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Re: Gold Coast Interior Claim PC_i2-65 [Unclaimed]

Posted: Wed Apr 04, 2018 6:22 pm
by Infragris
Refer to the Thresvy planning thread for more information regarding this location.

Could be a shed/distillery for Aliyew production.

Re: Gold Coast Interior Claim PC_i2-65 [Unclaimed]

Posted: Sun Dec 30, 2018 2:23 am
by Kaiel
Finished, Pathgridded, and ready for review. No guilt on finishing these bite size ints since they don't use a tileset and can't be showcases.

Re: Gold Coast Interior Claim PC_i2-65 [Kaiel]

Posted: Sun Jun 23, 2019 9:47 pm
by Kaiel
Update, fixed some minor issues

Re: Gold Coast Interior Claim PC_i2-65[Reviewing][Kaiel]

Posted: Tue Aug 27, 2019 3:24 pm
by MinerMan60101
Reviewing

Re: Gold Coast Interior Claim PC_i2-65[Reviewing][Kaiel]

Posted: Tue Aug 27, 2019 3:53 pm
by MinerMan60101
Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered Nodes, edited to let NPCs move better.

Floaters:
T_Com_Var_Cleaver_01 - resting on a point, made lie flat
T_CyrCom_Var_Sk2FoodGC - bled a little more

Bleeders:
T_CyrCom_Var_Bl1FoodGC - bleeding into wall
T_CyrCom_Var_Cr2Farmer - as above
T_CyrCom_Var_Bl2Farmer - bleeding into crate

Other:
furn_com_p_table_01 - players can't walk past this, replaced with furn_com_p_shelf_03 x2
T_CyrCom_Var_Bl2FoodGC - as above, scaled down
T_Com_SetFarm_Bucket_01 - as above, moved under shelves

Re: Gold Coast Interior Claim PC_i2-65[Reviewed][Kaiel]

Posted: Sun Dec 08, 2019 5:10 pm
by Kaiel
MERGED