Gilded Hills Exterior: GC_09 [mojo187]
Gilded Hills Exterior: GC_09 [mojo187]
A kind of weirdly shaped claim of Gilded Hills uplands. Should be kind of sparse, small mesas or plateaus interspersed with ravines. The land elevation will probably need to be a bit higher than it is now, please check with nearby claims to the south for guidance.
Isvorhal was a small Colovian town until it was destroyed by the armies of the Camoran Usurper. Like Thraswatch and Crowhaven, it should be built around an abandoned Old Imperial watchtower. Check in GC_03 for design clues.
Isvorhal was a small Colovian town until it was destroyed by the armies of the Camoran Usurper. Like Thraswatch and Crowhaven, it should be built around an abandoned Old Imperial watchtower. Check in GC_03 for design clues.
Taking the north row to border match with GC12
Here's the claim matched to GC_12.
- Attachments
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- PC_xGC_09.esp
- (280.2 KiB) Downloaded 235 times
The Barsing barrow in the south of this claim has been moved to GC05, as I had a perfect spot for a barrow there.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Claiming this for my exterior showcase, if that is alright?
I've put your name on the claim, but left it in unclaimed for now, since you aren't promoted yet.
I won't be able to work on this I'm affraid. Good news is I am an exterior dev at TR now so I will most likely claim something in the future. But this claim in particular needs to be worked on right away, and I can't do that. Apologies
Took some cells to border match with GC_05, promise it won't be an annexation again.
- Attachments
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- PC_xGC_09.esp
- (196.69 KiB) Downloaded 159 times
Border cells returned from GC_05
- Attachments
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- PC_xGC_09_v0.1.ESP
- (292.62 KiB) Downloaded 179 times
First WIP.
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- PC_xGC_09.ESP
- (437.77 KiB) Downloaded 147 times
another one
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- PC_xGC_09_v0.2.ESP
- (389.09 KiB) Downloaded 129 times
New WIP. Bordermatched with GC_11, detailed a lot.
- Attachments
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- PC_xGC_09_v0.3.1.ESP
- (464.21 KiB) Downloaded 145 times
Another brand new WIP!
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- PC_xGC_09_v0.4.ESP
- (533.37 KiB) Downloaded 114 times
Yet another WIP update. Next update should be the final one.
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- PC_xGC_09_v0.5.ESP
- (579.55 KiB) Downloaded 106 times
Almost ready for review, will be implementing some final touches pointed in discord.
- Attachments
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- PC_xGC_09_v0.6.ESP
- (615.52 KiB) Downloaded 107 times
Fixed addressed issues, now it must be ready for review.
- Attachments
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- PC_xGC_09_fin.ESP
- (686.68 KiB) Downloaded 110 times
Clean: Yes
Border Matched: Somewhat, terrain sunk near the edges in some spots
General:
Added some rock texture under cliffs
Too many T_Cyr_FloraGC_Bush_02 clumped together, doesn't happen anywhere else in GH
Gilded Hills Region -117,-38
Region: Correct
Texture seams: 1
Vertex Shading: Good
Removed plants on rocks
T_Cyr_Flora_DryadSad04 caspering
T_Cyr_Flora_Ironrye02 floating
T_Cyr_TerrRockGH_Rock_16 caspering
T_Cyr_TerrRockGH_Rock_19 caspering
T_Cyr_TerrRockGH_Rock_26 caspering
Gilded Hills Region -116,-38
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good, missing under a few spots
Terrain spike in the northeast
Rough terrain above eastern cliff
T_Cyr_Flora_Goldenrod01 floating
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraStr_Shrub_01 sunk too deep x6
T_Cyr_TerrRockGH_Edge_01 caspering
T_Cyr_TerrRockGH_MtCliff_02 caspering
T_Cyr_TerrRockGH_Rock_26 caspering
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_03 caspering
Gilded Hills Region -115,-38
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Named cell Isvorhal
Expanded the ruins of Isvorhal to better match the claim description.
Terrain spike on some stone floor
T_Cyr_FloraGC_Bush_02 moved off of rock x2
T_Cyr_FloraGC_CactusSutch_01 floating
T_Imp_DngRuinCyr_X_Rubble_02 caspering x2
T_Imp_DngRuinCyr_X_Rubble_03 caspering
Gilded Hills Region -118,-39
Region: Correct
Texture Seams: 2
Vertex Shading: A little excessive under some rocks, missing under 1 rock
Terrain spike in the north
T_Cyr_Flora_DryadSad0x caspering x3
T_Cyr_FloraGC_Bush_02 moved off of rock
T_Cyr_FloraGC_CactusSutch_01 over scaled
T_Cyr_FloraStr_Shrub_01 sunk too deep x2
T_Cyr_TerrRockGH_Rock_06 caspering
T_Cyr_TerrRockGH_Rock_12 caspering
Gilded Hills Region -117,-39
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good
Reverse terrain spike in the south
T_Cyr_Flora_DryadSad02 caspering
T_Cyr_FloraGC_Shrub_01 floating
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_02 floating
T_Cyr_TerrRockGH_Rocks_02 hidden underground
T_Cyr_TerrRockGH_Rocks_04 floating
Gilded Hills Region -116,-39
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Terrain spike by the road x2
T_Cyr_FloraGC_Shrub_01 floating x2
T_Cyr_TerrRockGH_Rocks_01 caspering
Gilded Hills Region -115,-39
Region: Not set, remember to set the region with the Exterior Cell window or quick editor, not just naming the cell
Texture Seams: 0
Vertex Shading: Good
Deleted a weird looking rock 18
T_Cyr_Flora_Fig01 caspering
T_Cyr_Flora_Goldenrod01 floating
T_Cyr_Flora_Ladysmnt01 bleeding into rock
T_Cyr_FloraGC_Shrub_01 hidden in a house
T_Cyr_TerrRockGH_Rock_26 caspering
T_Cyr_TerrRockGH_Rock_33 hidden under rock
T_Cyr_TerrRockGH_Rocks_03 caspering
T_CyrCom_Var_Cr2Farmer floating corner
T_Imp_SetGCPoor_Door_01 bleeding into house, floating
Gilded Hills Region -118,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good
Named cell Niryastare
Multiple spots of rough terrain
T_Ayl_DngRuin_I_Rubble_01 some floating chunks x2
T_Ayl_DngRuin_I_RubblePile_02 caspering x2
T_Ayl_DngRuin_X_Brick_04 floating
T_Ayl_DngRuin_X_Brick_06 hidden underground
T_Ayl_DngRuin_X_OuterCircle_01 caspering
T_Ayl_DngRuin_X_OuterCircle_02 caspering x2
T_Ayl_DngRuin_X_RingInnerWl_03 caspering
T_Ayl_DngRuin_X_RingledEdge_01 useless
T_Cyr_FloraGC_Shrub_01 hidden under rock
T_Cyr_TerrRockGH_Rock_07 caspering
T_Cyr_TerrRockGH_Rocks_02 hidden underground
Gilded Hills Region -117,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Missing under a cliff and between 2 ground texture tiles
Terrain spike by the road x3
Rough terrain on and around the eastern half of the road
T_Cyr_Flora_AloeVera01 caspering x2
T_Cyr_Flora_DryadSad03 caspering x2
T_Cyr_FloraGC_Bush_01 floating
T_Cyr_FloraGC_Bush_02 moved off of rock x2
T_Cyr_FloraGH_Tree_07 caspering
T_Cyr_FloraStr_Shrub_01 hidden under rock
T_Cyr_TerrRockGH_Rock_26 caspering x2
Gilded Hills Region -116,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Terrain spike by the road x5
Rough terrain between some rocks
T_Cyr_Flora_Fig01 caspering
T_Cyr_TerrRockGH_Rock_05 caspering
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_02 hidden under rock
Gilded Hills Region -118,-41
Region: Correct
Texture Seams: 1
Vertex Shading: Good
T_Cyr_Flora_AloeVera03 caspering x2
T_Cyr_Flora_DryadSad04 caspering
T_Cyr_FloraGC_Bush_01 moved off of rock
T_Cyr_FloraGC_Shrub_01 floating x3
T_Cyr_FloraGC_Shrub_01 moved off of rock x2
T_Cyr_FloraGH_Tree_03 floating
T_Cyr_TerrRockGH_Rock_06 caspering x2
T_Cyr_TerrRockGH_Rocks_03 caspering
Gilded Hills Region -117,-41
Region: Correct
Texture Seams: 0
Vertex Shading: Missing under some big rocks
Terrain spike by some rocks x2
T_Cyr_Flora_AloeVera02 caspering
T_Cyr_Flora_AloeVera03 caspering
T_Cyr_Flora_DryadSad02 caspering
T_Cyr_Flora_DryadSad03 caspering
T_Cyr_Flora_Fig02 moved off of rock
T_Cyr_FloraGC_Bush_01 moved off of rock
T_Cyr_FloraGC_Bush_02 moved off of rock x5
T_Cyr_FloraGH_Tree_01 caspering x2
T_Cyr_TerrRockGH_Rock_19 caspering
T_Cyr_TerrRockGH_Rocks_09 caspering
You did a good job following the design of the region, and I can see improvements in your work over the previous claim, well done. Remember to read the OP of the claim thread for details, as Isvorhal was meant to be more than just a Reman tower.
Border Matched: Somewhat, terrain sunk near the edges in some spots
General:
Added some rock texture under cliffs
Too many T_Cyr_FloraGC_Bush_02 clumped together, doesn't happen anywhere else in GH
Gilded Hills Region -117,-38
Region: Correct
Texture seams: 1
Vertex Shading: Good
Removed plants on rocks
T_Cyr_Flora_DryadSad04 caspering
T_Cyr_Flora_Ironrye02 floating
T_Cyr_TerrRockGH_Rock_16 caspering
T_Cyr_TerrRockGH_Rock_19 caspering
T_Cyr_TerrRockGH_Rock_26 caspering
Gilded Hills Region -116,-38
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good, missing under a few spots
Terrain spike in the northeast
Rough terrain above eastern cliff
T_Cyr_Flora_Goldenrod01 floating
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraStr_Shrub_01 sunk too deep x6
T_Cyr_TerrRockGH_Edge_01 caspering
T_Cyr_TerrRockGH_MtCliff_02 caspering
T_Cyr_TerrRockGH_Rock_26 caspering
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_03 caspering
Gilded Hills Region -115,-38
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Named cell Isvorhal
Expanded the ruins of Isvorhal to better match the claim description.
Terrain spike on some stone floor
T_Cyr_FloraGC_Bush_02 moved off of rock x2
T_Cyr_FloraGC_CactusSutch_01 floating
T_Imp_DngRuinCyr_X_Rubble_02 caspering x2
T_Imp_DngRuinCyr_X_Rubble_03 caspering
Gilded Hills Region -118,-39
Region: Correct
Texture Seams: 2
Vertex Shading: A little excessive under some rocks, missing under 1 rock
Terrain spike in the north
T_Cyr_Flora_DryadSad0x caspering x3
T_Cyr_FloraGC_Bush_02 moved off of rock
T_Cyr_FloraGC_CactusSutch_01 over scaled
T_Cyr_FloraStr_Shrub_01 sunk too deep x2
T_Cyr_TerrRockGH_Rock_06 caspering
T_Cyr_TerrRockGH_Rock_12 caspering
Gilded Hills Region -117,-39
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good
Reverse terrain spike in the south
T_Cyr_Flora_DryadSad02 caspering
T_Cyr_FloraGC_Shrub_01 floating
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_02 floating
T_Cyr_TerrRockGH_Rocks_02 hidden underground
T_Cyr_TerrRockGH_Rocks_04 floating
Gilded Hills Region -116,-39
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Terrain spike by the road x2
T_Cyr_FloraGC_Shrub_01 floating x2
T_Cyr_TerrRockGH_Rocks_01 caspering
Gilded Hills Region -115,-39
Region: Not set, remember to set the region with the Exterior Cell window or quick editor, not just naming the cell
Texture Seams: 0
Vertex Shading: Good
Deleted a weird looking rock 18
T_Cyr_Flora_Fig01 caspering
T_Cyr_Flora_Goldenrod01 floating
T_Cyr_Flora_Ladysmnt01 bleeding into rock
T_Cyr_FloraGC_Shrub_01 hidden in a house
T_Cyr_TerrRockGH_Rock_26 caspering
T_Cyr_TerrRockGH_Rock_33 hidden under rock
T_Cyr_TerrRockGH_Rocks_03 caspering
T_CyrCom_Var_Cr2Farmer floating corner
T_Imp_SetGCPoor_Door_01 bleeding into house, floating
Gilded Hills Region -118,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Mostly good
Named cell Niryastare
Multiple spots of rough terrain
T_Ayl_DngRuin_I_Rubble_01 some floating chunks x2
T_Ayl_DngRuin_I_RubblePile_02 caspering x2
T_Ayl_DngRuin_X_Brick_04 floating
T_Ayl_DngRuin_X_Brick_06 hidden underground
T_Ayl_DngRuin_X_OuterCircle_01 caspering
T_Ayl_DngRuin_X_OuterCircle_02 caspering x2
T_Ayl_DngRuin_X_RingInnerWl_03 caspering
T_Ayl_DngRuin_X_RingledEdge_01 useless
T_Cyr_FloraGC_Shrub_01 hidden under rock
T_Cyr_TerrRockGH_Rock_07 caspering
T_Cyr_TerrRockGH_Rocks_02 hidden underground
Gilded Hills Region -117,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Missing under a cliff and between 2 ground texture tiles
Terrain spike by the road x3
Rough terrain on and around the eastern half of the road
T_Cyr_Flora_AloeVera01 caspering x2
T_Cyr_Flora_DryadSad03 caspering x2
T_Cyr_FloraGC_Bush_01 floating
T_Cyr_FloraGC_Bush_02 moved off of rock x2
T_Cyr_FloraGH_Tree_07 caspering
T_Cyr_FloraStr_Shrub_01 hidden under rock
T_Cyr_TerrRockGH_Rock_26 caspering x2
Gilded Hills Region -116,-40
Region: Correct
Texture Seams: 0
Vertex Shading: Good
Terrain spike by the road x5
Rough terrain between some rocks
T_Cyr_Flora_Fig01 caspering
T_Cyr_TerrRockGH_Rock_05 caspering
T_Cyr_TerrRockGH_Rocks_01 caspering
T_Cyr_TerrRockGH_Rocks_02 hidden under rock
Gilded Hills Region -118,-41
Region: Correct
Texture Seams: 1
Vertex Shading: Good
T_Cyr_Flora_AloeVera03 caspering x2
T_Cyr_Flora_DryadSad04 caspering
T_Cyr_FloraGC_Bush_01 moved off of rock
T_Cyr_FloraGC_Shrub_01 floating x3
T_Cyr_FloraGC_Shrub_01 moved off of rock x2
T_Cyr_FloraGH_Tree_03 floating
T_Cyr_TerrRockGH_Rock_06 caspering x2
T_Cyr_TerrRockGH_Rocks_03 caspering
Gilded Hills Region -117,-41
Region: Correct
Texture Seams: 0
Vertex Shading: Missing under some big rocks
Terrain spike by some rocks x2
T_Cyr_Flora_AloeVera02 caspering
T_Cyr_Flora_AloeVera03 caspering
T_Cyr_Flora_DryadSad02 caspering
T_Cyr_Flora_DryadSad03 caspering
T_Cyr_Flora_Fig02 moved off of rock
T_Cyr_FloraGC_Bush_01 moved off of rock
T_Cyr_FloraGC_Bush_02 moved off of rock x5
T_Cyr_FloraGH_Tree_01 caspering x2
T_Cyr_TerrRockGH_Rock_19 caspering
T_Cyr_TerrRockGH_Rocks_09 caspering
You did a good job following the design of the region, and I can see improvements in your work over the previous claim, well done. Remember to read the OP of the claim thread for details, as Isvorhal was meant to be more than just a Reman tower.
- Attachments
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- PC_xGC_09_rev.ESP
- (688.19 KiB) Downloaded 232 times