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Gold Coast Exterior: GC_05 [chef] [Sutch]

Posted: Thu Apr 05, 2018 4:36 pm
by Infragris
A rather large claim containing a great number of important locations, prime among them the town of Sutch.
release_area_2-3_GC_claims_05.png
  • This claim contains a transition between the GC and GH region set.
  • The Red Dome Temple: this location requires assets not yet in data. Just keep in mind there will be a large temple fortress somewhere around here.
  • Sutch itself rests on a spire in the middle of a ravine, connected to either side with bridges. Check other design and concept topics for more information. The road going through Sutch to the north is not a full highway, but it is an important trade road.
  • Lake Oloman is a large, shallow salt lake. The lake and its shores should use the salt assets and terrain textures made for it. The shores of the lake are crowded with signs of industry: small shacks, rowing boats, docks, poles, and other implements of salt excavation. Salt beds should be a prominent part of this. The salt textures and terrain can expand far from the lake itself, at least a cell of more. Maybe imply that the water level was once higher with stranded boats and abandoned docks.
  • Bleak Mine, to the east, is part of this salt industry. The mine can have multiple entrances, and the mining pit should follow the design of the salt industry described above.
  • The Ivrol Estate is owned by a local Colo-Nordic noble and businessman. He is involved in the salt trade. His estate can include a warehouse for salt and produce, some fields, and should be surrounded by walls, possibly watchtower (the owner is on somewhat bad terms with the local commoners and the Kali Mes). The estate should use the Anvil set.
  • Crowhaven, to the west, was once a town surrounding a watchtower which stood guard against the airships of Thras. The town was destroyed by the army of the Camoran Usurper, and has never been reclaimed. Check the similar Thraswatch location in GC_03 for design clues.
  • Talan's Vineyards are the producers of the Talan's Heritage wine (see alchemy tab). This is a Redguard business. The vineyards themselves can fairtly blanket the slopes of this hill, with maybe some smaller buildings scattered around. This is a prosperous, large farmstead.

Check the Claim map topic for information on this region.

Re: Gold Coast Exterior: GC_05 [Unclaimed] [Sutch]

Posted: Sat May 05, 2018 7:46 pm
by Scamp
Hi,

I'd like to claim this bad boy. Will ask many questions in due time when they come up. First of all I just want to get a big picture of it and flesh out some of the significant areas. Might ping-pong the file to/with other modders later if needed.

Re: Gold Coast Exterior: GC_05 [Scamp] [Sutch]

Posted: Sun May 06, 2018 10:28 am
by Infragris
Granted. Hope you have a good time with it.

Re: Gold Coast Exterior: GC_05 [Scamp] [Sutch]

Posted: Mon May 28, 2018 11:27 pm
by Scamp
Meh, uploading this here in case someone wants to take a gander. It's not really something we have to use. Elevator has a carved-in kind of look. Again, not something that has to be done this way in the end.

This includes almost all surrounding claims, hence it's not suited for loading alongside the other files right now.

Re: Gold Coast Exterior: GC_05 [Scamp] [Sutch]

Posted: Wed Jun 20, 2018 6:23 pm
by spineinside
6 neghbour cells excluded from a file to serve me well

Re: Gold Coast Exterior: GC_05 [Scamp] [Sutch]

Posted: Sun Dec 02, 2018 9:46 pm
by Kaiel
2 northern border cells give to minerman and a lot of extraneous cells cleaned out including Thresvy

Re: Gold Coast Exterior: GC_05 [Scamp] [Sutch]

Posted: Sat Dec 08, 2018 2:05 pm
by Scamp
Due to my extended period of absence, I am releasing this claim so that it can be worked on by others if desired. Last file should be the latest still.

Re: Gold Coast Exterior: GC_05 [Unclaimed] [Sutch]

Posted: Sat Dec 08, 2018 4:58 pm
by roerich
Mind if I give this a go? GC03 is done within the next week.

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

Posted: Tue Dec 11, 2018 11:10 pm
by roerich
Update. Rough work on Sutch itself is mostly in place.

Needs addon.

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

Posted: Wed Dec 12, 2018 2:14 am
by chef
Border matched with GC_04, and took back the cells.

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

Posted: Sat Dec 15, 2018 12:05 pm
by spineinside
one cell lost and found

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

Posted: Sat Dec 22, 2018 9:07 pm
by roerich
Update.

Clean: No (not cellwise)
Addon: Yes

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

Posted: Mon Apr 08, 2019 3:07 pm
by roerich
Another update. Not cleaned.

Load this with Tamriel Data addon.

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

Posted: Tue Apr 23, 2019 10:00 am
by roerich
Update! Now without Tamriel Data Addon.

Should be clean.

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

Posted: Wed Apr 24, 2019 9:44 am
by roerich
Another quick update, now with Seppaki cells.

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

Posted: Sun Jul 28, 2019 7:21 pm
by roerich
Update. File is not cleaned, I think.

Passing this on to chef for the time being.

Re: Gold Coast Exterior: GC_05 [chef] [Sutch]

Posted: Tue Jul 30, 2019 12:50 am
by chef
Gave back GC_08/11 border cells, no other changes.

Re: Gold Coast Exterior: GC_05 [chef] [Sutch]

Posted: Sun Aug 11, 2019 8:12 pm
by chef
cleaned up a lot of placeholder things and fixed small errors, begun some minor detailing in the south.

Re: Gold Coast Exterior: GC_05 [chef] [Sutch]

Posted: Sun Aug 18, 2019 3:13 am
by chef
More detail in the south, re-border matched with PC_Anvil, and borrowed some GC_09 cells.

Re: Gold Coast Exterior: GC_05 [chef] [Sutch]

Posted: Tue Aug 20, 2019 1:42 am
by chef
Border matched with GC_09