Search found 376 matches

by Scamp
Thu Jan 22, 2015 8:52 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 28300

Re: Berry's interior and exterior showcase

Yo, this is pretty damn good now. I'll add you to the modder group. Promoted for exterior modding YAY Just a few more comments, alright? Something for you to still keep in mind while making claims. 1) http://i.imgur.com/al9WELE.jpg These waterfalls could need some more work here. http://i.imgur.com/...
by Scamp
Tue Jan 20, 2015 4:03 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 28300

Re: Berry's interior and exterior showcase

You don't need to replace the in_mold stuff and the muckspunges, the fact that you have acknowledged what I told you about those is perfectly sufficient here.

I'm glad you didn't take this giant list the wrong way. I'll take a look at the new file tomorrow, if you don't mind.
by Scamp
Tue Jan 20, 2015 3:58 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 190
Views: 189611

Re: Word Association Game

box
by Scamp
Mon Jan 19, 2015 5:20 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 28300

Re: Berry's interior and exterior showcase

Hey yo, do not despair! I may not always have time for stuff, but I remember being thoroughly frustrated about the lack of reviews on my TR showcase back in the day. (Thinking about it now, I just couldn't wait to get started. I bumped my thread way too soon) First off: This has some really nice ide...
by Scamp
Sun Jan 18, 2015 3:34 pm
Forum: P:C Characters & Questing
Topic: Stirk Character Development
Replies: 10
Views: 14965

Re: Stirk Character Development

Yeah, it was pretty much because we didn't have models or bad/inappropriate models that we ditched. Afterwards, we decided it wasn't really worth the effort to create specific meshes just for the inside of a ship that very few people are likely to be interested in anyway.
by Scamp
Sat Jan 17, 2015 10:47 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 190
Views: 189611

Re: Word Association Game

dentist
by Scamp
Sat Jan 17, 2015 1:36 pm
Forum: P:C Characters & Questing
Topic: Stirk Character Development
Replies: 10
Views: 14965

Re: Stirk Character Development

Right, excuse me. Could've sworn I linked it on dropbox somewhere, as I had it in my public folder. It's on imgur now:

[hsimg=]http://i.imgur.com/bXmAnUW.jpg[/hsimg]
by Scamp
Sat Jan 17, 2015 1:23 pm
Forum: P:C General Discussion
Topic: Passage to Cyrodiil
Replies: 10
Views: 13889

Re: Passage to Cyrodiil

Adding a galleon to the Ebonheart docks might already cause a number of mod conflicts, whereas I can't imagine many people being bothered by a lack of immersion on that matter. I'd rather see just one NPC on the docks with a bit of dialogue. Then again, if a mod changes the layout of the Ebonheart d...
by Scamp
Thu Jan 15, 2015 3:50 pm
Forum: SHotN Asset Development
Topic: Skyrim-Data - Requests
Replies: 19
Views: 18209

Re: Skyrim-Data - Requests

We need to change the roof texture though, it's really bad. Plus it doesn't fit within our setting.
by Scamp
Thu Jan 15, 2015 3:49 pm
Forum: P:C Cyrodiil Discussion
Topic: Cartography
Replies: 51
Views: 977069

Re: Cartography

Sounds good to me. Could've sworn we had names for the caves, but I couldn't find anything on our forums nor in my files, so let's go with yours if nobody has objections.
by Scamp
Tue Jan 13, 2015 9:14 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 190
Views: 189611

Re: Word Association Game

Youtube!
by Scamp
Tue Jan 13, 2015 5:56 pm
Forum: SHotN Screenshot Gallery
Topic: Videos & trailers
Replies: 28
Views: 39309

Re: Videos & trailers

I have access.
by Scamp
Tue Jan 13, 2015 5:53 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 190
Views: 189611

Re: Word Association Game

Mathematics
by Scamp
Sun Jan 11, 2015 1:23 am
Forum: Unclaimed
Topic: *IMPORTANT* Unique Item Naming Convention for Interiors
Replies: 0
Views: 5905

*IMPORTANT* Unique Item Naming Convention for Interiors

When creating a unique, claim specific, item for an interior you are to follow this naming style: PC_[Claim ID]_[item type]_[number] Example: PC_i1-7_bk_01 This indicates that the item is a book in claim i1-7 and it was the first to be created in that claim. Subsequent books would be 02, 03, etc. wh...
by Scamp
Sun Jan 11, 2015 1:21 am
Forum: Unclaimed
Topic: *IMPORTANT* Unique Item Naming Convention for Exteriors
Replies: 0
Views: 6979

*IMPORTANT* Unique Item Naming Convention for Exteriors

When creating a unique, claim specific, item for an exterior you are to follow this naming style: PC_[Claim ID]_[item type]_[number] Example: PC_xCH_01_bk_01 This indicates that the item is a book in claim Colovian Highlands 01 and it was the first to be created in that claim. Subsequent books would...
by Scamp
Mon Jan 05, 2015 5:22 pm
Forum: Tutorials and Guides
Topic: Awesome Grass Tutorial
Replies: 2
Views: 12762

Awesome Grass Tutorial

This will be an extensive tutorial on how to work with groundcover, as well as how to generate groundcover. This is mainly an extension of my previous Northern Gold Coast Grass Tutorial , which you can still find further down in this post. First things first, you are going to need Yacoby's Mesh Gene...

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