Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

View and discuss completed claims here
User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Post by Infragris »

A part of the Gilded Hills borderlands, coming up to the border with Hammerfell. The main point of interest here is the Brena Crossing Fort, an Imperial Legion installation and tollhouse. The fort can be developed into a mini-settlement with a caravanserai and maybe some tens or small shacks for passing merchants. The actual "crossing" could be a ferry or maybe a bridge if that doesn't look too weird. Whatever mode of passage is chosen, it should be unavailable to the player (as we can't send them to a Hammerfell that doesn't exist).

Somewhat south of here is the location of the Lord Stone, which can be found in activators. These kinds of Doomstones are accompanied by smaller stones using the same textures, which can be found in statics. The smaller stones should be arranged in the shape of the constellation of the Lord, seen here:
Image
The stones should be placed like the stars, with the actual Lord Stone taking the place of a prominent central star.

This claim can use one or two other points of interest, but not too close to the fort.
release_area_2-3_GC_claims_05.png
Check the Claim map topic for information on this region.
Attachments
GC_11.esp
(200.85 KiB) Downloaded 266 times

User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel »

Going to try and make an exterior showcase of this.

User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel »

Probably won't be able to manage exterior work until I get a new PC, my current one is old and slowly dying and I crash more than every 5 minutes when doing exteriors. If someone else wants this before then I have stopped trying to work on it for now.

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Claiming!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
Scamp
Lesser Daedra
Posts: 465
Joined: Sat Jan 03, 2015 2:51 pm
Location: Kilkreath Mountains
Contact:

Post by Scamp »

I shall grant this. Make sure to grab the top row of my Sutch claim to work on.

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

First WIP
Attachments
GC_11_v01.esp
(219.38 KiB) Downloaded 209 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Second WIP, stole the westernmost column of chef's cells
Attachments
GC_11_MinerMan60101.ESP
(696 KiB) Downloaded 238 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Third WIP, textured all of the cells and added more shaping to the claim, gave back chef's cells.
Attachments
GC_11_MinerMan60101_Clean.ESP
(332.82 KiB) Downloaded 214 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Fourth WIP, most of the large scale detailing is done, some small scale, and Brena Crossing Fort still hasn't been made.
Attachments
GC_11_MinerMan60101_Clean.ESP
(387.8 KiB) Downloaded 200 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Fifth WIP, nuked what I had of Brena Crossing and made a basic outline of it.
Attachments
GC_11_MinerMan60101_Clean.ESP
(389.4 KiB) Downloaded 201 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Sixth version, added detailing to a few areas and finished the farm.

Load with the PT data addon.
Attachments
GC_11_MinerMan60101_Clean.ESP
(402.1 KiB) Downloaded 199 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Here's another. Comes with three cells from Sutch and Seppaki claims each.

Load with the PT data addon.
Attachments
GC_11_MinerMan60101_Clean.ESP
(564.98 KiB) Downloaded 178 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

And, here's a big one. Brena Crossing Fort nearly finished, some more detailing all around, and cells from the Seppaki claim removed.

Load with the PT data addon.
Attachments
GC_11_MinerMan60101_Clean.esp
(506.67 KiB) Downloaded 169 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Here it is without the GC_05 cells
Attachments
GC_11_MinerMan60101_Clean.esp
(417.79 KiB) Downloaded 180 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Here's another update

Load with the PT data addon.
Attachments
GC_11_MinerMan60101_Clean.esp
(461.84 KiB) Downloaded 169 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Added more detailing throughout, and a barrow entrance.

Load with the PT data addon.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(470.9 KiB) Downloaded 185 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Giving back the border cells for sutch.
Attachments
PC_xGC11-05_BorderCells.ESP
(135.87 KiB) Downloaded 150 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Merged those cells back in, added another beach section.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(489.31 KiB) Downloaded 133 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Some minor additions.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(507.07 KiB) Downloaded 136 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Did most of the riverbed detailing, some tweaks throughout. Two westmost cells are finished.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(514.73 KiB) Downloaded 120 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Bordermatched with GC_09
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(520.32 KiB) Downloaded 125 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Finished the canyon with the Lord Stone
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(530.42 KiB) Downloaded 112 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Finished the west two columns of cells, give or take some parts.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(543.28 KiB) Downloaded 112 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Did some work on the eastern column of cells, most of them are finished. Also did some detailing around the southern part of the claim.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(560.23 KiB) Downloaded 97 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Most of the eastern column is finished now
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(571.27 KiB) Downloaded 97 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Finished the bottom right part of the southeastern cell, and other tweaks.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(576.68 KiB) Downloaded 112 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Replaced apple trees with inkwood, added more of that and sutch cactus. Also did detailing on the bottom right corner.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(586.03 KiB) Downloaded 109 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Continued detailing, I got the area around the main road finished.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(591.87 KiB) Downloaded 102 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

It's done. I finally finished.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(621.64 KiB) Downloaded 162 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

reviewing, slower than normal cause of shipal shin and sundered hills section work

Post Reply

Return to “Completed”