Search found 549 matches

by berry
Sun Oct 01, 2017 9:05 pm
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22491

Re: Markarth (Sky_xRe_Mk) [berry]

To my mind the shacks are distinct enough from the de_ shacks, with planks rather than thatch, but I can definitely see where you're coming from in regards to the climate. If anything, they probably should have some kind of classic peak-shaped roof, not to be crushed from all that snow. I second the...
by berry
Fri Sep 22, 2017 1:05 pm
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22491

Re: Markarth (Sky_xRe_Mk) [berry]

It would be much appreciated in fact, I'm quite overwhelmed with the amount of work east of the city already :) If I recall correctly, as far as that area is concerned I only added that one horker bay next to the main bridge (and two dummy bandits in roerich's camp, that can be scrubbed right away),...
by berry
Thu Sep 21, 2017 10:22 pm
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22491

Re: Markarth (Sky_xRe_Mk) [berry]

I'm glad you like it and thanks for the huge feedback! I'm taking all of it into consideration (== will do without a need for nagging about it first in the forums :P ) and I'll refer to the major points below. - Wayside shrine in -101,18 - about 95% of those lights needs to go. Ideally replaced with...
by berry
Mon Sep 18, 2017 10:32 pm
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22491

Re: Markarth (Sky_xRe_Mk) [berry]

Yeah, I thought this might be a fun job for me right away the moment you dropped it :) I've been enjoying it a lot so far. Here goes the first update with a crude changelog (in random order): - redesigned the Haafinheim forest's borders for less abrupt transistion - added some places of interest and...
by berry
Mon Sep 18, 2017 10:16 pm
Forum: P:C General Discussion
Topic: Developer Roll-Call
Replies: 67
Views: 9742

Re: Developer Roll-Call

Thanks, guys! Yeah, writing it was a pain in the neck, but waiting for a defense now is what's killing me :P Good thing it will be over soon, one can hope.

@Saint_Jiub: It's master's in law. :)
by berry
Fri Sep 08, 2017 12:59 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22491

Re: Markarth (Sky_xRe_Mk)

May I grab this for finishing the wilderness part?
by berry
Fri Sep 08, 2017 12:57 am
Forum: P:C General Discussion
Topic: Developer Roll-Call
Replies: 67
Views: 9742

Re: Developer Roll-Call

Hi, it's been a while :) I finished my thesis this week and even though I'll probably be too absent minded until it's defended to be fully active, I'll try to stay around, providing feedback and doing some stuff and so on. Cheers
by berry
Mon Jun 05, 2017 11:52 am
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 12
Views: 1494

Re: Gold Coast Exterior: GC_02 [berry]

Thanks for the input! :) I eventually added two more houses, simply because these farmsteads feel rather big and rich as far as Colovian standards are concerned (I imagine the area between Anvil and Kvatch to be the richest and the safest part of Colovia myself) and they looked like they could use s...
by berry
Fri Jun 02, 2017 11:03 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 16
Views: 1934

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

That looks great :) I stole some design ideas from Miscarstette for my 1E ruins. This might be nitpicking, but I'm not very fond of this delivery of Garlas Malatar, to be honest. Don't get me wrong, the ruins and the hill as a whole look delightful, but I so loved KotN's Garlas Malatar, with long wh...
by berry
Fri May 26, 2017 5:12 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH17)
Replies: 10
Views: 1304

Re: The Reach: House (Sky_iRe_DH17)

Looks good to me, doesn't feel off at all. We have some more makeshifted Reachmen cells, take Haimtir temple or Bnaig matriarch house for instance. I'm not sure about the furnace upstairs though, it looks way too heavy for the boards. It might look better downstairs, or maybe replaced as a firepit d...
by berry
Sat May 20, 2017 1:42 pm
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 12
Views: 1494

Re: Gold Coast Exterior: GC_02 [berry]

Thanks guys, I took your suggestions into account. Another update is here, I believe we are halfway done now. I took the "local breadbasket" idea to heart; another principle I tried to follow was to start some subtle transistion towards Sutch region here, as it begins two cells from -118,-47 already...
by berry
Mon May 15, 2017 9:08 pm
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 12
Views: 1494

Re: Gold Coast Exterior: GC_02 [berry]

First update. Not too much is here to see, I'd wager, but please, check if I'm heading in the right direction with this. I can't say I fully feel the Gold Coast. :) Added the ruin in -118,-51, revised griff's cliffs per Scamp's suggestion, added cliff, pond etc in -118,-50 and outlined basic layout ...
by berry
Sun May 14, 2017 5:42 pm
Forum: Claimed
Topic: Dragonstar: Temple of Diagna (Sky_iRe_Ds21) [roerich]
Replies: 7
Views: 593

Re: Dragonstar: Temple of Diagna (Sky_iRe_Ds21)

http://tamriel-rebuilt.org/asset/tapestries-different-embassies Rats did it already :) Tapestry #4. It would be great to have these concepts as murals too, though. And maybe graffitis as well, like vanilla House Dagoth scribbles - we could use those in places like KW outskirts or Sogat headquarters....
by berry
Sat May 13, 2017 8:59 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH22)
Replies: 6
Views: 1367

Re: The Reach: House (Sky_iRe_DH22)

Hey, I missed your completion of this! I'm not a reviewer (so take this feedback with a grain of salt, please), but I think it's looking very good, near perfect honestly, that's the vibe we are aiming for with the Reachmen definitely. The only real error is floating T_Nor_Var_Basket_01 I believe aft...
by berry
Sat May 13, 2017 8:48 pm
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 12
Views: 1494

Re: Gold Coast Exterior: GC_02 [Unclaimed]

Claim!

Just to be certain, that's the last file from griff we know about, correct?
viewtopic.php?style=8&p=7098#p7098
by berry
Sat May 13, 2017 8:43 pm
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12841

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Great stuff. Is alleyway-ish properly now, approving. :) I love beggars' alleys in DS W especially; the best ointment for my grief, really. :P Some really quick feedback: There appears to be a wooden wall blocking all the way in Imperial Garrison now. I know these Imperials feel insecure here, but d...
by berry
Tue May 09, 2017 8:56 pm
Forum: P:C Playtesting & Error Reporting
Topic: P:C bugs
Replies: 10
Views: 1150

Re: P:C bugs

In vanilla MW there is a Warning.txt file in main Morrowind directory (not Data Files, but where the launcher is) that autoupdates itself every time and records everything that's off. Probably it won't record all the bugs, but anything that caused the crash would likely be mentioned by the end of th...
by berry
Sun May 07, 2017 2:04 pm
Forum: SHotN Asset Development
Topic: Possible Reachmen voice replacer
Replies: 6
Views: 883

Re: Possible Reachmen voice replacer

These are fantastic, the experience is way better right now, both when encountering civil Reachmen and when fighting Reachman mobs. Personally I think some later hellos, ie. 114-138 sound too Imperial still, but maybe I'm reading too much into it because these lines are so familiar. At any rate, I w...
by berry
Sun May 07, 2017 11:42 am
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12841

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Thanks. To be fair I had some time remembering what's yours and what was mine as well when I tried to valuate the casualties :P so yeah, I can see your point. And it's certainly reasonable not to follow the pitfall we fell in with Karthwasten, but I feel like even after removing too peculiar makeshi...
by berry
Sun May 07, 2017 9:22 am
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12841

Re: Dragonstar (Sky_xRe_Ds) [roerich]

http://static3.fjcdn.com/thumbnails/comments/Reposting+well+known+oc+from+fj+on+fj+with+watermark+_e2b0ca3bc15858923a62c24d434758a7.jpg Eh, that's rather extreme makeover now, especially for this late stage of work here. To be honest, I can't see anything of note in the city itself that remained fr...
by berry
Sat May 06, 2017 11:25 am
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 153
Views: 23104

Re: Gold Coast Exterior: GC_01 [worsas] [Anvil]

Cool, sure. I'm sorry, I had virtually no time for serious modding last month, but I can do some exteriors now. Can I claim some cells further in the landmass, like these claims #2 or #3 (probably #3 would be better, not to overlap with roerich's Thresvy)?
by berry
Sat Apr 29, 2017 4:33 pm
Forum: Completed
Topic: Druadach Highlands - House (Sky_iRe_DH04)
Replies: 21
Views: 3352

Re: Druadach Highlands - House (Sky_iRe_DH04)

Alright, here it is
by berry
Fri Apr 28, 2017 8:44 pm
Forum: Completed
Topic: Druadach Highlands - House (Sky_iRe_DH04)
Replies: 21
Views: 3352

Re: Druadach Highlands - House (Sky_iRe_DH04)

Luxray, did you grab this eventually, as discussed in KW REL thread? If not yet, I can implement roerich's/worsas' suggestion and post the file on Saturday.
by berry
Mon Apr 17, 2017 7:55 pm
Forum: Reviewing
Topic: Druadach Highlands (Sky_xRe_04+07) [Scamp]
Replies: 28
Views: 6077

Re: Druadach Highlands (Sky_xRe_04+07) [Scamp]

Holy shit, that cliffside around -116,18 tho :o magnificent.

Love the High Rock vibe around that area too... must be all the pines, these cells feel so Glenmoril-ish.
by berry
Fri Apr 14, 2017 8:04 pm
Forum: Completed
Topic: Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)
Replies: 4
Views: 365

Re: Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)

As far as I remember, there's still one potentially game-breaking bug here - a doOnce clause needs to be added to the script checking Wilbur's death (it's attached to the editormarker activator in his house), otherwise the journal entry would just keep appearing ad infinitum on every frame as long a...
by berry
Fri Apr 14, 2017 8:00 pm
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 3181

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

Yeti renamed that cell, yes, currently two Nord women live there IIRC; it used to be the house between thane's place and the gate. And about the thane, his (her?) name should be adjusted as well in dialogues (only guards' dialogue, I think?), and more importantly the ID for dialogue filter (the same...
by berry
Tue Mar 28, 2017 7:53 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 3745

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

Finished, this is ready for reviewing/mergin g. Changelog, in random order (probably forgetting something though; in general I was trying to get things feel consistent): merged Luxray's cells in moved some armor parts to Luxray's cells, so one can still get complete set from this ruins, but not with...
by berry
Mon Mar 20, 2017 9:33 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 153
Views: 23104

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Unclaimed] [Anv

Sorry, yes, I'd still like to help. Currently I'm in this lovely mode of "work full time->eat->work on master thesis->sleep & repeat", so I have near naught time to mod. Still, I like having some CS work due to tinker with in free time (hypothetical as for now :P ), but as I can't really guarantee a...
by berry
Thu Mar 09, 2017 1:00 pm
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12841

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Chapeau bas! I'm so glad you took this over, it looks wonderful. You did great job removing my dubious makeshifting and asset mixing and there are so many new wonderful creations, like the walkways, the bazaar, ruined tower by the barracks or the arena stairs. And those little touches, like the blue...
by berry
Sun Feb 26, 2017 6:48 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 3745

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

Great :) I'll join these together when you're finished.

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