Search found 1222 matches

by Infragris
Wed Mar 07, 2018 11:40 am
Forum: P:C Literature
Topic: Mages Guild Charter [Cyrodiil Version]
Replies: 0
Views: 955

Mages Guild Charter [Cyrodiil Version]

Charter for the Mages Guild, based on the original Vvardenfell version. Copies of this should be added to each guildhall. The text in Attachment A should be edited in case we decide to add more/less guildhalls. Additionally, any other types of guild we add should receive a similar charter of some ki...
by Infragris
Wed Mar 07, 2018 11:37 am
Forum: P:C Literature
Topic: Fighters Guild Charter [Cyrodiil Version]
Replies: 0
Views: 1063

Fighters Guild Charter [Cyrodiil Version]

Charter for the Fighters Guild, based on the original Vvardenfell version. Copies of this should be added to each guildhall. The text in Attachment A should be edited in case we decide to add more/less guildhalls. Additionally, any other types of guild we add should receive a similar charter of some...
by Infragris
Wed Feb 28, 2018 5:25 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv35[Reviewing]
Replies: 11
Views: 3235

Re: Anvil Interior Claim PC_i2-Anv35[Reviewing]

Ah, great, I forgot to mention that window issue. Sadly there's no way to squeeze two more windows in on the bottom floor - I originally had the windows on the edges, but it looked weird compared to all the other Anvil houses.
by Infragris
Tue Feb 27, 2018 11:44 am
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry] [Reviewed]
Replies: 19
Views: 6907

Re: Gold Coast Exterior: GC_02 [berry]

That's true, but in this case it won't be that hard to provide a proper variant since these are just two or three very simple, versatile meshes. I wouldn't have remarked on it if I hadn't noticed the same problem in the north coast claim: out of the four Reman fort locations we have right now, three...
by Infragris
Mon Feb 26, 2018 3:09 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_01 [Infragris] [Anvil]
Replies: 163
Views: 51778

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Updated to Data 05. Also improved on the Navy dockyard and HQ, and added shells for the locations north of Anvil (along with a lot of minor improvements and bugfixes).
by Infragris
Mon Feb 26, 2018 10:28 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 23
Views: 5838

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Updated to data 05. As usual I couldn't keep my grubby hands off some of the content in this file: Replaced CH ground textures with correctly ID'd versions Changed ID's of new barrow and GC common ground textures used in this file (and added these to data) Replaced CH Vurt trees with correctly ID'd ...
by Infragris
Mon Feb 26, 2018 10:18 am
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry] [Reviewed]
Replies: 19
Views: 6907

Re: Gold Coast Exterior: GC_02 [berry]

Updated this file to data version 05. While I was at it, I did take the liberty of editing some content: Fixed placement of the "oak" trees (these were floating due to mesh replacers in the latest data update) Replaced Vurt trees with correctly ID'd versions (T_Cyr_FloraGH_Tree_...) Colovian Barrow ...
by Infragris
Sun Feb 25, 2018 9:38 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv27[Iskuss1418]
Replies: 7
Views: 2526

Re: Anvil Interior Claim PC_i2-Anv27[Unclaimed]

This place is a pawnbroker/loan shark operation. The owner and his guards are members of the Thieves Guild, but his house is not the Guild headquarters (that would be the tavern at 45.) The house acts as a legitimate pawnbroker up front, but the back has a safehouse of sorts. There could perhaps be ...
by Infragris
Sun Feb 25, 2018 11:42 am
Forum: P:C Asset Development
Topic: Dungeon Tileset: Imperial Crypts
Replies: 1
Views: 1648

Re: Dungeon Tileset: Imperial Crypts

Most issues with this tileset have been alleviated in the last data update. Some of the most-used clutter could still use some attention, but that is not a high priority.
by Infragris
Wed Feb 21, 2018 12:27 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv28[Reviewed]
Replies: 13
Views: 2426

Re: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]

Better not to lock, that is considered a responsibility for NPC'ers. Leave a note if you think a door should be locked. Don't oversize interiors more than you have to. Keep in mind not every interior is required to be wholly unique and memorable - plenty of people live in utterly mundane locations. ...
by Infragris
Sun Feb 18, 2018 10:22 pm
Forum: P:C Literature
Topic: The Port of Anvil
Replies: 0
Views: 1036

The Port of Anvil

Informative history booklet about Anvil. Common literature. The Port of Anvil A history of the Abecean's most significant trade city Anvil, largest and most prosperous of the cities of west Colovia, can rightfully be called a shining jewel in the Red Dragon Crown. From here, the long Gold Road stret...
by Infragris
Tue Feb 13, 2018 6:09 pm
Forum: P:C Cyrodiil Discussion
Topic: [Group] The Briricca Company
Replies: 0
Views: 1525

[Group] The Briricca Company

THE BRIRICCA COMPANY OVERVIEW The Briricca Company of Cyrodiil (also known as the Briricca Bank) is a major financial institution owned by a leading Heartlander merchant nobility family hailing from the city of Quenti Turrai. The company is involved in both trade and interprovincial finance. The Br...
by Infragris
Thu Feb 01, 2018 11:28 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv31[Torlof]
Replies: 6
Views: 1774

Re: Anvil Interior Claim PC_i2-Anv31[Torlof]

Granted. 31.Census and Excise Office Traacillius (Argonian, f, agent) Census and Excise Inspector. Originally from Leyawiin, Traacilius was raised in a foster school in the Heartlands. He is the C&E’s Inspector for the western seaboard, answering only to the Grand Inspector in the Imperial City. Com...
by Infragris
Thu Feb 01, 2018 12:07 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv28[Reviewed]
Replies: 13
Views: 2426

Re: Anvil Interior Claim PC_i2-Anv28[Unclaimed]

NPC's in this location: Varel Morvayn (Dunmer, m, smith) Middle-class smith and repairs. Despite being a Dunmer, Varel has lived in Anvil all his life and has fully adopted Imperial culture. Morvayn is a character pulled from Oblivion, though you should not feel bound to the way his shop looked in t...
by Infragris
Tue Jan 30, 2018 12:19 am
Forum: P:C Literature
Topic: Sayings of the Church-Mothers
Replies: 0
Views: 1118

Sayings of the Church-Mothers

Semi-rare old liturgy for Imperial religious types. The church-mothers are mentioned elsewhere as minor saints. Of course, the original shape of their cult was lost a long time ago - even during the rise of Marukh it was in decline. Sayings of the Church-Mothers [The Church-Mothers, disciples of Ale...
by Infragris
Mon Jan 29, 2018 12:55 pm
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry] [Reviewed]
Replies: 19
Views: 6907

Re: Gold Coast Exterior: GC_02 [berry]

I'm taking this out of review for a second to update references to the latest data files.
by Infragris
Mon Jan 29, 2018 12:53 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_01 [Infragris] [Anvil]
Replies: 163
Views: 51778

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Claimed for a little while to align this with the latest data update.

EDIT: I'll have a look at those betacomments too while I'm at it.
by Infragris
Mon Jan 29, 2018 12:53 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 23
Views: 5838

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

I'll claim this for a minute so I can do some data reconfigurations.
by Infragris
Sun Jan 28, 2018 10:12 pm
Forum: SHotN Literature
Topic: [Book] Days of Harrald Hairy-Breeks
Replies: 4
Views: 1224

Re: [Book] Days of Harrald Hairy-Breeks

The thing is that Harald is mentioned in three or four different books as the first "historical" king of Skyrim, as he is the first who occurs in a written work of history - which I guess is this book. So referring to the oral tradition in that way wouldn't make sense because he's the first in the r...
by Infragris
Sun Jan 28, 2018 8:00 pm
Forum: SHotN Literature
Topic: [Book] Days of Harrald Hairy-Breeks
Replies: 4
Views: 1224

Re: Days of Harrald Hairy-Breeks

Hmmm. Days of Harald Hairy-Breeks [Editor's Note: Harald "Hand-Free" (1E 113 - 1E221) is considered the first historical ruler of the Nords. This document, compiled from over a dozen partial runic transcriptions of various provenance, claims to chronicle his life and the events which occurred therei...
by Infragris
Sat Jan 27, 2018 7:26 pm
Forum: P:C Lore
Topic: Ethnicities of the Imperial Race - Cultural Diversity
Replies: 6
Views: 4669

Re: Ethnicities of the Imperial Race - Cultural Diversity

Uh, there's a lot here to respond to. I'm a little tired so I'm not sure I followed each of your arguments. It appears the source of this confusion originates from the PGE's use of the word "Cyro-Nord" when referring to the early Nedes who populated Cyrodiil: this is an intentional misdirection of t...
by Infragris
Sat Jan 27, 2018 6:49 pm
Forum: P:C Lore
Topic: Culture and History of the Nedes
Replies: 5
Views: 3928

Re: Culture and History of the Nedes

Not quite sure what you mean. Shezarr was not a creation of the Alessians - in fact, they were the ones who re-contextualized and eventually forgot about him. Sources like the Song of Pelinal, Varieties of Faith and Shezarr and the Divines all claim that Shezarr was an early Nedic deity who was negl...
by Infragris
Fri Jan 26, 2018 10:02 am
Forum: P:C Concept Art
Topic: Culture and Society of the Nibenay
Replies: 32
Views: 11469

Re: Culture and Society of the Nibenay

Ooh, these are nice. I like the masked fellows, those masks could be good inspiration for the totem societies.

Less sure about the bunny man tho
by Infragris
Tue Jan 23, 2018 2:29 pm
Forum: P:C Lore
Topic: Pantheon and Practices of the Ayleid
Replies: 11
Views: 5848

Re: Pantheon and Practices of the Ayleid

I like everything about Auri-El, although the step from his ten ancestors to the alternate/competing myth of the bird people and Torval is confusing. What I am mostly missing is the fall from grace which is essential in Elven myth: how the Elves lost their immortal, divine nature. The essential qual...
by Infragris
Tue Jan 23, 2018 10:57 am
Forum: P:C Literature
Topic: The Cheydinhal Bird Trials
Replies: 1
Views: 1055

Re: The Cheydinhal Bird Trials

I really like this text. The nature of it is pitch-perfect for early Marukhati dealings, the central thesis is great, and it connects well with other marukhati/ayleid texts. I also love the idea of calling a Marukhati monastery a "Monolith", it will go perfect with the oppressive classical/industria...
by Infragris
Sat Jan 20, 2018 12:22 pm
Forum: Claimed
Topic: Plena Peppers [Aleist3r]
Replies: 1
Views: 1361

Plena Peppers [Aleist3r]

Plena Peppers: a kind of chili pepper, perhaps with an unusual color or pattern (stripes?) Should include both the flora container, the pepper ingredient, and maybe a dried version.
by Infragris
Sat Jan 20, 2018 12:17 pm
Forum: Completed
Topic: PC_N_Spices_01_??[Spineinside]
Replies: 3
Views: 2314

PC_N_Spices_01_??[Spineinside]

A number of common spices used in the Imperial kitchen or in alchemical applications. These are mostly import goods from Hammerfell and other provincial locations (or even from places outside of Tamriel) so they don't require flora containers to go with the ingredients. For the most part, these shou...
by Infragris
Wed Jan 10, 2018 4:48 pm
Forum: P:C Cyrodiil Discussion
Topic: Cartography
Replies: 51
Views: 27088

Re: Cartography

Map Update: map_cyrodiil_1.22.jpg Added several small mines, hamlets, houses, temples, etc. locations based on Oblivion and on concept document. Added and (re)named Imperial Legion forts and outposts. Some locations from previous maps were moved or removed in coordination with the other provinces. A...
by Infragris
Wed Jan 10, 2018 2:49 pm
Forum: Unclaimed
Topic: Quests & NPC'ing guidelines and naming conventions
Replies: 3
Views: 2304

Re: Quests & NPC'ing guidelines and naming conventions

As noted on Discord, using hyphens in ID's seems to be fine after all, the issue appears to be in some version of OpenCS or another program having difficulties compiling such scripts.
by Infragris
Wed Jan 10, 2018 1:27 pm
Forum: HR Concept Art
Topic: Saint_Jiub's High Rock Concepts
Replies: 8
Views: 2517

Re: Saint_Jiub's High Rock Concepts

Man, we really need to get those armors ingame.

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