Search found 2104 matches
- Sun Oct 25, 2015 10:09 pm
- Forum: The Reach
- Topic: Karthwasten - ToDo
- Replies: 19
- Views: 13628
Re: Karthwasten - ToDo
It seems that I forgot to check back which claims were updated or completed on the new forum. Among the interiors in the unfinished-folder, karthwasten cave 11 has been updated by yeti on the new forum here . Cave_07 has been completed by Scamp here . Interior 01 (the palace) got reviewed by Luxray,...
- Sun Oct 25, 2015 9:48 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 200122
Re: Cyrodiil Creatures
If you were interested in supporting us with some interiors, it would be highly appreciated. Creature concepts, even if appreciated, are not a huge priority at the moment. As said, feel invited to make your showcase, if you are interested in helping us and we'll see.
- Sun Oct 25, 2015 2:38 pm
- Forum: The Reach
- Topic: Karthwasten - ToDo
- Replies: 19
- Views: 13628
Re: Karthwasten - ToDo
Aye, good good. Should we create threads for the non-finished interiors in the archive aswell? Roerich, can maybe try to sort out the situation with the underground caves below karthwasten and link the finished ones with each other? I'd say we should just put up all of them, reviewed or not. And may...
- Sun Oct 25, 2015 2:27 pm
- Forum: Completed
- Topic: Aldkarth Lowlands - Cavern 01[Worsas]
- Replies: 15
- Views: 6611
Aldkarth Lowlands - Cavern 01[Worsas]
A cavern southeast of Karthwasten. The entrance faces straightly north.
Feel free to suggest something for the purpose of this cave. The entrance is not particularly well-hidden, so it should probably be inhabited by bandits.
Feel free to suggest something for the purpose of this cave. The entrance is not particularly well-hidden, so it should probably be inhabited by bandits.
- Sun Oct 25, 2015 2:22 pm
- Forum: Completed
- Topic: Vorndgad Forest - Barrow 02[berry]
- Replies: 9
- Views: 5704
- Sun Oct 25, 2015 2:19 pm
- Forum: Completed
- Topic: Vorndgad Forest - Barrow 01 [luxray]
- Replies: 15
- Views: 6626
Vorndgad Forest - Barrow 01 [luxray]
The family barrow of the bear clan. Should be relatively small.
The entrance faces southeast. You can check this thread to figure out the exact direction of the entrance.
The entrance faces southeast. You can check this thread to figure out the exact direction of the entrance.
- Sun Oct 25, 2015 2:14 pm
- Forum: Completed
- Topic: Stirk NPCs [Infragris]
- Replies: 213
- Views: 287913
Re: Stirk NPCs [Infragris]
These are the three ships, interiors, at the Stirk docks. I will make the pirate ship and the shipwrecks around the island later on. They look quite nice. I'm only not sure about the skeleton in the prison ship. There must be really grim conditions, if prisoners are left in their ship prison for de...
- Sun Oct 25, 2015 11:36 am
- Forum: The Reach
- Topic: Karthwasten - ToDo
- Replies: 19
- Views: 13628
Re: Karthwasten - ToDo
Since we do not have any clear responsibilities in our project currently, I stepped forth and downloaded all interiors from the claimed/reviewing/finished areas of the old forum. This also comprises the many finished interiors for scamps mesa and the one barrowcave by wolli that didn't get reworked ...
- Sun Oct 25, 2015 10:40 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 200122
Re: Cyrodiil Creatures
Here is another drawing of a Welkynd Spirit. We already have a welkynd spirit at our disposal. See here Symbiote Dinosaur, I don't want to be rude, but at this point you are cluttering up our creatures - thread rather than offering really valuable input. You would be better off opening a thread in ...
- Sat Oct 24, 2015 6:45 pm
- Forum: The Reach
- Topic: Karthwasten - ToDo
- Replies: 19
- Views: 13628
Karthwasten - ToDo
I remember that we used to be through all karthwasten interiors except some of the underground caves. I think it would make sense to add all of them to the karthwasten file, even the non-reviewed ones and maybe have a thorough playtesting instead of a review later. I see a certain danger of those in...
- Sat Oct 24, 2015 6:22 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 200122
Re: Cyrodiil Creatures
These could be of some inspiration for river dragons later.
- Fri Oct 23, 2015 10:48 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#26 [worsas]
- Replies: 23
- Views: 14464
Re: Aldkarth Lowlands#26 [worsas]
This file should be ready for continuation within claim 25. Grab it, berry! the grass.ini-settings are within the archive. Please make sure to adapt container plants to the new composition, as I have done within my claim boundaries: Only Persarine, Dragynia, Silver Palm, Apple Tree and Wither Wheat....
- Fri Oct 23, 2015 5:24 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#26 [worsas]
- Replies: 23
- Views: 14464
Re: Aldkarth Lowlands#26 [worsas]
Thanks. Though, I think there is far better stuff than this, especially looking at the wasteland region.
- Fri Oct 23, 2015 5:14 pm
- Forum: SHotN Asset Development
- Topic: Fortresses of the First Empire
- Replies: 34
- Views: 25614
Re: Fortresses of the First Empire
The current plan is to put ancient nord fortresses in place of the current breton towers, since most defensive positions are occupied by them and we don't really have anything like a background story for the latter. Also, the sundered towers should be created from these ancient fortress assets.
- Thu Oct 22, 2015 10:10 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#26 [worsas]
- Replies: 23
- Views: 14464
Re: Aldkarth Lowlands#26 [worsas]
[hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/aldkarth_update.jpg[/hsimg] Apart from cleaning up grass and adding back trees, bushes and some container plants, I'm mostly done. The secret entrance to the underground system should be slightly more secret now. That utterly inaccessibly cav...
- Thu Oct 22, 2015 1:25 pm
- Forum: General Discussion
- Topic: Show us what you're working on
- Replies: 42
- Views: 63296
Re: Show us what you're working on
That sounds like a really miserable, creepy tragedy going on. The cave itself doesn't look too bad, by the way.
- Thu Oct 22, 2015 1:18 pm
- Forum: SHotN Asset Development
- Topic: Fortresses of the First Empire
- Replies: 34
- Views: 25614
Re: Fortresses of the First Empire
Yeah, I would like to work with those barrow blocks on these nord fortresses. But I'd like to have some more dedicated fortress pieces, too. A set of different doors and real wall pieces and stuff like that. I'm going to speak about the fortress ruins with Berandas and perhaps we can create them wit...
- Wed Oct 21, 2015 7:58 pm
- Forum: County Anvil
- Topic: Stirk Extras & Seafloor Upgrades
- Replies: 24
- Views: 19720
Re: Stirk Extras & Seafloor Upgrades
I think it makes sense to add the ship interiors, but I have some qualms about the quality of the galleon meshes. Are these the pieces with the curves floors? The floor is flat, the models are "ok" to work with, manage to finish one ship. The exterior Galleon models needs some collision a...
- Tue Oct 20, 2015 11:46 pm
- Forum: General Discussion
- Topic: Show us what you're working on
- Replies: 42
- Views: 63296
Re: Show us what you're working on
Hey SYMBIOTE DINOSAUR, I'm sorry for the late activation of your post. I haven't seen it up until now. Unfortunately the first post by a new member always needs to be approved manually, before further posts show up on this board.
- Tue Oct 20, 2015 11:26 pm
- Forum: County Anvil
- Topic: Stirk Extras & Seafloor Upgrades
- Replies: 24
- Views: 19720
- Tue Oct 20, 2015 9:58 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#26 [worsas]
- Replies: 23
- Views: 14464
Re: Aldkarth Lowlands#26 [worsas]
After some initial hesitation, I have taken the step of the changing the given terrain a little bit. What I have never liked with lestats exteriors is the abrupt switches between landscape styles or how plateaus and round hills are often oddly next to each other. Also, i want to show the Aldkarth lo...
- Tue Oct 20, 2015 9:27 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#25 [berry]
- Replies: 15
- Views: 12236
Re: Aldkarth Lowlands#25 [Unclaimed]
Karthwasten shouldn't be split into two files. Worsas should work on his part of the file first and then pass the file over to Berry to work on for this claim. That's probably the safest way for doing this stuff. As long as we are within npced areas, exterior work is a bit of a headache. I hope we'...
- Tue Oct 20, 2015 8:56 pm
- Forum: Modder Showcase
- Topic: Griffs exterior showcase
- Replies: 18
- Views: 19293
Re: Griffs exterior showcase
The grass models are missing from PC_Data. They used to be in a separate download on the old forum. For the time being download them from here: https://dl.dropboxusercontent.com/u/22362022/PC_Grass.7z" onclick="window.open(this.href);return false; Edit: I'm personally not a fan of working ...
- Mon Oct 19, 2015 11:02 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#26 [worsas]
- Replies: 23
- Views: 14464
Re: Aldkarth Lowlands#26 [worsas]
Cool, Worsas is back at SHotN's exteriors! :) Would you like me to share the cells with these changes? Be warned though, they are SO beta. :D [hsimg=]http://i.imgur.com/kbsAsBD.jpg[/hsimg] [hsimg=]http://i.imgur.com/wTaTzWt.png[/hsimg] As said in the other thread, we must see inhowfar replacing the...
- Mon Oct 19, 2015 10:59 pm
- Forum: The Reach
- Topic: Region planning: Aldkarth Lowlands brush-up
- Replies: 29
- Views: 44707
Re: Region planning: Aldkarth Lowlands brush-up
I'm not sure on a Reachmen location. We have plenty of those by now and we'll have even more after the rest of Druadach Highland and Western Haafinheim. Alternatively we could add a small orc camp or a ruined redguard fortress up there.
- Mon Oct 19, 2015 10:55 pm
- Forum: SHotN Skyrim Discussion
- Topic: Location Map - Workshop
- Replies: 47
- Views: 41035
Re: Location Map - Workshop
You are right about the grotto. Probably just fine where it is. I have really only taken all this effort of creating this map so I can paint in the mountains and rivers for the rest of Skyrim exactly the way I imagine them. But I have lost interest for now, because it was a huge pain in the a*** to ...
- Mon Oct 19, 2015 10:40 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#25 [berry]
- Replies: 15
- Views: 12236
Re: Aldkarth Lowlands#25 [Unclaimed]
While preparing 26, I realised that we cannot split karthwasten into two files without an unproportional amount of effort. There are many interior cells and linked doors and as soon as you remove one half of the town in your working file, the door links from the interior doors will vanish. For that ...
- Mon Oct 19, 2015 3:01 pm
- Forum: County Anvil
- Topic: Stirk Extras & Seafloor Upgrades
- Replies: 24
- Views: 19720
Re: Stirk Extras & Seafloor Upgrades
It was once decided to omit those, because they are not obligatory. If you want to create them, be my guest.Author wrote:Question; do we need interiors for the Imperial Galleon ships at the Stirk Docks and the Pirate ship on the other side of the island? We do have the interior models of those ships...
- Mon Oct 19, 2015 3:00 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#26 [worsas]
- Replies: 23
- Views: 14464
Re: Aldkarth Lowlands#26 [Unclaimed]
i have no idea. I thought Scamp was. Though, I have apparently undercut his authority.roerich wrote:...grant?
Aren't you the Head of Exteriors?
- Mon Oct 19, 2015 12:04 pm
- Forum: County Anvil
- Topic: Stirk Extras & Seafloor Upgrades
- Replies: 24
- Views: 19720
Re: Stirk Extras & Seafloor Upgrades
Fantastic news and work! [...]Also, all doors are finally linked to their destinations. I also managed to figure out where the cave door in the Crypt of the Helvor Family was supposed to lead to (smuggler cave below Wormusoel) and I happily found all doors waiting to be connected in their places.[....