Search found 189 matches
- Mon Feb 05, 2018 6:24 pm
- Forum: Completed
- Topic: Dragonstar: Reachmen Hut (Sky_iRe_Ds42)[Iskuss]
- Replies: 7
- Views: 6743
- Sat Feb 03, 2018 8:12 pm
- Forum: Completed
- Topic: The Reach: House (Sky_iRe_FF04) [urm][Reviewed]
- Replies: 11
- Views: 8490
Re: The Reach: House (Sky_iRe_FF04)
Urm claimed this one.
- Fri Feb 02, 2018 2:53 am
- Forum: Completed
- Topic: The Reach: House (Sky_iRe_DH43) [Iskuss][Reviewed]
- Replies: 6
- Views: 5964
Re: The Reach: House (Sky_iRe_DH43)
Finished and ready for review!
- Thu Feb 01, 2018 8:53 pm
- Forum: Completed
- Topic: The Reach: House (Sky_iRe_DH43) [Iskuss][Reviewed]
- Replies: 6
- Views: 5964
Re: The Reach: House (Sky_iRe_DH43)
Claiming!
I assume he would be mostly civilized as far as having furniture, and literacy? Maybe wormmouth rugs, and some reachmen flare, but still rather ordinary.
Edit: I'll just use the example cell as reference as to what type of furniture to use.
I assume he would be mostly civilized as far as having furniture, and literacy? Maybe wormmouth rugs, and some reachmen flare, but still rather ordinary.
Edit: I'll just use the example cell as reference as to what type of furniture to use.
- Wed Jan 31, 2018 2:04 am
- Forum: Completed
- Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
- Replies: 18
- Views: 10192
Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]
In case you want it dependent on the new data update.
- Wed Jan 31, 2018 12:50 am
- Forum: Completed
- Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
- Replies: 18
- Views: 10192
Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]
Finished and ready for review! Tamriel Data vs 4.
- Tue Jan 30, 2018 2:08 am
- Forum: Completed
- Topic: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)
- Replies: 10
- Views: 11034
Re: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)
What is the purpose of DeletmeErond? He is not deleted and apears right next to Erond in the mine.
- Sun Jan 28, 2018 9:59 pm
- Forum: Completed
- Topic: The Reach: Cavern (Sky_iRe_DH24)[Tristior][Reviewed]
- Replies: 11
- Views: 10091
Re: The Reach: Cavern (Sky_iRe_DH24)
Dragonstar section file?
- Sat Jan 27, 2018 10:48 pm
- Forum: SHotN Playtesting & Error Reporting
- Topic: SHotN Oddities and Bugs
- Replies: 41
- Views: 39368
Re: SHotN Oddities and Bugs
Content file: Sky_Main_2018-01-22.esp Cell: The Reach, Berjodhre Coordinates: 3780.89 2772.86 12497.2 Notes: The door marker puts the player inside of a rock wall. The marker should be moved away from the wall. RefID: t_skycom_var_bl2honey Cell: Karthwasten Grid: -104 5 Coordinates: -851950 45885.9 ...
- Wed Jan 24, 2018 4:53 am
- Forum: Completed
- Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]
- Replies: 18
- Views: 13106
Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Spoiler
'Proper' Door
https://www.pinterest.com/pin/688628599246351897/
Makeshift Door
https://www.pinterest.com/pin/688628599246351887/
Exterior Door
https://www.pinterest.com/pin/688628599246351872/
https://www.pinterest.com/pin/688628599246351897/
Makeshift Door
https://www.pinterest.com/pin/688628599246351887/
Exterior Door
https://www.pinterest.com/pin/688628599246351872/
- Wed Jan 24, 2018 4:47 am
- Forum: Completed
- Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]
- Replies: 18
- Views: 13106
Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Frankly I'd have to disagree that the 'proper' way is better. Of course, makeshifting should be avoided wherever possible, but in this case your edit places the trap door almost horizontal (45 degrees). The exterior door is perfectly flat, and the difference is very noticeable. Anyway, thank-you for...
- Mon Jan 22, 2018 9:18 pm
- Forum: Completed
- Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]
- Replies: 18
- Views: 13106
Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Fixed the top few tower pieces not being gridlocked correctly.
- Thu Dec 28, 2017 2:20 am
- Forum: Completed
- Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
- Replies: 18
- Views: 10192
Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]
Update: Not finished yet, but it's coming along. I still need to add some more rocks in the tunnels and caverns, and start adding furniture and clutter, as well as set up the light sources. Also, I've split the claim into two cells to keep fps high and allow the player to always be able to sleep in ...
- Wed Dec 20, 2017 8:48 pm
- Forum: Completed
- Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
- Replies: 18
- Views: 10192
Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]
This is what I have so far. I'm just putting this here as a backup, but feel free to take a look. (Please disregard the FF01 name.)
- Wed Dec 13, 2017 9:13 pm
- Forum: Completed
- Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
- Replies: 18
- Views: 10192
Re: The Reach: Cavern (Sky_iRe_Lorchw01)
I would like to claim this please. I've been working on a cave that should fit this exterior. What do you think about making it an abandoned mine? My idea is that the beginning of the mine is still mostly intact, but farther in the infrastructure gets more and more damaged. Possibly rock falls and t...
- Sat Dec 09, 2017 8:37 pm
- Forum: P:C Playtesting & Error Reporting
- Topic: Public release betacomments
- Replies: 3
- Views: 6555
Re: Public release betacomments
There's a bugfixed new version of PC_stirk in PC_private. 4.8 is not the latest version.
- Thu Dec 07, 2017 10:13 pm
- Forum: P:C Playtesting & Error Reporting
- Topic: Fixes Openmw t_imp_set_cart_02 Errors in Stirk
- Replies: 1
- Views: 5122
Re: Fixes Openmw t_imp_set_cart_02 Errors in Stirk
Unfortunately since Stirk is an .esp, I couldn't make an .esp that depended on it, so this has to be used instead of PC_Stirk.esp, and NOT with it.
- Thu Dec 07, 2017 9:43 pm
- Forum: P:C Playtesting & Error Reporting
- Topic: Fixes Openmw t_imp_set_cart_02 Errors in Stirk
- Replies: 1
- Views: 5122
Fixes Openmw t_imp_set_cart_02 Errors in Stirk
Replaces t_imp_set_cart_02 in Stirk with cart_01, which helps the fps in the area.
- Thu Dec 07, 2017 8:26 pm
- Forum: Completed
- Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
- Replies: 167
- Views: 173140
Re: Gold Coast Exterior: GC_01 [Unclaimed]
Beta Comments: Stair's to high to climb easily. I get stuck at the base.(Aleist3r fixed the collision.) t_imp_setanv_x_stairs_01 meshes\pc\x\_PC_Ex_Anv_Stairs_01.nif Stained glass window Z-fighting? in Openmw from a distance. Anvil_1_20.esp t_imp_setchapel_x_windibella_01 PC_Q7_Anvil_Temple -120, -5...
- Thu Dec 07, 2017 7:06 pm
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
- Replies: 14
- Views: 8605
Re: Anvil Interior Claim PC_i2-Anv35[Reviewing]
Change-log:
- Changed the Gold Coast windows to T_Imp_SetAnv_I_Window_02 on the bottom floor and T_Imp_SetAnv_I_Window_08 on the top.
- Mon Dec 04, 2017 10:17 pm
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
- Replies: 14
- Views: 8605
Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]
Finished and ready for review!
- Sat Dec 02, 2017 1:10 am
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
- Replies: 14
- Views: 8605
Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]
The windows and door are in their final positions, so they can be put on the exterior shell now. I won’t be able to set the northmarker correctly until the door is placed on the exterior
- Fri Dec 01, 2017 5:56 pm
- Forum: Completed
- Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]
- Replies: 18
- Views: 13106
Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Update: Fixed top part of tower not grid-snapped correctly. I fixed it a while ago, but wasn't sure if it warranted an update since it would've probably been found in a review. I thought I'd save the reviewer some time though and upload the fix.
- Fri Dec 01, 2017 5:46 pm
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
- Replies: 14
- Views: 8605
Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]
Here's an update. It's almost finished, but not quite there yet. I still need to touch up some things, and place things precisely. Also, I need to finish writing some notes and letters for the place.
- Tue Nov 21, 2017 7:07 pm
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
- Replies: 14
- Views: 8605
Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]
I'm going to be away for thanksgiving for a few days, so here is my progress so far: The shell is complete, and the tapestries, door, and windows are in place. I've included a mockup of the exterior with windows and a door, to help me place the windows. Also, I've removed the inappropriate harbor eq...
- Mon Nov 20, 2017 4:39 am
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
- Replies: 14
- Views: 8605
Re: Anvil Interior Claim PC_i2-Anv35[Unclaimed]
I would like to claim this. Doors and windows will have to be added to the exterior though as there are none now. Is this also the harbormaster's home?
- Mon Nov 20, 2017 4:29 am
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv38[Reviewed][Kaiel]
- Replies: 14
- Views: 8446
Re: Anvil Interior Claim PC_i2-Anv38[Unclaimed]
New exterior:
- Mon Nov 20, 2017 4:28 am
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv36[Reviewed][Infragris]
- Replies: 12
- Views: 8835
Re: Anvil Interior Claim PC_i2-Anv36[Unclaimed]
This no longer exists in the most recent Anvil exterior
- Sun Nov 19, 2017 7:40 am
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 149721
Re: Markarth (Sky_xRe_Mk) [berry]
I don't think the forests have that big of an impact. I checked the fps in and around Markarth on my non-gaming laptop(i5, intel integrated graphics card). I got around 50-55 fps in the areas around Markarth, which is what I get in vanilla wilderness as well. I get 25-35 in every part of the city, e...
- Thu Nov 16, 2017 3:40 am
- Forum: P:C Playtesting & Error Reporting
- Topic: Exterior & Interior Error Reporting
- Replies: 14
- Views: 15209
Re: Exterior & Interior Error Reporting
[t_ayl_dngruin_x_bridge_01 Cell: Wormusoel Grid: -137 -49 Coordinates: -1119870 -396768 2925] - Walkway not properly gridsnapped.