Search found 1762 matches
- Thu Nov 26, 2015 10:02 pm
- Forum: Completed
- Topic: Vorndgad Forest#19 [Worsas]
- Replies: 34
- Views: 19118
Re: Vorndgad Forest#19 [Worsas]
Magnificent job, both of you.
- Thu Nov 26, 2015 9:38 am
- Forum: P:C General Discussion
- Topic: Formally joining as a concept Artist
- Replies: 7
- Views: 10810
Re: Formally joining as a concept Artist
That was my first thought as well, but then I looked at how Skyrim-esque the armors looked (and remembered what you wrote). Good stuff!
Ah, to play Morrowind for the first time again... Enjoy it!
Ah, to play Morrowind for the first time again... Enjoy it!
- Wed Nov 25, 2015 10:26 am
- Forum: Completed
- Topic: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]
- Replies: 17
- Views: 12509
- Wed Nov 25, 2015 8:41 am
- Forum: Completed
- Topic: Vorndgad Forest - Barrow 01 [luxray]
- Replies: 15
- Views: 6768
Re: Vorndgad Forest - Barrow 01 [luxray]
I really like the shell, nice layout. But I'd say don't make it any larger.
You can make the upper chambers decorated with candles and offerings, then we can have a few draugr lumbering around in the lower depths.
You can make the upper chambers decorated with candles and offerings, then we can have a few draugr lumbering around in the lower depths.
- Tue Nov 24, 2015 10:21 am
- Forum: Falkreath
- Topic: Falkreath Inspirational Pictures
- Replies: 1
- Views: 7631
Falkreath Inspirational Pictures
Researching inspirational pictures for the northern coast, I ended up with some fitting vistas for (parts of) Falkreath Hold. Posting in the hope that they will eventually be useful. I imagine the areas especially to the east of Falkreath itself and around the lake to be dominated by a taiga-like pi...
- Tue Nov 24, 2015 5:45 am
- Forum: Haafingar
- Topic: Region Planning: "Northern Coastline"
- Replies: 15
- Views: 14539
Re: Region Planning: "Northern Coastline"
@Worsas Gravel sand and gradual thaw towards High Rock sounds perfect to me. Since the western part is essentially the Western Reach, it would make sense to see a single Direnni ruin, at least. We could name that area 'Haafinheim, Northern Reach'. We should have a Direnni port fortress, half sunken ...
- Mon Nov 23, 2015 1:31 pm
- Forum: Haafingar
- Topic: Region Planning: "Northern Coastline"
- Replies: 15
- Views: 14539
Region Planning: "Northern Coastline"
Yesterday I put forth my wish on IRC to see work on this region, when we've finished what we need around Karthwasten as well as the Druadach Highlands. Getting some actual releases out should be top priority right now, especially as they're within reach (no pun intended!). As we could get away with ...
- Sun Nov 22, 2015 1:31 pm
- Forum: Completed
- Topic: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]
- Replies: 17
- Views: 12509
Re: Druadach Highlands - Cavern 03[Roerich]
[hsimg=]http://i.imgur.com/NxYs6ej.jpg[/hsimg] I'm not really sure what this should lead to... Burial site seems too cheap, and just another step in the "Reachmen as Ashlanders"-direction. Ideas? At some point I intended it to lead to an "underworld" where a shamanic witch figure...
- Fri Nov 20, 2015 5:30 pm
- Forum: Completed
- Topic: PC_Ex_Imp_HWay_??, PC_Tx_Imp_HWay_??[Final]
- Replies: 9
- Views: 10469
Re: PC_Ex_Imp_HWay_??, PC_Tx_Imp_HWay_??[Worsas]
Imperial infrastructure is the best. Good work on these, worsas
- Thu Nov 19, 2015 8:04 pm
- Forum: Completed
- Topic: Aldkarth Lowlands - Cavern 01[Worsas]
- Replies: 15
- Views: 6723
Re: Aldkarth Lowlands - Cavern 01[Worsas]
Indeed, those storages are just brilliant! I'm totally stealing all of your ideas.
- Wed Nov 18, 2015 9:22 pm
- Forum: SHotN Literature
- Topic: [Book] Kingdoms of Skyrim
- Replies: 12
- Views: 13385
Re: [Book] Kingdoms of Skyrim
Thanks worsas I'm trying something different for J'Sashe, it can always be altered. My first thought was to make her a priestess of Shor as well, but the witchy descriptions and the odd name speaks for something more. And it fits perfectly with the "Imperial City of Skyrim" narrative - wei...
- Wed Nov 18, 2015 11:29 am
- Forum: SHotN Literature
- Topic: [Book] Kingdoms of Skyrim
- Replies: 12
- Views: 13385
Re: [Book] Kingdoms of Skyrim
I started work on the White Hold chapter. This is mainly covering recent events. At the onset of the War of Bend’r Mahk, King Bjarka the Fair responded the call for war, and sent a number of mounted warriors to aid the reconquest of Skyrim’s lost holdings. ... Many would return with plentiful loot, ...
- Mon Nov 16, 2015 8:48 am
- Forum: SHotN Skyrim Discussion
- Topic: Finding names
- Replies: 7
- Views: 8895
Re: Finding names
I like Gyrrg, and I liked Felsundhal as well. Borichal is acceptable though.
Aeli sounds good.
Aeli sounds good.
- Fri Nov 13, 2015 10:02 pm
- Forum: Completed
- Topic: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]
- Replies: 17
- Views: 12509
Re: Druadach Highlands - Cavern 03
Sounds exciting. Claim
- Fri Nov 13, 2015 4:32 pm
- Forum: SHotN Literature
- Topic: [Book] Kingdoms of Skyrim
- Replies: 12
- Views: 13385
Re: [Book] Kingdoms of Skyrim
Good stuff, I wanted someone else to contribute to this, I can't remember if I told you. Perhaps Yeti could write the Reach chapter, if he has the time. I'm not sure Falkreath should share a border with The Rift, I think White Hold is in between. Also, King Barda is technically the one turning a bli...
- Tue Nov 10, 2015 9:34 pm
- Forum: Completed
- Topic: Vorndgad Forest#19 [Worsas]
- Replies: 34
- Views: 19118
Re: Vorndgad Forest#19 [Worsas]
Awesome work, from those screens. Terribly busy right now, sorry I can't check out the file right now.
- Sat Nov 07, 2015 8:05 pm
- Forum: SHotN Literature
- Topic: [Note] Imperial Travel Warning: The Reach [added]
- Replies: 14
- Views: 12981
Re: [Note] Imperial Travel Warning: The Reach [added]
That makes more sense. We have a document with Imperial administration titles somewhere on the old forum, but I think we should follow P:C and TR's Imperial hierarchy structute.
- Sat Nov 07, 2015 2:01 pm
- Forum: SHotN Literature
- Topic: [Note] Imperial Travel Warning: The Reach [added]
- Replies: 14
- Views: 12981
Re: [Note] Imperial Travel Warning: The Reach [added]
The Administration: taxation of production, transport and possessions (different taxes than the nobility), record-keeping, managment of state possessions and industries. The administration acts as civil governance in places where traditional nobility is weak or nonfunctional. They are represented b...
- Fri Nov 06, 2015 11:05 am
- Forum: SHotN Literature
- Topic: [Note] Imperial Travel Warning: The Reach [added]
- Replies: 14
- Views: 12981
Re: [Note] Imperial Travel Warning: The Reach [added]
He could be in the fort near Falkirstad, but I think he'd be better off close to places of power and governance. He's an Imperial administration official, not a legion official after all. I can give him a mansion in Markarths Imperial quarter, if you want. I think the name sounds very Colovian.
- Fri Nov 06, 2015 9:57 am
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 86981
Re: The Reach - City Claim: Dragonstar [berry]
Whaaat? I don't follow. Too ... many interiors?
- Fri Nov 06, 2015 8:39 am
- Forum: SHotN Literature
- Topic: [Note] Imperial Travel Warning: The Reach [added]
- Replies: 14
- Views: 12981
Re: [Note] Imperial Travel Warning: The Reach [added]
Agreed.
Btw, where should Rislav Orens be located? Markarth?
Btw, where should Rislav Orens be located? Markarth?
- Fri Nov 06, 2015 8:37 am
- Forum: SHotN Literature
- Topic: [Req] A Bounty Poster
- Replies: 2
- Views: 6218
Re: [Req] A Bounty Poster
I like it. Highly useful as well, there should be a few of these in Karthwasten taverns as well as the barracks.. I'm unsure of whether we settled on 'Barda' or 'Bairda', but that's a small edit. :-D I think "Keeper-of-the-Peace of Karthwasten" should be stricken, though. It becomes a bit ...
- Thu Nov 05, 2015 9:08 pm
- Forum: SHotN Literature
- Topic: [Book] Kingdoms of Skyrim
- Replies: 12
- Views: 13385
Re: [Book] Kingdoms of Skyrim
Thanks! Nope, not yet.
- Thu Nov 05, 2015 7:30 pm
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 86981
Re: The Reach - City Claim: Dragonstar [berry]
Indeed, I wouldn't mind seeing more of them! Perhaps add one to Karthwasten?
- Thu Nov 05, 2015 11:52 am
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 86981
Re: The Reach - City Claim: Dragonstar [berry]
It looks really nice, great work!
- Tue Nov 03, 2015 10:24 pm
- Forum: Completed
- Topic: Vorndgad Forest#19 [Worsas]
- Replies: 34
- Views: 19118
Re: Vorndgad Forest#19 [Worsas]
Looking damn good.
- Tue Nov 03, 2015 6:40 am
- Forum: Completed
- Topic: Karthwasten Cave Claim 11 [Yeti]
- Replies: 3
- Views: 3502
Re: Karthwasten Cave Claim 11 [Yeti]
Perfect. Now I can connect the cave system.
- Sun Nov 01, 2015 1:45 pm
- Forum: Completed
- Topic: Aldkarth Lowlands - Cavern 01[Worsas]
- Replies: 15
- Views: 6723
Re: Aldkarth Lowlands - Cavern 01
Yeah, that was my thought as well. But the group could've started up as such, and since attracted other outcasts and bandits. Just a primarily Redguard bandit group. We could have some savants or local rumours say how a lot of farmers turned to banditry following the war or something like that.
- Sun Nov 01, 2015 12:50 pm
- Forum: Completed
- Topic: Aldkarth Lowlands - Cavern 01[Worsas]
- Replies: 15
- Views: 6723
Re: Aldkarth Lowlands - Cavern 01
How about a group of former Redguard farmers turned highwaymen and raiders, after being driven from their homesteads by Nord settlers in the aftermath of Bend'r Mahk?
Not insurgents (well, in a way), more like common people driven to banditry. I don't know how we could show this in the cell itself.
Not insurgents (well, in a way), more like common people driven to banditry. I don't know how we could show this in the cell itself.
- Sun Nov 01, 2015 10:40 am
- Forum: Completed
- Topic: Karthwasten - Cave Claim 09 [worsas]
- Replies: 6
- Views: 3611
Re: Karthwasten - Cave Claim 09 [worsas]
Agreed, this is good stuff! I'm jealous of how you always manage to make caves look good using relatively few rocks.
Looks like I can throw the cave interiors together soon.
Looks like I can throw the cave interiors together soon.