Search found 424 matches

by Saint_Jiub
Tue Jan 03, 2017 2:50 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 197854

Re: Cyrodiil Creatures

I like Rubicators, you're right that we should differentiate them from the Nordic dragons. A couple of ideas for more arcane denizens along the lines of minotaurs and spriggans: Rusalka : Nymph-like spirit native to the Niben River. According to legend, when Alessia was bathing in the river one day,...
by Saint_Jiub
Thu Dec 22, 2016 6:29 am
Forum: P:C Concept Art
Topic: Culture and Society of the Nibenay
Replies: 32
Views: 42631

Re: Culture and Society of the Nibenay

Do videos count as concept art? https://www.youtube.com/watch?v=xDKtMygiCVs" onclick="window.open(this.href);return false;
by Saint_Jiub
Tue Dec 20, 2016 6:29 am
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76201

Re: Infragris' Workshop

Got bored today, made a little doodle for a Hermaeus Mora shrine. I don't know how readable this picture is, sorry. Sort of kind of based on depictions of Ganesha . For the Daedra statues, I'd like to get away from the classical standing pose that the other statues all use. I picture them as old, b...
by Saint_Jiub
Thu Dec 15, 2016 5:11 am
Forum: P:C Concept Art
Topic: Saint_Jiub's Art Thread mk. II
Replies: 59
Views: 115951

Re: Saint_Jiub's Art Thread mk. II

Not specifically a P:C concept, but it's of the right flavor.

Mankar Camoran:
Image
by Saint_Jiub
Sat Dec 10, 2016 8:56 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 42
Views: 29834

Re: Common Plants and Ingredients

Indulcet - Moon sugar mixed with brandy - a legal sleight of hand which allows it to be sold openly within the Empire. Quaesto Vil - An extremely rare Nibenese libation, only available through dealings with the Cult of Vaermina. Heartland rice wine is infused with the whole body of a serpentine Daed...
by Saint_Jiub
Sat Dec 10, 2016 6:07 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 197854

Re: Cyrodiil Creatures

Cool, I'll be excited to see what you come up with R-Zero :)

As far as naming conventions go, I've been playing around with Hrafnir's languages and rather than "minotaur lord", what about trebataur, or battle-bull?
by Saint_Jiub
Sat Dec 10, 2016 6:58 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 197854

Re: Cyrodiil Creatures

http://i.imgur.com/SQ4pZGk.png Updated Minotaur and possible direction for the Minotaur lord - not really sure I like it, the fact that the textures are mirrored on both sides makes the scarring look more ritualistic versus battle-hardened. I'm curious to hear peoples' thoughts. Had a blast of insp...
by Saint_Jiub
Wed Dec 07, 2016 1:12 am
Forum: P:C Asset Development
Topic: Paintings
Replies: 25
Views: 17486

Re: Paintings

Found these online tonight, this style is pretty much on the nose what I would want for Colovian portraiture (Illustrator N. I. Maltsev) http://img-fotki.yandex.ru/get/9828/24302342.187/0_9c64c_2bad6200_orig http://img-fotki.yandex.ru/get/9651/24302342.186/0_9c647_bb561d4e_orig http://img-fotki.yand...
by Saint_Jiub
Fri Dec 02, 2016 4:54 am
Forum: Completed
Topic: PC_Act_Stone_??[Saint_Jiub]
Replies: 50
Views: 33978

Re: PC_Act_Stone_??[Saint_Jiub]

Sure am :) Claim overview, any suggested changes before I get these objects (unscripted) into the CS and get this packaged together? http://i.imgur.com/sb0jNBT.jpg Here's what I'm thinking for implementation: Oblivion makes the distinction (in the lectures at least) that the Doomstones have stone ci...
by Saint_Jiub
Thu Dec 01, 2016 5:48 am
Forum: Completed
Topic: PC_Act_Stone_??[Saint_Jiub]
Replies: 50
Views: 33978

Re: PC_Act_Stone_??[Saint_Jiub]

Not yet dead!
http://i.imgur.com/As6w88I.png Reman Runestone - big text proclaims I AM CYRODIIL COME
by Saint_Jiub
Sun Nov 20, 2016 7:53 pm
Forum: P:C Asset Development
Topic: Asset: Ayleid Furniture
Replies: 34
Views: 26033

Re: Asset: Ayleid Furniture

To be honest, I'm not sure this design works - because the chain is offset to the left, the chair would hang at an angle. It either needs to have a second chain supporting the other side, or else the chain needs to hang in the middle.
by Saint_Jiub
Wed Nov 16, 2016 6:31 am
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 167
Views: 170892

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Yeti] [Anvil]

I have a proposal that I want to make now, before we unlock interiors and start serious work on quest and dialogue design: http://i.imgur.com/x3B3nvq.jpg The ones marked red are all buildings that I think we can live without - several of them don't even have a function yet, and some feel like they'v...
by Saint_Jiub
Wed Nov 16, 2016 5:46 am
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 167
Views: 170892

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Yeti] [Anvil]

OK, I think this is going to be the final iteration of the Anvil house textures, if everyone is fine with it:

Image
by Saint_Jiub
Tue Nov 15, 2016 7:53 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 167
Views: 170892

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Yeti] [Anvil]

Not at all worsas :) I always appreciate critiques, especially because I agree with you that it's far from ideal when stuff has to be redone. I would rather know what everyone thinks and get something that we can all agree on, than have everyone say it's great and then 6mo later realize it's a train...
by Saint_Jiub
Tue Nov 15, 2016 4:01 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 167
Views: 170892

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Yeti] [Anvil]

Image

Closeup of the Anvil house.

I think your temple looks cool worsas :)
by Saint_Jiub
Tue Nov 15, 2016 6:14 am
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 167
Views: 170892

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Yeti] [Anvil]

What about this?

Image

You're only going to get so much detail out of stucco from a distance, otherwise it's going to look really rough and noisy at close range, but I did add the brick elements back to the white stucco areas.
by Saint_Jiub
Mon Nov 14, 2016 5:05 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76201

Re: Infragris' Workshop

I started this little project a while ago- one of many I never finished lol. Overhauling the gravestones that are currently in PC:Data, the current ones don't have much depth or realism to them and don't feel too connected to Imperial culture for the most part. I've drawn some reliefs in the Chapel ...
by Saint_Jiub
Mon Nov 14, 2016 12:44 am
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76201

Re: Infragris' Workshop

Ted, the problem with that is that these statues aren't necessarily going to be used in only one spot so they need to be universal to some extent. Infragris, I'd considered it but ultimately decided against it because the marble look is, pardon the pun, somewhat set in stone. I always try to keep my...
by Saint_Jiub
Sun Nov 13, 2016 10:42 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76201

Re: Infragris' Workshop

Question for ya - Up til now, I've been going with a very traditional Greek "white marble" look for the Divines statues, which given that the subjects are very Greco-Roman looking themselves, isn't quite sitting right with me. It also doesn't gel with the only vanilla instance of Imperial ...
by Saint_Jiub
Sun Nov 13, 2016 5:45 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 167
Views: 170892

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Yeti] [Anvil]

worsas, you mentioned disliking the Anvil house textures in another thread.... what do you think about something like this? http://i.imgur.com/bPJqe1W.jpg I personally really like the Anvil walls - one of the things that everyone complains about in Oblivion is the use of very similar looking castle ...
by Saint_Jiub
Mon Nov 07, 2016 4:19 am
Forum: P:C Asset Development
Topic: Asset: Ayleid Furniture
Replies: 34
Views: 26033

Re: Asset: Ayleid Furniture

I found this on my dropbox, pretty sure I retextured this from one of the MJY resource packs, is it something that would be useful for our purposes? I could see it having some high end loot displayed on it, maybe?

[hsimg=]http://i.imgur.com/o3CTRnn.png[/hsimg]
by Saint_Jiub
Mon Nov 07, 2016 4:13 am
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76201

Re: Infragris' Workshop

DL link: https://www.dropbox.com/s/n21q7txjepsab ... h.zip?dl=0" onclick="window.open(this.href);return false;

Let me know if you have any suggestions or revisions :)
by Saint_Jiub
Sun Nov 06, 2016 11:07 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76201

Re: Infragris' Workshop

The only thing I've noticed is that her left knee needs to be brought forward since she's standing on her toes on that foot - right now, the effect is that her left leg is shorter than the right:

[hsimg=]http://i.imgur.com/BsWBIht.jpg[/hsimg]

Other than that, it looks great :)
by Saint_Jiub
Sun Nov 06, 2016 5:54 pm
Forum: P:C Asset Development
Topic: Asset: Ayleid Furniture
Replies: 34
Views: 26033

Re: Asset: Ayleid Furniture

We could go with both, to be honest. Ayleid architecture has so much vertical space available that we could play with the medieval concept of the High Table - the city-state's Sorcerer-King and his/her guests of honor literally sit above everyone at tables and chairs suspended by chains, while the g...
by Saint_Jiub
Sun Nov 06, 2016 5:42 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76201

Re: Infragris' Workshop

Progress update:

[hsimg=]http://i.imgur.com/OZF03G8.png[/hsimg]

[hsimg=]http://i.imgur.com/zXpX5bO.png[/hsimg]
by Saint_Jiub
Fri Nov 04, 2016 2:10 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 42
Views: 29834

Re: Common Plants and Ingredients

We already have olive trees in data and a concept for an olive oil bottle, so having harvestable olives is a no-brainer. I would definitely take chili peppers (maybe rework these into the fruit of the Dragon's Tongue plant?) over black pepper for exactly that word you used - "Traditional"....
by Saint_Jiub
Fri Nov 04, 2016 1:07 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 42
Views: 29834

Re: Common Plants and Ingredients

I've never posted on this subject because I don't want to create more work around here, but if we're discussing this anyway, I personally see a mix of Mediterranean and New World crops for Colovian agriculture (give or take any fancy names we give them): Food Crops ===== Olives Grapes Apples Cherrie...
by Saint_Jiub
Wed Nov 02, 2016 6:55 am
Forum: P:C Literature
Topic: [WIP] The Eidolons: Trickster-Spirits of the Alessian Faith
Replies: 1
Views: 5172

[WIP] The Eidolons: Trickster-Spirits of the Alessian Faith

(Something I was working oh a while back, a stab at how the Marukhati would have portrayed the Divines. If people are interested, I'll finish the set and play some more with this mythology in the future) Akatalech (Prodigal Aion): Great Wyrm, firstborn and most glorious of the children of the One, ...
by Saint_Jiub
Tue Nov 01, 2016 2:26 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76201

Re: Infragris' Workshop

Like you even have to ask :P
by Saint_Jiub
Tue Nov 01, 2016 3:28 am
Forum: P:C Asset Development
Topic: Asset Roadmap: Armor Styles
Replies: 27
Views: 51058

Re: Asset Roadmap: Armor Styles

[hsimg=]http://i.imgur.com/nrgy3yD.jpg[/hsimg] Brena and Kreath style studded cuirass paintovers. The Brena cuirass has a stiletto dagger tucked in the back of that sash, btw. The Kreath style is heavily influenced by the Stormcloak armor in Skyrim, since the Stormcloak helmet is just MK's concept w...

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