Search found 312 matches

by Vern
Wed Dec 15, 2021 2:32 pm
Forum: Completed
Topic: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior][Reviewed]
Replies: 10
Views: 8989

Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]

Reviewed Name: Sky_iRe_MK36a Clean: yes Lighting: Okay, sunlight was too high, added extra lamps Northmarker: correct Fits exterior: Yes Pathgrid: Okay Illegal to Sleep Here: Yes, correct Gridsnap: No, moved onto 32 grid. Bleeders: Floaters: Other: fixed scaled miscs --------------------------------...
by Vern
Wed Dec 08, 2021 12:01 pm
Forum: Completed
Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
Replies: 14
Views: 2549

Re: Markarth: City Walls (Sky_iRe_Mk42) [Tristior]

DO NOT MERGE UNTIL REREVIEWED I am submitting this for re-review, not merge During the course of edits I had to break this a further third time to seperate the gatehouse from the city walls (the castle sets lack of proper pieces making the gatehouse ref count bloated) and several other changes will ...
by Vern
Sat Dec 04, 2021 1:25 pm
Forum: Completed
Topic: Markarth: Dragon-Heart clan home(Sky_iRe_Mk33) [Tristior][Reviewed]
Replies: 7
Views: 5217

Re: Markarth: Dragon-Heart clan home(Sky_iRe_Mk33) [Tristior]

reviewed Name: Sky_iRe_Mk33 Clean: yes Lighting: Okay, sunlight too high, replaced the doubled low radius window lights with a single large one between them Northmarker: correct Fits exterior: yes Pathgrid: mostly good, added some extra nodes for getting around Illegal to Sleep Here: yes, correct Gr...
by Vern
Thu Nov 25, 2021 2:34 pm
Forum: Completed
Topic: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior][Reviewed]
Replies: 8
Views: 1139

Re: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior]

Name: Sky_iRe_MK16 Clean: yes Lighting: Okay, ambient setting was too dark and two silver candles were causing greenlight. Added fog. Northmarker: correct Fits exterior: Yes, chimney needs to be moved to the east side. Pathgrid: mostly good, removed paths leading into locked room downstairs Illegal ...
by Vern
Thu Nov 25, 2021 10:00 am
Forum: Completed
Topic: [Cath] Keptu Urns
Replies: 2
Views: 1202

Re: [Cath] Keptu Urns

merged already

this threads needs archiving
by Vern
Thu Nov 25, 2021 9:59 am
Forum: Completed
Topic: [PI] Navigational Tools
Replies: 2
Views: 1190

Re: [PI] Navigational Tools

Merged via TR asset browser.

This thread needs archiving
by Vern
Fri Nov 19, 2021 1:34 pm
Forum: Completed
Topic: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior][Reviewed]
Replies: 14
Views: 12847

Re: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior]

reviewed Name: Sky_iRe_Mk22 Clean: "yes" the static shields should be an asset, not a claim item. Should be fixed before release, but will leave for now. Lighting: tweaked settings, reduced radii of torches to fix greenlight. Made the orange light even bigger. Northmarker: correct Fits ext...
by Vern
Thu Nov 18, 2021 10:58 am
Forum: Completed
Topic: Markarth: Orc warrior home (Sky_iRe_Mk14) [Tristior][Reviewed]
Replies: 12
Views: 8130

Re: Markarth: Orc warrior home (Sky_iRe_Mk14) [Tristior]

reviewed Name: Sky_iRe_MK14 Clean: yes Lighting: good, added an orange light to extend the range of the fireplace. Northmarker: correct Fits exterior: Pathgrid: good Illegal to Sleep Here: yes, correct Gridsnap: Not on grid Bleeders: Floaters: Other: merged the contents of Sky_iRe_MK14c2 into this c...
by Vern
Wed Nov 17, 2021 12:18 pm
Forum: Completed
Topic: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior][Reviewed]
Replies: 10
Views: 5034

Re: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior]

reviewed Name: Sky_iRe_Mk18 Clean: yes Lighting: sunlight too high, swapped out having six window lights for just two with larger radii Northmarker: correct Fits exterior: Pathgrid: mostly good, removed extra nodes and overlapping paths Illegal to Sleep Here: yes, correct Gridsnap: 4 grid Bleeders: ...
by Vern
Mon Nov 15, 2021 12:51 pm
Forum: Completed
Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
Replies: 14
Views: 2549

Re: Markarth: City Walls (Sky_iRe_Mk42) [Tristior]

Breaking and re-reviewng
by Vern
Mon Nov 15, 2021 12:27 am
Forum: Completed
Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
Replies: 14
Views: 2549

Re: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]

Belay merging.

This is 1600 refs (still 1300 after deleting the exterior walls) and requires breaking up into multiple cells for performance, then secondary review.
by Vern
Mon Nov 15, 2021 12:27 am
Forum: Completed
Topic: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior][Reviewed]
Replies: 8
Views: 1139

Re: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior][Reviewed]

Belay merging this.

Lighting needs fixes and there are still scaled miscs through the int.
by Vern
Sun Nov 14, 2021 11:34 am
Forum: Completed
Topic: Markarth: Dockside Warehouse (Sky_iRe_Mk34) [Tristior][Reviewed]
Replies: 5
Views: 671

Re: Markarth: Dockside Warehouse (Sky_iRe_Mk34) [Tristior]

reviewed Name: Sky_iRe_MK34 Clean: yes Lighting: ambient too dark, sunlight too high, window lights high radius caused very visible dark spots below so lowered their radii considerably. Several of the torches were causing greenlight at 256, but 128's weren't providing much visibility. Replaced with ...
by Vern
Sun Nov 14, 2021 8:24 am
Forum: Completed
Topic: Markarth: Wood Elf Healer (Sky_iRe_Mk30) [Tristior][Reviewed]
Replies: 9
Views: 6711

Re: Markarth: Wood Elf Healer (Sky_iRe_Mk30) [Tristior]

reviewed Name: Sky_iRe_Mk30 Clean: yes Lighting: sunlight too high, log pile in the fire caused greenlight swapped with a lower radius version and used orange light for the room. Northmarker: completely absent, added. Fits exterior: yes Pathgrid: completely absent, added Illegal to Sleep Here: yes, ...
by Vern
Sun Nov 14, 2021 6:56 am
Forum: Completed
Topic: Markarth: College Accommodation (Sky_iRe_MK44) [Tristior][Reviewed]
Replies: 5
Views: 898

Re: Markarth: College Accommodation (Sky_iRe_MK44) [Tristior]

reviewed Note to merger windows on the north side require editing, and the southern chimney should be moved to the center of the exterior, rather than off to the side. Name: Sky_iRe_MK44a Clean: yes Lighting: sunlight too high, otherwise good Northmarker: correct Fits exterior: yes, needs windows tw...
by Vern
Sun Nov 14, 2021 4:07 am
Forum: Completed
Topic: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior][Reviewed]
Replies: 10
Views: 5034

Re: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior]

Pushing back into development. The claim exceeds the 1000 ref limit interiors have and needs to broken up into multiple cells for performance reasons. For a standard shell I would maybe do this myself, but this shell has too many parts and will likely involve redesigning certain sections, so is bett...
by Vern
Sat Nov 13, 2021 2:16 pm
Forum: Completed
Topic: Markarth: Bathhouse (Sky_iRe_Mk09) [Tristior][Reviewed]
Replies: 5
Views: 583

Re: Markarth: Bathhouse (Sky_iRe_Mk09) [Tristior]

reviewed Name: Sky_iRe_MK09 Clean: yes Lighting: good Northmarker: correct Fits exterior: accepting the claimants note about windows, yes. Pathgrid: mostly good, one path had a lamp in the middle of it Illegal to Sleep Here: yes, correct Gridsnap: 4 grid. Due to the cobble heavy nature of the int, a...
by Vern
Thu Nov 04, 2021 4:31 am
Forum: Completed
Topic: PC_i3-Sut18 Sutch, Low Class Tavern [Saddboye][Reviewed]
Replies: 17
Views: 2706

Re: PC_i3-Sut18 Sutch, Low Class Tavern [Saddboye]

Rather than just under cluttered this just doesnt look finished. If the claimant is on discord they should be contacted to ascertain that they uploaded the correct version. The file should be moved back to development anyway. In the worrying event that the claimant does infact think this was finishe...
by Vern
Wed Oct 20, 2021 7:58 am
Forum: Completed
Topic: Reach Cave (Sky_iRe21_Cave_6) [Brannon the ilk][Reviewed]
Replies: 8
Views: 5282

Re: Reach Cave (Sky_iRe21_Cave_6) [Unclaimed]

Apologies, yes it was meant to be dropped.

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