Search found 376 matches
- Tue Feb 17, 2015 1:43 am
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
Well, using the latest version of data, which I downloaded in order to look at roerich's Markarth file. It must be the most up-to-date models.
- Mon Feb 16, 2015 9:15 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
[hsimg=]http://i.imgur.com/oc1TmMj.jpg[/hsimg] Not sure if this works well. Do we have collision on this thing? Even if not, it might be awkward to walk right through it. [hsimg=]http://i.imgur.com/GnQMXJb.jpg[/hsimg] This is almost as bad as a texture seam, I'd place some rocks there or use differe...
- Sun Feb 15, 2015 4:33 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151999
- Sun Feb 15, 2015 1:00 pm
- Forum: SHotN Skyrim Discussion
- Topic: New plant containers
- Replies: 13
- Views: 13607
Re: New plant containers
Anything bleakbell all the waaaaaaay
- Fri Feb 13, 2015 8:48 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151999
Re: The Reach - City Claim: Markarth [roerich]
You nailed it with the new layout. Exactly what I had in mind.
- Thu Feb 12, 2015 5:29 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151999
Re: The Reach - City Claim: Markarth [roerich]
Now, that I like!
- Wed Feb 11, 2015 12:55 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151999
Re: The Reach - City Claim: Markarth [roerich]
Can you still make it a little bit less spread out? I count 11 cells that will contain objects belonging to Markarth, I'd prefer 3-4 + keep. The wall outline sort of spans 6 cells. For Stirk, I had 43 interiors in 4 cells, and that includes the docks. I do realize you named only three cells here, bu...
- Wed Feb 11, 2015 12:32 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
We could show remains of that "Direnni Road" here and there, sure. I'm not sure though if we can easily connect the two mesas.
- Tue Feb 10, 2015 3:19 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
Really digging the layout here, this is spot on. I can already imagine players wandering these areas in fascination. We should build upon these cliff layouts in the area near Dragonstar. This might well be one of my very favourite areas in the Reach so far, I love the little details that you put her...
- Sat Feb 07, 2015 7:45 pm
- Forum: The Reach
- Topic: Region planning: Druadach Highlands A
- Replies: 20
- Views: 19636
Re: Region planning: Druadach Highlands A
Looks really splendid, good work. I love how the height differences and the maz-y design reminds me of the West Gash and Roth Roryn, you're definitely establishing the right connection to vanilla concepts here. I wouldn't use the water meshes too often, personally. They don't work well with MGE XE w...
- Sat Feb 07, 2015 7:41 pm
- Forum: The Reach
- Topic: Detailled and stylized region design
- Replies: 27
- Views: 22344
Re: Detailled and stylized region design
One of the reasons why regions work so well at TR is because the region concept usually comes with a file containing just a few cells with concept landscape work, which everyone can refer to. I did the same thing for the Southern Gold Coast at P:C, worked very well. We should definitely use small cu...
- Sat Feb 07, 2015 7:35 pm
- Forum: SHotN Skyrim Discussion
- Topic: New plant containers
- Replies: 13
- Views: 13607
Re: New plant containers
The excessive placement of container plants and other statics that may look repetitive is mostly due to the landscape being quite boring if you disable grass, a common problem I've had around the Northern Gold Coast as well. We'll have to stick to vanilla's way of solving this problem in the future:...
- Sat Feb 07, 2015 7:30 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151999
Re: The Reach - City Claim: Markarth [roerich]
The palisades look much better than the walls, I'm glad you went with that now. Are you going to place the farm buildings near the docks now, or how do we have to interpret those 'x'es in your first pic?
- Thu Feb 05, 2015 1:25 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 190
- Views: 191894
- Wed Feb 04, 2015 9:59 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
Not really a mistake, since it all comes down to personal preference. I'm glad we could come to an agreement we're all ultimately happy with, though. I agree it looks great, and very much the way I imagined.berry wrote:I have to admit my mistake.
- Mon Feb 02, 2015 10:01 pm
- Forum: SHotN General Discussion
- Topic: Section Maps
- Replies: 12
- Views: 16388
Re: Section Maps
Like I said on the IRC, I'd prefer moving Dragonstar one cell to the northeast (as a whole) so that it meets two conditions: 1) No Dragonstar cells partially consist of mesa landscape 2) The city isn't in such a nonsense location Add a few cliffs and rocks in that leftover grassland area and that di...
- Mon Feb 02, 2015 9:25 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
I see you're trying to persuade us with spiffy screens already :D It looks better now that you moved it even closer to the cliffs, but now the valley's empty no matter if you leave it like that or move the ruin up top. The latter would make more sense in a strategic sense, too. If you really are fin...
- Mon Feb 02, 2015 9:12 pm
- Forum: P:C Asset Development
- Topic: Infragris' Workshop
- Replies: 105
- Views: 77846
Re: Infragris' Workshop
I remember SGM specifically telling us not to use Dropbox, in fact I encourage everyone to indeed refrain from linking to images in their public folder on this forum. Sooner or later you'll remove them, and the forum will be cluttered with broken links. On topic: I do like this ingame map, however s...
- Sun Feb 01, 2015 1:11 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
I like #1 best, really. After that it'd be #3 without the towers on the cliffs. I see your point about the valley being quite empty if the fortress in on top of the cliffs.
- Sat Jan 31, 2015 4:09 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
To be honest, I'd prefer if you rearranged the ruin so that it's either on top of the cliffs or harmonizes with them in a better way. Somehow it does look sort of out-of-place when put into this different context.
- Fri Jan 30, 2015 2:57 pm
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 151999
Re: The Reach - City Claim: Markarth [roerich]
Some really nice atmosphere in some of those shots, I like how the castle is lurking back there in the fog in the second-last one.
- Fri Jan 30, 2015 2:55 pm
- Forum: SHotN Skyrim Discussion
- Topic: The Way of the voice - The College of the Voice
- Replies: 17
- Views: 17588
Re: The Way of the voice - The College of the Voice
I'm strongly against adding the voice as some sort of spell. It's clearly a different thing and I don't think we need this "collect all Dragon Shouts"-kind of philosophy at all. We should stick to mentioning the voice in dialogue only, especially near the college.
- Thu Jan 29, 2015 6:31 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
We definitely should not add anything west of the mesas, it'll only cause trouble. Mesas provide a nice natural border that players are unlikely to cross. Making a believable cut behind the mesas will be difficult and we'll only have even more exterior work coming up that can be avoided. If a direct...
- Thu Jan 29, 2015 2:22 pm
- Forum: The Reach
- Topic: City Planning: Markarth
- Replies: 6
- Views: 10101
Re: City Planning: Markarth
From what we've seen on the IRC, it looks like we have no more than 40 interiors here, which is an appropriate number. The idea is probably something along the lines of buildings going up the hill and one main path running towards the castle on top, at least I suggested something along these lines a...
- Thu Jan 29, 2015 2:15 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
I guess two roads leading to Dragonstar wouldn't hurt either, but I'm fine either way.
Seeing those screens, I am confident that berry will figure out the right things here. Excellent work so far, although you could probably do with some more rocks here and there in the grassy areas.
Seeing those screens, I am confident that berry will figure out the right things here. Excellent work so far, although you could probably do with some more rocks here and there in the grassy areas.
- Wed Jan 28, 2015 3:04 pm
- Forum: Modder Showcase
- Topic: Berry's interior and exterior showcase
- Replies: 32
- Views: 28519
Re: Berry's interior and exterior showcase
You have a new thread in the claim section now, berry. Let's continue our dicussion there.
- Wed Jan 28, 2015 2:57 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
Re: The Reach - Western Grasslands #01 [berry]
Wow, excuse the mess. I originally wanted to move all related posts here, but it seems that they are automatically rearranged based on the date they were posted on, hence I left them in their respective threads. http://www.project-tamriel.com/download/file.php?id=24&mode=view/plan2.jpg So how do...
- Wed Jan 28, 2015 2:42 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73907
The Reach - Western Grasslands #01 [berry]
A small patch of land between the eastern mesa and Karthwasten, south of Dragonstar. The original claim was finished, but it has occurred to us that these areas need some kind of overhaul. https://dl.dropboxusercontent.com/u/22362022/pics/claimproposal.jpg Details: This claim would be about exchangi...
- Wed Jan 28, 2015 9:38 am
- Forum: Modder Showcase
- Topic: Berry's interior and exterior showcase
- Replies: 32
- Views: 28519
Re: Berry's interior and exterior showcase
I was wondering, is there similar file for PC like the one posted by Scamp? It would be helpfull in getting the overview of how the regions look like. It's not on these forums yet. Since you don't have permission to view it on the old forums you'll have to wait until I open these related threads wh...
- Sat Jan 24, 2015 7:12 pm
- Forum: SHotN General Discussion
- Topic: Section Maps
- Replies: 12
- Views: 16388
Re: Section Maps
Great stuff, Muspila.