Search found 293 matches

by R-Zero
Fri Apr 21, 2017 10:58 am
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 26324

Re: Map Discussion

- Scrap Daggerfall Bluffs and Deselle Islands and just make them Illiac Bay Region. I think they are too small, and the regions can still be referred to in lore (like the foyadas) - I agree with Roerich that the Daggerfall Bluffs and Deselle Islands should be merged into the Illiac bay region, but ...
by R-Zero
Mon Apr 17, 2017 7:41 am
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 26324

Re: Map Discussion

A rough take on region placement. Based mainly on Arena map and lore descriptions: https://dl.dropboxusercontent.com/s/9yzounurckl6411/gridmap_region.png (nstc = name subject to change) 1. Glenumbra Moors Hilly terrain with low vegetation and little to no trees. 2. Some Kind Of Plains (nstc) Could b...
by R-Zero
Fri Apr 14, 2017 4:53 am
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 26324

Re: Map Discussion

Heare are all the known maps of the region, in order of appearance: TES Arena: https://dl.dropboxusercontent.com/s/kmyfeyukybiuwlt/Map-TES1-Arena.png TES2: Daggerfall https://dl.dropboxusercontent.com/s/pq71zxkmcor729g/Map-TES2.jpg Pocket Guide to the Empire, 1st Edition (Redguard, Morrowind): https...
by R-Zero
Thu Apr 06, 2017 4:20 pm
Forum: Bretony
Topic: Region Idea: "Skeleton Woods"
Replies: 2
Views: 6570

Region Idea: "Skeleton Woods"

Here's an idea for an interesting and unique region type we could include. According to the Warp in the West book , most of the forest of Ykalon and Phygias had caught fire, in an inferno that started further south in Daenia and the Ilessan Hills during the Warp (3E417). I think that from the facts ...
by R-Zero
Sat Mar 25, 2017 8:19 pm
Forum: P:C Asset Development
Topic: Asset: Ayleid Furniture
Replies: 34
Views: 17879

Re: Asset: Ayleid Furniture

I just think a chair on a giant tall leg would look wrong, kinda funny and completely impractical. How does the thing not fall down all the time? Is it bolted to the floor, and then what if you want to move it? Well, there are a number of chair (and not only) designs IRL that have a single leg and ...
by R-Zero
Sat Mar 25, 2017 5:39 pm
Forum: P:C Asset Development
Topic: Asset: Ayleid Furniture
Replies: 34
Views: 17879

Re: Asset: Ayleid Furniture

I don't care much for the idea of single legged tall furniture pieces. Just having four or three legs is fine by me, I don't think there's any other elegant solutions. The design of the legs can be weirded up, bird legs, curious shapes, whatever. It also won't work perfectly with the very squarish,...
by R-Zero
Fri Mar 24, 2017 11:07 pm
Forum: P:C Asset Development
Topic: Asset: Ayleid Furniture
Replies: 34
Views: 17879

Re: Asset: Ayleid Furniture

First actual versions of suspended ayleid furniture (a table and a chair), plus chain segments of different lengths to allow variation in vertical position. https://www.dropbox.com/s/24ithttl28qis26/ayayay.jpg?dl=1 So far, as you can see, furniture pieces use a single chan in the center, which helps...
by R-Zero
Fri Mar 17, 2017 3:52 pm
Forum: P:C Asset Development
Topic: Asset Roadmap: Armor Styles
Replies: 27
Views: 43494

Re: Asset Roadmap: Armor Styles

Wow, that's one sweet cuirass!
by R-Zero
Fri Mar 17, 2017 2:08 pm
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 26324

Re: Map Discussion

roerich wrote:Other names are too high fantasy, like "Raven Spring" or "White Haven" and should be dedefecated.
I don't see how these are bad. Especially considering we have an NPC from White Haven right there in Balmora.
by R-Zero
Sun Feb 12, 2017 3:31 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 57305

Re: Direnni Clutter

berry wrote:Unless something like Archimedes' heat ray? Created mostly by a creative usage of mirrors and lenses, and only collaterally thanks to magic? That's a similar vibe to Da Vinci-like technology roerich mentioned.
Yep! That's exactly what I had in mind.
by R-Zero
Sat Feb 11, 2017 9:18 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 57305

Re: Direnni Clutter

How about sunbeam "laser" emitters? Or would this be too high-tech-like?
by R-Zero
Sat Feb 11, 2017 1:42 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 57305

Re: Direnni Clutter

Always happy to see my work getting recognition :) But yeah, I agree with worsas and roerich on this, it would be better if Direnni has some unique equivalent of these if anything, even if they would be technically the same (remember the hunger statues in Shivering Isles, for example).
by R-Zero
Wed Jan 11, 2017 12:10 am
Forum: SHotN Concept Art
Topic: Official/semi-official concept art
Replies: 3
Views: 6396

Re: Official/semi-official concept art

From "The Art of Morrowind" Nord Barbarian: https://dl.dropbox.com/s/nfht69wo448vhjw/Morrowind%20Concept%20Art%20Booklit_nord_barbarian.jpg Orcs: https://dl.dropbox.com/s/o6q9523t3rhg343/Morrowind%20Concept%20Art%20Booklit_orcs.jpg MK's art: Ysgramor's Return https://68.media.tumblr.com/9d6396d2df94...
by R-Zero
Tue Jan 03, 2017 4:00 pm
Forum: SHotN Lore
Topic: Orichalcum
Replies: 14
Views: 8756

Re: Orichalcum

While this whole orichalcum issue is certainly there, I wonder if your approach isn't taking it too much to the extreme. There has never been anything saying there couldn't be any orichalcum on Tamriel, even though it was exclusively mentioned in connection with yokuda previously. I could still see...
by R-Zero
Tue Jan 03, 2017 6:46 am
Forum: SHotN Lore
Topic: Orichalcum
Replies: 14
Views: 8756

Re: Orichalcum

Idea; why don't we adjust orichalcum's texture's tune and transparency a bit and make it a malachite ?* Ie. not TES V's "glass suddenly not called glass for no apparent reason", but a generic ingredient as seen in Daggerfall already. I completely agree with this, great idea. More Daggerfall things ...
by R-Zero
Tue Jan 03, 2017 6:36 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 259
Views: 119328

Re: Cyrodiil Creatures

Rusalka This sounds a bit jarring to my Ruski ear :D Maybe if they had a suitable Imperial name instead of just Russian one. Also, would probably clash with Selkie concept we already have. Man-tiicor The idea is great but this sounds more like a Valenwood type of creature. Ur-Fjyron Just plain awes...
by R-Zero
Mon Jan 02, 2017 4:23 pm
Forum: P:C Asset Development
Topic: Creatures Set: Colovian Barrows
Replies: 4
Views: 4822

Re: Creatures Set: Colovian Barrows

Actually there's an unique model for SHotN's Crippled skeleton already in Tamriel_Data, Sky_Skeleton_Crip_01.nif, with some ribs missing. R0's looks cooler though, more crippled. :P Thanks! The problem with Sky_Skeleton_Crip_01.nif is also that its ribcage uses Barilzar's texture instead of skeleto...
by R-Zero
Mon Jan 02, 2017 10:56 am
Forum: P:C Asset Development
Topic: Creatures Set: Colovian Barrows
Replies: 4
Views: 4822

Re: Creatures Set: Colovian Barrows

Infragris wrote:for example by making the Crippled skeleton look broken down
Made this model long ago, maybe we could use it?
by R-Zero
Thu Dec 29, 2016 10:31 pm
Forum: SHotN Lore
Topic: Orichalcum
Replies: 14
Views: 8756

Re: Orichalcum

The way I personally see it, Orichalcum would better be a semi-legendary material - there are several ancient, unique items, armors and weapons, which are supposedly made from Orichalcum, all brought from Yokuda by Ra Gada, with no actual ore sources on Tamriel. If one wants to make a new Orichalcum...
by R-Zero
Fri Dec 16, 2016 4:36 pm
Forum: SHotN Skyrim Discussion
Topic: The Random Idea Thread
Replies: 34
Views: 22925

Re: ndom Idea Thread

roerich wrote:Already added one of these for the Sundered Hills claim. :-D
Awesome! :)
by R-Zero
Fri Dec 16, 2016 3:57 pm
Forum: SHotN Skyrim Discussion
Topic: The Random Idea Thread
Replies: 34
Views: 22925

Re: The Random Idea Thread

We're positive that Nords practiced ship burials. So how's about this: https://68.media.tumblr.com/4fedbfb4d19911be66c5ba5055b1fd49/tumblr_oemgcmpNhB1tgrkdyo1_1280.jpg Stone ship called Tjelvar’s grave on the island of Gotland, Sweden, dating from the late Bronze Age (1100-500 BCE). According to a m...
by R-Zero
Fri Dec 16, 2016 3:52 pm
Forum: P:C Concept Art
Topic: Inspirational pictures
Replies: 66
Views: 41498

Re: Inspirational pictures

https://68.media.tumblr.com/54b934ca831670115b1cb7e5a2b10798/tumblr_oew6jb8Mq61tgrkdyo1_1280.jpg Eight sarcophagi containing mummies standing on the cliff side, referred to by local residents as the “ancient wise men.” The remaining six sarcophagi or purunmachus (two of the eight are lost) stand up...
by R-Zero
Sat Dec 10, 2016 10:27 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 42
Views: 20416

Re: Common Plants and Ingredients

Indulcet - Moon sugar mixed with brandy - a legal sleight of hand which allows it to be sold openly within the Empire. I'd rather have more drugs not related to Skooma and Moon Sugar, honestly. Nice idea for Quaesto Vil! Actually this reminds me of "Sake Bug" or Shuchuu, a creature from Chinese-Jap...
by R-Zero
Sat Dec 10, 2016 10:31 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 259
Views: 119328

Re: Cyrodiil Creatures

Looks great! :) And this Morihayn idea is certainly interesting! the fact that the textures are mirrored on both sides makes the scarring look more ritualistic versus battle-hardened I think I can fix that. Either by splitting the UV or even better - adding a new texture layer, a detail or decal map...
by R-Zero
Thu Dec 08, 2016 5:45 pm
Forum: P:C Cyrodiil Discussion
Topic: Transportation
Replies: 3
Views: 5036

Re: Transportation

Awesome! :) AYLEID TRAVEL (unmarked) Another alternative travel option could be a defunct transport network in major Ayleid cities, perhaps with an extra quest for the player to reactivate it. These portals would only be accessible once the player discovers them, and provide travel options to wilder...
by R-Zero
Tue Dec 06, 2016 5:45 pm
Forum: Modding Discussion
Topic: Show us what you're working on
Replies: 42
Views: 31957

Re: Show us what you're working on

While working on Morrowind Modding Madness, made these inset wall shelves (inspired by this mod ) https://dl.dropbox.com/s/1jwjcr6cbaew6qo/Morrowind%202016-12-05%2022.24.28.667.jpg https://dl.dropbox.com/s/mpwargksq54wl3t/Morrowind%202016-12-05%2022.23.27.782.jpg If needed, these can be easily adapt...
by R-Zero
Thu Dec 01, 2016 9:36 am
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 110
Views: 55457

Re: Infragris' Workshop

Really nice! I think the second option would be better here, seeing how IC altars worked in Morrowind.

SpoilerShow
Is Temple of Kynareth a finished location? It looks very goofy in your screenshot, I must say, especially those giant candles standing on the altar without any base.
by R-Zero
Tue Nov 29, 2016 4:47 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 42
Views: 20416

Re: Common Plants and Ingredients

Considering incense ingredients, we already have bergamot and lavender for this. For Colovia it would be nice to have animal-based incenses like Labdanum (collected from sheeps who graze on certain plants) and Ambergris , although we kinda already have Sload Oil in place of the latter. Maybe some ki...
by R-Zero
Mon Nov 28, 2016 12:00 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 42
Views: 20416

Re: Common Plants and Ingredients

Considering the proposed incense items - I think it would be a good idea to include these as ingredients that have Fortify Mysticism or maybe other magic schools as their first effect. There shouldn't be a duplicate of this effect anywhere so it won't be a problem as far as alchemy balance is concer...
by R-Zero
Mon Nov 28, 2016 11:48 am
Forum: Modding Discussion
Topic: Show us what you're working on
Replies: 42
Views: 31957

Re: Show us what you're working on

Thanks guys :) These models still need some polish (especially the silver one, smoke geometry is pretty weird in it), but I'll upload them as a data contribution as soon as I'm finished.
Incense items sound like a really good idea, perhaps we should brainstorm these in this thread too.

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