Search found 558 matches

by berry
Mon Nov 21, 2016 6:30 pm
Forum: The Reach
Topic: Hammerfell Border region
Replies: 41
Views: 32424

Re: Hammerfell Border region

I've been thinking, do we have any idea for a name of Aldkarth border fort (cell -108, 3)? Sadly, I don't think there's a lore name we could utilize here, like Ghast's Pass for Dragonfields crossing... For the time being, it's named "Redgorge border fort" - I came up with that WIP name som...
by berry
Mon Nov 14, 2016 7:17 pm
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 14152

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

Thanks worsas, you're inestimable. Glad to hear everything worked smooth. I wonder, do you remember if going "evil" way you got "I killed B and G in self-defense. They should've been more sensible in choosing their victims blah blah" journal entry, ie. the entry finishing the que...
by berry
Tue Nov 08, 2016 12:52 pm
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 14152

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

Finished. Probably never before so much work's been put in scripting the least optimal way to solve the quest (ie. falling right in manhunter's trap). All three solutions to this quest are implemented, working and fun, if I might say so. :) It'd be great if someone had some time to give this a thoro...
by berry
Mon Nov 07, 2016 9:38 pm
Forum: P:C Asset Development
Topic: Asset: Ayleid Furniture
Replies: 34
Views: 27022

Re: Asset: Ayleid Furniture

snip Wow, loving that :o Could you upload that proof of concept model, please? I'm curious how it looks like in-game. Maybe let's script such skybox to rotate at the slowest pace literally, to enhance the impression of oblivious, alluring star-gazing? Some of these stars can be billboard meshes too...
by berry
Sun Nov 06, 2016 8:02 pm
Forum: Completed
Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
Replies: 46
Views: 32572

Re: Aldkarth Lowlands (Sky_xRe_29) [spineinside]

Spineinside, I think you accidentally uploaded a much earlier version - the farm is still here, there are no land textures or Hammerfell rocks, but plenty of overgrown rocks instead. :)
by berry
Sun Nov 06, 2016 5:22 pm
Forum: The Reach
Topic: Region planning: Vorndgad forest
Replies: 27
Views: 26616

Re: Region planning: Vorndgad forest

There are still two quick changes I'd like to implement to the forest when I grab the file: 1. Add 2-3 small goblin camps to the forest, and make goblins spawn around them, (rather than randomly in the wilderness like animal creatures), similar to how it was handled in Oblivion. There are few places...
by berry
Sat Nov 05, 2016 3:34 pm
Forum: P:C Asset Development
Topic: Asset: Ayleid Furniture
Replies: 34
Views: 27022

Re: Asset: Ayleid Furniture

Yuck. These sound wild-elfy as hell. Bone garden (low, broad pits, similar to the ash-pits in dunmer temples or some of the larger planters. Contains large mounds of ash and bones, arranged in patterns. Something like a zen garden, but with bones instead of stone) There's a bone pile mesh (ex_sc_bon...
by berry
Fri Nov 04, 2016 11:35 am
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 14152

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

I eventually decided to abandon the idea of Barjorg "apparently hearing Grandr screaming and attacking PC instantly" (it was quite far-fetched tbh) and made it implemented using dialogues/forcegreet, plus I made Barjorg's going to the gate script depenend on ye olde enable/disable for simp...
by berry
Mon Oct 31, 2016 8:05 pm
Forum: Falkreath
Topic: Lake Ilinalta
Replies: 12
Views: 13420

Re: Lake Ilinalta

How about the void Pelinal launched here is still radiating to this day? The isle with wild elves' ruins would the most drastic case, being an epicenter of Pelinal's fury, but let's say it touched the area around the lake as well. Pineforests on the shores, struck in destructive impact never grow ba...
by berry
Mon Oct 31, 2016 7:37 pm
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 14152

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

It's fine with me if he remains the member; I agree quest like this portrays Bears' mentality quite well actually. I'm still not sure about having as many as 3 misc quests about the clan, but then vanilla MW goes with similar numbers for it's minor factions (Twin Lamps, vampire clans), so it should ...
by berry
Mon Oct 31, 2016 5:11 pm
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 58
Views: 48574

Re: Spineinside's Exterior/Interior/Mesh showcase

Sounds good to me. Area like this would work well as a buffer zone between Sundered Hills - White Hold - Falkreath proper I think. Can't wait to see how it looks like together. :) I imagine something similar, with this gray-brown colour palette and with even more fallen trees shrouded in lifeless fo...
by berry
Wed Oct 26, 2016 4:50 pm
Forum: SHotN Asset Development
Topic: Regional and enviromental sounds
Replies: 3
Views: 6719

Regional and enviromental sounds

Here are some sounds I've found that might work well for SHotN; what do you think? Everything is up to discussion of course; these are just proposals to present how I imagine the atmosphere of each region. We probably don't need all of them too. ALDKARTH vanilla wind/trees Grassland ambience http://...
by berry
Tue Oct 25, 2016 6:43 pm
Forum: Completed
Topic: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)
Replies: 10
Views: 11193

Re: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)

Just a note (not working on this currently): somewhere along the road I realised there are at least two things still needing to be implemented here: add a "psycho-filter", journal entry triggering on Nauk's death and finishing the quest. I always keep forgetting about that, and it won't be...
by berry
Tue Oct 25, 2016 6:36 pm
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 14152

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

Glad you like it. It's a good point you made, it makes more sense that way - thane's/huscarl's authority is very fragile here. I had this idea to take your proposal even further, and make Gondvyrd say he'll take care of it... only to clear their records afterwards, all not to taunt the Bear Clan. On...
by berry
Tue Oct 25, 2016 6:23 pm
Forum: Completed
Topic: Karthgad NPC & Dialouge Overhaul
Replies: 30
Views: 19516

Re: Karthgad NPC & Dialouge Overhaul

Well, I know Kynareth is personified as a goddess, but is it true for Kyne too? The name does sound pretty masculine... though now that I look at it, it's clearly depicted as a woman here at least. Anyway, the way it works in my headcanon, gods of Nordic pantheon in the eyes of their worshippers are...
by berry
Thu Oct 20, 2016 2:28 pm
Forum: Completed
Topic: Karthgad NPC & Dialouge Overhaul
Replies: 30
Views: 19516

Re: Karthgad NPC & Dialouge Overhaul

Hey Yeti, just letting you know I enjoyed reading this document a lot, it's a great stuff. I'm sorry for not posting my feedback earlier, I didn't want to spam pretty unproductive "It's great" posts; I support everything you come up with in general. :) Though I think I liked it better with...
by berry
Thu Oct 20, 2016 10:18 am
Forum: Completed
Topic: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)
Replies: 10
Views: 11193

Re: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)

Great! I forgot to relate to that part of Yeti's post before, but of course feel free to adjust/alter dialogues, guys. :)
by berry
Wed Oct 19, 2016 8:40 pm
Forum: Modder Showcase
Topic: Shishkinbar's stuff
Replies: 5
Views: 9051

Re: Shishkinbar's stuff

1. I'm not 2D artist and I don't know how to work with UVs. My job was to convert meshes into NIF-format, scale them to correct size, create icons and add new content into the game. 2. I don't think that you need 3D artist, who can only create and convert meshes. I can't really speak for assets dev...
by berry
Wed Oct 19, 2016 8:22 pm
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 14152

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

Here's how I imagined this quest could look like, with journal entries proposals written out in a pdf so far. I took two generic NPCs from Yeti's dialogue; one of them needed to have a house (the 'victim'; that's where the letter would be hidden), questgiver should be moved from thane's hall to the ...
by berry
Mon Oct 17, 2016 3:53 pm
Forum: Completed
Topic: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)
Replies: 10
Views: 11193

Re: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)

Finished (sort of). Eventually I hit a 'writer's block' when I was trying to add some more color to this quest, so it's all basic. I figured it'd be better if I dropped it as it is and focused on implementing some more quests, rather than kept struggling fruitlessly with this one. To cheatly complet...
by berry
Tue Oct 11, 2016 8:33 pm
Forum: SHotN Lore
Topic: Falmer
Replies: 26
Views: 27132

Re: Falmer

I know it's too early to discuss things like that, but I found this eerie sound recently and I'm in love with it. Maybe it can work as Falmer ice-magic sound, to be placed by some Falmer artifacts/altars? Imagine it in an unwelcoming, melting, frozen dungeon, accompanied with vanilla cave_drip and i...
by berry
Tue Oct 11, 2016 8:21 pm
Forum: Completed
Topic: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)
Replies: 10
Views: 11193

Re: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)

Looking at this now, it doesn't look like Erond serves any meaningful purpose in this quest. He can probably be removed. I originally thought that too, so I slightly adjusted your proposed dialogue so now there's a possibility to turn down his help offer - this way players finding him annoying woul...
by berry
Tue Oct 11, 2016 7:25 pm
Forum: Modder Showcase
Topic: Shishkinbar's stuff
Replies: 5
Views: 9051

Re: Shishkinbar's stuff

Welcome to the boards!

worsas, as far as I understood, Shishkinbar wants to "donate" these meshes that his friend worked on, he's not interested in joining as an assets maker per se.

I'm not sure, but maybe this spear could work as a Nibenese weapon, too?
by berry
Mon Oct 10, 2016 5:59 pm
Forum: Completed
Topic: Vorndgad Forest: Horses off the road (Sky_qRe_VF01) [berry]
Replies: 24
Views: 13444

Re: Vorndgad Forest: Horses off the road (Sky_qRe_VF01) [ber

A quick heads-up for a reviewer: names of Reachmen assaulters should probably be tweaked. I gave them these Lithuanian and Estonian sound, and now that I think about it they might not really fit Reachmen naming convention.
by berry
Sun Oct 09, 2016 12:53 pm
Forum: Completed
Topic: Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)
Replies: 4
Views: 6133

Re: Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)

Update. I changed IDs accordingly to new naming convention, converted this to depend on Tamriel Data and recompiled script. The debug function was implemented to Wilbur's state script. On my pc everything worked well with Skyrim_main loaded together with this. Could you guys please give this a go an...
by berry
Sun Oct 09, 2016 10:22 am
Forum: Completed
Topic: Vorndgad Forest: Horses off the road (Sky_qRe_VF01) [berry]
Replies: 24
Views: 13444

Re: Vorndgad Forest: Horses off the road (Sky_qRe_VF01) [ber

Finished. used Luxray's file and converted it to common data. Recompiled scripts downgraded rewards to 200 and 400 Septims added additional angry reply for a case when PC extorts Nelisse for more gold, and then both horses die on him added some trans-province stuff to Nelisse's storage; nothing mism...
by berry
Thu Oct 06, 2016 1:57 pm
Forum: Completed
Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
Replies: 50
Views: 32906

Re: Karthwasten Quests: Thieves Guild

I like that too :) Great stuff. I especially dig the fact it doesn't abruptly end with PC becoming a new guildmaster, out of blue :P (take that, TES V!) I had an idea to develop the heirloom quest, that I think is even more fitting now, when it's supposed to be so late in a questline. How about, the...
by berry
Thu Oct 06, 2016 1:32 pm
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 86943

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Boy, that's narrow! I love it (I bet Jona's guards don't, though :P )

I like how you addressed the arena region especially, that (together with a ruined house between a palace and an alchemic) was the area I was the least satisfied with TBH. Looks great now.
by berry
Thu Oct 06, 2016 1:24 pm
Forum: Completed
Topic: Aldkarth House 05 - (Sky_iRe_Aldk05)
Replies: 8
Views: 6014

Re: Aldkarth House 05 - (Sky_iRe_Aldk05)

I must say, the new data file is a joy to work with. I was worried everything would be a PITA to find, very impressed that it's so easy -- which I guess was the whole aim! Nice stuff. I agree, it's plain great. Take a look how rock meshes are organised now, if you haven't already. No more "wai...

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