Search found 147 matches

by SGMonkey
Sat Feb 28, 2015 11:50 pm
Forum: HR High Rock Discussion
Topic: Regions and Settlements of High Rock
Replies: 11
Views: 4543

Regions and Settlements of High Rock

Cities Camlorn Daggerfall Evermore Farrun Jehanna Orsinium Shornhelm Wayrest Towns and Villages Black Wastes Cloud Spring * Dunkarn Haven Dunlain Falls * Eagle Brook * Ebon Wastes Glenpoint * Ilessen Hills * Karthgran Vale (Karthgran) * Kings Guard * Markwasten Moor (Markwasten) * Meir Darguard (Da...
by SGMonkey
Fri Feb 27, 2015 9:00 pm
Forum: HR Asset Development
Topic: Armour Sets
Replies: 8
Views: 2792

Re: Armour Sets

Ahh right, I was just confused.

Do you guys have a mithril armour set yet?

Also, its not just MY project.
by SGMonkey
Fri Feb 27, 2015 4:04 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 10296

Re: Architecture Planning

Tier method? First I've heard of it.

There isn't a map on the forums yet. But I do have some laying around. I will try and get the map uploaded later.
by SGMonkey
Fri Feb 27, 2015 3:59 pm
Forum: HR Asset Development
Topic: Armour Sets
Replies: 8
Views: 2792

Re: Armour Sets

I think I'm still missing your point. Are you saying mithril shouldn't appear in High Rock?
by SGMonkey
Thu Feb 26, 2015 10:32 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 10296

Re: Architecture Planning

I can't remember why SHotN were making Dragonstar. But as far as I'm concerned, Jehanna is most definitely in High Rock. So will be included in this mod. We were basically going along the same lines for cemeteries and crypts as you have suggested. So they will most definitely have their own tileset....
by SGMonkey
Thu Feb 26, 2015 5:22 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 111
Views: 39092

Re: Word Association Game

Toast
by SGMonkey
Thu Feb 26, 2015 5:16 pm
Forum: HR Asset Development
Topic: Armour Sets
Replies: 8
Views: 2792

Re: Armour Sets

The reason Silver armour was declared not in Morrowind in our list, is because its mainly unique and not a complete set. I personally would like to have a unique set for HR. With regards to Mithril. I don't see a need to invent new lore. Also, what does it being derivative of Tolkien have to do with...
by SGMonkey
Thu Feb 26, 2015 5:02 pm
Forum: HR Literature
Topic: Books Master List
Replies: 4
Views: 2709

Re: Books Master List

Ah OK. What are the permissions for using the TR stuff?

Would need to have them separate in the HR data files anyway, to avoid being dependant on the TR_Data
by SGMonkey
Thu Feb 26, 2015 2:21 am
Forum: HR Asset Development
Topic: Weapon Sets
Replies: 7
Views: 4494

Weapon Sets

From old old forum. Still very much relevant. Want to get a good idea of what sets of weapons we need. I'd like to work on the same sort of basis as Morrowind did, mixed with how Daggerfall did. As in, one type of weapon from each material/type of weapon. Daggerfall weapon types by material Iron - I...
by SGMonkey
Thu Feb 26, 2015 2:15 am
Forum: HR Asset Development
Topic: Armour Sets
Replies: 8
Views: 2792

Armour Sets

From old old forum. Below are the armour sets listed in Daggerfall the game. In brackets are the colours that the armour appears in the inventory. Leather (Brown) - found in Morrowind Chain (Textured Silver) - Imperial Chain Armour found in Morrowind Iron (Dark Grey) - found in Morrowind Steel (Medi...
by SGMonkey
Thu Feb 26, 2015 2:12 am
Forum: HR Literature
Topic: Books Master List
Replies: 4
Views: 2709

Books Master List

A list of required books and guides needs to be maintained. WH-Reaper suggested on the previous forum about using an existing mod for Morrowind which adds a tonne of books from Daggerfall. We would probably need permission from the original author to straight up merge it. Also, not sure about the le...
by SGMonkey
Thu Feb 26, 2015 1:52 am
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 10296

Re: Architecture Planning

Apologies Jet123. I completely missed your post. Been a bit busy lately. There has been talk of stuff related to development of the mod previously. A lot of it just hasn't been discussed yet or re-entered into the new forum. I really like your write up for Wayrest. It is most definitely what we are ...
by SGMonkey
Thu Feb 26, 2015 12:52 am
Forum: HR Asset Development
Topic: Terrain Objects
Replies: 4
Views: 2061

Re: Terrain Objects

[hsimg=]http://i.imgur.com/QCXOUfH.jpg[/hsimg] [hsimg=]http://i.imgur.com/ukIaAMs.jpg[/hsimg] [hsimg=]http://i.imgur.com/EN6nIFY.jpg[/hsimg] Been a bit busy but finally got around to modelling the last 2 models today. They are pretty much done. After running around n game I noticed a couple of issue...
by SGMonkey
Wed Feb 25, 2015 10:51 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 111
Views: 39092

Re: Word Association Game

Breakfast
by SGMonkey
Wed Feb 25, 2015 5:37 pm
Forum: SHotN General Discussion
Topic: OpenMW and SHotN
Replies: 11
Views: 4311

Re: OpenMW and SHotN

The 4GB patch has nothing to do with the Skyrim plug-in or datafile, it only modifies the vanilla .exe

Also, please don't attach every image. Use a service like imgur.
by SGMonkey
Tue Feb 24, 2015 9:08 pm
Forum: SHotN General Discussion
Topic: OpenMW and SHotN
Replies: 11
Views: 4311

Re: OpenMW and SHotN

The 4GB patch isn specific to Morrowind at all. It's just a generic patch program.
by SGMonkey
Tue Feb 24, 2015 5:40 pm
Forum: News
Topic: Outreach: Organization and Planning for the Future
Replies: 11
Views: 6510

Re: Organization and Planning for the Future

*SNIP* Is this landmass already developed? Not in the sense of it having models but is the land elevated above sea level in the shape of the province? I know P:C has their entire landmass shaped already but SHOTN only has the Reach landmass elevated above water level. One other question, are you gu...
by SGMonkey
Tue Feb 24, 2015 5:03 pm
Forum: SHotN Skyrim Discussion
Topic: Cs- VS Ingame- Field of view
Replies: 1
Views: 1224

Re: Cs- VS Ingame- Field of view

If i remember correctly. The editor uses an FOV of 75. I may be wrong, but i know its low, might even be 60. The render window doesn't have a fixed resolution/aspect ratio either. The CS doesn't have a high level of anisotropic filtering either, as you can tell from the ground textures. But that's a...
by SGMonkey
Tue Feb 24, 2015 4:58 pm
Forum: SHotN General Discussion
Topic: OpenMW and SHotN
Replies: 11
Views: 4311

Re: OpenMW and SHotN

Berandas, I'm using Data 21 and the 4 GB patch . I'm still getting a crash. I'm using the official 0.35.0 version and not any of the nightlies. Would you link me to the Nightly thread? Maybe they fixed whatever was causing this. Thanks. You have no need to use the 4GB patch on OpenMW. Wouldn't surp...
by SGMonkey
Thu Feb 12, 2015 6:36 am
Forum: PO General Discussion
Topic: General Discussion
Replies: 14
Views: 7177

Re: General Discussion

There is already an outreach irc channel on chatspike. #outreach
by SGMonkey
Tue Feb 10, 2015 3:58 pm
Forum: Iliac Bay
Topic: City Planning: Daggerfall
Replies: 0
Views: 1282

City Planning: Daggerfall

Reserved
by SGMonkey
Tue Feb 10, 2015 3:16 pm
Forum: HR Asset Development
Topic: Terrain Objects
Replies: 4
Views: 2061

Terrain Objects

OK, as some of you from the IRC might know, I have been working on a few terrain objects. These were mainly as a blender learning exercise. Picked it up quite easily once I got a grip on the controls and after picking Lord Berandas's and Muspila's brains a few times. Anyway. The models. I modelled a...
by SGMonkey
Tue Feb 10, 2015 2:25 am
Forum: Off Topic
Topic: Word Association Game
Replies: 111
Views: 39092

Re: Word Association Game

Soup
by SGMonkey
Fri Feb 06, 2015 6:42 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 111
Views: 39092

Re: Word Association Game

Fox
by SGMonkey
Wed Jan 21, 2015 12:56 am
Forum: Off Topic
Topic: Word Association Game
Replies: 111
Views: 39092

Re: Word Association Game

lumber
by SGMonkey
Wed Jan 21, 2015 12:46 am
Forum: HR High Rock Discussion
Topic: Fauna Master List
Replies: 8
Views: 3030

Re: Fauna Master List

Yeah I asked Westly a long while back if he would allow the use of his stuff. Never heard anything back from him. I had hoped to use the SHotN lamia eventually if im allowed. Looks awesome. MD's spriggans are very cool too. Will have to ask him about those. I don't mind using those golems but it doe...
by SGMonkey
Tue Jan 20, 2015 10:13 pm
Forum: HR High Rock Discussion
Topic: Breton Culture
Replies: 3
Views: 1735

Breton Culture

http://www.uesp.net/wiki/Lore:Breton" onclick="window.open(this.href);return false; Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language even though they are divided politic...
by SGMonkey
Tue Jan 20, 2015 9:56 pm
Forum: Iliac Bay
Topic: Illiac Bay Concepts
Replies: 12
Views: 6247

Re: Illiac Bay Concepts

That all sounds good to me. I quickly took some screenshots earlier of the area around Daggerfall City in TES 2. https://www.dropbox.com/sh/04eevg0hf8a056s/FBtiPDEgFy" onclick="window.open(this.href);return false; I don't think it should be too dry, but dryer than the more norther regions. I don't p...

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