Haimtír's inhabitants are peaceful, but suspicious. They survived military campaigns that destroyed many of the nearby villages and they don't trust strangers much, and might even resent them. In tone, their dialogue should lean unfriendly, unless at high dispositions. Most inhabitants work the land as farmers and laborers, and a majority are Reachmen of the Pachkan tribe.
The Pachkanan inhabit the southern Druadach Highlands (mostly the Braig Cnoss mesa) and are known for their agriculture. The Pachkanan today live peacefully alongside Redguards and Bretons and willingly pay tax to their Nord rulers.
Prominent locations: Haimtír and surrounding lands.
Interior 01 - Weslay’s House
Weslay - female Redguard commoner
Interior 02 - Jhorcian’s Tradehouse
Reachmen-run tradehouse. One of the beds is rentable.
Jhorcian - male Reachmen trader
Dralen Guls - male Dunmer bard
Corthac - male Reachmen warrior
Qa’darri- male Khajiit rogue
Interior 03 - Gorova’s House
Gorova - female Reachmen farmer
Interior 04 - Nadd’s House
Nadd - male Redguard commoner
He works for Farkon, the village headman, but resents the Nord for lording over him. He was formerly a notable landowner in the area, but lost most of his possessions when Jarl Jona the Ansei-Ender led her troops through the region.
Reesha - female Redguard commoner
Interior 05 - Farkon’s House
Largest house in the village, always occupied by the area’s wealthiest inhabitant, whoever that may be at any given time. In recent years, a Nord veteran has taken over as the village headman.
Farkon- male Nord farmer
Village headman. A former warrior, Jarl Jona awarded him farm for his loyalty. He’s the wealthiest person in the village (though that’s not saying much) and thinks very highly of himself. The villagers grumble about him under their breath, but mostly just want to get on with their lives without making a fuss. For his part, he complains about his “shifty” Reachmen farmhands and blames their “witch-kin” for bad weather and poor harvests.
Cerise - female Breton commoner
Interior 06 - Ovocor’s House
Ovocor - male Reachmen farmer
A poor wretch who works for the village headman.
Interior 07 - Reachmen worship house (Name Needed)
A communal house of worship. Inside the house, there is a smaller sacred hut with shrines, where worshippers may ask the gods and ancestors for guidance. You must be blessed before entering. Outside the inner house, Reachmen gather to sing, drink, worship, and mourn. A local landmark, Orcs also come here to worship Trinimac. The inner sanctum also has a magicka well that replenishes and fortifies magic.
Oonah - female Reachmen shaman
Spiritual leader of the village Reachmen. As a matriarch of the peaceful Pachkan tribe, she focuses on rituals that benefit the village’s agricultural activities. Her in-game role is to educate players about the Pachkan tribe and warn them about their unfriendly Braign tribe neighbors.
Aynoc - female Reachmen healer
Yaga gra-Sarakh - female Orc pauper
Interior 08 - Hathric’s House
Hathric - male Breton commoner
Interior 09 - Ceadach’s Hut
Ceadach - female Reachmen hunter
Interior 10 - Torgar’s House
Torgar - male Nord farmer
Interior 11 - Communal Dwelling [Better Name Needed?]
A large, communal hut housing three Reachmen
Dhunchadh - male Reachmen pauper
Muirah - female Reachmen herder
Lathova - female Reachmen monk Demographics Total Inhabitants: 20
Dark Elfs: 1
Generic Dialogue - Along with providing gameplay tips, generic dialogue should point players towards interesting characters, locations, and quests. Topics should also reflect the characteristics of the village overall, not individual personalities.
Generic greetings (High Disposition) - 3-4 needed
Generic greetings (Low Disposition) - 3-4 needed
A topic that describes the village (its people, its economy, its history, ect) in a short, concise summary.
Latest rumors - 3 needed
Rumors cover gossip and hearsay about characters and locations in the village and nearby area. They're a great way to direct players to quests.
Little advice - 3 needed
Advice includes any tips that might aid the player.
Little secret - 3 needed
Secrets highlight knowledge about the game world that player's might not recognize on their own, such as a well-hidden landmark, or an obscure lore tidbit.
A topic about the settlement's services. Where to buy things, where to sleep, where cure diseases, ect.
Someone in particular
A topic about the settlement's important NPCs.
This is basically a verbal map of the village.
Lists nearby landmarks (ruins, caves, shrines, ect) and gives directions to the nearest settlements.
Unique dialogue gives important characters personalities, either because they serve a role in a quest, or are in a unique position to teach players about lore and the game world. They should make up a majority of any settlement.
For our project, I've generally given these NPCs a unique greeting or two, a unique background, and a unique response for the settlement's main topic. Additional topics can be added where desired/needed.
Haimtír deserves at least 3-4 miscellaneous quests. One of them should touch upon Farkon, the Nord headman of the village, and his strained relationship with certain villagers (in my outline, these include Nadd and Ovocor). Another quest could involve NPCs gathered in Jhorcian’s Tradehouse. They look like an interesting bunch. Oonah could also give the player a Reachmen-related quest. Perhaps the Reachmen of the Braign tribe camped a short ways east of Haimtír have been causing trouble lately, and she asks you to see why they're upset?
This tribe lives spread out along the eastern part of the Druadach Highlands. The Braignan are known to be unfriendly or even hostile to outsiders, even if less so than the Hunnathan. They live on hunting and maintain some cultic caverns (cavern tomb and cave of trials) around this area. Most are adept at hedge wizardry.
Prominent locations: Villages at -109, 6 and -112, 16