Search found 345 matches

by Yeti
Thu Nov 16, 2017 5:31 pm
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 160
Views: 23945

Re: Markarth (Sky_xRe_Mk) [berry]

From the last time I checked Markarth in the CS (I'm typing this from a school computer and can't take a look at it right now), it seemed that only one cell (the outdoor market one) had a possibly problematic ref count, while the others were below Karthwasten's average ref count. Is that correct? Pe...
by Yeti
Wed Nov 08, 2017 5:10 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 24
Views: 2511

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Your plans all sound reasonable to me. I really look forward to seeing your work on this. I think you can go ahead and add the vault cell, as long as it matches the rest of the manor. Someone can look it over as part of reviewing the claim.
by Yeti
Sat Nov 04, 2017 7:24 pm
Forum: Reviewing
Topic: Dragonstar: Mill (Sky_iRe_Ds40)
Replies: 5
Views: 105

Re: Dragonstar: Mill (Sky_iRe_Ds40)

Someone could probably cut it out of an old version of Karthwasten and then patch it to use Tamriel_Data.
by Yeti
Sat Nov 04, 2017 7:16 pm
Forum: Reviewing
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 109
Views: 14157

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Nice. The (mostly) final version of Dragonstar looks superb. I love the little border outpost blocking the way into Hammerfell. Definitely more practical than a full-sized fort. There will probably need to be a little optimization here and there. In particular, we need to be careful about container ...
by Yeti
Sat Nov 04, 2017 5:29 pm
Forum: Reviewing
Topic: Dragonstar: Mill (Sky_iRe_Ds40)
Replies: 5
Views: 105

Re: Dragonstar: Mill (Sky_iRe_Ds40)

I believe we should have a leftover windmill interior from Karthwasten that we can use here. The city used to have three windmills, and now it only has two.

It would be one of these, but the old forums seem broken and won't let me stay logged in to download files.
by Yeti
Wed Nov 01, 2017 7:06 am
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03)
Replies: 2
Views: 219

Re: The Reach: Barrow (Sky_iRe_Lorchw03)

Finished. A dark, forgotten barrow that hasn't been visited in a long time.
by Yeti
Tue Oct 31, 2017 8:55 pm
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03)
Replies: 2
Views: 219

Re: The Reach: Barrow (Sky_iRe_Lorchw03)

Claiming.
by Yeti
Sun Oct 29, 2017 8:42 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH23)
Replies: 2
Views: 866

Re: The Reach: House (Sky_iRe_DH23)

Done.
by Yeti
Sun Oct 29, 2017 3:39 am
Forum: Unclaimed
Topic: Karthwasten: A Lost Sister
Replies: 1
Views: 71

Karthwasten: A Lost Sister

A missionary from the Imperial Cult chapel went missing months ago. She hiked out into the Druadach Highlands to proselytize the Natives and never returned. Her fate weighs heavily on Dada-Dar, the chapel priest. Our lost sister Many, many moons ago, the kind Carincia Pontus set out to preach among...
by Yeti
Sun Oct 29, 2017 2:49 am
Forum: SHotN Skyrim Discussion
Topic: SHotN Exterior Progress Map [Last update: October 2017]
Replies: 1
Views: 155

Re: SHotN Exterior Progress Map [Last update: October 2017]

Thanks for putting this together, Luxray. It's inspiring to see an overview of our progress. I hadn't realized we'd already redirected the Karth river. Neat.
by Yeti
Sun Oct 29, 2017 2:28 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH23)
Replies: 2
Views: 866

Re: The Reach: House (Sky_iRe_DH23)

Claiming. I'll make it a little bare, to show that people don't always live here.
by Yeti
Sun Oct 29, 2017 2:20 am
Forum: Reviewing
Topic: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
Replies: 11
Views: 461

Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

For cluttering inspiration, you can look at pretty much any Karthwasten interior and come up with good ideas for what to put where. Your most recent file can go up for review as is, if you'd like. The amount of clutter is a little sparse, here and there, but that fits the martial character of an are...
by Yeti
Sun Oct 29, 2017 2:11 am
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 156
Views: 25489

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Those look like reasonable changes. I would go ahead with all of them.
by Yeti
Sun Oct 29, 2017 2:08 am
Forum: Reviewing
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 15
Views: 2226

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Finished. Great work on this, MinerMan60101. There wasn't much I needed to add.
by Yeti
Fri Oct 27, 2017 6:33 pm
Forum: Reviewing
Topic: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
Replies: 11
Views: 461

Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

The layout is great. In particular, the beast pen area is incredibly creative. Great use of wall segments. I will say that most rooms in Sky_iRe_Ds14a could use more clutter. It could also use more color variety. Right now, it's very heavily pink with the rugs and tapestries.
by Yeti
Tue Oct 24, 2017 10:01 pm
Forum: Claimed
Topic: Dragonstar: Great Bazaar (Sky_iRe_Ds37) [roerich]
Replies: 9
Views: 873

Re: Dragonstar: Yoku Crypt (Sky_iRe_Ds37)

When work on this starts again, I'd like it to include a place where Porliss Caith is entombed. He fought for Hammerfell during the war, and I'm sure that would be enough for the Redguards to let him be buried in their crypt. Use one of the Argonian skulls in data.
by Yeti
Mon Oct 23, 2017 10:15 pm
Forum: SHotN Lore
Topic: Reachman Lore
Replies: 42
Views: 9702

Re: Reachman Lore

Which tribe of Reachmen live in the village west of Dragonstar? The one in -115,12?
by Yeti
Wed Oct 18, 2017 1:48 am
Forum: Reviewing
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 15
Views: 2226

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

I'd like to finish this. I'll add more evidence of Reachmen activity to Minerman's cells, including a nest/sleeping area for the hagraven
by Yeti
Mon Oct 16, 2017 10:09 am
Forum: Completed
Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Replies: 11
Views: 585

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Off to review!
by Yeti
Wed Oct 11, 2017 3:30 am
Forum: Unclaimed
Topic: Karthwasten Quests: Fighters Guild
Replies: 1
Views: 143

Karthwasten Quests: Fighters Guild

Since no one raised any objections to these in the previous thread, I'll post them here for claiming. By design, this is a fairly straightforward line of quests. The characters involved already have established personalities, so feel free to look at their existing dialogue to see how they should be ...
by Yeti
Wed Oct 11, 2017 1:43 am
Forum: Claimed
Topic: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]
Replies: 19
Views: 4805

Re: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]

Many thanks, roerich. I'm trying to get a sense of just how much work we have left to do on the Reach's exterior. Thankfully, it's looking like a reasonable amount now that we've moved Falkirstad north. The exteriors of all the Reach's major settlements are pretty close to completion, it seems. We m...
by Yeti
Wed Oct 11, 2017 1:14 am
Forum: Unclaimed
Topic: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)
Replies: 1
Views: 1257

Re: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)

The above description is a little outdated. In the current file, Kenovi was found trespassing on the Bear Clan's hunting grounds and was taken captive. The other two Reachmen mentioned in the claim want to rescue her, but she doesn't want any blood spilled. Horgard is now Jurgar Bear-Biter and the l...
by Yeti
Tue Oct 10, 2017 7:33 pm
Forum: Claimed
Topic: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]
Replies: 19
Views: 4805

Re: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]

Could you post your file for this, roerich? I'd liked to take a look around Beorinhal and the surrounding area.
by Yeti
Mon Oct 09, 2017 5:50 pm
Forum: Reviewing
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 109
Views: 14157

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Yes, matching with neighboring cells would need to wait. But overall, working on smaller NPC claims will be far more manageable than doing all that work on the main file directly. At the very least, it will allow us to work on more things at once.
by Yeti
Mon Oct 09, 2017 12:49 pm
Forum: Reviewing
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 109
Views: 14157

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Exterior files really shouldn't be merged with the main file until they've had NPCs and dialogue added to them. That way, NPC modding for one area doesn't hold up work on the main file, and you don't have to sort through long lists of NPCs from other areas while working. Also makes cleaning the file...
by Yeti
Sun Oct 08, 2017 6:47 pm
Forum: Claimed
Topic: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
Replies: 8
Views: 801

Re: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]

Ah, that's a good idea. Carry on then.
by Yeti
Sun Oct 08, 2017 3:06 am
Forum: Claimed
Topic: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
Replies: 8
Views: 801

Re: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]

Would it possible to include some kind of fort ruin in this claim? It would be the ruins of Lakvan's Stronghold from Shadowkey, which based on this map was located somewhere north of Dragonstar, on the Skryim side of the border. Lakvan was a minion of Jagar Tharn and worked with the Shadowmage Perga...

Go to advanced search