Search found 390 matches
- Wed Sep 20, 2017 5:32 pm
- Forum: Haafingar
- Topic: Region Planning: Solitude Forest
- Replies: 6
- Views: 12836
Re: Region Planning: Solitude Forest
The density of trees should definitely be thinned out a bit, to ease performance and navigation (we wouldn't want creatures getting caught on every tree in their path). Various ruins should be scattered around the region, including maybe a few villages that are now overgrown with trees. In lore, the...
- Wed Sep 20, 2017 5:07 pm
- Forum: Haafingar
- Topic: Region Planning: Small Marsh Plains
- Replies: 5
- Views: 7026
Re: Region Planning: Small Marsh Plains
I agree on limiting the number of mini-regions. Merging this area with the Ridgelands sounds reasonable to me. If we go with that option, I don't necessarily think it would need a separate name. Just make it a lower area that transitions into the higher parts.
- Mon Sep 18, 2017 7:35 am
- Forum: Completed
- Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
- Replies: 50
- Views: 32011
Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Those sound like fine suggestions. Feel free to go ahead with whichever you prefer. Sadly, I would need to dedicate far too much time to learning the ins and outs of scripting to even become somewhat competent. I feel it would be best for me to focus on the areas of modding that come more naturally ...
- Sat Sep 16, 2017 9:32 pm
- Forum: Completed
- Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
- Replies: 50
- Views: 32011
Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Feel free to expand the quests where you think it is reasonable, Texafornian. I wrote them to be as simple as possible (I always write quests that I know I could theoretically script myself, and I am awful at scripting) and I am sure they could be fleshed out and improved in many ways. I would still...
- Wed Sep 06, 2017 10:55 pm
- Forum: SHotN Characters & Questing
- Topic: [MERGED] Rentable Beds for KW
- Replies: 3
- Views: 6174
Re: Rentable Beds for KW [ESP]
Huh. I thought this had already been done. Well, no matter. Thanks for putting this together, Texafornian. Once I've done some testing, I'll make sure to merge it into the file.
- Wed Sep 06, 2017 12:22 am
- Forum: Completed
- Topic: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]
- Replies: 8
- Views: 5129
Re: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]
Pretty much everything involving Karthwasten was too big at some point.
- Mon Jul 31, 2017 7:30 am
- Forum: SHotN Characters & Questing
- Topic: Haimtír NPC + Dialogue Planning
- Replies: 14
- Views: 12445
Re: Haimtír NPC + Dialogue Planning
I've been slowly trying to edit this together. Here's what I have so far. I sort of lost inspiration for Unahon's dialogue. Generic Greetings (High Disposition) You’ve reached Haimtír, a village on the Braig Cnoss mesa. Anything you need help with? Well met, traveler. Are you going to be in Haimtír ...
- Thu Jul 06, 2017 10:03 pm
- Forum: Completed
- Topic: Dragonstar: House (Sky_iRe_Ds28) [Torlof]
- Replies: 10
- Views: 6370
Re: Dragonstar: House (Sky_iRe_Ds28)
Granted. Go ahead.
- Wed Jun 21, 2017 10:16 pm
- Forum: SHotN Characters & Questing
- Topic: Dragonstar Character Development
- Replies: 3
- Views: 6172
Re: Dragonstar Character Development
Thank you for the information, roerich. Reading through the interior claims didn't give me this much insight, so I appreciate the corrections. Do you have plans for all the claims yet? They would help me fill out the people sections. Aren't the merchant captains and the Convent of Zeht the same grou...
- Wed Jun 21, 2017 3:15 pm
- Forum: SHotN Characters & Questing
- Topic: Dragonstar Character Development
- Replies: 3
- Views: 6172
Dragonstar Character Development
Going off of Infragris's overviews of Brina Cross and Thresvy, I've tried to give Dragonstar a similar treatment. This replaces the previous unorganized thread, though there is still information in it that hasn't made its way into the new outline. Background Dragonstar is a fortified settlement that...
- Fri Jun 09, 2017 9:15 pm
- Forum: Completed
- Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
- Replies: 14
- Views: 7664
Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)
No problem, Torlof. Thanks for updating it so quickly. Your work on the barracks looks great: concise in its size and full of detail. Overall, it's very encouraging to see speedy progress on Dragonstar's interiors so far.
- Fri Jun 09, 2017 6:28 pm
- Forum: Completed
- Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
- Replies: 14
- Views: 7664
Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)
This needs to have its TR_Mainland dependency removed.
- Wed May 31, 2017 8:21 pm
- Forum: SHotN Characters & Questing
- Topic: Karthwasten - Fighters Guild Quests
- Replies: 2
- Views: 6234
Re: Karthwasten - Fighters Guild Quests
If everyone is okay with the quests as they are written, I could turn this into a proper quest claim.
- Wed May 31, 2017 8:20 pm
- Forum: SHotN Characters & Questing
- Topic: Haimtír NPC + Dialogue Planning
- Replies: 14
- Views: 12445
Re: Haimtír NPC + Dialogue Planning
Meeting halfway should be possible, though the tone should at least lean a little dark, I'd think. Going by the number of burned villages on the mesa, this place has a bad history. At least some of that destruction probably dates to Jona's recent excursions in the Druadachs. I like your Reachmen dia...
- Tue May 30, 2017 8:13 pm
- Forum: SHotN Characters & Questing
- Topic: Haimtír NPC + Dialogue Planning
- Replies: 14
- Views: 12445
Re: Haimtír NPC + Dialogue Planning
Has the cave already been made, or do we need a new interior?
I look forward to seeing what you come up with.
I look forward to seeing what you come up with.
- Tue May 30, 2017 9:08 am
- Forum: SHotN Characters & Questing
- Topic: Haimtír NPC + Dialogue Planning
- Replies: 14
- Views: 12445
Re: Haimtír NPC + Dialogue Planning
In the next few weeks, I'd like to edit together a complete draft of Haimtir's dialogue. Feel free to post ideas and samples now, and afterwards I'll see if I can fill in any remaining spots.
- Sun May 28, 2017 8:31 pm
- Forum: Completed
- Topic: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
- Replies: 8
- Views: 5061
Re: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
Does that mean this is ready for review?
- Sun May 28, 2017 8:13 pm
- Forum: Completed
- Topic: Dragonstar: Crown Palace (Sky_iRe_Ds36) [Tristior]
- Replies: 18
- Views: 9524
Re: Dragonstar: Crown Palace (Sky_iRe_Ds36)
For the record, Utei and Tomba are fancy terms that Tamriel Rebuilt came up for its old Hammerfell project. The Yoku political system was a clan-based hierarchy, and it is somewhat feudal. However, there is a great deal of social mobility in Yokuda, and stature is mainly based on how much of a badas...
- Thu May 25, 2017 6:15 pm
- Forum: Completed
- Topic: Dragonstar: Apartment house (Sky_iRe_Ds25)
- Replies: 8
- Views: 4876
Re: Dragonstar: Apartment house (Sky_iRe_Ds25)
Looks like you're on a role. Submitting to review.
- Wed May 24, 2017 2:04 am
- Forum: Completed
- Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
- Replies: 167
- Views: 172288
Re: Gold Coast Exterior: GC_01 [worsas] [Anvil]
Worsas is the hero Tamriel needs. Really, your work on this has been a blessing. I regret not being able to do a tenth of what you've gotten done with Anvil.
- Mon May 22, 2017 4:55 pm
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv36[Reviewed][Infragris]
- Replies: 12
- Views: 8756
Re: Anvil Interior Claim PC_i2-Anv36[Unclaimed]
In that case, perhaps we shouldn't overdo their presence.
- Mon May 22, 2017 4:48 pm
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv36[Reviewed][Infragris]
- Replies: 12
- Views: 8756
Re: Anvil Interior Claim PC_i2-Anv36[Unclaimed]
To give these warehouses a little more variety, perhaps one of them could have a secret shrine of The Placid Drowner Cult? Infamous sailor cult who worship Molag Bal as lord of the deep ocean, who must be placated with sacrifice. Maintain secret shrines in many port cities. Known for their ritual dr...
- Sun May 21, 2017 4:36 pm
- Forum: Completed
- Topic: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
- Replies: 8
- Views: 5061
Re: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
In the future, we'll have some Redguard tapestries to work with. They can be swapped in once Tamriel_Data is updated.
- Sat May 20, 2017 9:45 pm
- Forum: SHotN Characters & Questing
- Topic: Karthwasten - Fighters Guild Quests
- Replies: 2
- Views: 6234
Karthwasten - Fighters Guild Quests
After discussion and approval, these can be turned into a quest claim. Background Little secret - "You can’t take two steps in Karthwasten without walking into a vagabond mercenary. The local Fighters Guild? Nothing but thugs, if you ask me." For the years, the lawlessness plaguing the Rea...
- Sat May 20, 2017 9:04 pm
- Forum: Completed
- Topic: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
- Replies: 8
- Views: 5061
Re: Dragonstar: Order of the Dragon Tooth (Sky_iRe_Ds24)
The layout looks fine to me. I would place some weapon racks on the walls to give the interior a martial feeling. Maybe a sparring area too, with a practice dummy.
- Sat May 13, 2017 7:48 pm
- Forum: Completed
- Topic: Dragonstar: Temple of Diagna (Sky_iRe_Ds21) [roerich]
- Replies: 9
- Views: 5896
Re: Dragonstar: Temple of Diagna (Sky_iRe_Ds21)
Yeah, it's on page 19 of the art book, numbered 43.
- Sat May 13, 2017 6:43 pm
- Forum: Completed
- Topic: Dragonstar: Temple of Diagna (Sky_iRe_Ds21) [roerich]
- Replies: 9
- Views: 5896
Re: Dragonstar: Temple of Diagna (Sky_iRe_Ds21)
It might be nice to borrow some old TR concept art to make murals and tapestries for the temple, even if they don't depict Diagna himself (there is a drawing of him in the TR Art of Hammerfell book, but it was never colored). Zeht Morwha Tu'whacca On the Cyrodiil side of things, I'm sure these would...
- Sun May 07, 2017 3:42 pm
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 86201
Re: Dragonstar (Sky_xRe_Ds) [roerich]
In the future, major changes to a modder's work need to be proposed and discussed on the forum or Discord (which, I really ought to join), especially, I feel, when it comes to exteriors. Exterior modders are indispensable to our project -- their work is what everything else is built upon -- and it d...
- Sun May 07, 2017 2:22 pm
- Forum: SHotN Asset Development
- Topic: Possible Reachmen voice replacer
- Replies: 10
- Views: 12247
Re: Possible Reachmen voice replacer
Oh, so these have been digitally edited? That does explain why they have a somewhat distorted sound. Personally, I would rather recruit amateur voice actors online, though this would be a suitable alternative if that path doesn't work out.
- Sun May 07, 2017 1:42 pm
- Forum: SHotN Playtesting & Error Reporting
- Topic: Public release BetaComments
- Replies: 3
- Views: 6540
Re: Public release BetaComments
These error reports are very helpful. Hopefully we can fix most of these for a patch later this month. Aurius will offer travel services in the future, once there are places for him to take the player, like Markarth and Beorinhal. If we offer fast travel between Karthgad and Karthwasten, I'd rather ...