Search found 2104 matches
- Mon Jun 01, 2015 8:46 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369701
Re: Jiub's Projects
this looks fantastic. Please don't forget to upload them, when you're done. It would be a big loss not to see used in our exterior work one day.
- Tue May 26, 2015 8:16 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369701
Re: Jiub's Projects
Yes, it looks great. I wanted to write that earlier, but I feel odd for just writing praise without anything further. To be very nitpicky, I think you could blurry the straight white line on the sutch banner a little bit to make them visually submerge with the canvas a bit. But other than that reall...
- Tue May 26, 2015 5:47 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 132712
Re: Direnni Clutter
I like your objects anyway and I hope you don't get my feedback the wrong way. I even think that it can be better, under circumstances, to disregard those uv-issues, if you feel that you are bogging down and a lot of fun and creativity goes lost about it. In the end those details won't matter that m...
- Tue May 26, 2015 5:31 pm
- Forum: Completed
- Topic: PC_Ayl_Guard [Reviewing]
- Replies: 14
- Views: 15279
Re: PC_Ayl_Guard [Worsas]
Thanks everyone. I'll post a little update screenshot to show the (probably) finshed model with particle effect. https://dl.dropboxusercontent.com/u/22362022/pics/Screenshot%202015-05-26%2017.59.33.987.jpg" onclick="window.open(this.href);return false; I also added some more definition and...
- Mon May 25, 2015 6:55 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 132712
Re: Direnni Clutter
the lower side of the benches has a stretched uv-mapping? apart from that, i like it.
- Mon May 25, 2015 6:53 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-4 [COMPLETED]
- Replies: 10
- Views: 10766
Re: Gold Coast Interior Claim PC_i2-4 [Griff]
Did you check the PC_Example_GoldCoast_Shack - cell yet? I am quite sure I designed the objects to be well combinable.
- Mon May 25, 2015 12:06 pm
- Forum: Completed
- Topic: PC_Ayl_Guard [Reviewing]
- Replies: 14
- Views: 15279
Re: PC_Ayl_Guard [Worsas]
What do you mean by "finer lines"? I must say I'd rather see the opposite to achieve a more blurry ghost-y look and feel. With finer lines I meant the fumes seen in the concept. I cannot really replicate the plasma substance as it is seen on the concept picture (with the limited possibili...
- Sun May 24, 2015 6:31 pm
- Forum: Completed
- Topic: PC_Ayl_Guard [Reviewing]
- Replies: 14
- Views: 15279
Re: PC_Ayl_Guard [Unclaimed]
I'll see, if I can make a worthy implementation of the above concept. At least, I have started to get a hang of sculpting in the new blender (also thanks to a hint by SGMonkey) as you can see on the below screenshot. For the final model, I intend to utilize additional alpha planes to add finer lines...
- Sat May 23, 2015 9:33 am
- Forum: Completed
- Topic: PC_Horse_?[Final]
- Replies: 3
- Views: 7269
Re: PC_Horse_?[Reviewing]
I fixed the most-visible uv stretches and assigned the tweaked animations from the skyrim version.
Approved
Approved
- Sat May 23, 2015 9:30 am
- Forum: Completed
- Topic: PC_Ex_Imp_?, PC_In_Imp_?[Final]
- Replies: 5
- Views: 8739
Re: PC_Ex_Imp_?, PC_In_Imp_?[Worsas]
There were a number of issues with the custom models from the modder resource (material color, texture assignment, uv mapping). I have taken care of the worst. Only the odd church windows remain unchanged. We should probably remove the church windows from the Data Files altogether. Other than that A...
- Sat May 23, 2015 9:23 am
- Forum: Completed
- Topic: PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Final]
- Replies: 4
- Views: 7205
Re: PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Worsas]
I used this review to fix the uv-mapping alignment on the arches of the hallway tiles so they would follow their bended shape and make the construction appear slightly more plausible. This hadn't been a big issue with the skyrim-version, but it would have been rather annoying to look at with the dif...
- Wed May 20, 2015 8:17 am
- Forum: SHotN Lore
- Topic: Reachman Lore
- Replies: 44
- Views: 44422
Re: Reachman Lore
I'm not sure if there is any Sami influence similar to seen on Sirrahs linked photos. I only know that they have influenced our Colovian garment at P:C. Of all these things above I can only see the metal embroidery work for them. Reachmen garment and architecture has already developed into being far...
- Mon May 18, 2015 3:40 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 47820
Re: The Reach - Western Grasslands #02 [berry]
I have loaded the ref.esp, your current file and your previous claim together to get an impression of it all. You really succeeded in making the whole area much more subdivided and filled with smaller and bigger points of interest. It feels much truer to the vanilla game now. What I like most is how...
- Fri May 15, 2015 9:29 pm
- Forum: SHotN Asset Development
- Topic: Possible new architecture style
- Replies: 14
- Views: 14854
Re: Possible new architecture style
Hmm.. to be honest, I'm not sure where these houses would be of use for the project, at the moment. At most I could see them work for Highrock or even Haafingar, after the bulkiness of the roof and window frames has been worked on. Also the textures are extremely dark, but you are probably aware of ...
- Fri May 15, 2015 9:18 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 132712
Re: Direnni Clutter
Nice stuff, indeed. I'm particularly happy that the completion of the Direnni assets is gradually approaching completion now.
- Wed May 13, 2015 9:11 am
- Forum: Completed
- Topic: PC_A_Ayleid_?[Worsas]
- Replies: 27
- Views: 23743
Re: PC_A_Ayleid_?[Mwgek]
I think you mean something similar to this quick mock-up: Not exactly what I meant. Due to the solid mesh element the feathers on your example look very clotted and the alpha feathers above it are still single feathers. What you would do to achieve the effect I've been imagining is putting your one...
- Tue May 12, 2015 4:23 pm
- Forum: Completed
- Topic: PC_A_Ayleid_?[Worsas]
- Replies: 27
- Views: 23743
Re: PC_A_Ayleid_?[Mwgek]
I have had a thought on this claim for a longer time. It is about the bushiness of the feather attachment seen on the concept art. I think that you could reproduce it better by using a larger texture that already contains the feathers in a bushy composition, a bit similar to how it is on a grass tex...
- Mon May 11, 2015 10:39 am
- Forum: P:C General Discussion
- Topic: Claims from the Old Forum
- Replies: 6
- Views: 10785
Re: Claims from the Old Forum
A simple request, when naming claims, can we start inserting either "Interior" or "cave" into the naming scheme, like what we do over at SHotN? That's very helpful when looking for certain types of claims. For example, mine would read: "Gold Coast Interior Claim PC_i2-15_Ca...
- Sun May 10, 2015 11:13 am
- Forum: Completed
- Topic: PC_Ex_Imp_?, PC_In_Imp_?[Final]
- Replies: 5
- Views: 8739
Re: PC_Ex_Imp_?, PC_In_Imp_?[Worsas]
I was already done with most of these when I finally seriously considered looking for a program that can auto-change the texture paths in a pile of nif files (the manual renaming in nifskope turned out very tedious over time) So I found the Texture replacer which I could execute via windows xp mode ...
- Thu May 07, 2015 5:44 pm
- Forum: Completed
- Topic: PC_Ex_Imp_?, PC_In_Imp_?[Final]
- Replies: 5
- Views: 8739
Re: PC_Ex_Imp_?, PC_In_Imp_?[Worsas]
Even though I started off with the same basic color tint, these are ending up looking quite different from the fortress ruins of my previous claim at the moment. Nevertheless, I'm not that unhappy about the current result. St Jiub, I'm using some of the textures from your imperial retex here. They w...
- Thu May 07, 2015 5:38 pm
- Forum: Completed
- Topic: PC_Ex_Imp_HWay_??, PC_Tx_Imp_HWay_??[Final]
- Replies: 9
- Views: 10446
Re: PC_Ex_Imp_HWay_??, PC_Tx_Imp_HWay_??[Worsas]
Sounds great.
- Thu May 07, 2015 2:28 pm
- Forum: Completed
- Topic: PC_Ex_Imp_HWay_??, PC_Tx_Imp_HWay_??[Final]
- Replies: 9
- Views: 10446
Re: PC_Ex_Imp_HWay_??, PC_Tx_Imp_HWay_??[Unclaimed]
I'll claim this alongside PC_Ex_Imp_?, PC_In_Imp_?.
- Thu May 07, 2015 2:25 pm
- Forum: Completed
- Topic: PC_Ex_Imp_?, PC_In_Imp_?[Final]
- Replies: 5
- Views: 8739
Re: PC_Ex_Imp_?, PC_In_Imp_?[Unclaimed]
I'll claim this for now to extend on my previous work on the imperial ruins. The wall work of these will be a bit newer and cleaner, but they will use the same stone color for the bricks that the imperial ruins, so they can be mixed, if desired.
- Mon May 04, 2015 5:09 am
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73625
Re: Needed Assets for Skyrim
I don't know much of 3DS-Max. But from looking at your files I can tell that you're trying to do something (opacity map) the MW engine does not support. The alpha needs to be together with the color texture in one dds-file. The NiAlphaProperty takes care of the rest. You can edit the alpha testing t...
- Sun May 03, 2015 10:38 am
- Forum: Iliac Bay
- Topic: Illiac Bay Concepts
- Replies: 12
- Views: 21591
Re: Illiac Bay Concepts
The slightly mediterrain climate makes sense, if you consider that this is supposed to be the mostsouthern peak of Highrock, the area surrounding Daggerfall. This is not intended to be representative for the complete coastline. Proximity to water, heightlevel and degree of latitude all play together...
- Sat May 02, 2015 5:37 pm
- Forum: Completed
- Topic: PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Final]
- Replies: 4
- Views: 7205
Re: PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Worsas]
Finished! Off to review.
- Wed Apr 29, 2015 7:06 pm
- Forum: Completed
- Topic: PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Final]
- Replies: 4
- Views: 7205
Re: PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Worsas]
I was in the right mood for some texturing work.. wall texture still requires some tweaking. But I'm mostly done with creating all of the retextured duplicates.
https://dl.dropboxusercontent.com/u/223 ... odiil1.jpg" onclick="window.open(this.href);return false;
https://dl.dropboxusercontent.com/u/223 ... odiil1.jpg" onclick="window.open(this.href);return false;
- Tue Apr 28, 2015 7:36 pm
- Forum: Off Topic
- Topic: Paid Mods for Skyrim
- Replies: 11
- Views: 20373
Re: Paid Mods for Skyrim
As requested in the other thread, I have deleted your previous post now. There is nobody in particular responsible for approving posts. I only happen to be the person who notices and approves them most of the time.
- Sun Apr 26, 2015 11:36 am
- Forum: Completed
- Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
- Replies: 14
- Views: 4801
Re: Markarth: House Interior #01
I like this interior a lot. But I'm afraid that there are issues involved with having the grate doors right next to each other or next to other grates. They need to be surrounded by solid wall, because they shift sidewards into the wall, when activated.
- Fri Apr 24, 2015 9:33 am
- Forum: Off Topic
- Topic: Paid Mods for Skyrim
- Replies: 11
- Views: 20373
Re: Paid Mods for Skyrim
In one way I think it is great that people working on massive, effort-consuming projects have the option of earning themselves something. But I can also see this leading to a big range of commercial offers that either don't keep what they promise or overshadow the free mods in the long run, if the c...