Gold Coast Interior Claim PC_i2-63[Reviewed][Kaiel]
Re: Gold Coast Interior Claim PC_i2-63 [Unclaimed]
Refer to the Thresvy planning thread for more information regarding this location.
Claim to finish Thresvy this week
Clean, finished and pathgridded. Only two more to go!
- Attachments
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- PC_i2-63.ESP
- (6.27 KiB) Downloaded 131 times
To reviewing.
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered nodes
Floaters:
Light_Com_Candle_01_64 - use movement speed 0.1
furn_com_p_bench_01
Bleeders:
None
Other:
T_Imp_SetGCPoor_I_Fireplace_01 - anglesnapped to match similar interiors.
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered nodes
Floaters:
Light_Com_Candle_01_64 - use movement speed 0.1
furn_com_p_bench_01
Bleeders:
None
Other:
T_Imp_SetGCPoor_I_Fireplace_01 - anglesnapped to match similar interiors.
- Attachments
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- PC_i2-63.ESP
- (6.27 KiB) Downloaded 101 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Update to make it less formulaic and more varied per Torlof's suggestions
- Attachments
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- PC_i2-63.ESP
- (5.98 KiB) Downloaded 101 times