Updated OP.
Hierophant noblewomen:
Hierophant spire-fortress:
Dragonguard temple stronghold:
Search found 424 matches
- Tue Dec 07, 2021 3:13 am
- Forum: P:C Concept Art
- Topic: Saint_Jiub's Art Thread mk. II
- Replies: 59
- Views: 117629
- Sun Nov 22, 2020 10:11 pm
- Forum: P:C Concept Art
- Topic: Saint_Jiub's Art Thread mk. II
- Replies: 59
- Views: 117629
Re: Saint_Jiub's Art Thread mk. II
Archiving the original OP here, but going to rework it as it's highly out of date. Environments/Clutter Statue of Shezarr http://i.imgur.com/74C8t.jpg Gold Coast Shacks http://i.imgur.com/gvbas.jpg Sancre Tor Early WIP http://i.imgur.com/NQw1Nf8.jpg House of Dibella http://i.imgur.com/bgPJ7Eh.jpg Co...
- Sat Nov 14, 2020 10:10 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369788
Re: Jiub's Projects
Updated Sutch and Anvil flags. Still need to do the narrow banners in the same style.
- Mon Aug 20, 2018 5:31 am
- Forum: HR Concept Art
- Topic: Saint_Jiub's High Rock Concepts
- Replies: 9
- Views: 11065
Re: Saint_Jiub's High Rock Concepts
Updated OP with a Norman silver armor concept that I found and finished today while cleaning out my desk. I have a couple of other half-finished concept drawings that I'll try to finish up and post in the appropriate concept art threads within the next days/weeks, and after that I most likely won't ...
- Thu Jan 25, 2018 11:46 pm
- Forum: P:C Concept Art
- Topic: Culture and Society of the Nibenay
- Replies: 32
- Views: 43579
- Wed Jan 10, 2018 4:19 am
- Forum: HR Concept Art
- Topic: Saint_Jiub's High Rock Concepts
- Replies: 9
- Views: 11065
Re: Saint_Jiub's High Rock Concepts
Updated OP.
- Tue Oct 24, 2017 4:36 am
- Forum: HR Concept Art
- Topic: High Rock Inspiration Pictures Thread - Locations
- Replies: 0
- Views: 5932
High Rock Inspiration Pictures Thread - Locations
https://i.imgur.com/TdaajXU.jpg https://i.imgur.com/zidLJBd.jpg https://i.imgur.com/9yzm09F.jpg https://i.imgur.com/eZfXLbp.jpg https://i.imgur.com/6r3yCQv.jpg https://i.imgur.com/e7vcbsY.jpg https://i.imgur.com/rLBD4xx.jpg https://i.imgur.com/8BYC3XR.jpg https://i.imgur.com/qAH4B8m.jpg https://i.i...
- Wed Oct 11, 2017 3:19 am
- Forum: HR Concept Art
- Topic: Saint_Jiub's High Rock Concepts
- Replies: 9
- Views: 11065
Saint_Jiub's High Rock Concepts
Uploaded to the forum by popular demand. Armor: https://i.imgur.com/iB4jea5.jpg https://i.imgur.com/x2aezs4.jpg https://i.imgur.com/MV6bwz4.jpg https://media.discordapp.net/attachments/296428136386658304/375242376349876225/20171031_205713.jpg https://i.imgur.com/060OT3O.jpg https://cdn.discordapp.co...
- Mon Sep 25, 2017 8:17 pm
- Forum: Completed
- Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
- Replies: 167
- Views: 174833
Re: Gold Coast Exterior: GC_01 [Unclaimed]
Also I'm decluttering some of the other stalls a little bit - some of them have like 20+ items per merchant which seems excessive. The silverware by the clothier and alchemist is a good example, they have like 6 cups, probably close to 10 bowls, 6 or so candelabras, and 4 vases (going off memory her...
- Sun Sep 24, 2017 4:23 am
- Forum: Completed
- Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
- Replies: 167
- Views: 174833
Re: Gold Coast Exterior: GC_01 [Unclaimed]
Imgur album: https://imgur.com/a/91GzV Other small changes besides the market stalls: Added signage for the Fighters and Mages Guildhalls, and banners to the main gate. EDIT: if y'all are cool I'll keep working on this, I want to add the rest of the shop signs, some lanterns/lights, and maybe a coup...
- Wed Sep 20, 2017 1:00 am
- Forum: Completed
- Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
- Replies: 167
- Views: 174833
Re: Gold Coast Exterior: GC_01 [Unclaimed]
I'll take this over for a few days to clutter up the merchant stalls if nobody objects.
- Tue Sep 19, 2017 8:28 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369788
Re: Jiub's Projects
I can send you the cuirass if you wouldn't mind starting on it - it'll need to have the details pulled out of the mesh so that they look less painted on, and the arms, neck, and waist need to be closed off as always. This armor should look pretty primitive and bulky, it's a little too streamlined ri...
- Tue Sep 19, 2017 2:01 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369788
Re: Jiub's Projects
Colovian Barrow Armor Update:
- Mon Sep 18, 2017 8:31 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369788
Re: Jiub's Projects
Sure, go for it
- Tue Sep 12, 2017 1:54 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369788
Re: Jiub's Projects
Good call, you actually read my mind lol. I don't know that I want to do the trident just by itself, but I have a few ideas I'll play around with. I'll add Dethagrad to the list, as well as Mhorlagrad actually, and then I'll whip up additional helmet variants for them in whatever color scheme I end ...
- Tue Sep 12, 2017 1:56 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369788
Re: Jiub's Projects
http://i.imgur.com/4aU4MiZ.png Update on the county flags - banners and flags for the baronies are still in the works. I played around a lot with motifs for Chorrol before deciding there wasn't anything I liked better than the original one - so I traced over it (no vanilla Oblivion assets used) and...
- Sun Sep 10, 2017 9:45 pm
- Forum: P:C Asset Development
- Topic: Asset Roadmap: Armor Styles
- Replies: 27
- Views: 51721
Re: Asset Roadmap: Armor Styles
The ones I linked are higher quality tbh - Moranar remodeled the arms and legs to be less lumpy, the ones in TR data have the diaper greaves like vanilla. At some point, we really need to figure out what we're doing when it comes to shared assets - it frustrates me that we can't get certain assets o...
- Sun Sep 10, 2017 5:05 pm
- Forum: P:C Asset Development
- Topic: Asset Roadmap: Armor Styles
- Replies: 27
- Views: 51721
Re: Asset Roadmap: Armor Styles
Has the silver armor been added to data anywhere? If not, I'll claim that, it should a pretty simple matter of renaming Alaisiagae/Moranar's mesh resources and creating a plugin.
- Sat Sep 09, 2017 5:17 pm
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30559
Re: Common Plants and Ingredients
Performance-wise, there was no impact for me - but my performance isn't great in modded Morrowind anyhow, I only get about 10 FPS. Here's the files if somebody else wants to test it. @Roerich - I'd think they'd need different textures for Skyrim just because how different the climate is between the ...
- Sat Sep 09, 2017 1:10 am
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30559
Re: Common Plants and Ingredients
Found a great resource by Melchior Dahrk, so I'm playing around with replacing the oaks in Data with some that are more up to par with our other trees - in these screens, they're using placeholder textures from vurt but I can play around with some other options. Oh, and the footprint is almost ident...
- Fri Sep 08, 2017 4:02 am
- Forum: P:C General Discussion
- Topic: Developer Roll-Call
- Replies: 62
- Views: 58514
Re: Developer Roll-Call
Congrats, berry! I'm working on my thesis now and I'll have my defense to look forward to in the spring lol. What's your degree in if you don't mind me asking?
- Sat Aug 26, 2017 7:39 pm
- Forum: SHotN Asset Development
- Topic: Falmer Spectre
- Replies: 5
- Views: 9052
Re: Falmer Spectre
Update:
So, he's pretty much working in-game now, the only problem I'm running into is getting the frost atronach particle effect to shut off after he dies - it kind of spoils the effect of seeing him fade into a pool of ectoplasm
So, he's pretty much working in-game now, the only problem I'm running into is getting the frost atronach particle effect to shut off after he dies - it kind of spoils the effect of seeing him fade into a pool of ectoplasm
- Thu Aug 10, 2017 1:23 am
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30559
Re: Common Plants and Ingredients
Wow, the leaf textures on that are atrocious - it looks like whoever made it had a single leaf texture and just went hog wild clone stamping it. Can I fix that, and in the process maybe not make them oak trees anymore? Oaks are kind of an odd choice for the very Mediterranean climate of the Gold Coa...
- Wed Aug 09, 2017 2:53 am
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30559
Re: Common Plants and Ingredients
Random question - how do oaks fit into our ecology? I'm trying to think of ways that the fig tree could be brought into our world (epecially since its silhouette IRL is fairly similar to our olive trees & the vanilla comberry bush), and one thing that I was playing with was oak leaves - would mo...
- Sun Aug 06, 2017 5:03 pm
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30559
Re: Common Plants and Ingredients
It looks like spineinside has the grapes well in hand, what other crops should I focus on right now?
- Sun Aug 06, 2017 5:02 pm
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30559
Re: Common Plants and Ingredients
Here you go
- Sun Aug 06, 2017 3:58 pm
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30559
Re: Common Plants and Ingredients
Using Oblivion's corn as a model since we don't have one in Data yet:
- Sat Aug 05, 2017 8:43 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369788
Re: Jiub's Projects
Yeah it's based on Melchior's - way back in the day she was based on the vanilla spriggan, but people were complaining about how low poly it was so I swapped it out. We can certainly switch back.
- Tue Aug 01, 2017 3:50 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 369788
Re: Jiub's Projects
Oh good to know! Thanks for your help
- Mon Jul 31, 2017 7:43 pm
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30559
Re: Common Plants and Ingredients
So, I know we're gonna be tweaking names and textures, but in terms of the IRL crops that Colovians are basically gonna be growing, do I have this right? Food Crops ======== Corn (Indureta) Chili Peppers (Piena Peppers) Squash (Poppad Gourd) Grain (Ironrye) Tomatoes (Lykovine) Olives Figs Grapes App...