Search found 2104 matches

by worsas
Mon Oct 19, 2015 10:55 am
Forum: Completed
Topic: Aldkarth Lowlands#26 [worsas]
Replies: 23
Views: 14355

Re: Aldkarth Lowlands#26 [Unclaimed]

I'll claim this in the hope of generous grantation.
by worsas
Mon Oct 19, 2015 10:52 am
Forum: Completed
Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
Replies: 46
Views: 32188

Aldkarth Lowlands (Sky_xRe_29) [spineinside]

This claim is about updating the area labelled 29 on this overview map: https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg Please work with Yetis latest file of Karthwasten and Berrys finished exterior claim of the Druadach Highlands. Related discussion: http://project-tamriel.com/vi...
by worsas
Mon Oct 19, 2015 10:51 am
Forum: Completed
Topic: Aldkarth Lowlands (Sky_xRe_27) [chef]
Replies: 23
Views: 15885

Aldkarth Lowlands (Sky_xRe_27) [chef]

This claim is about updating the area labelled 27 on this overview map:
Image

Related discussion:
http://project-tamriel.com/viewtopic.php?f=87&t=446

Location map thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499
by worsas
Mon Oct 19, 2015 10:49 am
Forum: Completed
Topic: Aldkarth Lowlands (Sky_xRe_28) [Berry]
Replies: 33
Views: 17848

Aldkarth Lowlands (Sky_xRe_28) [Berry]

This claim is about updating the area labelled 28 on this overview map: [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg[/hsimg] Please work with Yetis latest file of Karthwasten and Berrys finished exterior claim of the Druadach Highlands. Related discussion: http://projec...
by worsas
Sun Oct 18, 2015 9:50 pm
Forum: Completed
Topic: Aldkarth Lowlands|Vorndgad Forest (Sky_xRe_20) [berry]
Replies: 36
Views: 19016

Aldkarth Lowlands|Vorndgad Forest (Sky_xRe_20) [berry]

This claim is about updating the area labelled 20 on this overview map: [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg[/hsimg] Please work with Yetis latest file of Karthwasten and Vorndgad Forest aswell as Berrys finished exterior claim of the Druadach Highlands. Related...
by worsas
Sun Oct 18, 2015 9:46 pm
Forum: Completed
Topic: Aldkarth Lowlands#26 [worsas]
Replies: 23
Views: 14355

Aldkarth Lowlands#26 [worsas]

This claim is about updating the area labelled 26 on this overview map: [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg[/hsimg] Please work with Yetis latest file of Karthwasten and Berrys finished exterior claim of the Druadach Highlands. Related discussion: http://projec...
by worsas
Sun Oct 18, 2015 9:44 pm
Forum: Completed
Topic: Aldkarth Lowlands#25 [berry]
Replies: 15
Views: 12149

Aldkarth Lowlands#25 [berry]

This claim is about updating the area labelled 25 on this overview map: [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg[/hsimg] Please work with Yetis latest file of Karthwasten and Berrys finished exterior claim of the Druadach Highlands. Related discussion: http://projec...
by worsas
Sun Oct 18, 2015 9:22 pm
Forum: County Anvil
Topic: Stirk Extras & Seafloor Upgrades
Replies: 24
Views: 19604

Re: Stirk Extras & Seafloor Upgrades

One more update of the Stirk file. After this the only thing left should be: - Adding the npcs - Assigning ownership to objects - Adding hostile creatures to dungeons and land areas - Adding sea floor treasures The dungeon of Wormusoel is now included in this file, aswell as Leons Colovian Tomb. Als...
by worsas
Sun Oct 18, 2015 1:08 pm
Forum: SHotN Skyrim Discussion
Topic: Location Map - Workshop
Replies: 47
Views: 40863

Location Map - Workshop

For any future planning, I have created these easily extendable location maps. Please, feel invited to use this map for any location proposals, you have in mind. Black - General or Nord - Towns and Villages Red - Reachmen Villages Orange - Orc Camps Light red - Village Ruins Green - Hörme Camps Purp...
by worsas
Fri Oct 16, 2015 10:48 am
Forum: County Anvil
Topic: Gold Coast Exterior Design Overview
Replies: 4
Views: 10102

Re: Gold Coast Exterior Design Overview

Can we update this reference guide to exclude the milk thistle and use the spike rice instead?
by worsas
Thu Oct 15, 2015 5:06 pm
Forum: Modder Showcase
Topic: Griffs exterior showcase
Replies: 18
Views: 19101

Re: Griffs exterior showcase

Hey Griff, I think the easiest would be to try to create an adjacent piece of the gold coast based on the latest location map here : http://project-tamriel.com/viewtopic.php?f=144&t=147" onclick="window.open(this.href);return false; Here is the latest file of the gold coast: http://pro...
by worsas
Wed Oct 14, 2015 1:49 pm
Forum: P:C Playtesting & Error Reporting
Topic: PC_Data Error Reporting Thread
Replies: 25
Views: 41430

Re: PC_Data Error Reporting Thread

PC_Data appears to be no longer compatible with TR_Data. We've done a bit of housekeeping and moved some of our meshes and textures to new locations. Unfortunately, PC_Data has some identical TR meshes/textures in the bsa file that still reference old locations. This causes some items to not displa...
by worsas
Wed Oct 14, 2015 1:48 pm
Forum: P:C Asset Development
Topic: PC_Data - Requests
Replies: 55
Views: 51622

Re: PC_Data - Requests

It's nice to have a GC version of the interior tower , but we also need a GC tower version where there are two holes, one for the entrance to the exterior, and one for the skywalk. Can't you just put doorframes in that place? I wanted to make variants with holes first, but it seemed very inflexible...
by worsas
Tue Oct 13, 2015 8:09 pm
Forum: Completed
Topic: PC_In_GC_CM_? [Final]
Replies: 3
Views: 7863

Re: PC_In_GC_CM_? [Worsas]

Finished.
by worsas
Tue Oct 13, 2015 7:18 pm
Forum: SHotN Screenshot Gallery
Topic: The Reach Screenshots
Replies: 12
Views: 28324

Re: The Reach Screenshots

A nice little shot of Berrys recently finished exterior claim:
Image
by worsas
Tue Oct 13, 2015 6:08 pm
Forum: SHotN Skyrim Discussion
Topic: A tough river question
Replies: 5
Views: 8375

Re: A tough river question

If Roerich is up for it, he can extend his claim towards east to make that land transition look good. Alternatively we can look into that later.

In somewhat near future we should update our landmass to incorporate the preliminary terrain changes for this aswell as the then-updated areas.
by worsas
Tue Oct 13, 2015 2:17 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76854

Re: Infragris' Workshop

I don't have anything in particular in mind for that. But a winged helmet as a nod to our kynareth depiction might be nice. It should be a light or at most medium-heavy armor.
by worsas
Sat Oct 10, 2015 12:33 pm
Forum: SHotN Skyrim Discussion
Topic: A tough river question
Replies: 5
Views: 8375

A tough river question

There are three different river changes I would like to discuss, but all of them would require scrapping a fair amount of exterior work. For that very reason the third proposal, displayed by the striped rivers, is the most questionable, but I want to bring it up, regardless, just so we can take it i...
by worsas
Sat Oct 10, 2015 10:36 am
Forum: General Discussion
Topic: Show us what you're working on
Replies: 42
Views: 62964

Re: Show us what you're working on

That maormer stuff is beautiful and extremely atmospheric. Also, great to see that Markarth is getting along.

I think that some quadratic towers made from wood and stone should get used instead of the blocks later on.
by worsas
Fri Oct 09, 2015 3:46 pm
Forum: Completed
Topic: [Q1-2-Mis] Atmospheric Dictative [Reviewing]
Replies: 9
Views: 10825

Re: [QUEST] Atmospheric Dictative

We still need silk cloths in our data files in order to implement this quest.
by worsas
Thu Oct 08, 2015 1:21 pm
Forum: Completed
Topic: Stirk NPCs [Infragris]
Replies: 213
Views: 287175

Re: Stirk NPCs [Infragris]

A question: how many people are willing to take up a basic quest claim? I think there are bout nine quests in total for Stirk, sort-of-including the main questline. I cannot finish all of them myself. I can provide outlines based on what was proposed on the old forumes, if people are willing to tak...
by worsas
Wed Oct 07, 2015 10:19 am
Forum: SHotN Skyrim Discussion
Topic: Economic resources
Replies: 11
Views: 10305

Re: Economic resources

Melchior Dahrk wrote:Is there a lore basis for aquamarine being in Skyrim? Just curious as I landed on putting aquamarine as a resource in Lyithdonea.
We only happen to have an aquamarine gem in our data files. I don't mind eitherway. The above list was just a draft for possible resources.
by worsas
Tue Oct 06, 2015 6:53 pm
Forum: SHotN Skyrim Discussion
Topic: General fortress ruins
Replies: 4
Views: 7007

Re: General fortress ruins

The first era Nord forts should emulate the barrow set aesthetic - large stone blocks, great scale, etc. I'm not sure about newer Nord ruins. Could be mostly wooden, with a stone block foundation? I have asked Berandas for help on the fortifications of the first empire of the nords and before, whic...
by worsas
Tue Oct 06, 2015 5:59 pm
Forum: SHotN Skyrim Discussion
Topic: Economic resources
Replies: 11
Views: 10305

Re: Economic resources

We should collect maps like these in a single place. Nobody will look up a thread like this to determine how a town and its inhabitants are going to look like later. A map of towns and regions would be practical or even a supreme master map for predefining every little detail in advance :ugeek:
by worsas
Tue Oct 06, 2015 5:38 pm
Forum: SHotN Skyrim Discussion
Topic: General fortress ruins
Replies: 4
Views: 7007

Re: General fortress ruins

Editing the markarth set would be cool, but yet more models. I don't really have an opinion on this... :) We can just aswell keep it for cities like Haafingar, in which case I don't think it will need editing. Actually, I would be in favour of this limited usage. The castle set has got a nice flair...
by worsas
Tue Oct 06, 2015 4:08 pm
Forum: SHotN Skyrim Discussion
Topic: General fortress ruins
Replies: 4
Views: 7007

General fortress ruins

We still need a general fortress ruin type for newer nord? fortress ruins. http://uesp.net/wiki/Skyrim:Military_Forts" onclick="window.open(this.href);return false; (many of the fortresses herein are of imperial origin, though) We are lacking variety of ruins for the area beyond the Reach ...
by worsas
Mon Oct 05, 2015 6:50 pm
Forum: The Reach
Topic: Region planning: Vorndgad forest
Replies: 27
Views: 26381

Re: Region planning: Vorndgad forest

I'm fine with only having one reachmen camp in the orange-circled area. But we should really look at the misc bandit- camps and -caves at the same time. We have quite a few possible things like redguard insurgents, orcs or Reachmen that could contribute to showing the overall story of the Region, bu...
by worsas
Sun Oct 04, 2015 1:28 pm
Forum: The Reach
Topic: Region planning: Vorndgad forest
Replies: 27
Views: 26381

Re: Region planning: Vorndgad forest

While we are on it, how about surrounding the hunters' side with a palisade? We are giving it to the hamlets lying in way less dangerous areas. On the other hand, it might make this lodge look too much like a Reachmen village. Ah yes, that's something i meant to suggest aswell. Everything seems muc...
by worsas
Sun Oct 04, 2015 1:23 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-39 [COMPLETED]
Replies: 2
Views: 7564

Re: Gold Coast Interior Claim PC_i2-39 [Leon]

I'm sure there are no design docs yet. We just forgot about it so far.
by worsas
Sat Oct 03, 2015 10:29 pm
Forum: Completed
Topic: The Reach - Western Grasslands #02 [berry]
Replies: 88
Views: 47313

Re: The Reach - Western Grasslands #02 [berry]

Yeti wrote:The most recent file in the Karthwasten NPC thread can be used for updating the landmass. I hope to finally get around to updating Karthgad in the near future, so someone can claim Karthwasten in the meantime.
Thanks for letting us know, yeti.

Go to advanced search