Search found 2112 matches
- Sun Aug 23, 2015 10:55 am
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 130638
Re: Direnni Clutter
Thankyou very much, everyone. Although I doubt that Bethesda would hire me for these models. Today requirements for professional 3D modelling have raised considerably since Oblivion, which is roughly the level of quality I see myself at (sometimes more sometimes less). Still a lot to be learned.
- Sat Aug 22, 2015 8:31 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 130638
Re: Direnni Clutter
I'm happy to say that we now have a basic range of direnni weapons, too: https://dl.dropboxusercontent.com/u/22362022/pics/direnni_weapons.jpg https://dl.dropboxusercontent.com/u/22362022/pics/direnni_swordman.jpg I was originally going to make some embellishments aswell. They would surely make sens...
- Thu Aug 20, 2015 4:04 pm
- Forum: General Discussion
- Topic: Player Freedom
- Replies: 3
- Views: 8516
Player Freedom
I just posted this on Tamriel Rebuilt, but it is relevant to us aswell: http://tamriel-rebuilt.org/forum/viewtopic.php?t=25024&sid=82a74b28a9cdd17d6ffab57689dc977d" onclick="window.open(this.href);return false; With the master plan and the main principles of gameplay being discussed, I...
- Wed Aug 19, 2015 5:20 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 352487
Re: Jiub's Projects
These divine poses and expressions are just so great. That is some really nice work there.
- Mon Aug 17, 2015 9:39 am
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 46701
Re: The Reach - Western Grasslands #02 [berry]
Overall around the province, 0.8-1.5 should be the right scale range in regards to trees, with some exceptions possible too of course. Agreed. I think that should work well enough. As for Dragonstar, I was speaking to Roerich on irc (you are anytime welcome to join us on there, btw) and he actually...
- Mon Aug 17, 2015 9:29 am
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-12 [COMPLETED]
- Replies: 9
- Views: 12257
Re: Gold Coast Interior Claim PC_i2-12 [Leon]
I think mechanical would be better. Something like magical elevators or other things utilizing magic for all-day purpose should be reserved for places where mages are at work, like telvanni areas in mw or holdings of the mages guild.
- Fri Aug 14, 2015 11:24 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 46701
Re: The Reach - Western Grasslands #02 [berry]
And you just added another interior in a minute... you are insane :D The rescaling of the trees is more of a general thing we should do, not necessarily limited to the Druadach Highlands. The trees are one of the biggest factors that determine how big the landscape appears to you and consequently ho...
- Fri Aug 14, 2015 10:50 pm
- Forum: SHotN Asset Development
- Topic: Fortresses of the First Empire
- Replies: 34
- Views: 25119
Re: Fortresses of the First Empire
We don't have the towers from momo. Those stone ladders seemed like a weird thing to me and I had no concept for the interior of the towers in mind how they could be made to work well. I have also toyed with the idea of reworking those breton towers, as The Reach seems like a place of Reachmen rathe...
- Fri Aug 14, 2015 7:00 pm
- Forum: SHotN Asset Development
- Topic: Updates for existing assets
- Replies: 1
- Views: 5527
Updates for existing assets
So here is my stab at an improved bush model. The current one has been a thorn in my side for a while. its so fucked up, with generated leave layers i was never able to get cleaned up properly and those awful generated twigs. The new version maybe needs to be a bit fuller, though. What do you think?...
- Fri Aug 14, 2015 5:22 pm
- Forum: SHotN Concept Art
- Topic: Haafingar Concepts
- Replies: 25
- Views: 35093
Re: Haafingar Concepts
There are several mentions of cliffs on the coasts of Skyrim across books and other references. So I'm totally into that.
- Fri Aug 14, 2015 5:18 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-12 [COMPLETED]
- Replies: 9
- Views: 12257
Re: Gold Coast Interior Claim PC_i2-12 [Leon]
Indeed. Looking great already.And yes, she's already looking beautiful.
- Fri Aug 14, 2015 5:14 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-21 [COMPLETED]
- Replies: 7
- Views: 6470
Re: Gold Coast Interior Claim PC_i2-21 [Matin Sanguine]
Off to review!
- Thu Aug 13, 2015 12:41 pm
- Forum: SHotN Skyrim Discussion
- Topic: A list of factions
- Replies: 17
- Views: 19300
Re: A list of factions
Where do you have that bit about the Hörme being the partisans of Potema and Uriel III from? If we can assume that they were vassals of Queen Potema, that would open a new perspective, indeed. It would make relations to the discussed vampire clan very much possible, at least. Would it be reasonable ...
- Thu Aug 13, 2015 8:56 am
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-12 [COMPLETED]
- Replies: 9
- Views: 12257
Re: Gold Coast Interior Claim PC_i2-12 [Leon]
There are some gold coast cave pieces, yes. I think that people get to see the vanilla cave pieces in abundancy in vanilla and TR, already. No point in keeping using them. Also, take care to download the latest version of PC_Data from here: http://project-tamriel.com/viewtopic.php?f=103&t=96&quo...
- Wed Aug 12, 2015 5:11 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-12 [COMPLETED]
- Replies: 9
- Views: 12257
Re: Gold Coast Interior Claim PC_i2-12 [Leon]
I took the liberty of granting this for now. Or should I wait on Scamp or SamirA in future? (are any of these head of interiors?)
Have fun at it!
Have fun at it!
- Wed Aug 12, 2015 5:04 pm
- Forum: SHotN Asset Development
- Topic: Fortresses of the First Empire
- Replies: 34
- Views: 25119
Re: Fortresses of the First Empire
So I've been looking through Bethesdas flickr-album to find some inspirational pictures. Also, this description from the 1st pg: A fine example of Nord military engineering can be seen at Old Fort, one of the royal bastions constructed by the First Empire to guard its southern frontier. Towering wal...
- Wed Aug 12, 2015 3:10 pm
- Forum: SHotN Skyrim Discussion
- Topic: A list of factions
- Replies: 17
- Views: 19300
Re: A list of factions
By the way, I completely forgot about the Horme in my above listing...
- Tue Aug 11, 2015 8:14 pm
- Forum: SHotN Skyrim Discussion
- Topic: A list of factions
- Replies: 17
- Views: 19300
Re: A list of factions
Oprichniki It would be better Oprichniks ("i" at the end of word is the plural is like "s") :D Also, the name of organisation is Oprichnina (Опричинина) - Oprichniks (Опричники) is the name for members. In the real life Oprichnina was a period in Russian history. Tsar of all Rus...
- Tue Aug 11, 2015 4:42 pm
- Forum: SHotN Skyrim Discussion
- Topic: A list of factions
- Replies: 17
- Views: 19300
Re: A list of factions
How about making the Oprichniki (the elite guard of king thian) vampires? The Oprichniki could be the same or successors of the vampires that sided with Queen Potema against the Empire. Either these vampires remained in the service of the successors of Queen Potema or Thian himself or one of his pre...
- Tue Aug 11, 2015 9:35 am
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 46701
Re: The Reach - Western Grasslands #02 [berry]
I have worked on the cells -108,12 to -111,12 and -108,13 to -111,13 and left the others almost untouched. What I tried to do in these cells is making the regional concept of the Druadach Highlands a bit more compact, open and flatter. In the above cells I have deleted all free-standing big blank ro...
- Mon Aug 10, 2015 7:45 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 352487
Re: Jiub's Projects
the female tiger one... :D And the one with eyeliner and diamons is plain cool. It would be interesting to see how these look like ingame when the head gets stretched a bit with clothing and hearing the imperial voice speaking. Despite your losses, it's nice to see the progress here. Some of our hea...
- Sat Aug 08, 2015 6:19 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 46701
Re: The Reach - Western Grasslands #02 [berry]
Now look what these grass objects do to your perception of scale... [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/grassandscale.jpg[/hsimg] I'll always add this little man as reference from now on. I immediately started to to work thorougher and more focused on micro-detail after adding ...
- Sat Aug 08, 2015 5:59 pm
- Forum: SHotN Asset Development
- Topic: Assets for barrows
- Replies: 13
- Views: 12658
Re: Assets for barrows
I can easily fix that uv-stretch in a minute in nifskope.
I'm happy how similar these are to the urns I made for the colovian barrows at P:C, that are supposedly influenced by Nord culture.
I'm happy how similar these are to the urns I made for the colovian barrows at P:C, that are supposedly influenced by Nord culture.
- Sat Aug 08, 2015 5:30 pm
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 71896
Re: Needed Assets for Skyrim
This looks fantastic, like your widow kiss container plant (even its old version, which also looked great). For Skyrim I think the plants need to look a bit more basic indeed or at least more desaturated. The tremble weed is an example for a plant that features a weird shape but a more desaturated c...
- Sat Aug 08, 2015 5:08 pm
- Forum: The Reach
- Topic: Region planning: Druadach Highlands A
- Replies: 20
- Views: 19016
Re: Region planning: Druadach Highlands A
Everytime I come across Sky_Flora_Bush_Leaves_01_01, I see some oddities I would like to deal with anyway, but it should remain a main bush, as I still like its overall shape and character. Making a second variant is well possible, too, I think. I'm not 100% against 04_127. There are probably some i...
- Wed Aug 05, 2015 10:07 am
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 46701
Re: The Reach - Western Grasslands #02 [berry]
Berry, would it be possible that I get the latest version of your claim so I can try out something with it? When I'm done, I will send it back to you for feedback. I don't know yet if it is a good idea, what I want to do. But this is some kind of reference claim for our future work, so I don't want ...
- Tue Aug 04, 2015 10:06 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 130638
Re: Direnni Clutter
Apart from some minor bone weight corrections, ground meshes and icons, this armor is finished. A few screenshots from the test journey (because we can't live without them): https://dl.dropboxusercontent.com/u/22362022/pics/Screenshot%202015-08-04%2023.30.34.463.jpg https://dl.dropboxusercontent.com...
- Tue Aug 04, 2015 7:34 pm
- Forum: The Reach
- Topic: Region planning: Druadach Highlands A
- Replies: 20
- Views: 19016
Re: Region planning: Druadach Highlands A
I like it all. Your descriptions on rock placement, terrain and plant-usage are very detailled and well-made overall. Thankyou for taking the effort of wording and writing this all down, aswell as taking screenshots to make it more graspable. One thing I'm not 100% happy with yet, is the density of ...
- Tue Aug 04, 2015 7:14 pm
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 71896
Re: Needed Assets for Skyrim
Those armor pieces look quite nice. But I'm not sure, they mesh well with our own assets. They follow a quite different style.
- Mon Aug 03, 2015 11:02 am
- Forum: SHotN Asset Development
- Topic: Fortresses of the First Empire
- Replies: 34
- Views: 25119
Fortresses of the First Empire
Now with the possible ruin types in the eastern Reach in question, I realised that it makes no sense that we have so many Direnni ruins, while there are nearly no leftovers of the first empire of the nords, the climax of nordic power that preceded the Direnni hegemony and at which most of Highrock (...