Search found 403 matches

by Saint_Jiub
Thu Aug 10, 2017 1:23 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

Wow, the leaf textures on that are atrocious - it looks like whoever made it had a single leaf texture and just went hog wild clone stamping it. Can I fix that, and in the process maybe not make them oak trees anymore? Oaks are kind of an odd choice for the very Mediterranean climate of the Gold Coa...
by Saint_Jiub
Wed Aug 09, 2017 2:53 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

Random question - how do oaks fit into our ecology? I'm trying to think of ways that the fig tree could be brought into our world (epecially since its silhouette IRL is fairly similar to our olive trees & the vanilla comberry bush), and one thing that I was playing with was oak leaves - would modeli...
by Saint_Jiub
Sun Aug 06, 2017 5:03 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

It looks like spineinside has the grapes well in hand, what other crops should I focus on right now?
by Saint_Jiub
Sun Aug 06, 2017 5:02 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

Here you go :)
by Saint_Jiub
Sun Aug 06, 2017 3:58 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

Using Oblivion's corn as a model since we don't have one in Data yet:

Image
by Saint_Jiub
Sat Aug 05, 2017 8:43 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 185
Views: 24060

Re: Jiub's Projects

Yeah it's based on Melchior's - way back in the day she was based on the vanilla spriggan, but people were complaining about how low poly it was so I swapped it out. We can certainly switch back.
by Saint_Jiub
Tue Aug 01, 2017 3:50 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 185
Views: 24060

Re: Jiub's Projects

Oh good to know! Thanks for your help :)
by Saint_Jiub
Mon Jul 31, 2017 7:43 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

So, I know we're gonna be tweaking names and textures, but in terms of the IRL crops that Colovians are basically gonna be growing, do I have this right? Food Crops ======== Corn (Indureta) Chili Peppers (Piena Peppers) Squash (Poppad Gourd) Grain (Ironrye) Tomatoes (Lykovine) Olives Figs Grapes App...
by Saint_Jiub
Mon Jul 31, 2017 6:40 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

Cool, have fun :) I made textures for the leaves, stem, and gourd, should be easy to apply to whatever meshes we end up going with. The textures are 256x256 & 256x128. At some point as we update our flora, I'd like to downscale a lot of the textures, 1024x1024 & 512x512 dimensions are pretty excessi...
by Saint_Jiub
Mon Jul 31, 2017 6:15 pm
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

Hm, maybe something like this?

Image
Image
by Saint_Jiub
Mon Jul 31, 2017 2:44 am
Forum: P:C Literature
Topic: Generic Books
Replies: 1
Views: 64

Re: Generic Books

Good thinking on these - should definitely help a lot with cluttering :)
by Saint_Jiub
Mon Jul 31, 2017 2:42 am
Forum: P:C Literature
Topic: Privileges of the Dead
Replies: 4
Views: 143

Re: Privileges of the Dead

Looks great, I wonder if tomatoes could somehow be incorporated in a more significant way though?

(jk)
by Saint_Jiub
Mon Jul 31, 2017 2:17 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 185
Views: 24060

Re: Jiub's Projects

WIP files for R-Zero:
by Saint_Jiub
Mon Jul 31, 2017 12:38 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 36
Views: 2265

Re: Common Plants and Ingredients

Per the earlier convo in the Discord, here are 4 options for the Poppad texture (haven't touched the stem yet, and ignore the ugliness of the accursed pumpkin mesh):

Image

What do you think? I'm leaning toward either yellow or white, personally.
by Saint_Jiub
Fri Jul 28, 2017 3:49 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 258
Views: 34613

Re: Cyrodiil Creatures

I'll post what I have for the minotaur & trebataur - I'm hoping R-Zero would be willing to make the mesh edits for the Morihayn - really we just need the gold ornaments, maybe a different horn shape, and the wings. Would we want the wings to be full 3D, or would a couple of alpha planes on the back ...
by Saint_Jiub
Tue Jul 25, 2017 3:59 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 258
Views: 34613

Re: Cyrodiil Creatures

Oops, added now and removed the lich. The moth-eater is probably going to be best served as a unique enemy class like the Mabrigash, rather than a creature.
by Saint_Jiub
Mon Jul 24, 2017 2:23 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 258
Views: 34613

Re: Cyrodiil Creatures

It's due fora name change truth be told, I just haven't found anything I like better yet. - when I named it, I had it in my brain that "Ur" was an honorific meaning something like "Great", but it actually means "First/Original", so Adamantine is the Ur-Tower, Nocturnal is the Ur-dra, and Voryn Dagot...
by Saint_Jiub
Sun Jul 23, 2017 11:49 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 258
Views: 34613

Re: Cyrodiil Creatures

Thanks :) I spliced my critter into the Coutal concept, and I'm thinking we can introduce them as a livestock originally dometicated by the Kothringi, and later adopted by the other Nedic tribes that became modern Nibenay. Aside from that, a couple of notes: 1) I decided to play tigers straight visu...
by Saint_Jiub
Sat Jul 22, 2017 11:23 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 258
Views: 34613

Re: Cyrodiil Creatures

Continuing to tweak the model/textures for the Spriggan - I'm leaning toward having her be unique to Colovia, and have some other spirit (nereid, possibly?) fill that niche for Nibenay. Additional concepts will soon be incoming. http://i.imgur.com/kjoLceI.png EDIT: Ingame screenshot: http://i.imgur....
by Saint_Jiub
Wed Jul 19, 2017 7:08 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 185
Views: 24060

Re: Jiub's Projects

Yeah that's fine - I'll still upload what I have done, as the new models should be able to pretty easily reference these textures.
by Saint_Jiub
Tue Jul 18, 2017 1:24 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 185
Views: 24060

Re: Jiub's Projects

Here's my ancestor moth in-game, btw - completely redid the textures from like 2 years ago lol:

Image
by Saint_Jiub
Mon Jul 17, 2017 4:31 am
Forum: P:C Asset Development
Topic: Imperial Tilesets
Replies: 17
Views: 1279

Re: Imperial Tilesets

I'm working on some additional concepts that will better conceptualize the scale of these houses, but generally yes, they're roughly the same size as the Anvil houses. Main difference in terms of footprint will be that they're a little wider and shorter - aside from the towers, the tallest buildings...
by Saint_Jiub
Mon Jul 17, 2017 4:21 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 258
Views: 34613

Re: Cyrodiil Creatures

Drew up some concepts for the other tantha sub-species: http://i.imgur.com/c3uuuf8.jpg If you refer to my last bestiary post, the morla is the new name for the cardoon, and the pinga is the new name for the makon. EDIT: Additional concept art: http://i.imgur.com/b6Vc5jPg.jpg http://i.imgur.com/hafeS...
by Saint_Jiub
Sat Jul 15, 2017 11:50 pm
Forum: P:C Asset Development
Topic: Imperial Tilesets
Replies: 17
Views: 1279

Re: Imperial Tilesets

ESO did a horrible job differentiating the Bretons from the Imperials (using basically the exact same visual references that Oblivion used almost a decade prior), so I'm not super concerned about its depiction of High Rock tbh.
by Saint_Jiub
Sat Jul 15, 2017 10:00 pm
Forum: P:C Asset Development
Topic: Imperial Tilesets
Replies: 17
Views: 1279

Re: Imperial Tilesets

Okay, so here it is - first pic is the individual pieces deconstructed, second pic is an example of something that could be built using these proposed assets. I went for a mix of wood and stone and avoided plaster and those tiled roofs, in order to avoid similarities to the Gold Coast assets. Disreg...
by Saint_Jiub
Fri Jul 14, 2017 4:57 am
Forum: P:C Asset Development
Topic: Imperial Tilesets
Replies: 17
Views: 1279

Re: Imperial Tilesets

I'm trying to avoid making it too similar to Anvil - by the time we get to the Highlands, we will have already used that tileset for three major cities (and probably some smaller ones too), and this tileset will get an equal or greater amount of use, so I'm going to trying to switch up the silhouett...
by Saint_Jiub
Thu Jul 13, 2017 6:02 am
Forum: P:C Asset Development
Topic: Imperial Tilesets
Replies: 17
Views: 1279

Re: Imperial Tilesets

I'm going to start work on a Colovian Highlands Urban concept showing most of the modular pieces we would need, but just to give you a taste, this is primarily what I'm basing it on:

Image
by Saint_Jiub
Thu Jul 13, 2017 5:03 am
Forum: Off Topic
Topic: Texture, Mesh, and Icon usage
Replies: 1
Views: 92

Re: Texture, Mesh, and Icon usage

Hi puncher, I'm going to post a link to the mod page for Tamriel_Data: http://www.nexusmods.com/morrowind/mods/44537/? Regarding permissions: Tamriel_Data for modders Tamriel_Data is free to use as a master file, for more detailed permissions please refer to the text files contained in the download ...
by Saint_Jiub
Tue Jul 11, 2017 6:27 am
Forum: County Anvil
Topic: Design Notes: The City of Sutch
Replies: 41
Views: 4802

Re: Design Notes: The City of Sutch

Not to be rude, but do we know that the assets are 100% his own work? I ask because in those screenshots I can see some vanilla Oblivion textures (the chapel window being one) and that makes me a little nervous. Otherwise, I agree they look great.
by Saint_Jiub
Sun Jul 09, 2017 2:44 pm
Forum: County Anvil
Topic: Design Notes: The City of Sutch
Replies: 41
Views: 4802

Re: Design Notes: The City of Sutch

Generally, I agree with Infragris, however I think the situation is a little different when the city is explicitly described as having a strong non-Cyrodiilic influence - we can have a main style for each region, but I wouldn't expect Chorrol and Bruma to have the same architecture. I definitely thi...

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