Gold Coast Interior Claim PC_i2-62 [Reviewed][Kaiel]

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Kaiel
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Re: Gold Coast Interior Claim PC_i2-62 [Unclaimed]

Post by Kaiel »

Claim to finish Thresvy this week

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Kaiel
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Post by Kaiel »

Clean, finished, and pathgridded. Bite size ints are good for midnight snacking.
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PC_i2-62.ESP
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worsas
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Post by worsas »

To reviewing.

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Location: California

Post by MinerMan60101 »

Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered nodes

Floaters:
T_CyrCom_Var_Cr2Fish
Light_Com_Candle_01_64 x4

Bleeders:
None

Other:
T_Imp_SetGCPoor_X_Curtain_01 - scaled down and added T_Glb_Var_DaylightPanel_02 and T_Glb_Light_Window_64
T_Imp_SetGCPoor_X_Curtain_02 - as above
Attachments
PC_i2-62.ESP
(8.93 KiB) Downloaded 101 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Kaiel
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Joined: Thu May 10, 2018 3:03 am

Post by Kaiel »

MERGED

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