Gold Coast Interior Claim PC_i2-71 [Reviewed][Kaiel]
Clean, finished, and pathgridded. Sorry to take so long on this one, been getting frustrated with my TR quest last few days.
- Attachments
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- Clean PC_i2-71.ESP
- (4.07 KiB) Downloaded 140 times
Update: Added T_Glb_Var_DaylightPanel_02 andT_Glb_Light_window_64 to the windows
- Attachments
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- Clean PC_i2-71.ESP
- (4.37 KiB) Downloaded 99 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered Nodes
Floaters:
Light_Com_Candle_01_64 x2 - use 0.1 movement for lights
Bleeders:
None
Other:
T_Glb_Var_DaylightPanel_02 - moved these back a bit
T_Imp_SetGCPoor_Door_01 - made scale 1.00
T_Glb_Light_Window_64 - set rotation to 0
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered Nodes
Floaters:
Light_Com_Candle_01_64 x2 - use 0.1 movement for lights
Bleeders:
None
Other:
T_Glb_Var_DaylightPanel_02 - moved these back a bit
T_Imp_SetGCPoor_Door_01 - made scale 1.00
T_Glb_Light_Window_64 - set rotation to 0
- Attachments
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- PC_i2-71.ESP
- (4.36 KiB) Downloaded 97 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Updated to make it a bit more varied per Torlof's suggestions
- Attachments
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- PC_i2-71.ESP
- (4.13 KiB) Downloaded 104 times