Nice one, really like this design. Some comment about thing I found:
"Misc_SoulGem_Petty" bleeding through shelf (and it's probably only one thing he accidentally overlooked, after all he's Head of Interiors ).
Search found 173 matches
- Thu Mar 17, 2016 11:08 pm
- Forum: Modder Showcase
- Topic: Anumaril's Interior Showcase
- Replies: 11
- Views: 13533
- Tue Mar 15, 2016 4:10 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 200742
Re: Cyrodiil Creatures
About crabs, there's somewhere heremit crab model (iirc I saw it in Abot's Water Life mod).
Edit///Nvm, what about Will-o-the-Wisp?
Edit///Nvm, what about Will-o-the-Wisp?
- Tue Mar 15, 2016 1:39 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-42 [COMPLETED]
- Replies: 10
- Views: 12975
Re: Gold Coast Interior Claim PC_i2-42 [Moritius]
Iteration 4. Probably finished shape of furniture placement, and little tweaks (there's chimney ). Next update will be probably the last one because atm it needs only a misc item placement.
- Sun Mar 13, 2016 11:17 pm
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Re: Moritius' Showcase
I'm curious, is somewhere any tutorial about landmass vetrex painting? I'm thinking about doing my exterior showcase but I suck when I need to make proper vertex painting .
- Sat Mar 12, 2016 4:00 pm
- Forum: P:C Playtesting & Error Reporting
- Topic: PC_Data Error Reporting Thread
- Replies: 25
- Views: 41727
Re: PC_Data Error Reporting Thread
I don't know where it should be posted, so I'm writing there. I think "pc_furn_painting_08_xx" and "pc_furn_painting_09_xx" has wrong specular color. Also, "pc_tx_spriggan.dds" is missing in BSA Archive.
- Sat Mar 12, 2016 3:13 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-42 [COMPLETED]
- Replies: 10
- Views: 12975
Re: Gold Coast Interior Claim PC_i2-42 [Moritius]
Third update. I'm soo slow but it's because I still don't know many of those resources. Besides, I needed to repair nearly full interior as I accidentally fucked up and saved.
- Thu Mar 10, 2016 2:57 pm
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 86884
Re: The Reach - City Claim: Dragonstar [berry]
This has come together a lot! I am very impressed berry. It is nicely laid out, and I like the different levels with the walkways. It would be very cool to have a scripted 'walkway chase' for a quest where you have to escape the guards 'Assassin's-Creed' style after stealing some item or something ...
- Mon Mar 07, 2016 2:40 am
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-42 [COMPLETED]
- Replies: 10
- Views: 12975
Re: Gold Coast Interior Claim PC_i2-42 [Moritius]
A little update. I'm slowly learning how to add proper assets (as I stated before, I'm learning what they looks like).
I think it could be house of woman who was adventurer (but then took arrow in the knee ).
I think it could be house of woman who was adventurer (but then took arrow in the knee ).
- Wed Mar 02, 2016 8:56 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-42 [COMPLETED]
- Replies: 10
- Views: 12975
Re: Gold Coast Interior Claim PC_i2-42 [Moritius]
Yeah, I recognize this. I was struggling a lot with this. Also, this screen made me "topkek". I was laughing about 5 minutes or so .
And yeah, I've downloaded latest PC_Data.
And yeah, I've downloaded latest PC_Data.
- Wed Mar 02, 2016 7:45 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-42 [COMPLETED]
- Replies: 10
- Views: 12975
Re: Gold Coast Interior Claim PC_i2-42 [Moritius]
And you can download the exterior file here: http://project-tamriel.com/viewtopic.php?f=70&t=207" onclick="window.open(this.href);return false; I knew I overlooked something :D. Also, first update (also backup, as we're saying 'w razie W' [which could be translated 'just in case' :lol...
- Wed Mar 02, 2016 6:52 pm
- Forum: SHotN Screenshot Gallery
- Topic: Videos & trailers
- Replies: 28
- Views: 39372
Re: Videos & trailers
Also, IIRC there's also interview with Scamp .
- Wed Mar 02, 2016 5:46 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-42 [COMPLETED]
- Replies: 10
- Views: 12975
Re: Gold Coast Interior Claim PC_i2-42 [Moritius]
I'm quite nervous, too . I'm also curious if there's esp for exterior (can't find it lol) I could look (I don't want to fuck up North Marker & stuff ).
- Wed Mar 02, 2016 3:31 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-42 [COMPLETED]
- Replies: 10
- Views: 12975
Re: Gold Coast Interior Claim PC_i2-42 [Unclaimed]
I want to claim this.
- Wed Mar 02, 2016 3:07 pm
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Re: Moritius' Showcase
Thanks .
- Wed Mar 02, 2016 12:29 pm
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Re: Moritius' Showcase
It's like I accidentally discarded some changes.
And, thanks .
And, thanks .
- Wed Mar 02, 2016 2:46 am
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Re: Moritius' Showcase
Overlooked you comment about not linking, sorry (but I've done it to show I have no problem with fitting those things yay :D). Abut cleaning - I've cleaned almost every dirtiness I've made, only this one exterior which I linked with interior, which is cleaned now. Also, I'm always doing my path grid...
- Tue Mar 01, 2016 11:27 pm
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Re: Moritius' Showcase
You're right.
Anyway, I think it's finished. About interior fitting exterior... I think upper part is fitting but this exterior sucks .
Summary
Objects: 196
North marker: Yes
Path Grid: Yes
Illegal to sleep: Yes
Anyway, I think it's finished. About interior fitting exterior... I think upper part is fitting but this exterior sucks .
Summary
Objects: 196
North marker: Yes
Path Grid: Yes
Illegal to sleep: Yes
- Sun Feb 28, 2016 10:00 pm
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Re: Moritius' Showcase
A little teaser.
[hsimg=]http://i.imgur.com/yTC4Ka4.jpg[/hsimg]
Atm I'm like 2/3 done. Around tuesday I'll upload it. Probably.
[hsimg=]http://i.imgur.com/yTC4Ka4.jpg[/hsimg]
Atm I'm like 2/3 done. Around tuesday I'll upload it. Probably.
- Fri Feb 26, 2016 7:55 pm
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Re: Moritius' Showcase
I'm not this type new user (after all I took part in some Polish modding competition and made some claims for ModTown 2015 ) but thanks anyway - this part about lights is very useful .
Edit///One screen of my WIP. Atm 126 objects.
[hsimg=]http://i.imgur.com/5rEMDVE.jpg[/hsimg]
Edit///One screen of my WIP. Atm 126 objects.
[hsimg=]http://i.imgur.com/5rEMDVE.jpg[/hsimg]
- Thu Feb 25, 2016 12:57 pm
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Re: Moritius' Showcase
Hey, thanks for feedback. I wasn't sure what should I do, since there's no guide how to do interior showcase (or I can't find it). Y' know, I'm relatively new to such a big modding projects. I mean I never thought someday I will attempt to join.
So, there will be new file soon .
So, there will be new file soon .
- Wed Feb 24, 2016 7:25 pm
- Forum: Modder Showcase
- Topic: Moritius' Showcase
- Replies: 17
- Views: 18767
Moritius' Showcase
It's the time for me to make my own showcase thread, as I'm there anyway working on some interiors for Lyithdonea (two of them are added to current alpha).
I've made (surprise) a small tomb. Entrance is outside of Balmora, near Silt Strider port.
I've made (surprise) a small tomb. Entrance is outside of Balmora, near Silt Strider port.
- Wed Feb 17, 2016 1:28 am
- Forum: SHotN Skyrim Discussion
- Topic: Notes on Direnni ruins
- Replies: 12
- Views: 12663
Re: Notes on Direnni ruins
Thanks for feedback. In fact, this track was made long time ago (probably around February 2013 when I started my adventure with DAWs), I was inexperienced. I will try to make it more morrowindish.
Also, if you'll need some sounds, PM me, I try to make it .
Also, if you'll need some sounds, PM me, I try to make it .
- Tue Feb 16, 2016 2:53 pm
- Forum: SHotN Skyrim Discussion
- Topic: Notes on Direnni ruins
- Replies: 12
- Views: 12663
Re: Notes on Direnni ruins
Talking about Direnni - when we got High Rock landmass from worsas (I assume everybody remember the fuss with it, nevermind then) and started to work on Balfiera (especially Ada-mantia), I've composed track for it. Atm it doesn't meet the standards of my creation (especially mastering) but if you wa...
- Wed Jan 27, 2016 9:53 pm
- Forum: General Discussion
- Topic: Show us what you're working on
- Replies: 42
- Views: 63676
Re: Show us what you're working on
It looks like OpenMW.
- Wed Dec 16, 2015 10:47 pm
- Forum: PO General Discussion
- Topic: Project outreach dead ?
- Replies: 16
- Views: 25071
Re: Project outreach dead ?
Count me in after finishing my claim for ModTown ( not earlier, I have ton of models/retextures, scripting, quests and dialogues to do, plus, I ocasionally script some stuff for full mod, not only my claim ). I really love idea having some part or full Elsweyr playable in Morrowind, moreover, I want...
- Wed Aug 26, 2015 12:47 am
- Forum: L:AZ Playtesting & Error Reporting
- Topic: Official Error Reporting Topic
- Replies: 17
- Views: 20251
Re: Official Error Reporting Topic
In game it looks alike. I checked mesh - there's filepath "textures\az\firegrass_emissive.tga". In "az" folder are two files - "firegrass_emissive.tga" and "firegrass_emissive.dds". I checked them and neither .tga nor .dds have alpha channels with transparency...
- Tue Aug 25, 2015 7:18 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25045
Re: Moritius' Dungeon Claims
I want peeople to spend more time in my interiors so, yeah, I'm doing everything to stop them there .
- Tue Aug 25, 2015 1:44 pm
- Forum: L:AZ Playtesting & Error Reporting
- Topic: Official Error Reporting Topic
- Replies: 17
- Views: 20251
Re: Official Error Reporting Topic
I wanted to watch assets and found something:
"az_in_dae_dj_01" has gap in it http://i.imgur.com/MVLvsHY.png
"az_flora_fire_grass" - I dunno what it behavior in game, but in CS shows me something strange http://i.imgur.com/ry2YItM.png
"az_in_dae_dj_01" has gap in it http://i.imgur.com/MVLvsHY.png
"az_flora_fire_grass" - I dunno what it behavior in game, but in CS shows me something strange http://i.imgur.com/ry2YItM.png
- Tue Aug 25, 2015 12:23 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25045
Re: Moritius' Dungeon Claims
Nice, I like it.
Oh, there's script in #3 for cursed items, summoning (proboably) every daedra which you added, radnomly. Something like vanilla "BILL_MarksDaedraSummon" .
Oh, there's script in #3 for cursed items, summoning (proboably) every daedra which you added, radnomly. Something like vanilla "BILL_MarksDaedraSummon" .
- Tue Aug 25, 2015 12:45 am
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25045
Re: Moritius' Dungeon Claims
Nice .
Well, about #2... I think it will be around (or maybe over?) half hour exploring... maybe. It's the biggest interior I'd ever made... I think .
Well, about #2... I think it will be around (or maybe over?) half hour exploring... maybe. It's the biggest interior I'd ever made... I think .