Gold Coast Interior Claim PC_i2-65[Reviewed][Kaiel]

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Infragris
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Re: Gold Coast Interior Claim PC_i2-65 [Unclaimed]

Post by Infragris »

Refer to the Thresvy planning thread for more information regarding this location.

Could be a shed/distillery for Aliyew production.

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Kaiel
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Post by Kaiel »

Finished, Pathgridded, and ready for review. No guilt on finishing these bite size ints since they don't use a tileset and can't be showcases.
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Kaiel
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Post by Kaiel »

Update, fixed some minor issues
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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered Nodes, edited to let NPCs move better.

Floaters:
T_Com_Var_Cleaver_01 - resting on a point, made lie flat
T_CyrCom_Var_Sk2FoodGC - bled a little more

Bleeders:
T_CyrCom_Var_Bl1FoodGC - bleeding into wall
T_CyrCom_Var_Cr2Farmer - as above
T_CyrCom_Var_Bl2Farmer - bleeding into crate

Other:
furn_com_p_table_01 - players can't walk past this, replaced with furn_com_p_shelf_03 x2
T_CyrCom_Var_Bl2FoodGC - as above, scaled down
T_Com_SetFarm_Bucket_01 - as above, moved under shelves
Attachments
PC_i2-65.ESP
(4.33 KiB) Downloaded 96 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Kaiel
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Post by Kaiel »

MERGED

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