Review of PC_i2-Anv45
Clean: Yes
Northmarker: Correct
Fits Exterior: Yes, merger please shift chimney right.
Aligned to Grid: Yes
Pathgrid: No, added.
Lighting: Good
Illegal to Sleep: Yes, good.
Floaters:
T_Com_Furn_Bed_03
T_Imp_FurnR_Bookshelf_01 (This asset is weird. You have to bleed the center part of the base for it to sit flat.)
sc_paper plain (x5)
T_CyrImp_Furn_ChS2Lockp
Furn_De_Kegstand (2)
T_CyrCom_Var_Sk1FoodGC (x2)
T_Imp_ColClayBottle_01
T_Imp_ColClayCup_01
furn_com_rm_chair_03 (x3)
furn_com_rm_table_03
Misc_Com_Redware_Cup
T_IngFood_FishPike_01 (x2)
Light_Com_Candle_01_64
T_CyrImp_Furn_ChS2G050
T_Imp_ColClayCup_01
light_com_lamp_01
T_CyrImp_Furn_ColA2G
T_Imp_FurnR_Bookshelf_01 (Weird asset)
T_Imp_FurnR_Chair_02
T_Imp_FurnR_Chair_05
light_com_candle_05_64
Bleeders:
furn_com_r_table_01
furn_com_rm_chair_03 (x2)
furn_com_r_table_01
Placement Errors:
extravagant_robe_02 caspering (F twice)
extravagant_robe_01 caspering
T_Imp_Et_ShirtColWest_01 caspering
expensive_shirt_02 caspering
expensive_shirt_01 caspering
T_Imp_Furn_Tapestry_05 bleeding into wall pillar and not centered on wall.
ingred_pearl_01 (x3) Resting on point. Bleed point into shelf slightly.
ingred_diamond_01
T_IngMine_Topaz_01 resting on point. Layed it on its side.
T_IngMine_Sapphire_01 resting on point. Layer it on its side.
text_paper_roll_01 (3) resting on point. Rotated so they rested on flat edge.
T_CyrCom_Var_Sk2Thief needs to be bleed slightly.
T_CyrCom_Var_Sk2Moonsug (x2) needs to bleed slightly.
T_CyrCom_Var_Sk3FoodGC didn't look natural leaning the way it was. Moved slightly.
T_Ayl_WelkyndInv_01 not quite touching sack.
misc_flask_04 resting on point.
T_Ayl_WelkyndInv_01 not quite touching side of bowl.
T_CyrCom_Var_Sk2IngGC needs to bleed.
T_CyrCom_Var_Sk2Ing needs to bleed.
T_Imp_SetGC_I_Fireplace_01 Sunk down and added ashes.
misc_com_wood_spoon_01 (x11) spoons have to be rotated to rest naturally.
T_Imp_ColClayPlate_02 (x5)
T_IngFood_Leek_01
T_CyrCom_Var_Sk1FoodGC resting unnaturally.
T_Imp_Scrollcase_02
text_paper_roll_01 (x2)
T_Imp_Drink_WineBlackhill_01
T_Imp_Drink_WinePlalloVin_01
Other:
sack_small_(scale)00 needs to be bleed into ground slightly since its a sack. (It was also blocked for some reason?, and it had a weird ID to so I replaced it with T_CyrCom_Var_Sk2G005 to be safe.)
The drinks on the T_Imp_FurnR_Bookshelf_01 were kind of in an evenly spaced line. I added some variety by adding cups and breaking the objects into groups.
T_CyrImp_FurnM_Ht1Plate Filled up the top shelf a little bit more.
Raised all the taprestries in the basement to be off the floor.
Added some taprestries where they were lacking.
Filled up top shelf of T_Imp_FurnR_Bookshelf_02
Replaced two purple banners with ones that matched the other ones in the room.
Added clutter in a few empty spaces.
Raised the scale of T_Imp_SetAnv_Door_i01 to 1.02 so it would fill up the entire door frame.