Claim Map: Gold Coast & Gilded Hills

Post Reply
User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Claim Map: Gold Coast & Gilded Hills

Post by Infragris »

This is the current claim map for the Gold Coast and Gilded Hills regions:



Exterior design for the Gold Coast Region
Spoiler
The Gold Coast is mostly a flat region, interrupted by small hills scattered around the landscape, and a few higher cliffs here and there. There should be more cliffs in the most western parts of the Gold Coast.

Ground Textures
  • PC_Tx_GC_grass mostly.
  • PC_Tx_GC_grassdirt in small areas and around hills where no groundcover is placed. (see file)
  • PC_Tx_GC_rock_grass around small hills.
  • PC_Tx_GC_rock on cliff and hill sides.
  • PC_Tx_GC_rock_dirt, PC_Tx_GC_sand1/sand2 on the beach
  • PC_Tx_GC_sand3 on seafloor and islands (or special selected areas)
  • T_Imp_SetGC_TxFloor_01 can be used sparingly in villages or near farms.
  • T_Imp_DngColBarrow_TxFloor_01 can be used sparingly near Colovian barrows.
  • T_Ayl_DngRuin_TxFloor_01 can be used near Ayleid ruins.
  • T_Imp_DngRuinCyr_TxFloor_01 and 02 can be used sparingly near Old Imperial Ruins (Reman forts).
  • T_Imp_LegionCyr_TxFloor_01 and 02 can be used near ruined or active Imperial fort installations.
Shading
  • Light gray for ground texture transitions: 168, 168, 168.
  • Dark gray for statics on land: 98, 98, 98.
  • Semi-dark gray for statics on the seafloor: 121, 121, 121.
Rocks
PC_Terrain_GC_rock_01-33, feel free to use the terrain bridge, rock stairs etc, too. The cave and mine entrances are called PC_Ex_GC_Cave_exit01 and 02.
Please do not cover the whole landscape with grassy rocks near the cost, I used them only sparingly here: The northern parts of the GC should contain more.

Flora
  • Statics:
    • Overall:
      • PC_Flora_GC_Bush_01-02
      • PC_Flora_GC_Shrub01-02
      • some ivy here and there if you wish
    • Southern Gold Coast:
      • PC_Flora_GC_Palm01-05
    • Northern Gold Coast:
      • PC_Flora_GC_Olive01-03
      • PC_Flora_GC_Tree_01-07
      • PC_Flora_GC_Oak01-03 (sparingly...)
      • PC_Flora_GC_Log_01-04
      • PC_Flora_GC_Stump_01-04
  • Near sweet water (do not use these in seawater!), use:
    • PC_Flora_Lilypad_01-03
    • PC_Flora_Cattails_01-03
  • Container plants:
    • Aloe Vera (add variations)
    • Apple Trees (currently not implemented)
    • Dryad's Saddle Polypore (rare)
    • Fennel (North only)
    • Ginseng (add variations)
    • Goldenrod
    • Green Stain Shelf (rare) (currently not implemented?)
    • Lady's Mantle
    • Spike Rice (currently not implemented, use to replace Milk Thistle)
    • Nirn Root (rare/special)
    • Sacred Lotus (water only)
    • St. Jahn's Wort
    • Thungleweed
    • Tiger Lily
    • Water Hyacinth (water only) (add color variations)
Exterior design for the Gilded Hills Region
Spoiler
A rocky highland on the northwestern coast. Serves as a transit region between the coastal lowlands and the Colovian Highlands. Environment is similar the Gold Coast, but more savannah-like and with some mesas and ravines in the north.

The land is craggy and uneven, with high cliffs along the coastline. Vegetation is sparse, especially where the land borders on Hammerfell. Travel is made difficult by the gorge of the Soetar River, which divides the region from the southern grasslands. The city of Sutch rests on a stone spire in the middle of this ravine. On the southern border of the region lies Lake Umbranox, source of the local salt industry. Apart from the vineyards on the southern slopes, there is little agriculture.

Ground Textures
Ground textures for the Gilded Hills (GH) can also use a couple of Gold Coast (GC) textures. Claims on the eastern border can use select Colovian Highlands (CH) textures.
  • T_Cyr_TerrGrassGH_01 Most common use
  • T_Cyr_TerrGrassDirtGH_01 Small patches, around hills, or in gullies and canyons
  • T_Cyr_TerrRockGH_01 On cliffs and hillsides
  • T_Cyr_TerrFarmlandGC_01 Use for farmland
  • T_Cyr_TerrMudRiverGC_01 Use in gullies and canyons, sparingly
  • T_Cyr_TerrRoadDirtGC_01 Use for trails and small roads
  • T_Cyr_TerrRoadStoneGC_01 Use for larger roads and cities
  • T_Cyr_TerrSandGC_01 Use for beaches
  • T_Cyr_TerrSandGC_01 Use for beaches
  • T_Cyr_TerrSandGC_03 Use for beaches, underwater
  • T_Cyr_TerrSalt_01 Use for salt mining installations, underwater
  • T_Cyr_TerrSalt_02 Use for salt plains around the lake
  • T_Cyr_TerrSalt_03 Use for salt mining installations, underwater

Shading
  • Light gray for ground texture transitions: 168, 168, 168.
  • Dark gray for statics on land: 98, 98, 98.
  • Semi-dark gray for statics on the seafloor: 121, 121, 121.
Rocks
T_Cyr_Terr...CH
Use crazy formations (bridges etc) sparingly. Use more grassy rocks for topside, rocky formations for gullies and canyons, hidden from sight. Top of the plateau should be sparse, not a lot of rock formations.

Flora
  • Statics
    • T_Cyr_FloraGH_Tree_01 to 08
    • T_Cyr_FloraGC_TreeLog_01 to 04
    • T_Cyr_FloraGC_TreeStump_01 to 04
    • T_Cyr_FloraGC_Bush_01 and 02
    • T_Cyr_FloraGC_CactusSutch_01
    • T_Cyr_FloraGC_Shrub_01 and 02
    • T_Cyr_FloraStr_Shrub_01
    • T_Cyr_FloraStr_Bush_01
    • T_Cyr_FloraGC_TreeOlive_01-03
    • T_Cyr_FloraGC_TreePalm_01-05 (only near beaches)
    • T_Cyr_FloraGC_Tree_01-05 (only in the south, thins out and is completely replaced by the other trees to the north)
    • T_Glb_Flora_Cattails_01-03 (near water)
  • Container Plants
    • Aloe Vera
    • Apple Trees (on farms and in the wild)
    • Colovian Grape (cultivated on vineyards)
    • Ironrye (farms)
    • Indureta (farms)
    • Nirnroot (very rare!)
    • Fennel
    • Lady's Mantle
    • Goldenrod
    • Fig Trees (on farms and in the wilds)
    • Dryad Saddle Polypore
release_area_2-3_GC_claims_07.png

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Exterior design guidelines for the Gilded Hills will follow as soon as the necessary assets have been cobbled together.

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Updated with Gilded Hills exterior design

User avatar
Moritius
PT Modder
Posts: 224
Joined: Sat Aug 08, 2015 3:30 pm
Location: Poland

Post by Moritius »

Infragris wrote: Wed May 10, 2017 8:24 pmT_Cyr_FloraGC_CactusSutch_01
Don't tell me you actually gonna use this ugly ass thing :lol:. Besides of textures having some issues, model is a bit incorrect, also flower is not right... I should've remake it :P.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

go for it. Flora like this can be placed, and upgraded later. do mind, that there are other flora meshes that are in dire need of an upgrade, like the grapevines

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Updated OP with the new claim map. Please check out the exterior design notes when making an exterior!

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Updated OP with new claim map.

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

More up to date Gilded Hills static flora list:
T_Cyr_FloraGH_Tree_01-08
T_Cyr_FloraGC_TreeDead_01-03
T_Cyr_FloraGC_TreeLog_01-04
T_Cyr_FloraGC_TreeStump_01-04
T_Cyr_FloraGC_Bush_01-02
T_Cyr_FloraGC_CactusSutch_01
T_Cyr_FloraGC_Shrub_01-02 (around rocks)
T_Cyr_FloraGC_TreeOlive_01-03
T_Cyr_FloraGC_TreePalm_01-05 (only near beaches)
T_Cyr_FloraGC_Tree_01-05 (only in the south, thins out and is completely replaced by the other trees to the north)
T_Cyr_FloraStr_Shrub_01 (around rocks)
T_Cyr_FloraStr_Bush_01
T_Glb_Flora_Cattails_01-03 (near water)

updated op with this list

Post Reply

Return to “County Anvil”