Gold Coast Exterior: GC_03 [roerich] [Thresvy]

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Infragris
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Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by Infragris » Mon Feb 27, 2017 5:30 pm

The fishing village of Thresvy, nearby ruined village/tower of Thraswatch, the remains of the Ayleid citadel Garlas Malatar and the old First Era fortress of Mischarstette.

Most information about the area can be found in the relevant region planning threads. Garlas Malatar should look like a proud, but small and defensible fortress, to contrast with the sprawling city ruins of Beldaburo further up the shore. Apart from the marked caves, other interior locations can freely (if moderately) be added: shipwrecks, grottos, isolated fisherman shacks, and small farmsteads/apple orchards more inland. Further up north, the shore should rise in a cliff to create the ravine of Sutch.

A note on the exterior design guidelines: the northern gold coast is supposed to have its own, slightly different region assets (currently in development) + use the existing GC assets in new ways to create a more sparse, edge-of-the-savannah feel. It might be best to refrain from detailing the northern areas until more assets are ready.

Also, the container plant list in the above link is out of date: plants like arrowroot and ginseng should not be used. In general, the deprecated plants are the ones not marked "cyr" in their ID (worsas, do you remember which plants in that list are out of date?) Also, when using water and shore plants, please keep in mind the distinction between normal water and seawater: cattails can freely be used, but lilypads, hyacinths, and the sacred lotus should not feature in seawater.


Claimed by roerich.
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Re: North Gold Coast Exterior Claim 1 [roerich] [Thresvy]

Post by roerich » Mon Feb 27, 2017 7:23 pm

Claiming, aye

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Re: North Gold Coast Exterior Claim 1 [roerich] [Thresvy]

Post by roerich » Tue Feb 28, 2017 3:43 pm


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Re: North Gold Coast Exterior Claim 1 [roerich] [Thresvy]

Post by Moritius » Wed Mar 01, 2017 5:28 pm

Roerich, I love you :P.
<ThomasRuz> A cleansing potion, with a nasty side-effect
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<ThomasRuz> We shall call it... the potion of impotency!

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Re: North Gold Coast Exterior Claim 1 [roerich] [Thresvy]

Post by roerich » Wed Mar 01, 2017 8:10 pm

And I think of you dearly as a friend.

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Re: North Gold Coast Exterior Claim 1 [roerich] [Thresvy]

Post by roerich » Sun Mar 12, 2017 3:34 pm

I can grab the three cells south of Beldaburo as well. I'd rather not have two Ayleid ruins, and I think someone else could do the city ruins of Beldaburo.

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Re: North Gold Coast Exterior Claim 1 [roerich] [Thresvy]

Post by Infragris » Sun Mar 12, 2017 10:18 pm

yeah, go for it.

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Re: North Gold Coast Exterior Claim GC_03 [roerich] [Thresvy]

Post by Infragris » Wed May 10, 2017 8:39 pm

Just a heads-up, I've made the new claim nomenclature more logical so this is now claim GC_03. roerich, you can check out updated design guidelines for the Gold Coast region in this topic. I've colored in some parts of your claim to be the Gilded Hills region, but so far the assets for that aren't there yet so feel free to ignore this.

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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by roerich » Sun May 21, 2017 8:01 pm

Update.

Disregard obvious WIP stuff.
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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by roerich » Tue May 23, 2017 7:37 pm

Another quick update featuring a mostly finished Beldaburo.

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Greetings from Thresvy!
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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by roerich » Sun May 28, 2017 10:07 am

Another small update. Some changes to Thresvy and Valchar Estate, both still WIP.

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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by berry » Fri Jun 02, 2017 11:03 am

That looks great :) I stole some design ideas from Miscarstette for my 1E ruins.

This might be nitpicking, but I'm not very fond of this delivery of Garlas Malatar, to be honest. Don't get me wrong, the ruins and the hill as a whole look delightful, but I so loved KotN's Garlas Malatar, with long white pier on a silent gold beach, with no living beings (save for Aurorans) in miles around... Felt very immersive, one of the most scenic areas in TES IV for me.

I wonder if we can make the tower in -124, -45 part of Beldaburo ruins, and try to recreate Garlas Malatar as seen in TES IV somewhere in the Seppaki claim (or GC_07 one, even, as far as I remember KotN's Garlas Malatar was very close to the mouth of Brena river)? Alternatively, not to make Beldaburo too big, -124, -45 ruins can be an exterior only watchtower, like the one in -110,-48. At the very least, in my opinion we should savor that concept and reuse it for some other ruins (in southern Kvatch county?), it's too good not to be in PC.

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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by roerich » Fri Jun 02, 2017 11:33 am

All right, one more update before I have to shelve this for some weeks. Did some work on the new location for Thraswatch, doing some final touches on Thresvy and neighbouring cells. Still need to finish the rest and detail the area between Garlas Malatar/Beldaburo and Thraswatch some more. And seafloors.

Loaded it up with the Anvil file, looks splendid. Screens: http://imgur.com/a/o4QFM
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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by roerich » Mon Jun 05, 2017 1:29 pm

Sorry berry, I must've missed your comment the first time around.

If we could recreate the Oblivion style ruin somewhere else that would be good. Placing it near Seppaki would make this region too saturated with Ayleid ruins IMO. Maybe somewhere in the south of GC_00?

I worked from this description: "Garlas Malatar should look like a proud, but small and defensible fortress, to contrast with the sprawling city ruins of Beldaburo further up the shore."

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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by Infragris » Mon Jun 05, 2017 7:45 pm

GC_00 already has a ton of Ayleid ruins. We can keep this design in mind for another ruin along the Brena or Strid rives, or maybe do something fun with a mountain lake somewhere.

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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by roerich » Thu Jun 08, 2017 11:13 am

Update. Some more work on Thraswatch, mainly the large manor/temple (some doorways need fixing).
Wilderness detailing. A graveyard near Thresvy.

http://imgur.com/a/vpCL3
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Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Post by worsas » Sat Sep 09, 2017 9:39 am

New version with completed seafloor and region assignments.
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