Search found 423 matches
- Tue Nov 14, 2017 11:41 pm
- Forum: Completed
- Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
- Replies: 17
- Views: 7879
Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]
Ah sorry, thought you meant that you had just left it B) Oh well, nothing to worry about then! Keep up the good work!
- Tue Nov 14, 2017 2:45 pm
- Forum: Completed
- Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
- Replies: 17
- Views: 7879
Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]
Please check my attached file, it will show you how to use these transition trim pieces effectively.
You will need to move your basement up 2 clicks on the gridsnap
You will need to move your basement up 2 clicks on the gridsnap
- Mon Nov 13, 2017 3:28 pm
- Forum: Completed
- Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
- Replies: 17
- Views: 7879
Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]
Looks good but on the far wall where you are overlapping pillars in the wall, instead use T_Rga_SetReach_I_TileTrim_01s rather than 02s, as they come with the 'middle' bit of pillar to make a seamless transition between the upper and lower walls. Otherwise looks great, well done for remembering to a...
- Thu Nov 09, 2017 1:36 pm
- Forum: Completed
- Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
- Replies: 7
- Views: 4245
Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
sky_iRE_ds9 Review Clean Yes Gridsnap N/A Northmarker Yes Illegal to sleep Yes Lighting Fine, added window lights - Sank T_Rga_SetReach_Door_01 a little further back - T_Com_Farm_Scythe_01 not quite touching the wall - Replaced T_Com_PotionBottle_01 with empty potion sacks x2 - Replaced T_Com_Potion...
- Mon Nov 06, 2017 3:46 pm
- Forum: Modder Showcase
- Topic: Showcase - ClownApocalypse
- Replies: 3
- Views: 6376
Re: Showcase - ClownApocalypse
"Removed dead children" must be one of the better changelogs I've read in 5 years on this project Review time! Review Clean: Yes Lighting: Yes Gridsnap: Yes Northmarker: Yes Illegal to Sleep: Yes furn_de_shack_basket_02 rotated right but slightly floating pc_chest_small floats slightly mis...
- Mon Nov 06, 2017 3:31 pm
- Forum: Modder Showcase
- Topic: Iskuss/Luke's Interior Showcase
- Replies: 4
- Views: 7046
Re: Iskuss/Luke's Interior Showcase
You fixed all the issues I had with this interior.
Member recommended for promotion
Congratulations! Someone will be around to put you in the right groups shortly, one would imagine.
Member recommended for promotion
Congratulations! Someone will be around to put you in the right groups shortly, one would imagine.
- Sat Oct 28, 2017 8:15 pm
- Forum: SHotN Skyrim Discussion
- Topic: SHotN Exterior Progress Map [Last update: October 2017]
- Replies: 1
- Views: 5347
SHotN Exterior Progress Map [Last update: October 2017]
SHotN Exterior Progress Map
CreateMaps Morrowind 'in-game' style map generated for current exterior progress.
https://www.dropbox.com/s/4km8bmoeq9m0z ... p.png?dl=0
Warning - 40MB download.
CreateMaps Morrowind 'in-game' style map generated for current exterior progress.
https://www.dropbox.com/s/4km8bmoeq9m0z ... p.png?dl=0
Warning - 40MB download.
- Fri Oct 27, 2017 4:19 pm
- Forum: Completed
- Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
- Replies: 11
- Views: 6307
Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
When I post a review the changelog is all things that I've fixed during reviewing that were errors. The commentary is just so you know what I fixed, plus if you see the same kind of thing all the time, you can pay attention to that in the future. If you are needed to do anything on a reviewed interi...
- Fri Oct 27, 2017 4:17 pm
- Forum: Completed
- Topic: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
- Replies: 8
- Views: 5573
Re: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
lighting: set illegal to sleep: yes gridsnap: yes northmarker: yes clean: yes - moved the door north a little - swapped some T_Rga_SetReach_I_TileTrim_01s to avoid caspering bottom - T_Rga_SetReach_X_Railing_01 bit huge for an interior setting. I added a trim and replaced with the interior railing -...
- Fri Oct 27, 2017 2:53 pm
- Forum: Completed
- Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
- Replies: 11
- Views: 6307
Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
lighting: set illegal to sleep: yes gridsnap: yes northmarker: yes clean: yes iRe_DS4 - T_Nor_CeramicBowl_01 bleeds - put some rotation on your cups and baskets and stuff - T_Nor_DeerskinDrum_01 not resting properly - T_Nor_SilverVase_02 needed to be a nopickup variant - T_SkyCom_Var_Sk4Food bleedin...
- Fri Oct 27, 2017 1:30 am
- Forum: Completed
- Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
- Replies: 12
- Views: 6275
Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
lighting: set illegal to sleep: yes gridsnap: yes northmarker: no, added - T_Rga_SetReach_X_Doorframe_02 not in wall properly - T_Com_Saw_01 not resting properly - didnt know we had T_Com_Var_Nails_01, thats a neat static - T_Imp_Furn_TapestryBastLarge_02 not in wall properly (x2) - T_Rga_SetReach_I...
- Fri Oct 27, 2017 1:03 am
- Forum: Modder Showcase
- Topic: Iskuss/Luke's Interior Showcase
- Replies: 4
- Views: 7046
Re: Iskuss/Luke's Interior Showcase
Hello, thanks for submitting your showcase! I've had a look and prepared a review in our inimitable style. Please note that there are a great many good things about your showcase file; some not so great, though these are very easily fixed. I'll talk at the end about what needs changing before I can ...
- Fri Oct 20, 2017 7:08 pm
- Forum: Completed
- Topic: The Reach: Barrow (Sky_iRe_Lorchw04)
- Replies: 8
- Views: 5529
Re: The Reach: Barrow (Sky_iRe_Lorchw04)
Bloody excellent work
- Fri Oct 20, 2017 5:32 pm
- Forum: Completed
- Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]
- Replies: 10
- Views: 8866
Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Got the rest of the rooms laid out and started furniture work
- Tue Oct 17, 2017 7:22 pm
- Forum: Modder Showcase
- Topic: Outlander's Interior Showcase
- Replies: 4
- Views: 6678
Re: Outlander's Interior Showcase
sc_paper plain(s) need to be lower in future interiors, ramming the F key is not enough to sink them all the way, they are a weird mesh. Same for the shirts and any clothing meshes really Otherwise your interior looks quite decently cluttered, minus a few things that just need a little more sinking ...
- Sun Aug 20, 2017 2:51 pm
- Forum: Completed
- Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]
- Replies: 10
- Views: 8866
Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Touch of progress
- Fri Jul 14, 2017 8:57 pm
- Forum: Completed
- Topic: Dragonstar: House (Sky_iRe_Ds28) [Torlof]
- Replies: 10
- Views: 6356
Re: Dragonstar: House (Sky_iRe_Ds28)
Looks good to me so far, there are 1-side see-thru rock RG walls if you would rather use for convenience though.
- Tue Jun 27, 2017 11:40 am
- Forum: Completed
- Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]
- Replies: 10
- Views: 8866
Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Been tinkering with this one today, managed to make a solid start.
- Tue May 30, 2017 1:33 pm
- Forum: SHotN Screenshot Gallery
- Topic: Videos & trailers
- Replies: 28
- Views: 38728
Re: Videos & trailers
Looks great to me Darkelfguy. Thanks for all the hard work you've put into your videos concerning us.
- Tue May 16, 2017 5:22 pm
- Forum: Modder Showcase
- Topic: Torlof's Interior Showcase
- Replies: 7
- Views: 9022
Re: Torlof's Interior Showcase
Hello Torlof, After looking at your newest file I can see you know how to rotate objects sufficiently now. Nice work on matching the objects to those shelves so well. I would say overall the reference count is a little low but nothing apart from vanilla-mw standards; for PT we like to have 200-300 r...
- Mon May 15, 2017 6:16 pm
- Forum: Modder Showcase
- Topic: Torlof's Interior Showcase
- Replies: 7
- Views: 9022
Re: Torlof's Interior Showcase
Hi Torlof. Apologies for the delay in posting this review for you, I got quite waylaid earlier before I could finish. My overall thoughts are that this is a good first effort with some really cool touches, it just needs some finesse in rotation and placement of objects to showcase your skills. Here ...
- Sun May 14, 2017 4:51 pm
- Forum: Completed
- Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
- Replies: 12
- Views: 6275
Re: Dragonstar: House (Sky_iRe_Ds32)
There are plaster walls available for the top floor. We have been trying to match stonework to exterior-stonework and plaster to exterior plasterwork on this set. Otherwise looks good!
- Sun May 14, 2017 4:16 pm
- Forum: Modder Showcase
- Topic: Tristior interior showcase
- Replies: 16
- Views: 19453
Re: Tristior interior showcase
It is not so much of a problem if the shell is finished but when moving multiple items offset to the gridsnap grid at once using gridsnap, it will stay on the offset. So best in future not to move shells around after creation. It makes altering them annoying as you'd have to resnap every individual ...
- Sun May 14, 2017 3:22 pm
- Forum: Modder Showcase
- Topic: Tristior interior showcase
- Replies: 16
- Views: 19453
Re: Tristior interior showcase
Everything has lined up gridsnap relative to each other. You must have moved the whole shell + northmarker to another point in the interior.
Interiors that don't have water as a feature of the interior should have the option to include water unchecked in the interior settings.
Interiors that don't have water as a feature of the interior should have the option to include water unchecked in the interior settings.
- Sat May 13, 2017 1:40 pm
- Forum: Completed
- Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]
- Replies: 10
- Views: 8866
Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33)
Now this I like.
Claim pls
Claim pls
- Wed May 03, 2017 8:02 pm
- Forum: P:C Screenshot Gallery
- Topic: The Isle of Stirk
- Replies: 2
- Views: 15468
Re: The Isle of Stirk
A Thieves' Guild quest where you hijack a painting would be quite cool in my opinion!
- Tue May 02, 2017 11:04 pm
- Forum: Cross-Project Coordination
- Topic: Post - Release priorities
- Replies: 7
- Views: 9305
Re: Post - Release priorities
SHOTN:
- Bugfixing
- Karthwasten Fighters Guild and Thieves Guild quests, as well as misc quests
- Dragonstar and/or Markarth interiors
- New SHOTN map
PC
- Bugfixing
- Any other Stirk misc or Abecean Sea misc quests
- Anvil interiors and GC interiors
- New PC Map
- Bugfixing
- Karthwasten Fighters Guild and Thieves Guild quests, as well as misc quests
- Dragonstar and/or Markarth interiors
- New SHOTN map
PC
- Bugfixing
- Any other Stirk misc or Abecean Sea misc quests
- Anvil interiors and GC interiors
- New PC Map
- Mon May 01, 2017 9:34 pm
- Forum: News
- Topic: Province Cyrodiil Playable Beta
- Replies: 2
- Views: 13061
Province Cyrodiil Playable Beta
Hi all,
PC has also today released a playable beta of Stirk area for you all to download and play.
Download it from Nexus Mods!
Since it is a beta, you will encounter bugs and other strangeness. Kindly report these on the Nexus or on the PC-specific forum.
Thank you and enjoy!
PC has also today released a playable beta of Stirk area for you all to download and play.
Download it from Nexus Mods!
Since it is a beta, you will encounter bugs and other strangeness. Kindly report these on the Nexus or on the PC-specific forum.
Thank you and enjoy!
- Mon May 01, 2017 9:10 pm
- Forum: News
- Topic: Skyrim: Home of the Nords Playable Beta
- Replies: 6
- Views: 49919
Skyrim: Home of the Nords Playable Beta
Hi all,
SHOTN has today released a playable beta of the Karthwasten area for you all to download and play.
Download it from Nexus Mods!
Since it is a beta, you will encounter bugs and other strangeness. Kindly report these on the Nexus or on the SHOTN-specific forum.
Thank you and enjoy!
SHOTN has today released a playable beta of the Karthwasten area for you all to download and play.
Download it from Nexus Mods!
Since it is a beta, you will encounter bugs and other strangeness. Kindly report these on the Nexus or on the SHOTN-specific forum.
Thank you and enjoy!
- Sun Apr 30, 2017 1:36 pm
- Forum: Completed
- Topic: Druadach Highlands - (Sky_iRe_DH05)
- Replies: 5
- Views: 4820
Re: Druadach Highlands - (Sky_iRe_DH05)
Here you go