Gilded Hills Exterior: GC_09 [mojo187]

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Infragris
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Gilded Hills Exterior: GC_09 [mojo187]

Post by Infragris » Thu Apr 05, 2018 5:13 pm

A kind of weirdly shaped claim of Gilded Hills uplands. Should be kind of sparse, small mesas or plateaus interspersed with ravines. The land elevation will probably need to be a bit higher than it is now, please check with nearby claims to the south for guidance.

Isvorhal was a small Colovian town until it was destroyed by the armies of the Camoran Usurper. Like Thraswatch and Crowhaven, it should be built around an abandoned Old Imperial watchtower. Check in GC_03 for design clues.
release_area_2-3_GC_claims_05.png
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chef
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Post by chef » Mon Feb 11, 2019 11:26 pm

Taking the north row to border match with GC12

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Post by chef » Tue Feb 12, 2019 2:08 am

Here's the claim matched to GC_12.
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roerich
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Post by roerich » Mon Apr 08, 2019 3:15 pm

The Barsing barrow in the south of this claim has been moved to GC05, as I had a perfect spot for a barrow there.

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Cicero
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Post by Cicero » Sun Apr 21, 2019 3:04 am

Claiming this for my exterior showcase, if that is alright?

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worsas
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Post by worsas » Sun Apr 21, 2019 11:05 am

I've put your name on the claim, but left it in unclaimed for now, since you aren't promoted yet.

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Cicero
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Post by Cicero » Thu Aug 15, 2019 10:31 pm

I won't be able to work on this I'm affraid. Good news is I am an exterior dev at TR now so I will most likely claim something in the future. But this claim in particular needs to be worked on right away, and I can't do that. Apologies

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chef
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Post by chef » Sun Aug 18, 2019 3:14 am

Took some cells to border match with GC_05, promise it won't be an annexation again.
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Post by chef » Tue Aug 20, 2019 1:41 am

Border cells returned from GC_05
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mojo187
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Post by mojo187 » Mon Sep 30, 2019 9:09 am

claiming

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mojo187
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Post by mojo187 » Fri Oct 11, 2019 5:32 pm

First WIP.
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mojo187
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Post by mojo187 » Sun Oct 27, 2019 4:33 pm

another one
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Post by mojo187 » Sat Nov 09, 2019 4:23 pm

New WIP. Bordermatched with GC_11, detailed a lot.
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Post by mojo187 » Mon Nov 25, 2019 4:12 pm

Another brand new WIP!
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Post by mojo187 » Wed Dec 11, 2019 6:10 pm

Yet another WIP update. Next update should be the final one.
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Post by mojo187 » Wed Dec 18, 2019 5:59 pm

Almost ready for review, will be implementing some final touches pointed in discord.
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Post by mojo187 » Sat Dec 21, 2019 5:09 pm

Fixed addressed issues, now it must be ready for review.
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chef
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Post by chef » Sat Dec 21, 2019 5:12 pm

reviewing

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Post by chef » Fri Dec 27, 2019 8:53 pm

Clean: Yes
Border Matched: Somewhat, terrain sunk near the edges in some spots

General:
Added some rock texture under cliffs
Too many T_Cyr_FloraGC_Bush_02 clumped together, doesn't happen anywhere else in GH

Gilded Hills Region -117,-38
Region: Correct
Texture seams: 1
Vertex Shading: Good
Removed plants on rocks
T_Cyr_Flora_DryadSad04 caspering
T_Cyr_Flora_Ironrye02 floating
T_Cyr_TerrRockGH_Rock_16 caspering
T_Cyr_TerrRockGH_Rock_19 caspering
T_Cyr_TerrRockGH_Rock_26 caspering

Gilded Hills Region -116,-38
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good, missing under a few spots
Terrain spike in the northeast
Rough terrain above eastern cliff
T_Cyr_Flora_Goldenrod01 floating
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraStr_Shrub_01 sunk too deep x6
T_Cyr_TerrRockGH_Edge_01 caspering
T_Cyr_TerrRockGH_MtCliff_02 caspering
T_Cyr_TerrRockGH_Rock_26 caspering
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_03 caspering

Gilded Hills Region -115,-38
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Named cell Isvorhal
Expanded the ruins of Isvorhal to better match the claim description.
Terrain spike on some stone floor
T_Cyr_FloraGC_Bush_02 moved off of rock x2
T_Cyr_FloraGC_CactusSutch_01 floating
T_Imp_DngRuinCyr_X_Rubble_02 caspering x2
T_Imp_DngRuinCyr_X_Rubble_03 caspering

Gilded Hills Region -118,-39
Region: Correct
Texture Seams: 2
Vertex Shading: A little excessive under some rocks, missing under 1 rock
Terrain spike in the north
T_Cyr_Flora_DryadSad0x caspering x3
T_Cyr_FloraGC_Bush_02 moved off of rock
T_Cyr_FloraGC_CactusSutch_01 over scaled
T_Cyr_FloraStr_Shrub_01 sunk too deep x2
T_Cyr_TerrRockGH_Rock_06 caspering
T_Cyr_TerrRockGH_Rock_12 caspering

Gilded Hills Region -117,-39
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good
Reverse terrain spike in the south
T_Cyr_Flora_DryadSad02 caspering
T_Cyr_FloraGC_Shrub_01 floating
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_02 floating
T_Cyr_TerrRockGH_Rocks_02 hidden underground
T_Cyr_TerrRockGH_Rocks_04 floating


Gilded Hills Region -116,-39
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Terrain spike by the road x2
T_Cyr_FloraGC_Shrub_01 floating x2
T_Cyr_TerrRockGH_Rocks_01 caspering

Gilded Hills Region -115,-39
Region: Not set, remember to set the region with the Exterior Cell window or quick editor, not just naming the cell
Texture Seams: 0
Vertex Shading: Good
Deleted a weird looking rock 18
T_Cyr_Flora_Fig01 caspering
T_Cyr_Flora_Goldenrod01 floating
T_Cyr_Flora_Ladysmnt01 bleeding into rock
T_Cyr_FloraGC_Shrub_01 hidden in a house
T_Cyr_TerrRockGH_Rock_26 caspering
T_Cyr_TerrRockGH_Rock_33 hidden under rock
T_Cyr_TerrRockGH_Rocks_03 caspering
T_CyrCom_Var_Cr2Farmer floating corner
T_Imp_SetGCPoor_Door_01 bleeding into house, floating

Gilded Hills Region -118,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good
Named cell Niryastare
Multiple spots of rough terrain
T_Ayl_DngRuin_I_Rubble_01 some floating chunks x2
T_Ayl_DngRuin_I_RubblePile_02 caspering x2
T_Ayl_DngRuin_X_Brick_04 floating
T_Ayl_DngRuin_X_Brick_06 hidden underground
T_Ayl_DngRuin_X_OuterCircle_01 caspering
T_Ayl_DngRuin_X_OuterCircle_02 caspering x2
T_Ayl_DngRuin_X_RingInnerWl_03 caspering
T_Ayl_DngRuin_X_RingledEdge_01 useless
T_Cyr_FloraGC_Shrub_01 hidden under rock
T_Cyr_TerrRockGH_Rock_07 caspering
T_Cyr_TerrRockGH_Rocks_02 hidden underground

Gilded Hills Region -117,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Missing under a cliff and between 2 ground texture tiles
Terrain spike by the road x3
Rough terrain on and around the eastern half of the road
T_Cyr_Flora_AloeVera01 caspering x2
T_Cyr_Flora_DryadSad03 caspering x2
T_Cyr_FloraGC_Bush_01 floating
T_Cyr_FloraGC_Bush_02 moved off of rock x2
T_Cyr_FloraGH_Tree_07 caspering
T_Cyr_FloraStr_Shrub_01 hidden under rock
T_Cyr_TerrRockGH_Rock_26 caspering x2

Gilded Hills Region -116,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Terrain spike by the road x5
Rough terrain between some rocks
T_Cyr_Flora_Fig01 caspering
T_Cyr_TerrRockGH_Rock_05 caspering
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_02 hidden under rock

Gilded Hills Region -118,-41
Region: Correct
Texture Seams: 1
Vertex Shading: Good
T_Cyr_Flora_AloeVera03 caspering x2
T_Cyr_Flora_DryadSad04 caspering
T_Cyr_FloraGC_Bush_01 moved off of rock
T_Cyr_FloraGC_Shrub_01 floating x3
T_Cyr_FloraGC_Shrub_01 moved off of rock x2
T_Cyr_FloraGH_Tree_03 floating
T_Cyr_TerrRockGH_Rock_06 caspering x2
T_Cyr_TerrRockGH_Rocks_03 caspering

Gilded Hills Region -117,-41
Region: Correct
Texture Seams: 0
Vertex Shading: Missing under some big rocks
Terrain spike by some rocks x2
T_Cyr_Flora_AloeVera02 caspering
T_Cyr_Flora_AloeVera03 caspering
T_Cyr_Flora_DryadSad02 caspering
T_Cyr_Flora_DryadSad03 caspering
T_Cyr_Flora_Fig02 moved off of rock
T_Cyr_FloraGC_Bush_01 moved off of rock
T_Cyr_FloraGC_Bush_02 moved off of rock x5
T_Cyr_FloraGH_Tree_01 caspering x2
T_Cyr_TerrRockGH_Rock_19 caspering
T_Cyr_TerrRockGH_Rocks_09 caspering

You did a good job following the design of the region, and I can see improvements in your work over the previous claim, well done. Remember to read the OP of the claim thread for details, as Isvorhal was meant to be more than just a Reman tower.
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chef
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Post by chef » Fri Dec 27, 2019 10:07 pm

and merged

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