Search found 312 matches
- Wed Dec 15, 2021 2:32 pm
- Forum: Completed
- Topic: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior][Reviewed]
- Replies: 10
- Views: 8989
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Reviewed Name: Sky_iRe_MK36a Clean: yes Lighting: Okay, sunlight was too high, added extra lamps Northmarker: correct Fits exterior: Yes Pathgrid: Okay Illegal to Sleep Here: Yes, correct Gridsnap: No, moved onto 32 grid. Bleeders: Floaters: Other: fixed scaled miscs --------------------------------...
- Wed Dec 08, 2021 12:01 pm
- Forum: Completed
- Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
- Replies: 14
- Views: 2549
Re: Markarth: City Walls (Sky_iRe_Mk42) [Tristior]
DO NOT MERGE UNTIL REREVIEWED I am submitting this for re-review, not merge During the course of edits I had to break this a further third time to seperate the gatehouse from the city walls (the castle sets lack of proper pieces making the gatehouse ref count bloated) and several other changes will ...
- Sat Dec 04, 2021 1:25 pm
- Forum: Completed
- Topic: Markarth: Dragon-Heart clan home(Sky_iRe_Mk33) [Tristior][Reviewed]
- Replies: 7
- Views: 5217
Re: Markarth: Dragon-Heart clan home(Sky_iRe_Mk33) [Tristior]
reviewed Name: Sky_iRe_Mk33 Clean: yes Lighting: Okay, sunlight too high, replaced the doubled low radius window lights with a single large one between them Northmarker: correct Fits exterior: yes Pathgrid: mostly good, added some extra nodes for getting around Illegal to Sleep Here: yes, correct Gr...
- Thu Nov 25, 2021 2:34 pm
- Forum: Completed
- Topic: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior][Reviewed]
- Replies: 8
- Views: 1139
Re: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior]
Name: Sky_iRe_MK16 Clean: yes Lighting: Okay, ambient setting was too dark and two silver candles were causing greenlight. Added fog. Northmarker: correct Fits exterior: Yes, chimney needs to be moved to the east side. Pathgrid: mostly good, removed paths leading into locked room downstairs Illegal ...
- Thu Nov 25, 2021 10:00 am
- Forum: Completed
- Topic: [Cath] Keptu Urns
- Replies: 2
- Views: 1202
Re: [Cath] Keptu Urns
merged already
this threads needs archiving
this threads needs archiving
- Thu Nov 25, 2021 9:59 am
- Forum: Completed
- Topic: [PI] Navigational Tools
- Replies: 2
- Views: 1190
Re: [PI] Navigational Tools
Merged via TR asset browser.
This thread needs archiving
This thread needs archiving
- Fri Nov 19, 2021 1:34 pm
- Forum: Completed
- Topic: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior][Reviewed]
- Replies: 14
- Views: 12847
Re: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior]
reviewed Name: Sky_iRe_Mk22 Clean: "yes" the static shields should be an asset, not a claim item. Should be fixed before release, but will leave for now. Lighting: tweaked settings, reduced radii of torches to fix greenlight. Made the orange light even bigger. Northmarker: correct Fits ext...
- Thu Nov 18, 2021 10:58 am
- Forum: Completed
- Topic: Markarth: Orc warrior home (Sky_iRe_Mk14) [Tristior][Reviewed]
- Replies: 12
- Views: 8130
Re: Markarth: Orc warrior home (Sky_iRe_Mk14) [Tristior]
reviewed Name: Sky_iRe_MK14 Clean: yes Lighting: good, added an orange light to extend the range of the fireplace. Northmarker: correct Fits exterior: Pathgrid: good Illegal to Sleep Here: yes, correct Gridsnap: Not on grid Bleeders: Floaters: Other: merged the contents of Sky_iRe_MK14c2 into this c...
- Wed Nov 17, 2021 12:18 pm
- Forum: Completed
- Topic: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior][Reviewed]
- Replies: 10
- Views: 5034
Re: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior]
reviewed Name: Sky_iRe_Mk18 Clean: yes Lighting: sunlight too high, swapped out having six window lights for just two with larger radii Northmarker: correct Fits exterior: Pathgrid: mostly good, removed extra nodes and overlapping paths Illegal to Sleep Here: yes, correct Gridsnap: 4 grid Bleeders: ...
- Mon Nov 15, 2021 12:53 pm
- Forum: Completed
- Topic: Markarth: Orc warrior home (Sky_iRe_Mk14) [Tristior][Reviewed]
- Replies: 12
- Views: 8130
Re: Markarth: Orc warrior home (Sky_iRe_Mk14) [Tristior]
taking over review
- Mon Nov 15, 2021 12:53 pm
- Forum: Completed
- Topic: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior][Reviewed]
- Replies: 14
- Views: 12847
Re: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior]
taking over review
- Mon Nov 15, 2021 12:51 pm
- Forum: Completed
- Topic: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior][Reviewed]
- Replies: 8
- Views: 1139
- Mon Nov 15, 2021 12:51 pm
- Forum: Completed
- Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
- Replies: 14
- Views: 2549
Re: Markarth: City Walls (Sky_iRe_Mk42) [Tristior]
Breaking and re-reviewng
- Mon Nov 15, 2021 12:27 am
- Forum: Completed
- Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
- Replies: 14
- Views: 2549
Re: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
Belay merging.
This is 1600 refs (still 1300 after deleting the exterior walls) and requires breaking up into multiple cells for performance, then secondary review.
This is 1600 refs (still 1300 after deleting the exterior walls) and requires breaking up into multiple cells for performance, then secondary review.
- Mon Nov 15, 2021 12:27 am
- Forum: Completed
- Topic: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior][Reviewed]
- Replies: 8
- Views: 1139
Re: Markarth: Dark Elf hostel (Sky_iRe_MK16) [Tristior][Reviewed]
Belay merging this.
Lighting needs fixes and there are still scaled miscs through the int.
Lighting needs fixes and there are still scaled miscs through the int.
- Sun Nov 14, 2021 11:34 am
- Forum: Completed
- Topic: Markarth: Dockside Warehouse (Sky_iRe_Mk34) [Tristior][Reviewed]
- Replies: 5
- Views: 671
Re: Markarth: Dockside Warehouse (Sky_iRe_Mk34) [Tristior]
reviewed Name: Sky_iRe_MK34 Clean: yes Lighting: ambient too dark, sunlight too high, window lights high radius caused very visible dark spots below so lowered their radii considerably. Several of the torches were causing greenlight at 256, but 128's weren't providing much visibility. Replaced with ...
- Sun Nov 14, 2021 9:58 am
- Forum: Completed
- Topic: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior][Reviewed]
- Replies: 10
- Views: 5034
- Sun Nov 14, 2021 8:24 am
- Forum: Completed
- Topic: Markarth: Wood Elf Healer (Sky_iRe_Mk30) [Tristior][Reviewed]
- Replies: 9
- Views: 6711
Re: Markarth: Wood Elf Healer (Sky_iRe_Mk30) [Tristior]
reviewed Name: Sky_iRe_Mk30 Clean: yes Lighting: sunlight too high, log pile in the fire caused greenlight swapped with a lower radius version and used orange light for the room. Northmarker: completely absent, added. Fits exterior: yes Pathgrid: completely absent, added Illegal to Sleep Here: yes, ...
- Sun Nov 14, 2021 6:58 am
- Forum: Completed
- Topic: Markarth: Dragon-Heart clan home(Sky_iRe_Mk33) [Tristior][Reviewed]
- Replies: 7
- Views: 5217
- Sun Nov 14, 2021 6:58 am
- Forum: Completed
- Topic: Markarth: Wood Elf Healer (Sky_iRe_Mk30) [Tristior][Reviewed]
- Replies: 9
- Views: 6711
- Sun Nov 14, 2021 6:57 am
- Forum: Completed
- Topic: Markarth: Dockside Warehouse (Sky_iRe_Mk34) [Tristior][Reviewed]
- Replies: 5
- Views: 671
- Sun Nov 14, 2021 6:56 am
- Forum: Completed
- Topic: Markarth: College Accommodation (Sky_iRe_MK44) [Tristior][Reviewed]
- Replies: 5
- Views: 898
Re: Markarth: College Accommodation (Sky_iRe_MK44) [Tristior]
reviewed Note to merger windows on the north side require editing, and the southern chimney should be moved to the center of the exterior, rather than off to the side. Name: Sky_iRe_MK44a Clean: yes Lighting: sunlight too high, otherwise good Northmarker: correct Fits exterior: yes, needs windows tw...
- Sun Nov 14, 2021 4:07 am
- Forum: Completed
- Topic: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior][Reviewed]
- Replies: 10
- Views: 5034
Re: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior]
Pushing back into development. The claim exceeds the 1000 ref limit interiors have and needs to broken up into multiple cells for performance reasons. For a standard shell I would maybe do this myself, but this shell has too many parts and will likely involve redesigning certain sections, so is bett...
- Sat Nov 13, 2021 2:16 pm
- Forum: Completed
- Topic: Markarth: Bathhouse (Sky_iRe_Mk09) [Tristior][Reviewed]
- Replies: 5
- Views: 583
Re: Markarth: Bathhouse (Sky_iRe_Mk09) [Tristior]
reviewed Name: Sky_iRe_MK09 Clean: yes Lighting: good Northmarker: correct Fits exterior: accepting the claimants note about windows, yes. Pathgrid: mostly good, one path had a lamp in the middle of it Illegal to Sleep Here: yes, correct Gridsnap: 4 grid. Due to the cobble heavy nature of the int, a...
- Sat Nov 13, 2021 1:39 pm
- Forum: Completed
- Topic: Markarth: College of the Voice (Sky_iRe_Mk18) [Tristior][Reviewed]
- Replies: 10
- Views: 5034
- Sat Nov 13, 2021 1:37 pm
- Forum: Completed
- Topic: Markarth: Bathhouse (Sky_iRe_Mk09) [Tristior][Reviewed]
- Replies: 5
- Views: 583
- Sat Nov 13, 2021 1:37 pm
- Forum: Completed
- Topic: Markarth: College Accommodation (Sky_iRe_MK44) [Tristior][Reviewed]
- Replies: 5
- Views: 898
- Thu Nov 04, 2021 4:31 am
- Forum: Completed
- Topic: PC_i3-Sut18 Sutch, Low Class Tavern [Saddboye][Reviewed]
- Replies: 17
- Views: 2706
Re: PC_i3-Sut18 Sutch, Low Class Tavern [Saddboye]
Rather than just under cluttered this just doesnt look finished. If the claimant is on discord they should be contacted to ascertain that they uploaded the correct version. The file should be moved back to development anyway. In the worrying event that the claimant does infact think this was finishe...
- Wed Oct 20, 2021 7:58 am
- Forum: Completed
- Topic: Reach Cave (Sky_iRe21_Cave_6) [Brannon the ilk][Reviewed]
- Replies: 8
- Views: 5282
Re: Reach Cave (Sky_iRe21_Cave_6) [Unclaimed]
Apologies, yes it was meant to be dropped.
- Wed Aug 18, 2021 1:57 pm
- Forum: Completed
- Topic: Old Hrol'dan: Clanless Dwellings (Sky_iRe_OH4) [Fran][Reviewed]
- Replies: 8
- Views: 1345