Search found 2104 matches
- Mon Oct 19, 2015 10:55 am
- Forum: Completed
- Topic: Aldkarth Lowlands#26 [worsas]
- Replies: 23
- Views: 14355
Re: Aldkarth Lowlands#26 [Unclaimed]
I'll claim this in the hope of generous grantation.
- Mon Oct 19, 2015 10:52 am
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
- Replies: 46
- Views: 32188
Aldkarth Lowlands (Sky_xRe_29) [spineinside]
This claim is about updating the area labelled 29 on this overview map: https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg Please work with Yetis latest file of Karthwasten and Berrys finished exterior claim of the Druadach Highlands. Related discussion: http://project-tamriel.com/vi...
- Mon Oct 19, 2015 10:51 am
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_27) [chef]
- Replies: 23
- Views: 15885
Aldkarth Lowlands (Sky_xRe_27) [chef]
This claim is about updating the area labelled 27 on this overview map:
Related discussion:
http://project-tamriel.com/viewtopic.php?f=87&t=446
Location map thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499
Related discussion:
http://project-tamriel.com/viewtopic.php?f=87&t=446
Location map thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499
- Mon Oct 19, 2015 10:49 am
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_28) [Berry]
- Replies: 33
- Views: 17848
Aldkarth Lowlands (Sky_xRe_28) [Berry]
This claim is about updating the area labelled 28 on this overview map: [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg[/hsimg] Please work with Yetis latest file of Karthwasten and Berrys finished exterior claim of the Druadach Highlands. Related discussion: http://projec...
- Sun Oct 18, 2015 9:50 pm
- Forum: Completed
- Topic: Aldkarth Lowlands|Vorndgad Forest (Sky_xRe_20) [berry]
- Replies: 36
- Views: 19016
Aldkarth Lowlands|Vorndgad Forest (Sky_xRe_20) [berry]
This claim is about updating the area labelled 20 on this overview map: [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg[/hsimg] Please work with Yetis latest file of Karthwasten and Vorndgad Forest aswell as Berrys finished exterior claim of the Druadach Highlands. Related...
- Sun Oct 18, 2015 9:46 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#26 [worsas]
- Replies: 23
- Views: 14355
Aldkarth Lowlands#26 [worsas]
This claim is about updating the area labelled 26 on this overview map: [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg[/hsimg] Please work with Yetis latest file of Karthwasten and Berrys finished exterior claim of the Druadach Highlands. Related discussion: http://projec...
- Sun Oct 18, 2015 9:44 pm
- Forum: Completed
- Topic: Aldkarth Lowlands#25 [berry]
- Replies: 15
- Views: 12149
Aldkarth Lowlands#25 [berry]
This claim is about updating the area labelled 25 on this overview map: [hsimg=]https://dl.dropboxusercontent.com/u/22362022/pics/reach_claims.jpg[/hsimg] Please work with Yetis latest file of Karthwasten and Berrys finished exterior claim of the Druadach Highlands. Related discussion: http://projec...
- Sun Oct 18, 2015 9:22 pm
- Forum: County Anvil
- Topic: Stirk Extras & Seafloor Upgrades
- Replies: 24
- Views: 19604
Re: Stirk Extras & Seafloor Upgrades
One more update of the Stirk file. After this the only thing left should be: - Adding the npcs - Assigning ownership to objects - Adding hostile creatures to dungeons and land areas - Adding sea floor treasures The dungeon of Wormusoel is now included in this file, aswell as Leons Colovian Tomb. Als...
- Sun Oct 18, 2015 1:08 pm
- Forum: SHotN Skyrim Discussion
- Topic: Location Map - Workshop
- Replies: 47
- Views: 40863
Location Map - Workshop
For any future planning, I have created these easily extendable location maps. Please, feel invited to use this map for any location proposals, you have in mind. Black - General or Nord - Towns and Villages Red - Reachmen Villages Orange - Orc Camps Light red - Village Ruins Green - Hörme Camps Purp...
- Fri Oct 16, 2015 10:48 am
- Forum: County Anvil
- Topic: Gold Coast Exterior Design Overview
- Replies: 4
- Views: 10102
Re: Gold Coast Exterior Design Overview
Can we update this reference guide to exclude the milk thistle and use the spike rice instead?
- Thu Oct 15, 2015 5:06 pm
- Forum: Modder Showcase
- Topic: Griffs exterior showcase
- Replies: 18
- Views: 19101
Re: Griffs exterior showcase
Hey Griff, I think the easiest would be to try to create an adjacent piece of the gold coast based on the latest location map here : http://project-tamriel.com/viewtopic.php?f=144&t=147" onclick="window.open(this.href);return false; Here is the latest file of the gold coast: http://pro...
- Wed Oct 14, 2015 1:49 pm
- Forum: P:C Playtesting & Error Reporting
- Topic: PC_Data Error Reporting Thread
- Replies: 25
- Views: 41430
Re: PC_Data Error Reporting Thread
PC_Data appears to be no longer compatible with TR_Data. We've done a bit of housekeeping and moved some of our meshes and textures to new locations. Unfortunately, PC_Data has some identical TR meshes/textures in the bsa file that still reference old locations. This causes some items to not displa...
- Wed Oct 14, 2015 1:48 pm
- Forum: P:C Asset Development
- Topic: PC_Data - Requests
- Replies: 55
- Views: 51622
Re: PC_Data - Requests
It's nice to have a GC version of the interior tower , but we also need a GC tower version where there are two holes, one for the entrance to the exterior, and one for the skywalk. Can't you just put doorframes in that place? I wanted to make variants with holes first, but it seemed very inflexible...
- Tue Oct 13, 2015 8:09 pm
- Forum: Completed
- Topic: PC_In_GC_CM_? [Final]
- Replies: 3
- Views: 7863
Re: PC_In_GC_CM_? [Worsas]
Finished.
- Tue Oct 13, 2015 7:18 pm
- Forum: SHotN Screenshot Gallery
- Topic: The Reach Screenshots
- Replies: 12
- Views: 28324
Re: The Reach Screenshots
A nice little shot of Berrys recently finished exterior claim:
- Tue Oct 13, 2015 6:08 pm
- Forum: SHotN Skyrim Discussion
- Topic: A tough river question
- Replies: 5
- Views: 8375
Re: A tough river question
If Roerich is up for it, he can extend his claim towards east to make that land transition look good. Alternatively we can look into that later.
In somewhat near future we should update our landmass to incorporate the preliminary terrain changes for this aswell as the then-updated areas.
In somewhat near future we should update our landmass to incorporate the preliminary terrain changes for this aswell as the then-updated areas.
- Tue Oct 13, 2015 2:17 pm
- Forum: P:C Asset Development
- Topic: Infragris' Workshop
- Replies: 105
- Views: 76854
Re: Infragris' Workshop
I don't have anything in particular in mind for that. But a winged helmet as a nod to our kynareth depiction might be nice. It should be a light or at most medium-heavy armor.
- Sat Oct 10, 2015 12:33 pm
- Forum: SHotN Skyrim Discussion
- Topic: A tough river question
- Replies: 5
- Views: 8375
A tough river question
There are three different river changes I would like to discuss, but all of them would require scrapping a fair amount of exterior work. For that very reason the third proposal, displayed by the striped rivers, is the most questionable, but I want to bring it up, regardless, just so we can take it i...
- Sat Oct 10, 2015 10:36 am
- Forum: General Discussion
- Topic: Show us what you're working on
- Replies: 42
- Views: 62964
Re: Show us what you're working on
That maormer stuff is beautiful and extremely atmospheric. Also, great to see that Markarth is getting along.
I think that some quadratic towers made from wood and stone should get used instead of the blocks later on.
I think that some quadratic towers made from wood and stone should get used instead of the blocks later on.
- Fri Oct 09, 2015 3:46 pm
- Forum: Completed
- Topic: [Q1-2-Mis] Atmospheric Dictative [Reviewing]
- Replies: 9
- Views: 10825
Re: [QUEST] Atmospheric Dictative
We still need silk cloths in our data files in order to implement this quest.
- Thu Oct 08, 2015 1:21 pm
- Forum: Completed
- Topic: Stirk NPCs [Infragris]
- Replies: 213
- Views: 287175
Re: Stirk NPCs [Infragris]
A question: how many people are willing to take up a basic quest claim? I think there are bout nine quests in total for Stirk, sort-of-including the main questline. I cannot finish all of them myself. I can provide outlines based on what was proposed on the old forumes, if people are willing to tak...
- Wed Oct 07, 2015 10:19 am
- Forum: SHotN Skyrim Discussion
- Topic: Economic resources
- Replies: 11
- Views: 10305
Re: Economic resources
We only happen to have an aquamarine gem in our data files. I don't mind eitherway. The above list was just a draft for possible resources.Melchior Dahrk wrote:Is there a lore basis for aquamarine being in Skyrim? Just curious as I landed on putting aquamarine as a resource in Lyithdonea.
- Tue Oct 06, 2015 6:53 pm
- Forum: SHotN Skyrim Discussion
- Topic: General fortress ruins
- Replies: 4
- Views: 7007
Re: General fortress ruins
The first era Nord forts should emulate the barrow set aesthetic - large stone blocks, great scale, etc. I'm not sure about newer Nord ruins. Could be mostly wooden, with a stone block foundation? I have asked Berandas for help on the fortifications of the first empire of the nords and before, whic...
- Tue Oct 06, 2015 5:59 pm
- Forum: SHotN Skyrim Discussion
- Topic: Economic resources
- Replies: 11
- Views: 10305
Re: Economic resources
We should collect maps like these in a single place. Nobody will look up a thread like this to determine how a town and its inhabitants are going to look like later. A map of towns and regions would be practical or even a supreme master map for predefining every little detail in advance
- Tue Oct 06, 2015 5:38 pm
- Forum: SHotN Skyrim Discussion
- Topic: General fortress ruins
- Replies: 4
- Views: 7007
Re: General fortress ruins
Editing the markarth set would be cool, but yet more models. I don't really have an opinion on this... :) We can just aswell keep it for cities like Haafingar, in which case I don't think it will need editing. Actually, I would be in favour of this limited usage. The castle set has got a nice flair...
- Tue Oct 06, 2015 4:08 pm
- Forum: SHotN Skyrim Discussion
- Topic: General fortress ruins
- Replies: 4
- Views: 7007
General fortress ruins
We still need a general fortress ruin type for newer nord? fortress ruins. http://uesp.net/wiki/Skyrim:Military_Forts" onclick="window.open(this.href);return false; (many of the fortresses herein are of imperial origin, though) We are lacking variety of ruins for the area beyond the Reach ...
- Mon Oct 05, 2015 6:50 pm
- Forum: The Reach
- Topic: Region planning: Vorndgad forest
- Replies: 27
- Views: 26381
Re: Region planning: Vorndgad forest
I'm fine with only having one reachmen camp in the orange-circled area. But we should really look at the misc bandit- camps and -caves at the same time. We have quite a few possible things like redguard insurgents, orcs or Reachmen that could contribute to showing the overall story of the Region, bu...
- Sun Oct 04, 2015 1:28 pm
- Forum: The Reach
- Topic: Region planning: Vorndgad forest
- Replies: 27
- Views: 26381
Re: Region planning: Vorndgad forest
While we are on it, how about surrounding the hunters' side with a palisade? We are giving it to the hamlets lying in way less dangerous areas. On the other hand, it might make this lodge look too much like a Reachmen village. Ah yes, that's something i meant to suggest aswell. Everything seems muc...
- Sun Oct 04, 2015 1:23 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-39 [COMPLETED]
- Replies: 2
- Views: 7564
Re: Gold Coast Interior Claim PC_i2-39 [Leon]
I'm sure there are no design docs yet. We just forgot about it so far.
- Sat Oct 03, 2015 10:29 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 47313
Re: The Reach - Western Grasslands #02 [berry]
Thanks for letting us know, yeti.Yeti wrote:The most recent file in the Karthwasten NPC thread can be used for updating the landmass. I hope to finally get around to updating Karthgad in the near future, so someone can claim Karthwasten in the meantime.