[MERGED] Rentable Beds for KW
Posted: Wed Sep 06, 2017 9:11 pm
Here's an ESP that adds beds for rent in the Dancing Saber and Ruby Drake via the same mechanics found in vanilla/P:C. Full changelog is below:
New Scripts:
Sky_Pub_KW_Dancing_Saber
Sky_Pub_KW_Ruby_Drake
New Globals:
Sky_Rent_KW_Dancing_Saber
Sky_Rent_KW_Ruby_Drake
New Objects:
Sky_RentDoor_KW_Dancing_Saber
Sky_RentDoor_KW_Ruby_Drake
New Dialogue:
Added SHOTN section to "beds" topic in the same manner as P:C
(Restricted to T_Sky_Publican class)
Objects to be Deleted:
RefID: t_rga_setreach_doorin_01 (now Sky_RentDoor_KW_Dancing_Saber)
Cell: Karthwasten, Dancing Saber: Tavern
Coordinates: 3971.34 4323.41 13633.9
RefID: t_rga_setreach_doorin_01 (now Sky_RentDoor_KW_Ruby_Drake)
Cell: Karthwasten, Ruby Drake Inn
Coordinates: -260.918 817.424 320
Modified NPCs:
Sky_iRe_KW_Tarod:
- Dialogue:
* New "beds" topic dialogue
* Changed his ID-specific Greeting 7 to mention "beds" instead of "bed" (and added a period at the end)
- Script: Now has "Sky_Pub_KW_Dancing_Saber" (kept his "poor" variable declaration)
Sky_iRe_KW_Darid:
- Class: Changed T_Sky_Merchant to T_Sky_Publican
- Dialogue:
* New "beds" topic dialogue
* Changed his ID-specific Greeting 7 to mention "beds" instead of "bed"
- Script: Now has "Sky_Pub_KW_Ruby_Drake"
- Inventory: Added food and drink to purchase (probably needs to be changed up)
New Scripts:
Sky_Pub_KW_Dancing_Saber
Sky_Pub_KW_Ruby_Drake
New Globals:
Sky_Rent_KW_Dancing_Saber
Sky_Rent_KW_Ruby_Drake
New Objects:
Sky_RentDoor_KW_Dancing_Saber
Sky_RentDoor_KW_Ruby_Drake
New Dialogue:
Added SHOTN section to "beds" topic in the same manner as P:C
(Restricted to T_Sky_Publican class)
Objects to be Deleted:
RefID: t_rga_setreach_doorin_01 (now Sky_RentDoor_KW_Dancing_Saber)
Cell: Karthwasten, Dancing Saber: Tavern
Coordinates: 3971.34 4323.41 13633.9
RefID: t_rga_setreach_doorin_01 (now Sky_RentDoor_KW_Ruby_Drake)
Cell: Karthwasten, Ruby Drake Inn
Coordinates: -260.918 817.424 320
Modified NPCs:
Sky_iRe_KW_Tarod:
- Dialogue:
* New "beds" topic dialogue
* Changed his ID-specific Greeting 7 to mention "beds" instead of "bed" (and added a period at the end)
- Script: Now has "Sky_Pub_KW_Dancing_Saber" (kept his "poor" variable declaration)
Sky_iRe_KW_Darid:
- Class: Changed T_Sky_Merchant to T_Sky_Publican
- Dialogue:
* New "beds" topic dialogue
* Changed his ID-specific Greeting 7 to mention "beds" instead of "bed"
- Script: Now has "Sky_Pub_KW_Ruby_Drake"
- Inventory: Added food and drink to purchase (probably needs to be changed up)