Search found 150 matches

by SGMonkey
Mon Mar 23, 2015 9:48 am
Forum: General Discussion
Topic: Project Island Hopper
Replies: 30
Views: 38662

Re: Project Island Hopper

Thankyou roerich. For images, that is preferable.
by SGMonkey
Mon Mar 23, 2015 9:17 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 58
Views: 47989

Re: Spineinside's Exterior/Interior/Mesh showcase

Gah! Didnt realise it was your first post spineinside. Probably because we spoke on IRC before. Welcome to the forums anyway!
by SGMonkey
Mon Mar 23, 2015 9:15 am
Forum: General Discussion
Topic: Project Island Hopper
Replies: 30
Views: 38662

Re: Project Island Hopper

In the Quick Reply, press preview. Or below that, press POSTREPLY. You will then get the options to add an attachment. (One of many things that is improved on the new forum software)
by SGMonkey
Sun Mar 22, 2015 11:11 pm
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 58
Views: 47989

Re: Spineinside's Exterior/Interior/Mesh showcase

Scene looks very cool. Are you showcasing static meshes you've modelled yourself as well as an exterior showcase?
Also, is MGE giving you any form of error message?
by SGMonkey
Sat Mar 21, 2015 2:04 pm
Forum: HR Asset Development
Topic: Weapon Sets
Replies: 7
Views: 11525

Re: Weapon Sets

Not sure. Wasn't it just a particle effect? I'll have to have a look later.
by SGMonkey
Sat Mar 21, 2015 5:16 am
Forum: HR Asset Development
Topic: Weapon Sets
Replies: 7
Views: 11525

Re: Weapon Sets

No idea. I've never done animation work for Morrowind. I don't even know if its possible to animate weapons in vanilla Morrowind. It is likely that something like this would require OpenMW.

Its of very little importance really however.
by SGMonkey
Sat Mar 21, 2015 5:14 am
Forum: General Discussion
Topic: Project Island Hopper
Replies: 30
Views: 38662

Re: Project Island Hopper

... Edit: Just out of curiosity about where in the construction set would you estimate the most north-western part of Akavir would be? Impossible to tell. There are no official maps which include Akavir. Also, of the maps that do exist, Akavir is different in shape size and location in almost all o...
by SGMonkey
Fri Mar 20, 2015 7:34 pm
Forum: General Discussion
Topic: Project Island Hopper
Replies: 30
Views: 38662

Re: Project Island Hopper

eh... No :P Thats not how this section works. I guess I best post an explanation somewhere of how this whole thing works. haha You can't just post in Wolli's section. You could have posted it in Modding Discussion or Off Topic. Anywhere BUT someone else's modder area. Moved to Modding Discussion for...
by SGMonkey
Fri Mar 20, 2015 7:06 pm
Forum: General Discussion
Topic: Islands of Tamriel
Replies: 13
Views: 15295

Re: Islands of Tamriel

Sounds cool to me.
If you are interested in having a place to post your work and or write notes n what not, you can have a section on here under the "Hosted Projects/Modder Area".
by SGMonkey
Thu Mar 19, 2015 7:29 pm
Forum: General Discussion
Topic: Islands of Tamriel
Replies: 13
Views: 15295

Re: Islands of Tamriel

Ha. Sorry no, not interested. Already pretty occupied with High Rock and other projects.
by SGMonkey
Thu Mar 19, 2015 1:20 pm
Forum: General Discussion
Topic: Islands of Tamriel
Replies: 13
Views: 15295

Re: Islands of Tamriel

I made height maps of some of the bigger islands around Tamriel. Mainly Yokuda and Pyandonea. For no reason other than shits n giggles.
by SGMonkey
Mon Mar 09, 2015 12:51 am
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 73104

Re: The Reach - Western Grasslands #01 [berry]

Cleaned up the topic a little bit. (Just spoilers to detail tags)

If its not a spoiler, use the detail tags.

Awesome work so far berry!
by SGMonkey
Mon Mar 09, 2015 12:29 am
Forum: P:C Concept Art
Topic: Inspirational pictures
Replies: 66
Views: 64525

Re: Inspirational pictures

Where has this lore for Sutch come from? Six years after Morrowind is set, Sutch is said to be mostly ruins. By 3E 433, nothing remained of the settlement but the ruins of Fort Sutch Abbey. The fort was home to a band of mercenaries I don't see how a place with a large thriving population could be n...
by SGMonkey
Sun Mar 08, 2015 11:59 pm
Forum: Completed
Topic: Karthwasten Claim Cave 07 [Scamp]
Replies: 22
Views: 11434

Re: Karthwasten Claim Cave 07 [Scamp]

The problem is not with the polygon count by any means. The problem is the ref count.

Also, have you tried walking around this in game? It's near impossible. I hope you don't want NPC's in here.
by SGMonkey
Sun Mar 08, 2015 11:27 pm
Forum: P:C Concept Art
Topic: Inspirational pictures
Replies: 66
Views: 64525

Re: Inspirational pictures

Very nice pictures. Not sure you have the space to pull something like that off though.
Plus isn't Sutch pretty much in ruins at this point in time?
by SGMonkey
Wed Mar 04, 2015 2:07 am
Forum: HR High Rock Discussion
Topic: Southern Flora
Replies: 6
Views: 11843

Southern Flora

So, starting this topic to discuss what flora would be found in the southern parts of High Rock. Namely, the area surrounding Daggerfall. Say, from The Ilessan Hills south to the waters edge. I will be categorising the plants into harvest-able and non harvest-able, as well as adding possible in game...
by SGMonkey
Tue Mar 03, 2015 10:05 pm
Forum: Tutorials and Guides
Topic: How to make province-specific dialogues
Replies: 8
Views: 14160

Re: How to make province-specific dialogues

I imagine if every single NPC had a script attached it have an effect on the performance?
by SGMonkey
Tue Mar 03, 2015 2:48 am
Forum: HR Asset Development
Topic: Cavern Tileset
Replies: 0
Views: 5606

Cavern Tileset

I really want to avoid using the vanilla cave meshes re-textured. As a. They look like complete ass, and b. I wanted to try modelling caves in blender using the sculpting tool. So, got a quick concept of what I'm gonna be working on in between flora and weapon modelling http://i.imgur.com/xqV0jE1.pn...
by SGMonkey
Tue Mar 03, 2015 12:39 am
Forum: Tutorials and Guides
Topic: How to make province-specific dialogues
Replies: 8
Views: 14160

Re: How to make province-specific dialogues

Noooo, im not suggesting naming every cell in High Rock "High Rock" that's ridiculous.

Its not possible to filter by region either.
by SGMonkey
Mon Mar 02, 2015 11:14 am
Forum: Tutorials and Guides
Topic: How to make province-specific dialogues
Replies: 8
Views: 14160

Re: How to make province-specific dialogues

That's what I was thinking. Applying a script to every single NPC seems like massive overkill. Isn't it possible to filter by Region? I know it is by cell name. SO you could filter say "Daggerfall" and any cell named with that at the beginning would also be filtered right? Say "Dagger...
by SGMonkey
Sun Mar 01, 2015 9:13 pm
Forum: HR General Discussion
Topic: Graphic Herbalism
Replies: 9
Views: 17082

Re: Graphic Herbalism

Why do you think that?
by SGMonkey
Sun Mar 01, 2015 7:57 pm
Forum: HR High Rock Discussion
Topic: Regions and Settlements of High Rock
Replies: 11
Views: 15771

Re: Regions and Settlements of High Rock

No... Shornhelm doesn't appear in TES II because the playable area of Daggerfall doesn't encompass the entirety of High Rock.

The Warp has nothing to do with it.
by SGMonkey
Sun Mar 01, 2015 7:54 pm
Forum: Tutorials and Guides
Topic: How to make province-specific dialogues
Replies: 8
Views: 14160

Re: How to make province-specific dialogues

This sounds like a pretty logical idea. Is anyone using this method? For P:C or SHotN?

Seems like a good way to filter out unrelated chatter. How practical is this?
by SGMonkey
Sun Mar 01, 2015 6:51 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 189
Views: 186840

Re: Word Association Game

poor
by SGMonkey
Sun Mar 01, 2015 6:41 pm
Forum: HR High Rock Discussion
Topic: Regions and Settlements of High Rock
Replies: 11
Views: 15771

Re: Regions and Settlements of High Rock

No, not at all.
Shedungent.
Shornhelm.

Shornhelm isnt in TES 2. Look at any map of Tamriel or High Rock.

Honestly, I don't know how you got to that :P
by SGMonkey
Sun Mar 01, 2015 7:44 am
Forum: HR High Rock Discussion
Topic: Regions and Settlements of High Rock
Replies: 11
Views: 15771

Re: Regions and Settlements of High Rock

For some reason I always thought that the western coast of High Rock was called the Eltheric Coast. Of course, depending on the geography, the region can be titled something with "moor/moors" in the name as a nod to TES2. I hate the very fundamental concept of ESO, but its name for the No...
by SGMonkey
Sun Mar 01, 2015 7:33 am
Forum: HR General Discussion
Topic: Graphic Herbalism
Replies: 9
Views: 17082

Re: Graphic Herbalism

So. I decided to go ahead and make a quick test of how I had planned to do things. I thought I'd start with my favourite, the Fly Agaric, or Fly Amanita as its known on Nirn. If you'd like to have a look, it is placed in a cell called "SGFloraTest" None of the models or textures are in any...
by SGMonkey
Sun Mar 01, 2015 2:24 am
Forum: HR General Discussion
Topic: Graphic Herbalism
Replies: 9
Views: 17082

Graphic Herbalism

As I am planning to start modelling flora for the first region of High Rock. I thought it would be best if I asked peoples opinions on the graphic herbalism mod. I have always intended to implement plant containers in this way. I never play without GH, so why shouldn't I implement it from the get go...
by SGMonkey
Sun Mar 01, 2015 12:57 am
Forum: Off Topic
Topic: Word Association Game
Replies: 189
Views: 186840

Re: Word Association Game

Time
by SGMonkey
Sun Mar 01, 2015 12:22 am
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 3
Views: 7479

Re: Map Discussion

Exactly. You said it wayyyy better than me haha

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