Search found 1762 matches

by roerich
Fri Jan 14, 2022 8:42 pm
Forum: Claimed
Topic: Kreathi Dale | Jerall Mountains | Rimgrad | Fort Neugrad (Sky_xFa_05) [roerich]
Replies: 12
Views: 2981

Re: Kreathi Vale|Jerral Mountains|Rimgrad|Fort Neugrad (Sky_xFa_05) [roerich]

And here's the actual file.

Clean-ish.

Load with latest Addon (I converted it to an .esm) and the latest version of the Falkreath houses here: viewtopic.php?f=132&t=2018&p=18457
by roerich
Tue Jan 11, 2022 9:28 am
Forum: Claimed
Topic: Kreathi Dale | Jerall Mountains | Rimgrad | Fort Neugrad (Sky_xFa_05) [roerich]
Replies: 12
Views: 2981

Re: Kreathi Vale|Jerral Mountains|Rimgrad|Fort Neugrad (Sky_xFa_05) [roerich]

Holy shit, it's a 2022 FA05 update.

Not cleaned. Load with addon. I switched the addon to .esm.
by roerich
Thu Jan 06, 2022 6:02 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 190
Views: 189700

Re: Word Association Game

Bog
by roerich
Wed Dec 29, 2021 10:03 pm
Forum: Completed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 28
Views: 17363

Re: Falkheim (Sky_xRe_01) [roerich]

I'm not getting any closer than this. Finished.

May the review be just, if harsh.

I never want to see another Reach rock in my life.
Oh? Hraggstad, you say....?
by roerich
Tue Dec 28, 2021 10:11 pm
Forum: Completed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 28
Views: 17363

Re: Falkheim (Sky_xRe_01) [roerich]

Another year, another update to this sisyphean claim. About 99% finished, but I'm done for tonight.

Need to do:
- Add more container plants
- Detail Askaregg Haaf set fortress
- Detail southwesternmost mountain cell
- Add railings to the road towards Jehanna in the north row
by roerich
Mon Nov 15, 2021 10:55 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe27_Cave_2) [roerich][Reviewed]
Replies: 8
Views: 3721

Re: Reach Cave (Sky_iRe27_Cave_2) [roerich]

It's an update
by roerich
Mon Nov 15, 2021 12:50 pm
Forum: Completed
Topic: Markarth: Argonian Brewer (Sky_iRe_Mk27) [Iskuss1418][reviewed]
Replies: 17
Views: 8599

Re: Markarth: Argonian Brewer (Sky_iRe_Mk27) [Iskuss1418]

This should just get finished normally and then reviewed.
by roerich
Wed Nov 10, 2021 9:41 am
Forum: Completed
Topic: Reach Cave (Sky_iRe31_Cave) [roerich][Reviewed]
Replies: 7
Views: 1496

Re: Reach Cave (Sky_iRe31_Cave) [roerich]

Fixed a bleeder:
by roerich
Wed Nov 10, 2021 9:38 am
Forum: Completed
Topic: Reach Ruin (Sky_iRe27_Ruin) [roerich][Reviewed]
Replies: 6
Views: 3663

Re: Reach Ruin (Sky_iRe27_Ruin) [roerich]

Fixed a few issues:
by roerich
Tue Nov 09, 2021 9:58 am
Forum: Completed
Topic: Reach Cave (Sky_iRe31_Cave) [roerich][Reviewed]
Replies: 7
Views: 1496

Re: Reach Cave (Sky_iRe31_Cave) [roerich]

Finished.

A smaller den, but could hold some powerful trolls or a large number of them. Could also serve as a kreathi minotaur den.
by roerich
Sun Nov 07, 2021 8:22 am
Forum: SHotN Literature
Topic: [Book] The Hsaarik Elegy [Merged]
Replies: 1
Views: 1157

Re: [Book] A Song of Grief

As I wrote on Discord, this is badass and a great text idea. Perhaps this one could be reserved for runic stone tablets, perhaps part of the Ysmir Collective?
by roerich
Fri Oct 08, 2021 7:38 pm
Forum: Unclaimed
Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
Replies: 10
Views: 2991

Re: Solitude Forest (Sky_xHf_11) [chef]

Based
by roerich
Mon Oct 04, 2021 8:25 pm
Forum: Claimed
Topic: Skis [Hemaris]
Replies: 1
Views: 1244

Skis [Hemaris]

Static or misc item skis. I don't think they'd work as boots or shoes, and would regardless cause a lot of problems in non-skiable environments. Could be a readymade set, or a separate ski and pole mesh. https://s17838.pcdn.co/wp-content/uploads/sites/2/2018/09/Replicas-of-the-Digervarden-ski_rf-102...
by roerich
Tue Sep 28, 2021 8:31 pm
Forum: Unclaimed
Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
Replies: 10
Views: 2991

Re: Solitude Forest (Sky_xHf_11) [roerich]

Dropping. Latest update is the newest.
by roerich
Sun Sep 05, 2021 10:42 am
Forum: Completed
Topic: Beorinhal: Flophouse (Sky_iRe_BE15) [Lumpag][Reviewed]
Replies: 14
Views: 2025

Re: Beorinhal: Quarry (Sky_iRe_BE15) [Yeti]

Hmmm, I agree. The entrance itself doesn't provide enough room to move quarried stone. I feel Beorinhal should have some kind of local industry, though. There's room for one in the unfinished lands east of the city. There's a quarry near Lainalten as well, so perhaps a couple of mines would be best.
by roerich
Fri Sep 03, 2021 7:30 pm
Forum: Completed
Topic: Beorinhal: Flophouse (Sky_iRe_BE15) [Lumpag][Reviewed]
Replies: 14
Views: 2025

Re: Beorinhal: Quarry (Sky_iRe_BE15) [Unclaimed]

On second thought, this seems like a strange location (and exterior) for a quarry or a mine.
by roerich
Wed Jun 23, 2021 8:04 pm
Forum: Completed
Topic: Midkarth: Heigrath Barrow (Sky_iRe_Mid36) [roerich][Reviewed]
Replies: 7
Views: 1839

Re: Midkarth: Heigrath Barrow (Sky_iRe_Mid36) [roerich]

Done. Note to reviewer: There's three dead grave robbers in one of the lower floors. They should be kept as they are. Note to NPC'er: Local rumours could mention a cave-in blocking part of the barrow for centuries. Another rumour might mention some suspicious types entering or sneaking around the ba...
by roerich
Wed Jun 16, 2021 6:40 pm
Forum: Completed
Topic: Sundered Towers, Yalmach's Great Hall (Sky_iRe_ST01) [roerich][Reviewed]
Replies: 6
Views: 1492

Sundered Towers, Yalmach's Great Hall (Sky_iRe_ST01) [roerich][Reviewed]

Posting for backup. Interior for the warlord greathall added in Markarth Section file, Sundered Towers.
by roerich
Thu May 27, 2021 11:57 am
Forum: Reviewing
Topic: PC_i3-Sut12 Sutch, Acini Manor [CdoubleOK]
Replies: 9
Views: 2076

Re: PC_i3-Sut12 Sutch, Merchant-Princes Manor [Design]

This int should connect with a trader in the merchant gallery below, and should feature a private (non scripted) lift for goods, bypassing the Grand Ascensor toll.

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