Search found 422 matches

by Saint_Jiub
Sun Jun 25, 2017 8:56 pm
Forum: P:C Asset Development
Topic: Paintings
Replies: 25
Views: 12317

Re: Paintings

There's just a lot of stretching and distortion of the texture itself, and it tiles oddly so that the corners of the texture are mirrored in the middle of the frame.
by Saint_Jiub
Sun Jun 25, 2017 8:25 pm
Forum: P:C Asset Development
Topic: Paintings
Replies: 25
Views: 12317

Re: Paintings

OK, so I'm leaving the ones with the different mesh alone for now - but here's a preview of the new picture frames. Textures are 512x64. http://i.imgur.com/bGPEnQZ.jpg The UV maps are pretty terrible, there's not a whole lot I feel like I can do to fix them. Aside from that, any revisions before I u...
by Saint_Jiub
Sun Jun 25, 2017 7:48 pm
Forum: HR High Rock Discussion
Topic: Breton Culture
Replies: 3
Views: 6329

Re: Breton Culture

Let me add that the High Rock Is Cool project should be required reading for this topic: https://docs.google.com/document/d/1dM0O4dV7lMBQjqDMLfM3MIpcISy6JbaJsBOjiw8YxJI/edit As far as my own proposal - Taking a page from Roman Gaul, I see two main cultural groups of Bretons: Heir'ach Provincia, and ...
by Saint_Jiub
Fri Jun 23, 2017 1:24 am
Forum: P:C Asset Development
Topic: Paintings
Replies: 25
Views: 12317

Re: Paintings

Thanks guys :) Roerich, I'll take another look at the Ivan one - I might splice it together with another painting just to make it less immediately recognizable - we have a couple of Colovian clothing items that are directly inspired by this particular painting, so I'm loathe to give it up altogether...
by Saint_Jiub
Mon Jun 19, 2017 12:58 am
Forum: P:C Asset Development
Topic: Paintings
Replies: 25
Views: 12317

Re: Paintings

Thanks :) Here's a close-up on a couple of the pictures, just to give you a better idea. I'm using a 512x256 resolution since they're pretty small items in-game. http://i.imgur.com/MKLep4F.jpg EDIT: Had some more time to work on these today, so here's a preview of the complete portrait set: http://i...
by Saint_Jiub
Sun Jun 18, 2017 11:56 pm
Forum: P:C Asset Development
Topic: Paintings
Replies: 25
Views: 12317

Re: Paintings

Made some paintings, as well as additional portraits. Drawing mostly from the works of Thomas Cole & Claude Lorrain for the landscapes, with a few lore elements photoshopped in, and they're all getting pretty heavily edited so that they don't look just look like photographs pasted into a DDS file. W...
by Saint_Jiub
Sun Jun 11, 2017 6:51 pm
Forum: HR High Rock Discussion
Topic: Fauna Master List
Replies: 8
Views: 8192

Re: Fauna Master List

Couple of ideas for sprucing up High Rock's monster list. Feel free to use or not :) The more exotic & occult elements of High Rock's wilderness derives from two sources: the druids and the witches. The druids of Galen, now all but extinct, for centuries ruled unchallenged in the wild regions of Hig...
by Saint_Jiub
Sun Jun 04, 2017 5:18 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 82189

Re: Jiub's Projects

Got a chance to play with this a bit further and develop the silhouette:

Image
by Saint_Jiub
Fri Jun 02, 2017 5:10 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 110
Views: 58172

Re: Infragris' Workshop

Looks perfect :)
by Saint_Jiub
Thu Jun 01, 2017 7:26 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 110
Views: 58172

Re: Infragris' Workshop

This might be a good reference for the Daedric shrines, especially for Colovia where they shouldn't look too exotic:

Shrine to Zenithar from ESO:
Image
by Saint_Jiub
Tue May 30, 2017 4:30 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 82189

Re: Jiub's Projects

I thought about it, my only concern is how well centuries-old leather would hold up - a few strips of rotten leather on an otherwise metal/mail cuirass is one thing, but an entire suit of leather I feel like would be falling apart by the late 3rd Era. I like the middle set you posted though, I could...
by Saint_Jiub
Mon May 29, 2017 4:18 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 82189

Re: Jiub's Projects

Thanks Ted :) @Infragris - This started out for the Reman ruins, but ultimately yeah, this'll be for the barrows. Of course, that now means I have no idea what I'm doing for the Reman ruins, lol. I can easily do something like ESO's Imperial armor since technically that's the most lore-accurate depi...
by Saint_Jiub
Mon May 29, 2017 1:10 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 82189

Re: Jiub's Projects

Image

Progress update - changed my plan for the color scheme, it now matches the Colovian barrow weapons. Bottom row of plates obviously need work and I still have a lot of detail work to go but it's coming along lol.
by Saint_Jiub
Thu May 25, 2017 6:09 am
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 18284

Re: Architecture Planning

No worries, I wasn't offended :) It was a fair catch on your part lol.
by Saint_Jiub
Tue May 23, 2017 9:16 pm
Forum: HR High Rock Discussion
Topic: Flavor text on Wayrest
Replies: 1
Views: 3901

Flavor text on Wayrest

Like the blurb I posted last night in the architecture thread, this was originally written for a High Rock is Cool themed RP I briefly ran back in the day. Posting it here for possible inspiration: Scene: Wayrest Harbor; this is the 18th of 2nd Seed, the year 4E 11. It is dusk, Magnus hangs low in t...
by Saint_Jiub
Tue May 23, 2017 9:12 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 18284

Re: Architecture Planning

Lol okay, like I said I wrote this several years ago so I probably just misread the PGE. I'm not too worried about it ;)
by Saint_Jiub
Tue May 23, 2017 4:02 am
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 18284

Re: Architecture Planning

Wrote this years ago for a High Rock RP I ran briefly. Not all-encompassing for the province, but gives a little flavor: Daggerfall: The Bretons of Daggerfall are obsessed with their history, a fact which is reflected in their buildings. While most post-Septim buildings follow the architectural cues...
by Saint_Jiub
Sun May 14, 2017 3:34 am
Forum: Cross-Project Coordination
Topic: Post - Release priorities
Replies: 7
Views: 7168

Re: Post - Release priorities

Infragris, with regards to Colovian clothing, is the issue related to a need for additional concept art, or just for the current concepts to be realized in-game as assets?
by Saint_Jiub
Sun May 14, 2017 1:32 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 82189

Re: Jiub's Projects

OK, long overdue but here's the guard armor files. I did a little bit of cleanup, all the filepaths and everything should be right. Once again, no plugin for this one - I'm sorry guys, I just don't have the energy to muck around in the CS right now - I have way too much on my plate right now unfortu...
by Saint_Jiub
Wed May 10, 2017 8:56 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 259
Views: 126094

Re: Cyrodiil Creatures

I'd like to help with the muskrat textures, it probably won't be right away though. Re: Durzog, we can take them out of the bestiary if there's strong sentiment against them. Mountain lions i agree we can make cooler - maybe a leopard/cheetah-esque texture and model it after the neofelis concept to ...
by Saint_Jiub
Wed May 10, 2017 3:23 am
Forum: Completed
Topic: pc_tx_gh_terrain [Saint_Jiub]
Replies: 2
Views: 4947

Re: pc_tx_gh_terrain [unclaimed]

Had another free evening. Claimed, or at least partially. http://i.imgur.com/cyYufDJ.jpg https://www.dropbox.com/s/jrqxc4lrje3zf1o/Gilded%20Hills.zip?dl=0 If you need more, somebody else may need to take the claim over, and there's not a plugin, but hopefully that can get you started. Hope it looks ...
by Saint_Jiub
Tue May 09, 2017 3:23 am
Forum: Completed
Topic: PC_Act_Stone_??[Saint_Jiub]
Replies: 51
Views: 25877

Re: PC_Act_Stone_??[Saint_Jiub]

Had a split second so i was able to finish this. Link is in the data update thread.

Sorry for the delay :|
by Saint_Jiub
Sat Feb 25, 2017 4:33 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 82189

Re: Jiub's Projects

I'm consistently terrible at uploading my work and for that I apologize as always, but as a consolation, I made another fresco :oops: http://i.imgur.com/rQSq55o.jpg This weekend is no good for me to do much of anything (the Tiber fresco was sitting on my hard drive for a while) but I really will try...
by Saint_Jiub
Thu Feb 16, 2017 5:33 am
Forum: P:C Concept Art
Topic: Inspirational pictures
Replies: 66
Views: 44391

Re: Inspirational pictures

Hey, I like that! Our concept for the fauna of the Gold Coast emphasizes small omnivores so stoats fit well into that. I really like your color scheme too :)
by Saint_Jiub
Tue Jan 10, 2017 2:34 pm
Forum: P:C Concept Art
Topic: Culture and Society of the Nibenay
Replies: 32
Views: 20681

Re: Culture and Society of the Nibenay

My thinking was that we implement these as expensive, extravagant, and exquisite robes in-game, and their use would depend on where the player encounters the NPC (one advantage of the lack of proper AI packages lol).
by Saint_Jiub
Tue Jan 10, 2017 4:30 am
Forum: P:C Concept Art
Topic: Culture and Society of the Nibenay
Replies: 32
Views: 20681

Re: Culture and Society of the Nibenay

Traditional costume of the Hierophants: http://i.imgur.com/HaZRTVw.jpg The base garment is the patrivestus , the father-gown. This is fashioned from moth-silk in the house tincture of the wearer's paternal line, bordered or or argent depending on whether the wearer is a direct descendant or not, wit...
by Saint_Jiub
Thu Jan 05, 2017 2:07 am
Forum: P:C Literature
Topic: The Travels of Tyal Direnni
Replies: 6
Views: 5839

Re: The Travels of Tyal Direnni

"I had reason to discourse with a leaned Ayleid who served as mentor to the local lord's children"

Was this supposed to be "learned"? Otherwise, looks great!
by Saint_Jiub
Tue Jan 03, 2017 2:50 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 259
Views: 126094

Re: Cyrodiil Creatures

I like Rubicators, you're right that we should differentiate them from the Nordic dragons. A couple of ideas for more arcane denizens along the lines of minotaurs and spriggans: Rusalka : Nymph-like spirit native to the Niben River. According to legend, when Alessia was bathing in the river one day,...
by Saint_Jiub
Thu Dec 22, 2016 6:29 am
Forum: P:C Concept Art
Topic: Culture and Society of the Nibenay
Replies: 32
Views: 20681

Re: Culture and Society of the Nibenay

Do videos count as concept art? https://www.youtube.com/watch?v=xDKtMygiCVs" onclick="window.open(this.href);return false;
by Saint_Jiub
Tue Dec 20, 2016 6:29 am
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 110
Views: 58172

Re: Infragris' Workshop

Got bored today, made a little doodle for a Hermaeus Mora shrine. I don't know how readable this picture is, sorry. Sort of kind of based on depictions of Ganesha . For the Daedra statues, I'd like to get away from the classical standing pose that the other statues all use. I picture them as old, b...

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