As I said to roerich in the irc -- you can push the interiors together and make a great deal of them the ruined variants, as per Dragonstar's general story. Which keeps up the density but reduces the number of interiors.
EDIT: I know it's a mockup, but where would the exit on the HF side be?
Search found 424 matches
- Tue Mar 10, 2015 12:47 am
- Forum: The Reach
- Topic: City Planning: Dragonstar
- Replies: 28
- Views: 24173
- Sun Mar 08, 2015 10:11 pm
- Forum: SHotN General Discussion
- Topic: Goals for 2015
- Replies: 36
- Views: 28689
Re: Goals for 2015
Bump... well, we have made progress on Yeti's points all over the place, but I still think it would be nice to have some collated plan, which I'll post thoughts on below I humbly suggest we have some discussion in this thread or another about what precisely is needed for the next release? As I know ...
- Sun Mar 08, 2015 10:06 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73868
Re: The Reach - Western Grasslands #01 [berry]
Fantastic work berry, you would hardly believe it used to be a boring old grassland! Hopefully we will have some more exterior claims soon, if we have not scared you off with this first mammoth one. It just requires us as a group to get organised in what to do next, I am sure others will have some t...
- Sat Mar 07, 2015 10:32 pm
- Forum: SHotN Lore
- Topic: Daedra in Skyrim
- Replies: 4
- Views: 10754
Re: Daedra in Skyrim
I agree these are really nice.
What can be done to implement some of these ideas in game? Where do you see Daedra worship conducted in Skyrim, and by whom?
What can be done to implement some of these ideas in game? Where do you see Daedra worship conducted in Skyrim, and by whom?
- Thu Mar 05, 2015 5:27 pm
- Forum: SHotN General Discussion
- Topic: SHotN FAQ
- Replies: 5
- Views: 16044
Re: SHotN FAQ
Soon
It really depends how fast and motivated we are (this time up until summer leaves most of us with increasingly less modding time, though)
It really depends how fast and motivated we are (this time up until summer leaves most of us with increasingly less modding time, though)
- Tue Mar 03, 2015 3:18 am
- Forum: Completed
- Topic: Karthwasten Claim Cave 07 [Scamp]
- Replies: 22
- Views: 11612
Re: Karthwasten Claim Cave 07 [Scamp]
I love those lit-up skeletons on the crystal floor. That stuff is ace
Frickin' crazy work, Scamp!
Frickin' crazy work, Scamp!
- Mon Mar 02, 2015 7:59 pm
- Forum: Off Topic
- Topic: Matin Sanguine from TR here
- Replies: 3
- Views: 13980
Re: Matin Sanguine from TR here
Hello and welcome
- Sun Mar 01, 2015 1:59 am
- Forum: SHotN Skyrim Discussion
- Topic: The Way of the voice - The College of the Voice
- Replies: 17
- Views: 17572
Re: The Way of the voice - The College of the Voice
Neat character idea.
Are the members of the CotV aware of the Greybeards at all? Are they dismissive of them, or are they a mostly unknown quantity?
Are the members of the CotV aware of the Greybeards at all? Are they dismissive of them, or are they a mostly unknown quantity?
- Sun Mar 01, 2015 1:32 am
- Forum: Completed
- Topic: Karthwasten NPCs and Dialouge
- Replies: 28
- Views: 21814
Re: Karthwasten NPCs and Dialouge
Karthwasten Unique Dialogue Thane Forvol Karthwasten topic: 'We’ve had a fair share of trouble with those Redguard rebels – I forget what they’re called –' -> Might this be nicer if instead of 'what they're called' he says 'what they call themselves'? There is a bit of discrepancy between topics if...
- Sun Mar 01, 2015 1:31 am
- Forum: Completed
- Topic: Karthwasten NPCs and Dialouge
- Replies: 28
- Views: 21814
Re: Karthwasten NPCs and Dialouge
This is nice stuff, Yeti. I'll edit my post if I find any more to criticise :) I have made 2 posts with my comments on the dialog so far. Let me know if you want me to make these changes directly to the document file and save you some effort :) Karthwasten Generic Topics Greetings – Standard Lots of...
- Tue Feb 24, 2015 9:15 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 190
- Views: 191547
Re: Word Association Game
crumpet
- Tue Feb 24, 2015 7:48 pm
- Forum: General Discussion
- Topic: Fast Learner & Creative Minded Person Looking to Contribute
- Replies: 3
- Views: 9122
Re: Fast Learner & Creative Minded Person Looking to Contrib
Welcome! Of course feel free to lurk the place and contribute to threads. That's the best way to get started and get familiar with the things going on, of course.
Feel free to come hang in the IRC anytime, that's where a lot of off-forum discussion takes place!
Feel free to come hang in the IRC anytime, that's where a lot of off-forum discussion takes place!
- Fri Feb 20, 2015 10:30 pm
- Forum: Completed
- Topic: Stirk Interior Claim PC_i1-50 [COMPLETED]
- Replies: 3
- Views: 4242
Re: Stirk Interior Claim PC_i1-50 [REVIEWING]
Scamp has requested I review this, it is undergoing
- Tue Feb 17, 2015 11:11 pm
- Forum: Completed
- Topic: Markarth Cave (Sky_iRe_Mk02) [Fran][Reviewed]
- Replies: 17
- Views: 11891
Re: Markarth: Claim Cave 01 [Luxray]
Some more shell progress
- Tue Feb 17, 2015 1:34 am
- Forum: Completed
- Topic: Karthwasten NPCs and Dialouge
- Replies: 28
- Views: 21814
Re: Karthwasten NPCs and Dialouge
You can always host it on Google drive or pastebin or something and put a link up
- Mon Feb 16, 2015 6:34 pm
- Forum: Completed
- Topic: Markarth Cave (Sky_iRe_Mk02) [Fran][Reviewed]
- Replies: 17
- Views: 11891
Re: Markarth: Claim Cave 01 [Luxray]
Quite possibly the fastest and most promising cave I have worked on yet!
- Mon Feb 16, 2015 1:18 am
- Forum: SHotN Literature
- Topic: [Note] A recruitment rooster for Rolich Old-Shield's...
- Replies: 2
- Views: 6247
Re: [Note] A recruitment rooster for Rolich Old-Shield's...
Wouldn't Rolich Old-Shield delegate this job to one of his advisors? Or does this play into his only-trusted-and-vetted-men narrative?
- Sun Feb 15, 2015 10:52 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151781
Re: The Reach - City Claim: Markarth [roerich]
Now that's a nice college.
But it is missing the beam circled here?
[hsimg=]http://i.imgur.com/36sne8X.jpg[/hsimg]
But it is missing the beam circled here?
[hsimg=]http://i.imgur.com/36sne8X.jpg[/hsimg]
- Sun Feb 15, 2015 4:54 pm
- Forum: SHotN Skyrim Discussion
- Topic: New plant containers
- Replies: 13
- Views: 13597
Re: New plant containers
Hold up roerich, some of us didn't cast our vote yet... and mine would be for Bleakbell (sorry )
- Sun Feb 15, 2015 4:16 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151781
Re: The Reach - City Claim: Markarth [roerich]
I think there is an excellent atmosphere developing here, the shot leftmost-2nd-from-bottom with the wooden houses and the direnni ruin in the background is awesomesauce
- Fri Feb 13, 2015 9:58 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151781
Re: The Reach - City Claim: Markarth [roerich]
Now, that I like!!
- Fri Feb 06, 2015 7:53 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 190
- Views: 191547
Re: Word Association Game
Falcon
- Mon Feb 02, 2015 11:25 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 190
- Views: 191547
Re: Word Association Game
working
- Mon Feb 02, 2015 2:07 am
- Forum: P:C Characters & Questing
- Topic: Stirk Quest Proposals
- Replies: 7
- Views: 11803
Re: Stirk Quest Proposals
I like all of these quest ideas and your thoughts on them! They all do tie in nicely with the theme of Stirk.
- Sun Feb 01, 2015 7:31 pm
- Forum: SHotN General Discussion
- Topic: Goals for 2015
- Replies: 36
- Views: 28689
Re: Goals for 2015
I recommend we create a 'karthwasten release' checklist in this forum or intenals where we have a list of what needs to be done for the release. Since the move to the new forum there is not an easy 'at-a-glance' way to see what claims or reviews are outstanding etc. Now that I have got my cave done ...
- Fri Jan 30, 2015 10:53 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73868
Re: The Reach - Western Grasslands #01 [berry]
Excellent work berry, good to see your hands have not been idle!
One thing I would mention: The direnni ruin is very close to one cliff face, I think it would benefit from moving it sideward towards a more central position? (It would only be a minor shuffle)
One thing I would mention: The direnni ruin is very close to one cliff face, I think it would benefit from moving it sideward towards a more central position? (It would only be a minor shuffle)
- Fri Jan 30, 2015 7:38 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151781
Re: The Reach - City Claim: Markarth [roerich]
Is there a way to get better distant land textures on the Direnni stuff? The ones in your screens look very dark roerich.
Otherwise, excellent atmosphere. I feel the dock could be a lot more developed (well aware this is a wip though)
Otherwise, excellent atmosphere. I feel the dock could be a lot more developed (well aware this is a wip though)
- Thu Jan 29, 2015 12:01 am
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151781
Re: The Reach - City Claim: Markarth [roerich]
We had quite some discussion in the IRC earlier of how the city should be looking with roerich posting some screens, but nobody could really agree on anything.
- Sun Jan 25, 2015 2:43 pm
- Forum: Modder Showcase
- Topic: Berry's interior and exterior showcase
- Replies: 32
- Views: 28486
Re: Berry's interior and exterior showcase
Congratulations! (Convalesce soon, eh)
We should get some ext claims put up sooner rather than later then, hm?
We should get some ext claims put up sooner rather than later then, hm?
- Sat Jan 24, 2015 5:12 pm
- Forum: SHotN General Discussion
- Topic: Section Maps
- Replies: 12
- Views: 16370
Re: Section Maps
Wow, the formatting in this forum lets you do some really cool stuff with the layout!
Thank you for your effort on this Muspila.
Thank you for your effort on this Muspila.