Search found 94 matches

by Ted
Sun May 08, 2016 7:27 pm
Forum: SHotN General Discussion
Topic: Ask your questions here
Replies: 38
Views: 35019

Re: Ask your questions here

WOW. This is a lot bigger.
by Ted
Sun May 08, 2016 7:00 pm
Forum: SHotN General Discussion
Topic: Ask your questions here
Replies: 38
Views: 35019

Re: Ask your questions here

SHotN bigger than TESV? How bigger?
by Ted
Sat May 07, 2016 7:27 am
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 175807

Re: Armors of Cyrodiil

And what about this old concepts? I like kvatch helm from this picture
[hsimg=]http://36.media.tumblr.com/0f361227a100 ... 4_1280.jpg[/hsimg]
by Ted
Fri May 06, 2016 10:41 pm
Forum: County Anvil
Topic: Design Notes: The City of Sutch
Replies: 40
Views: 55879

Re: Design Notes: The City of Sutch

Multiple water levels was one of the features in one of the last openMW relises, as I know.
by Ted
Fri May 06, 2016 4:10 pm
Forum: County Anvil
Topic: Design Notes: The City of Sutch
Replies: 40
Views: 55879

Re: Design Notes: The City of Sutch

Ted, your concept looks good but I do prefer the original to be honest. I don't love the fort smack in the middle of the city, and don't see a reason to change the established proposal. Ok. Also don't see the point of huge waterfalls under the bridges. Where would the water come from? The river, wh...
by Ted
Fri May 06, 2016 11:24 am
Forum: County Anvil
Topic: Design Notes: The City of Sutch
Replies: 40
Views: 55879

Re: Design Notes: The City of Sutch

[hsimg=]http://i.imgur.com/J4Mg6ld.jpg[/hsimg] My very quick sketch on the first picture in the thread. Fort Sutch is now in the center. The main building is in it - something like this [hsimg=]http://milamaris.ru/wordpress/wp-content/uploads/panteon.jpg[/hsimg] Near to the viewer - a residential ar...
by Ted
Fri May 06, 2016 10:14 am
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 175807

Re: Armors of Cyrodiil

Amazing work! It reminds me of an armor of third person from the image

[hsimg=]http://i.imgur.com/n5pQ6we.jpg[/hsimg]
by Ted
Thu Apr 28, 2016 9:59 am
Forum: General Discussion
Topic: Extended Ebonheart
Replies: 4
Views: 8818

Re: Extended Ebonheart

Looks nice. If you are ever into applying your newly-attaned skills for our projects here, don't hesitate to post a showcase Thanks! I will contribute into project when I think my skills in editor is good enough. :) Generally speaking, I'm not too ambitious about messing with vanilla content, mysel...
by Ted
Wed Apr 27, 2016 10:17 pm
Forum: General Discussion
Topic: Extended Ebonheart
Replies: 4
Views: 8818

Extended Ebonheart

Hey guys, this is my first steps in CS and this is fun to make something for morrowind! I trying to transform Ebonheart in realy huge city using vanilla and TR meshes. What do you think? :) [hsimg=]http://i.imgur.com/fxqrUyM.jpg[/hsimg] [hsimg=]http://i.imgur.com/GviLq9u.jpg[/hsimg] [hsimg=]http://i...
by Ted
Fri Apr 22, 2016 12:27 am
Forum: Cross-Project Coordination
Topic: Cross-Project Cooperation Coordination
Replies: 69
Views: 69217

Re: Cross-Project Cooperation Coordination

Oprichniki Wow, why this? I'am not aginst real world names and slavic stuff is great, but this... tamriel is not "cnc red alert" for names like this and with russian plural noun. They can look like real life opeichniks, but can be name be different? Russian community of the game is very h...
by Ted
Tue Apr 19, 2016 4:37 pm
Forum: Off Topic
Topic: new news and relises
Replies: 7
Views: 16194

Re: new news and relises

And when can we expect this full relise? :)
by Ted
Tue Apr 19, 2016 1:05 pm
Forum: Off Topic
Topic: new news and relises
Replies: 7
Views: 16194

new news and relises

I for a long time watch what your team do on this and on old forums. This is amazing stuff, you have great progres, but other people, some of who fans of TR thinks that this mod is dead because no new relises and no new news since 2012-2013. I know that a lot things is not ready but maybe this is ti...
by Ted
Sun Apr 10, 2016 1:32 pm
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 175807

Re: Armors of Cyrodiil

I like Daggerfall HALT's armor. Looks like Oblivion use this for Imperial Armor.
Image
by Ted
Sat Apr 09, 2016 8:31 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 77462

Re: Infragris' Workshop

This is good and unic stuff. Stuff like that made morrowind realy uniqle game and tes lore deep. This is horrible but I like it.
by Ted
Sat Apr 09, 2016 2:29 pm
Forum: P:C Cyrodiil Discussion
Topic: Mages Guild Questline Idea
Replies: 17
Views: 14916

Re: Mages Guild Questline Idea

How about this guys as separate faction http://www.uesp.net/wiki/Daggerfall:Travelers_League" onclick="window.open(this.href);return false; ?
by Ted
Sat Apr 09, 2016 11:30 am
Forum: P:C Cyrodiil Discussion
Topic: The Redguard Armor
Replies: 23
Views: 19617

Re: The Redguard Armor

It will be good if redguards have something more like redguards. In my opinion if you do new armor - this will be great. But if you remade this armor - this is will be awesome too. Armor had great bace concept but I don't like the texture - in game it looks not good. Something like your last armor f...
by Ted
Fri Apr 08, 2016 10:13 pm
Forum: P:C Cyrodiil Discussion
Topic: Regions of Cyrodiil
Replies: 11
Views: 15598

Re: Regions of Cyrodiil

My suggestions for regions
Image
by Ted
Fri Apr 08, 2016 6:31 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 200683

Re: Cyrodiil Creatures

I'am not an expert, but i think Cyrodiil or Skyrim need wolverine (you know, Wolverine Hall etc.)
by Ted
Wed Apr 06, 2016 2:27 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 200683

Re: Cyrodiil Creatures

I need Sharkbird mod for Shivering isles! This is amazig idea!
by Ted
Tue Apr 05, 2016 5:02 pm
Forum: SHotN Concept Art
Topic: Possible Slavic Inspiration for Skyrim/Nords
Replies: 12
Views: 18598

Re: Possible Slavic Inspiration for Skyrim/Nords

I don't like modern cosplayers. Looks like unrealistic and like it from 1950s cartoons based on Pushkin's poems. I more like pictures with slavic fantasy motifs. Random pictures from Google http://img0.liveinternet.ru/images/attach/c/0/35/497/35497845_slavanskiy_002.jpg http://images.webpark.ru/uplo...
by Ted
Mon Apr 04, 2016 1:37 pm
Forum: SHotN Concept Art
Topic: Possible Slavic Inspiration for Skyrim/Nords
Replies: 12
Views: 18598

Re: Possible Slavic Inspiration for Skyrim/Nords

I very like ideas of Slavic stuff, like Falkreath with knez choromas, but in my opinion it is not necessary to copy all as it is in real life.

Anyway possible to pay attention to the other nations of the region.
Like Karelian
Image
by Ted
Wed Mar 23, 2016 10:03 pm
Forum: SHotN Lore
Topic: Falmer
Replies: 26
Views: 27049

Re: Falmer

I do not know I'm writing this post to the right place or not, but Ice Tribes from TES Dawnstar and Shadowkey have connection with Falmers?
by Ted
Tue Mar 22, 2016 11:08 pm
Forum: P:C Concept Art
Topic: Saint_Jiub's Art Thread mk. II
Replies: 59
Views: 117571

Re: Saint_Jiub's Art Thread mk. II

Jiub, I very like your fauna art, something from this have 3d models now?
by Ted
Fri Mar 18, 2016 2:03 am
Forum: P:C General Discussion
Topic: How will this relate to Oblivion?
Replies: 15
Views: 17929

Re: How will this relate to Oblivion?

Cyrodiil become europian-generic in TES IV because Todd Howard try to make clone of Lord of the Rings, because he think it can increase sales of the game. And this is one of the reasons why Oblivion for me the worst Elder Scrolls game. And P:С team is the last hope for me to see REAL Cyrodiil, how p...
by Ted
Thu Mar 10, 2016 2:44 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 77462

Re: Infragris' Workshop

Maybe in College made different version? In my opinion statue in Markarth need be more nord-looking Talos, and this statue is too Imperial. It will be perfect for Old Ebonheart or Cyrodiil, but not for Skyrim, for me. But if remade helmet and closes and do more dark texture and it will be good for S...
by Ted
Sun Mar 06, 2016 1:05 pm
Forum: The Reach
Topic: City Planning: Dragonstar
Replies: 28
Views: 24059

Re: City Planning: Dragonstar

There are several magic institutions in our timeline. There's the Mage's Guild, the Clever-Men, the Ysmir Collective, the Brotherhood of Jhunal, etc. It's important to note that the situation in TES V is very much affected by the Oblivion crisis, and the distrust of magic and its practioners that f...
by Ted
Sat Mar 05, 2016 11:25 pm
Forum: The Reach
Topic: City Planning: Dragonstar
Replies: 28
Views: 24059

Re: City Planning: Dragonstar

- Is the Mages Guild located in the western or eastern half of the city? It's important to note that traditional Redguards - who the Crowns definitely are - don't like western magic, and I imagine the Mages Guild in the city would be shunned by the rest of the community. Skyrim like in arena had MG...
by Ted
Mon Feb 22, 2016 7:57 pm
Forum: SHotN General Discussion
Topic: Ask your questions here
Replies: 38
Views: 35019

Re: Ask your questions here

What about falmers?
Not monsters from tesV, but ancient dungeons, items, city ruins? Or they will be around Winghelm and you don't think about them now?
by Ted
Sun Feb 21, 2016 10:43 pm
Forum: SHotN Concept Art
Topic: Hjaalmarch reference photos
Replies: 16
Views: 18857

Re: Hjaalmarch reference photos

ImageImageImageImage

Like this? This is the city on the lake from Hobbit 2 movie
by Ted
Sun Feb 21, 2016 7:40 pm
Forum: SHotN General Discussion
Topic: Ask your questions here
Replies: 38
Views: 35019

Re: Ask your questions here

Moved your questions as I'd like for the Location Map thread to be as uncluttered as possible. Thanks! Thread like this will be very useful for new members. I am, however, not very new. I follow project from the old forums. :D Hi Ted, I'm the guy working on Dragonstar. I took some MGE screens on th...

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