Search found 564 matches

by berry
Sun Feb 08, 2015 11:31 am
Forum: The Reach
Topic: Region planning: Druadach Highlands A
Replies: 20
Views: 9878

Re: Region planning: Druadach Highlands A

Thanks, everyone :) I wouldn't use the water meshes too often, personally. They don't well with MGE XE water shaders, which almost everyone uses. I can definitely agree with that in regards to still water meshes from sky_act_ex_water, I think pools and rapid streams are fine though. Perhaps once we ...
by berry
Sat Feb 07, 2015 6:52 pm
Forum: The Reach
Topic: Region planning: Druadach Highlands A
Replies: 20
Views: 9878

Region planning: Druadach Highlands A

TERRAIN A. Cliffs Cliffs - mostly what we have now, though some smaller cliff meshes emerging from the hills would look cool too. Every clifftop should be either: covered by small _04 rocks covered by 04_130 - 04_141 rocks covered by overgrown rocks/boulders while the bottom of the cliffs in most o...
by berry
Sat Feb 07, 2015 6:12 pm
Forum: The Reach
Topic: Detailled and stylized region design
Replies: 27
Views: 12263

Re: Detailled and stylized region design

Jet133 wrote:Could just call the area around Markarth and that island "Markarth Side". Keeps it ambiguous.
+1
In my opinion that's brilliant.

Once the regions boundaries are settled, could we get map with regions names signed on them? That would lower the confusion.
by berry
Sat Feb 07, 2015 3:15 pm
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

Berry, you are basically working on a prototype of Druadach Highlands A now. We should try to use your claim to establish the design of the region and how cliffs, rocks and plants will be used in the rest part of Druadach Highlands A. Maybe you could draft up a description of what you are working o...
by berry
Sat Feb 07, 2015 11:45 am
Forum: Completed
Topic: The Reach - Karthgad and surroundings [Worsas]
Replies: 15
Views: 5489

Re: The Reach - Karthgad and surroundings [Worsas]

I like it. Your new layout makes much more sense in this area and is really eye pleasing. My suggestions: I'd say the cave entrances north and west of town should be more rock covered, more integrated into rock/mountain formation. I believe it is matter of modding preferences actually, but to me at ...
by berry
Sat Feb 07, 2015 12:00 am
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

Posting more progress screens, this time with Reachy foggy feeling, but more importantly I'd like to ask for team's feedback on few matters. Please forgive the typos & grammatical errors, not feeling bad and really should have laid down already. As it can be seen on these and on earlier screens, my ...
by berry
Wed Feb 04, 2015 8:34 pm
Forum: SHotN Asset Development
Topic: Skyrim-Data - Requests
Replies: 19
Views: 8502

Re: Skyrim-Data - Requests

Some stuff I'd like to see added; nothing too fancy, I think: some shelf type fungi to enrich tree logs and caves Reachmen basket with magic with wooden hanger removed Reachmen bee hive, semi savage, just some kind of hay pile? dongle water circles without "Sound_Water_Spout" script; I made some wat...
by berry
Wed Feb 04, 2015 8:17 pm
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

Glad that's settled :) and I have to admit my mistake. Transfering the ruins to the cliff top was a good move. I'm sure there's a lot of options. As it turns out, there was :D . I really like how it is turning out: Ruins & the valley [hsimg=]http://i.imgur.com/lRwPL7o.png[/hsimg][hsimg=]http://i.img...
by berry
Mon Feb 02, 2015 5:59 pm
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

Yesterday I took some MGE screens of how #3 would look like (linking to album on my imgur profile), already with more massive walls (smuggled some other stuff screens as well :P ). Please note the hill here will look less inviting when it is filled with trees rocks and so on. TBH I'm fine with placi...
by berry
Sun Feb 01, 2015 11:31 am
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

To be honest, (...) Always appreciate that :) (...) I'd prefer if you rearranged the ruin so that it's either on top of the cliffs or harmonizes with them in a better way. Somehow it does look sort of out-of-place when put into this different context. Sure, I'm trying to get it look right. Tried fe...
by berry
Sat Jan 31, 2015 12:40 pm
Forum: Completed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 171
Views: 61437

Re: The Reach - City Claim: Markarth [roerich]

I really like it. Your Old Hrol'dan's screens posted on officials and old forums allured me to the project in the first place, and your work here looks even more catchy. I'm sure that Markarth will be a sight to see. Love the cliff especially, that's how that stuff should be done. Have you settled h...
by berry
Sat Jan 31, 2015 12:01 pm
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

Thanks for suggestions, everyone. They are all valid points. Reachmen altar looks fine, not too sure about the tree though. Try removing the baskets and place a statue in front of it instead, or hang some bones and skulls from the tree with ropes. I admit having taken easy route here :P I will amend...
by berry
Fri Jan 30, 2015 9:57 pm
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

warning - lots of heavy screens ahead Big progress update with an ocean of screenshots ahead :) I'm posting more than usual of them, as I am unlikely to make any spectacular progress in following days, having to conceptualize the layout of mesa, replace remaining grass overgrown rocks, place more r...
by berry
Thu Jan 29, 2015 5:19 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 16780

Re: Berry's interior and exterior showcase

Thank you, Yeti. :)
by berry
Thu Jan 29, 2015 5:18 pm
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

Thanks for your compliments, everyone. although you could probably do with some more rocks here and there in the grassy areas. I will and already had to a little, just want to get the cliffs layout first. I have mixed feelings about the road. On one hand that location wouldn't require us to throw aw...
by berry
Wed Jan 28, 2015 10:42 pm
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

Some paths leading up to the mesa villages would be nice too, since they're basically isolated on a mesa island right now. Don't know about master plans, but I can easily make road on the new cliff, joining the mesas with rope bridge. But I've no idea where that road could come from. Maybe it can b...
by berry
Wed Jan 28, 2015 9:59 pm
Forum: Completed
Topic: The Reach - Western Grasslands #01 [berry]
Replies: 71
Views: 30849

Re: The Reach - Western Grasslands #01 [berry]

Claim completed. Finished file here . List of interiors here . Thanks Scamp for creating claim topic. I've made some progress already. So how do you connect the Reachmen village to the rest of the world, seeing how it's now surrounded by cliffs? That's why I came up with idea of undecliff semi-secre...
by berry
Wed Jan 28, 2015 11:02 am
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 16780

Re: Berry's interior and exterior showcase

It's not on these forums yet. Since you don't have permission to view it on the old forums you'll have to wait until I open these related threads where you'll be able to download our progress. Sounds fine to me, especially given the SHotN claim I've just accepted. ~~ posting queries about the claim...
by berry
Tue Jan 27, 2015 8:54 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 16780

Re: Berry's interior and exterior showcase

Thanks, Lord Berandas :) We are just getting our exterior tasks wrapped up these days. If you haven't done so yet, you could go to our internal forum and download the data files and the landmass file and have a look around. May be some exts at PC right now, not sure. Hey, that's good to know! In the...
by berry
Mon Jan 26, 2015 6:06 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 16780

Re: Berry's interior and exterior showcase

Thanks for promotion :D damn, I've got a real problem with bleeders. Good to know, I will be cautious :) The operation went fine, thank you for your concern, Scamp & Luxray. I'm still feeling quite woozy, but I am back at home and recovering slowly. I believe I am able to begin working on the Projec...
by berry
Wed Jan 21, 2015 4:12 pm
Forum: HR High Rock Discussion
Topic: Fauna Master List
Replies: 8
Views: 5459

Re: Fauna Master List

It also looks like Mazken were being worked on by Tamriel Rebuilt, check Ashstaar's post here. I think they look great, reminding the ones from SI but still with that Morrowind feel.

[hsimg=]http://tamriel-rebuilt.org/forum/download.php?id=22364[/hsimg]
by berry
Tue Jan 20, 2015 4:26 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 16780

Re: Berry's interior and exterior showcase

Thank you. And of course, take your time, I can wait. In fact I am having an operation this Friday, so I will be gone from the boards for few days and can get back to modding on Monday at earliest, I think.
by berry
Tue Jan 20, 2015 12:15 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 16780

Re: Berry's interior and exterior showcase

Wow, thank you all for warm welcome and your really kind words, I am flattered :) I have tweaked the file according to your suggestions. List of changes: I got rid of all major "model inconsistencies" - rebuilt slave barrack using only Hlaalu and colony pieces (I figured that were I dunmer noble on ...
by berry
Sun Jan 18, 2015 9:06 pm
Forum: Modder Showcase
Topic: Berry's interior and exterior showcase
Replies: 32
Views: 16780

Berry's interior and exterior showcase

Good day everyone. :) Hope I am doing this right, as I can't see any other showcase topics on the new boards. If not - please move/edit this topic. I'm berry, I'm 23 and I am from Poland. I have been devoted Morrowind player for like ten years now, I guess, I tried my hands at modding too, and as he...

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