Search found 390 matches

by Yeti
Wed Sep 20, 2017 5:32 pm
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 12836

Re: Region Planning: Solitude Forest

The density of trees should definitely be thinned out a bit, to ease performance and navigation (we wouldn't want creatures getting caught on every tree in their path). Various ruins should be scattered around the region, including maybe a few villages that are now overgrown with trees. In lore, the...
by Yeti
Wed Sep 20, 2017 5:07 pm
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 7026

Re: Region Planning: Small Marsh Plains

I agree on limiting the number of mini-regions. Merging this area with the Ridgelands sounds reasonable to me. If we go with that option, I don't necessarily think it would need a separate name. Just make it a lower area that transitions into the higher parts.
by Yeti
Mon Sep 18, 2017 7:35 am
Forum: Completed
Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
Replies: 50
Views: 32011

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Those sound like fine suggestions. Feel free to go ahead with whichever you prefer. Sadly, I would need to dedicate far too much time to learning the ins and outs of scripting to even become somewhat competent. I feel it would be best for me to focus on the areas of modding that come more naturally ...
by Yeti
Sat Sep 16, 2017 9:32 pm
Forum: Completed
Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
Replies: 50
Views: 32011

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Feel free to expand the quests where you think it is reasonable, Texafornian. I wrote them to be as simple as possible (I always write quests that I know I could theoretically script myself, and I am awful at scripting) and I am sure they could be fleshed out and improved in many ways. I would still...
by Yeti
Wed Sep 06, 2017 10:55 pm
Forum: SHotN Characters & Questing
Topic: [MERGED] Rentable Beds for KW
Replies: 3
Views: 6174

Re: Rentable Beds for KW [ESP]

Huh. I thought this had already been done. Well, no matter. Thanks for putting this together, Texafornian. Once I've done some testing, I'll make sure to merge it into the file.
by Yeti
Wed Sep 06, 2017 12:22 am
Forum: Completed
Topic: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]
Replies: 8
Views: 5129

Re: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]

Pretty much everything involving Karthwasten was too big at some point. :D
by Yeti
Mon Jul 31, 2017 7:30 am
Forum: SHotN Characters & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 12445

Re: Haimtír NPC + Dialogue Planning

I've been slowly trying to edit this together. Here's what I have so far. I sort of lost inspiration for Unahon's dialogue. Generic Greetings (High Disposition) You’ve reached Haimtír, a village on the Braig Cnoss mesa. Anything you need help with? Well met, traveler. Are you going to be in Haimtír ...
by Yeti
Thu Jul 06, 2017 10:03 pm
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds28) [Torlof]
Replies: 10
Views: 6370

Re: Dragonstar: House (Sky_iRe_Ds28)

Granted. Go ahead.
by Yeti
Wed Jun 21, 2017 10:16 pm
Forum: SHotN Characters & Questing
Topic: Dragonstar Character Development
Replies: 3
Views: 6172

Re: Dragonstar Character Development

Thank you for the information, roerich. Reading through the interior claims didn't give me this much insight, so I appreciate the corrections. Do you have plans for all the claims yet? They would help me fill out the people sections. Aren't the merchant captains and the Convent of Zeht the same grou...
by Yeti
Wed Jun 21, 2017 3:15 pm
Forum: SHotN Characters & Questing
Topic: Dragonstar Character Development
Replies: 3
Views: 6172

Dragonstar Character Development

Going off of Infragris's overviews of Brina Cross and Thresvy, I've tried to give Dragonstar a similar treatment. This replaces the previous unorganized thread, though there is still information in it that hasn't made its way into the new outline. Background Dragonstar is a fortified settlement that...
by Yeti
Fri Jun 09, 2017 9:15 pm
Forum: Completed
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 14
Views: 7664

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)

No problem, Torlof. Thanks for updating it so quickly. Your work on the barracks looks great: concise in its size and full of detail. Overall, it's very encouraging to see speedy progress on Dragonstar's interiors so far.
by Yeti
Fri Jun 09, 2017 6:28 pm
Forum: Completed
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 14
Views: 7664

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)

This needs to have its TR_Mainland dependency removed.
by Yeti
Wed May 31, 2017 8:21 pm
Forum: SHotN Characters & Questing
Topic: Karthwasten - Fighters Guild Quests
Replies: 2
Views: 6234

Re: Karthwasten - Fighters Guild Quests

If everyone is okay with the quests as they are written, I could turn this into a proper quest claim.
by Yeti
Wed May 31, 2017 8:20 pm
Forum: SHotN Characters & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 12445

Re: Haimtír NPC + Dialogue Planning

Meeting halfway should be possible, though the tone should at least lean a little dark, I'd think. Going by the number of burned villages on the mesa, this place has a bad history. At least some of that destruction probably dates to Jona's recent excursions in the Druadachs. I like your Reachmen dia...
by Yeti
Tue May 30, 2017 8:13 pm
Forum: SHotN Characters & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 12445

Re: Haimtír NPC + Dialogue Planning

Has the cave already been made, or do we need a new interior?

I look forward to seeing what you come up with.
by Yeti
Tue May 30, 2017 9:08 am
Forum: SHotN Characters & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 12445

Re: Haimtír NPC + Dialogue Planning

In the next few weeks, I'd like to edit together a complete draft of Haimtir's dialogue. Feel free to post ideas and samples now, and afterwards I'll see if I can fill in any remaining spots.
by Yeti
Sun May 28, 2017 8:31 pm
Forum: Completed
Topic: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
Replies: 8
Views: 5061

Re: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)

Does that mean this is ready for review?
by Yeti
Sun May 28, 2017 8:13 pm
Forum: Completed
Topic: Dragonstar: Crown Palace (Sky_iRe_Ds36) [Tristior]
Replies: 18
Views: 9524

Re: Dragonstar: Crown Palace (Sky_iRe_Ds36)

For the record, Utei and Tomba are fancy terms that Tamriel Rebuilt came up for its old Hammerfell project. The Yoku political system was a clan-based hierarchy, and it is somewhat feudal. However, there is a great deal of social mobility in Yokuda, and stature is mainly based on how much of a badas...
by Yeti
Thu May 25, 2017 6:15 pm
Forum: Completed
Topic: Dragonstar: Apartment house (Sky_iRe_Ds25)
Replies: 8
Views: 4876

Re: Dragonstar: Apartment house (Sky_iRe_Ds25)

Looks like you're on a role. Submitting to review.
by Yeti
Wed May 24, 2017 2:04 am
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 167
Views: 172288

Re: Gold Coast Exterior: GC_01 [worsas] [Anvil]

Worsas is the hero Tamriel needs. Really, your work on this has been a blessing. I regret not being able to do a tenth of what you've gotten done with Anvil.
by Yeti
Mon May 22, 2017 4:55 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv36[Reviewed][Infragris]
Replies: 12
Views: 8756

Re: Anvil Interior Claim PC_i2-Anv36[Unclaimed]

In that case, perhaps we shouldn't overdo their presence.
by Yeti
Mon May 22, 2017 4:48 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv36[Reviewed][Infragris]
Replies: 12
Views: 8756

Re: Anvil Interior Claim PC_i2-Anv36[Unclaimed]

To give these warehouses a little more variety, perhaps one of them could have a secret shrine of The Placid Drowner Cult? Infamous sailor cult who worship Molag Bal as lord of the deep ocean, who must be placated with sacrifice. Maintain secret shrines in many port cities. Known for their ritual dr...
by Yeti
Sun May 21, 2017 4:36 pm
Forum: Completed
Topic: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
Replies: 8
Views: 5061

Re: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)

In the future, we'll have some Redguard tapestries to work with. They can be swapped in once Tamriel_Data is updated.
by Yeti
Sat May 20, 2017 9:45 pm
Forum: SHotN Characters & Questing
Topic: Karthwasten - Fighters Guild Quests
Replies: 2
Views: 6234

Karthwasten - Fighters Guild Quests

After discussion and approval, these can be turned into a quest claim. Background Little secret - "You can’t take two steps in Karthwasten without walking into a vagabond mercenary. The local Fighters Guild? Nothing but thugs, if you ask me." For the years, the lawlessness plaguing the Rea...
by Yeti
Sat May 20, 2017 9:04 pm
Forum: Completed
Topic: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
Replies: 8
Views: 5061

Re: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)

The layout looks fine to me. I would place some weapon racks on the walls to give the interior a martial feeling. Maybe a sparring area too, with a practice dummy.
by Yeti
Sat May 13, 2017 7:48 pm
Forum: Completed
Topic: Dragonstar: Temple of Diagna (Sky_iRe_Ds21) [roerich]
Replies: 9
Views: 5896

Re: Dragonstar: Temple of Diagna (Sky_iRe_Ds21)

Yeah, it's on page 19 of the art book, numbered 43.
by Yeti
Sat May 13, 2017 6:43 pm
Forum: Completed
Topic: Dragonstar: Temple of Diagna (Sky_iRe_Ds21) [roerich]
Replies: 9
Views: 5896

Re: Dragonstar: Temple of Diagna (Sky_iRe_Ds21)

It might be nice to borrow some old TR concept art to make murals and tapestries for the temple, even if they don't depict Diagna himself (there is a drawing of him in the TR Art of Hammerfell book, but it was never colored). Zeht Morwha Tu'whacca On the Cyrodiil side of things, I'm sure these would...
by Yeti
Sun May 07, 2017 3:42 pm
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 86201

Re: Dragonstar (Sky_xRe_Ds) [roerich]

In the future, major changes to a modder's work need to be proposed and discussed on the forum or Discord (which, I really ought to join), especially, I feel, when it comes to exteriors. Exterior modders are indispensable to our project -- their work is what everything else is built upon -- and it d...
by Yeti
Sun May 07, 2017 2:22 pm
Forum: SHotN Asset Development
Topic: Possible Reachmen voice replacer
Replies: 10
Views: 12247

Re: Possible Reachmen voice replacer

Oh, so these have been digitally edited? That does explain why they have a somewhat distorted sound. Personally, I would rather recruit amateur voice actors online, though this would be a suitable alternative if that path doesn't work out.
by Yeti
Sun May 07, 2017 1:42 pm
Forum: SHotN Playtesting & Error Reporting
Topic: Public release BetaComments
Replies: 3
Views: 6540

Re: Public release BetaComments

These error reports are very helpful. Hopefully we can fix most of these for a patch later this month. Aurius will offer travel services in the future, once there are places for him to take the player, like Markarth and Beorinhal. If we offer fast travel between Karthgad and Karthwasten, I'd rather ...

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