Search found 293 matches
- Tue Oct 25, 2016 8:56 am
- Forum: Completed
- Topic: PC_Col_Barr_Chest_?? [R-Zero]
- Replies: 14
- Views: 11598
Re: PC_Col_Barr_Chest_?? [R-Zero]
I have now taken note of this. Sorry for dragging you into something there. Nah, it's okay, don't worry :) I just meant that when I make textures they're usually quite subpar and it takes time and some solid advices to get them done, so please bear with me. I'll take all the help I can get on this ...
- Tue Oct 25, 2016 3:39 am
- Forum: Completed
- Topic: PC_Col_Barr_Chest_?? [R-Zero]
- Replies: 14
- Views: 11598
Re: PC_Col_Barr_Chest_?? [R-Zero]
I think I'll try making my own ones, but don't expect anything great - I don't enjoy texturing one bit and feel much better working with an existing texture library. But yeah, I'd appreciate if there were more textures to choose from :) If mine are not good enough, I'll wait for better ones to be ma...
- Mon Oct 24, 2016 7:51 am
- Forum: Completed
- Topic: PC_Col_Barr_Chest_?? [R-Zero]
- Replies: 14
- Views: 11598
Re: PC_Col_Barr_Chest_?? [R-Zero]
I'm quite a crappy texture artist, to be honest... But how about this one then?
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... chests.png[/hsimg]
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... chests.png[/hsimg]
- Mon Oct 24, 2016 6:36 am
- Forum: Completed
- Topic: PC_Col_Barr_Chest_?? [R-Zero]
- Replies: 14
- Views: 11598
- Mon Oct 24, 2016 3:58 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 368297
Re: Jiub's Projects
Whoops! Figures I would screw up. Try this one: PC_A_WWGuardCuirass_C3.nif The oval shield is cool, would you be willing to model it up for me? I'll take care of texturing if you can get it modeled and UV mapped Sure! A soon as I finish the barrow chests. EDIT: Actually, if you are up for it, could ...
- Mon Oct 24, 2016 12:11 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 368297
Re: Jiub's Projects
Okay, so working on getting these in-game and the klibanion cuirass isn't actually quite ready to go - would somebody have time to make some model edits for me? I need the sleeves separated from each other so I can make left and right pauldrons, and right now they're occupying the chest slot. I hop...
- Sun Oct 23, 2016 4:55 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 368297
Re: Jiub's Projects
Looks really nice! Haven't made up my mind on how I want to do shields yet, right now my thought is to just give them the vanilla Imperial shield and not sweat it, but I'd be curious to hear other peoples' opinions. Round or oval parma shields, maybe? [hsimg=]https://upload.wikimedia.org/wikipedia/c...
- Sat Oct 22, 2016 11:41 pm
- Forum: Completed
- Topic: PC_A_Ayleid_?[Worsas]
- Replies: 27
- Views: 23610
Re: PC_A_Ayleid_?[Worsas]
Looks awesome so far!
If you'd want to be more subtle about the helmet, maybe something like this would do:
[hsimg=]http://www.art-of-war.jp/data/art-of-wa ... 2584bf.jpg[/hsimg]
If you'd want to be more subtle about the helmet, maybe something like this would do:
[hsimg=]http://www.art-of-war.jp/data/art-of-wa ... 2584bf.jpg[/hsimg]
- Sat Oct 22, 2016 7:30 am
- Forum: Completed
- Topic: PC_Col_Barr_Chest_?? [R-Zero]
- Replies: 14
- Views: 11598
Re: PC_Col_Barr_Chest_?? [R-Zero]
Attempt #2
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... s/ark2.jpg[/hsimg]
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... 0-%202.jpg[/hsimg]
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... s/ark2.jpg[/hsimg]
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... 0-%202.jpg[/hsimg]
- Sat Oct 22, 2016 2:25 am
- Forum: Completed
- Topic: PC_Col_Barr_Chest_?? [R-Zero]
- Replies: 14
- Views: 11598
Re: PC_Col_Barr_Chest_?? [R-Zero]
Basic chest shape - inspired in part by the test chests in ToddTest cell and it part by old Roman arks.
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... es/ark.jpg[/hsimg]
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... es/ark.jpg[/hsimg]
- Fri Oct 21, 2016 11:20 am
- Forum: County Kvatch
- Topic: Kvatch Locations
- Replies: 7
- Views: 14154
Re: Kvatch Locations
Agreed! We better make some bitching statue of Akatosh for the temple :D Considering Miscarcand, doesn't it play an important role in Oblivion's main quest? For the sake of continuity, how should we approach this? Make some of the areas inaccessible, kinda like Anudnabia in vanila MW, but at the sam...
- Fri Oct 21, 2016 11:15 am
- Forum: Completed
- Topic: PC_Col_Barr_Chest_?? [R-Zero]
- Replies: 14
- Views: 11598
Re: PC_Col_Barr_Chest_?? [Unclaimed]
Since I already worked on other colbarrow stuff, can I claim this one too? I already have a couple ideas for these chests in mind.
- Fri Oct 21, 2016 11:14 am
- Forum: P:C Cyrodiil Discussion
- Topic: [Faction] The Colo-Nordic Lords
- Replies: 16
- Views: 14402
Re: [Faction] The Colo-Nordic Lords
Amazing write-up, Infragris! I love how this all eventually ties into Ormellius Goldwine who then drops ded in Oblivion, taking care of all the loose ends.
Do you have a location for Player's estate in mind?
Do you have a location for Player's estate in mind?
- Fri Oct 21, 2016 2:50 am
- Forum: P:C Asset Development
- Topic: Creatures Set: Second Empire Ruins
- Replies: 13
- Views: 12812
Re: Creatures Set: Second Empire Ruins
Made a small showcase of how NPC wraiths could work. For testing go to (or just coc) Caldera. The Wraith wears the equivalent of Iron armor, but with much much worse durability and lower monetary value. At the same time it has very high Armor skills, so its AR is very high at start but, since all th...
- Thu Oct 20, 2016 5:06 pm
- Forum: P:C Asset Development
- Topic: Creatures Set: Second Empire Ruins
- Replies: 13
- Views: 12812
Re: Creatures Set: Second Empire Ruins
Sad news - I tested it in the game and it seems Disintegrate Armor doesn't work on creatures, period - even those with a shield. So, looks like there goes the idea. Nevermind then.
- Thu Oct 20, 2016 8:47 am
- Forum: P:C Asset Development
- Topic: Creatures Set: Second Empire Ruins
- Replies: 13
- Views: 12812
Re: Creatures Set: Second Empire Ruins
I really dislike that kind of lore copout with the souls: there's no way of communicating it elegantly to the players. And even if armor was useless, it would still burden the player with a full set of armor every time they fight this frequently occurring enemy. Even worse, if they didn't use a dis...
- Thu Oct 20, 2016 8:16 am
- Forum: P:C Asset Development
- Topic: Creatures Set: Second Empire Ruins
- Replies: 13
- Views: 12812
Re: Creatures Set: Second Empire Ruins
Don't skeletons use shields? If we build the creature around the skeleton's animation ... skeleton, shouldn't it work fine? I don't know much about this stuff, honestly. I would prefer these to be set up as creatures, both for the soultrap stuff and for balance reasons: killing one of these wraiths...
- Wed Oct 19, 2016 11:52 pm
- Forum: P:C Asset Development
- Topic: Creatures Set: Second Empire Ruins
- Replies: 13
- Views: 12812
Re: Creatures Set: Second Empire Ruins
Maybe make it work similiar to the Grahl - a disintegrate armor effect will remove some of the abilities the creature would possess (possibly including a fortify health effect)? This would work, but would make it possible to remove these abilities with Disintegrate Armor 1 pts on target - a VERY ch...
- Wed Oct 19, 2016 8:45 pm
- Forum: P:C Asset Development
- Topic: Creatures Set: Second Empire Ruins
- Replies: 13
- Views: 12812
Re: Creatures Set: Second Empire Ruins
May I propose an idea on Hollowed Wraiths? How about we make their armor condition their actual HP pool? What I mean is, the Player would defeat them not by direct health damage, but by breaking their armor instead. This way, Disintegrate spells would work the best against those animated armors. Or ...
- Wed Oct 19, 2016 8:41 pm
- Forum: P:C Asset Development
- Topic: Creatures Set: Ayleid
- Replies: 3
- Views: 7213
Re: Creatures Set: Ayleid
Nice ideas! I especially like the Redeemed Envoy variation, it's really intesesting. I would advise not to goo overboard with many Redeemed Servant variations, I think having 3 of them would be the best. Also, how about constructs like Ayleid Statues (like those in Oblivion), I remember you proposed...
- Tue Oct 18, 2016 9:01 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 199985
Re: Cyrodiil Creatures
Yeah, I know, it's way too obviously a raptor of some kind. Still, thought it was worth mentioning.Infragris wrote:Ehhh. I can see where it's coming from, but Dinotopia is not really what we should be aiming for.
- Tue Oct 18, 2016 8:24 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 199985
Re: Cyrodiil Creatures
Speaking of Saurian War-Beasts, Morrowind Additions mod by Wormgod (Gary Noonan, a Bethesda employee) features these guys in the Battlespire:
***DEAD LINK***
***DEAD LINK***
- Tue Oct 18, 2016 7:50 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Door chimes, wrong door orientation
- Replies: 7
- Views: 9165
Re: Door chimes, wrong door orientation
I love the idea of bells/chimes on the stores, personally :) Regarding flipping the door models, my only concern is how much work would be involved with revamping the already completed interiors - we should definitely fix it for Anvil and beyond though. Thanks! I think a simple tes3cmd script would...
- Tue Oct 18, 2016 5:27 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Door chimes, wrong door orientation
- Replies: 7
- Views: 9165
Door chimes, wrong door orientation
I recently made a mod that adds door chimes to imperial stores and taverns on Vvardenfell and was wondering if perhaps we could roll this one into P:C too? I think it would fit Cyrodiilic mercantile-oriented culture really well. Currently it works through replacing certain door variants with ones th...
- Mon Oct 17, 2016 3:37 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 199985
Re: Cyrodiil Creatures
Found a couple of Alter-Cyrod creatures mentioned in the Betrayal : The southeastern Bogdom of Rogon and it's silver plated men have attempted to evade the Union with their saurian war-beasts numerous times, but have failed thanks to the will of the gods and Celediilon perseverance. Silver plated me...
- Sun Oct 16, 2016 10:25 pm
- Forum: P:C Asset Development
- Topic: Ayleid Artifacts, Items, Clothing, and Clutter
- Replies: 58
- Views: 63862
Re: Ayleid Artifacts, Items, Clothing, and Clutter
Cool!Infragris wrote:Loria Stones sounds good to me.
Uploaded the stones to the Data Contribution Thread.
- Sun Oct 16, 2016 2:35 pm
- Forum: P:C Asset Development
- Topic: Ayleid Artifacts, Items, Clothing, and Clutter
- Replies: 58
- Views: 63862
Re: Ayleid Artifacts, Items, Clothing, and Clutter
Thank you!roerich wrote:Incredibly rad.
Quick question - would anyone object if I rename Dark Welkynd stones to Loria Stones (darkness stones)? Just so they would actually have their own, not derived name, just like Welkynd and Varla ones.
- Sat Oct 15, 2016 4:55 pm
- Forum: P:C Asset Development
- Topic: Ayleid Artifacts, Items, Clothing, and Clutter
- Replies: 58
- Views: 63862
Re: Ayleid Artifacts, Items, Clothing, and Clutter
Second test video - this time with deactivation and harvesting mechanics:
- Fri Oct 14, 2016 11:19 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 199985
Re: Cyrodiil Creatures
Can you see if the text says anything else about animal life or vegetation in weird-Cyrod (gilas)? Quick search only shows gilas mentioned in passing: The Governor tolerates the nomads, but not only because he fears them. I have heard that he fancies himself a hunter, and has been seen traveling wi...
- Fri Oct 14, 2016 9:52 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 199985
Re: Cyrodiil Creatures
Just checked and they are: Outside the city are numerous nomad camps. The nomads, the Kothringi, are oldhumans, wiry and mostly naked, shoulder straps hanging with feathers and animal skins. Nearly all of them carry spears or long, curved knives. A few carry handcandles, but awkwardly. The Kothring...