Melchior Dahrk - Imperial Sewer Grates
I think I saw those in a picture anyway. And Saint_Jiub had asked me to use some of my hourglasses if those ever got added.
This is really cool to see released guys!
Search found 166 matches
- Tue Sep 13, 2016 9:16 pm
- Forum: Cross-Project Coordination
- Topic: PT_Data - credits
- Replies: 6
- Views: 9605
- Wed Aug 10, 2016 3:10 am
- Forum: L:AZ Asset Development
- Topic: [Model/concept] Jellyglowfish lamp
- Replies: 7
- Views: 9406
Re: [Model/concept] Jellyglowfish lamp
Without your inspiration, I never would have made it! And without your concept, it would have turned out very differently. Thank you very much. I really like how it enhances the atmosphere of the place. It was definitely worth the effort.
- Tue Aug 09, 2016 5:13 pm
- Forum: L:AZ Asset Development
- Topic: [Model/concept] Jellyglowfish lamp
- Replies: 7
- Views: 9406
Re: [Model/concept] Jellyglowfish lamp
Good news! I was able to fix the animation issue! All but one of the eyeballs were set to clamp rather than cycle the animation. So I made a few tweaks and finished up the jellyfish light.
https://youtu.be/3KKxM9MPnhY" onclick="window.open(this.href);return false;
bonus nighttime pic
https://youtu.be/3KKxM9MPnhY" onclick="window.open(this.href);return false;
bonus nighttime pic
- Tue Aug 09, 2016 4:08 pm
- Forum: L:AZ Asset Development
- Topic: [Model/concept] Jellyglowfish lamp
- Replies: 7
- Views: 9406
Re: [Model/concept] Jellyglowfish lamp
Dang, I found an issue with qarl's animation on that eyeball jar. Only 1 of the eyes actually properly animates in game... I'm going to see if I can take the one that works and copy it or something.
- Mon Aug 08, 2016 1:37 pm
- Forum: L:AZ Asset Development
- Topic: [Model/concept] Jellyglowfish lamp
- Replies: 7
- Views: 9406
Re: [Model/concept] Jellyglowfish lamp
Yeah, took me a second to think of where you got the animation from. :D And I am going to add a glow around the light as you suggest. HedgeHog has a really good one that utilizes mipmaps that I've used in a couple of my other lanterns. My test in game makes the lanterns a pinkish-red (I guess a cora...
- Sun Aug 07, 2016 1:27 am
- Forum: L:AZ Asset Development
- Topic: [Model/concept] Jellyglowfish lamp
- Replies: 7
- Views: 9406
Re: [Model/concept] Jellyglowfish lamp
I like this idea, berry! And it does fit really well with the Ouag Tong. I tested it out in game and it looks like there are some issues with the alpha-ed meshes not playing nicely with each other. I'm going to try playing with a NiZBufferProperty and see if I can get it to display properly.
- Tue Aug 02, 2016 5:51 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 200427
Re: Cyrodiil Creatures
I know you stopped talking about it but I was critiquing those fish names.
Stridfish is good
Fel-Fish is pretty horrendous IMO. Why not something like "Spearmouth", "Lancet", "Tapered Buccfish"
Stridfish is good
Fel-Fish is pretty horrendous IMO. Why not something like "Spearmouth", "Lancet", "Tapered Buccfish"
- Mon Aug 01, 2016 7:37 pm
- Forum: L:AZ Master Planning
- Topic: Interiors Road Map
- Replies: 1
- Views: 9642
Re: Interiors Road Map
~191 left to complete!
I am the turtle and Lyithdonea is my race - and my claimants are the people I hand the baton to and get water bottles from now and then (I think my analogy is weakening here).
I am the turtle and Lyithdonea is my race - and my claimants are the people I hand the baton to and get water bottles from now and then (I think my analogy is weakening here).
- Thu Jul 28, 2016 1:54 am
- Forum: L:AZ Buildings
- Topic: Griffs interior claims
- Replies: 7
- Views: 11340
Re: Griffs interior claims
Griff, the interior looked fine to me! I just added a few Lyithdonea-specific items to spice it up a little and put the owner into the Golem's Foot cornerclub. Thanks again.
- Thu Jul 28, 2016 1:24 am
- Forum: L:AZ Buildings
- Topic: Arrianas Claims!
- Replies: 40
- Views: 29115
Re: Arrianas Claims!
Oh, something of note about this claim (Re-01). It has a door in the back onto the balcony.
- Wed Jul 27, 2016 10:47 pm
- Forum: L:AZ Buildings
- Topic: Griffs interior claims
- Replies: 7
- Views: 11340
Re: Griffs interior claims
Downloaded, thanks for sending it over, griff!
- Wed Jul 27, 2016 12:09 pm
- Forum: L:AZ Buildings
- Topic: Arrianas Claims!
- Replies: 40
- Views: 29115
Re: Arrianas Claims!
It's the one in the middle (there's a pub on top level). But yes, not the one on ground level. Autoclock reminded me that I should send him the WIP 0.1.4 file. I'll send you a link in around 12 hours as well. If you're getting started now, you should be able to just use Wrye Mash to update the Maste...
- Tue Jul 26, 2016 12:43 pm
- Forum: L:AZ Buildings
- Topic: Griffs interior claims
- Replies: 7
- Views: 11340
Re: Griffs interior claims
Claims revoked by request.
- Tue Jul 26, 2016 12:42 pm
- Forum: L:AZ Buildings
- Topic: Autoclock's Building Claims
- Replies: 2
- Views: 6254
Re: Autoclock's Building Claims
Granted Claim Re-13.
Let me know if you have any questions, Autoclock!
Let me know if you have any questions, Autoclock!
- Tue Jul 26, 2016 12:41 pm
- Forum: L:AZ Buildings
- Topic: Arrianas Claims!
- Replies: 40
- Views: 29115
Re: Arrianas Claims!
Hey, welcome back!
How about Re-01? It's just a small commoner's home. Nothing remarkable.
You can check the claim map for reference in this thread. Let me know if you have any questions!
How about Re-01? It's just a small commoner's home. Nothing remarkable.
You can check the claim map for reference in this thread. Let me know if you have any questions!
- Mon Jul 25, 2016 8:15 pm
- Forum: L:AZ Master Planning
- Topic: Interiors Road Map
- Replies: 1
- Views: 9642
Interiors Road Map
There are a lot of interiors left to be completed in Lyithdonea, so I have put together this road map to lay down the work needed to finish that aspect of the project and also to track progress. The list is currently a bit rough because I did this from memory: https://docs.google.com/document/d/1hF8...
- Mon Jul 25, 2016 4:59 pm
- Forum: L:AZ Announcements
- Topic: ALPHA 0.1.3 Released!
- Replies: 5
- Views: 9313
Re: ALPHA 0.1.3 Released!
Thank you! I'm really flattered. It's often crossed my mind to try breaking out into making my own game. There are a number of skills I'd have to further develop to make that possible and that's mainly character and creature modeling, making textures from scratch (I can do it, but I mainly just mash...
- Wed Apr 27, 2016 12:39 am
- Forum: L:AZ Playtesting & Error Reporting
- Topic: Official Error Reporting Topic
- Replies: 17
- Views: 20046
Re: Official Error Reporting Topic
Oh, that issue. Thanks, Berandas. Yes, that one has been fixed for the next version; along with some other cleanup on the model.
For now, I'll probably just note it as a kjnown incompatibility, so thank you for the heads up.
For now, I'll probably just note it as a kjnown incompatibility, so thank you for the heads up.
- Tue Apr 26, 2016 12:26 am
- Forum: L:AZ Playtesting & Error Reporting
- Topic: Official Error Reporting Topic
- Replies: 17
- Views: 20046
Re: Official Error Reporting Topic
Hey! I did a quick walkthrough and find some issues, here they are: Also your mod is incompatible with this ship replacer: http://www.nexusmods.com/morrowind/mods/44001" onclick="window.open(this.href);return false; Especially in that village composed of ship parts. Crap, I have been mean...
- Wed Mar 02, 2016 4:28 am
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73291
Re: Needed Assets for Skyrim
Just popping in to say that the stuff you're creating is awesome, spineinside! Fits into Morrowind perfectly well - while still advancing the quality enough to fit in with the other great models I've seen in S:HotN.
- Mon Feb 08, 2016 7:37 pm
- Forum: P:C General Discussion
- Topic: Developer Roll-Call
- Replies: 62
- Views: 58249
Re: Developer Roll-Call
It's awesome to see this thread revitalizing the project (not that it had ever died). I agree that a beta and a prompt to DEG would be an excellent direction to take. Doing so would help raise awareness of what has already been accomplished but what's left to do as well. It was extremely temporary, ...
- Wed Feb 03, 2016 1:58 am
- Forum: SHotN General Discussion
- Topic: Goals for 2015
- Replies: 36
- Views: 28438
Re: Goals for 2015
No, it's Not.
... I'll show myself out now.
... I'll show myself out now.
- Wed Feb 03, 2016 1:58 am
- Forum: SHotN Screenshot Gallery
- Topic: Shotn: Misc screenshots
- Replies: 5
- Views: 23036
Re: Shotn: Misc screenshots
I feel like the bump maps probably look much more impressive in game. But these are some really nice screenshots. I can see the effect to an extent in some of the pictures.
- Sat Jan 30, 2016 3:11 pm
- Forum: General Discussion
- Topic: Show us what you're working on
- Replies: 42
- Views: 63457
Re: Show us what you're working on
"Passes of Tamriel - The Mod"Jet133 wrote:I have been wondering for a while who's territory this "no man's land" would become?
- Sun Jan 24, 2016 8:29 pm
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73291
Re: Needed Assets for Skyrim
You're really nailing these small plants, spineinside. Awesome work!
- Fri Jan 08, 2016 11:47 pm
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73291
- Fri Jan 08, 2016 4:52 pm
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73291
Re: Needed Assets for Skyrim
Yeah, Stavroguin is a really skilled modeler. Both for tilesets and armor that I have seen which we don't get a ton of mods for in Morrowind. I'll see how he thinks it'd be best to share it since you guys are interested. I agree that it could make a really good Solitude castle. It has that imposing ...
- Tue Jan 05, 2016 9:06 pm
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73291
Re: Needed Assets for Skyrim
Thankyou for sharing it back. I was prepared to do without the plant, by making a new version at some point in future. But it's great to have it now, which means I can take it from the above list! :D Happy to help. On another topic, on behalf of the creator, Stavroguin, I posted this image to TR la...
- Tue Jan 05, 2016 1:39 am
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73291
Re: Needed Assets for Skyrim
Lizard's Foot
- Mon Jan 04, 2016 8:21 pm
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73291
Re: Needed Assets for Skyrim
I will try to remember to upload the Lizard's Foot when I get home this evening.