Search found 376 matches
- Thu Jan 22, 2015 8:52 pm
- Forum: Modder Showcase
- Topic: Berry's interior and exterior showcase
- Replies: 32
- Views: 28300
Re: Berry's interior and exterior showcase
Yo, this is pretty damn good now. I'll add you to the modder group. Promoted for exterior modding YAY Just a few more comments, alright? Something for you to still keep in mind while making claims. 1) http://i.imgur.com/al9WELE.jpg These waterfalls could need some more work here. http://i.imgur.com/...
- Tue Jan 20, 2015 4:03 pm
- Forum: Modder Showcase
- Topic: Berry's interior and exterior showcase
- Replies: 32
- Views: 28300
Re: Berry's interior and exterior showcase
You don't need to replace the in_mold stuff and the muckspunges, the fact that you have acknowledged what I told you about those is perfectly sufficient here.
I'm glad you didn't take this giant list the wrong way. I'll take a look at the new file tomorrow, if you don't mind.
I'm glad you didn't take this giant list the wrong way. I'll take a look at the new file tomorrow, if you don't mind.
- Tue Jan 20, 2015 3:58 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 190
- Views: 189611
- Mon Jan 19, 2015 5:20 pm
- Forum: Modder Showcase
- Topic: Berry's interior and exterior showcase
- Replies: 32
- Views: 28300
Re: Berry's interior and exterior showcase
Hey yo, do not despair! I may not always have time for stuff, but I remember being thoroughly frustrated about the lack of reviews on my TR showcase back in the day. (Thinking about it now, I just couldn't wait to get started. I bumped my thread way too soon) First off: This has some really nice ide...
- Sun Jan 18, 2015 3:34 pm
- Forum: P:C Characters & Questing
- Topic: Stirk Character Development
- Replies: 10
- Views: 14965
Re: Stirk Character Development
Yeah, it was pretty much because we didn't have models or bad/inappropriate models that we ditched. Afterwards, we decided it wasn't really worth the effort to create specific meshes just for the inside of a ship that very few people are likely to be interested in anyway.
- Sat Jan 17, 2015 10:47 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 190
- Views: 189611
Re: Word Association Game
dentist
- Sat Jan 17, 2015 1:36 pm
- Forum: P:C Characters & Questing
- Topic: Stirk Character Development
- Replies: 10
- Views: 14965
Re: Stirk Character Development
Right, excuse me. Could've sworn I linked it on dropbox somewhere, as I had it in my public folder. It's on imgur now:
[hsimg=]http://i.imgur.com/bXmAnUW.jpg[/hsimg]
[hsimg=]http://i.imgur.com/bXmAnUW.jpg[/hsimg]
- Sat Jan 17, 2015 1:23 pm
- Forum: P:C General Discussion
- Topic: Passage to Cyrodiil
- Replies: 10
- Views: 13889
Re: Passage to Cyrodiil
Adding a galleon to the Ebonheart docks might already cause a number of mod conflicts, whereas I can't imagine many people being bothered by a lack of immersion on that matter. I'd rather see just one NPC on the docks with a bit of dialogue. Then again, if a mod changes the layout of the Ebonheart d...
- Thu Jan 15, 2015 3:50 pm
- Forum: SHotN Asset Development
- Topic: Skyrim-Data - Requests
- Replies: 19
- Views: 18209
Re: Skyrim-Data - Requests
We need to change the roof texture though, it's really bad. Plus it doesn't fit within our setting.
- Thu Jan 15, 2015 3:49 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cartography
- Replies: 51
- Views: 977069
Re: Cartography
Sounds good to me. Could've sworn we had names for the caves, but I couldn't find anything on our forums nor in my files, so let's go with yours if nobody has objections.
- Tue Jan 13, 2015 9:14 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 190
- Views: 189611
Re: Word Association Game
Youtube!
- Tue Jan 13, 2015 5:56 pm
- Forum: SHotN Screenshot Gallery
- Topic: Videos & trailers
- Replies: 28
- Views: 39309
Re: Videos & trailers
I have access.
- Tue Jan 13, 2015 5:53 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 190
- Views: 189611
Re: Word Association Game
Mathematics
- Sun Jan 11, 2015 1:23 am
- Forum: Unclaimed
- Topic: *IMPORTANT* Unique Item Naming Convention for Interiors
- Replies: 0
- Views: 5905
*IMPORTANT* Unique Item Naming Convention for Interiors
When creating a unique, claim specific, item for an interior you are to follow this naming style: PC_[Claim ID]_[item type]_[number] Example: PC_i1-7_bk_01 This indicates that the item is a book in claim i1-7 and it was the first to be created in that claim. Subsequent books would be 02, 03, etc. wh...
- Sun Jan 11, 2015 1:21 am
- Forum: Unclaimed
- Topic: *IMPORTANT* Unique Item Naming Convention for Exteriors
- Replies: 0
- Views: 6979
*IMPORTANT* Unique Item Naming Convention for Exteriors
When creating a unique, claim specific, item for an exterior you are to follow this naming style: PC_[Claim ID]_[item type]_[number] Example: PC_xCH_01_bk_01 This indicates that the item is a book in claim Colovian Highlands 01 and it was the first to be created in that claim. Subsequent books would...
- Mon Jan 05, 2015 5:22 pm
- Forum: Tutorials and Guides
- Topic: Awesome Grass Tutorial
- Replies: 2
- Views: 12762
Awesome Grass Tutorial
This will be an extensive tutorial on how to work with groundcover, as well as how to generate groundcover. This is mainly an extension of my previous Northern Gold Coast Grass Tutorial , which you can still find further down in this post. First things first, you are going to need Yacoby's Mesh Gene...