Search found 390 matches
- Fri Feb 11, 2022 9:02 pm
- Forum: Completed
- Topic: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti][Reviewed]
- Replies: 6
- Views: 1613
Re: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti]
Ready for review
- Fri Feb 11, 2022 8:58 pm
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3036
Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]
I am ready to send this to review again. More refs probably need to be cut from the first cell, but I feel I have worked on this as long as I can.
- Fri Nov 19, 2021 2:38 pm
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3036
Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]
I'm going to take this back to work on some more/reduce ref counts.
- Wed Oct 20, 2021 1:12 am
- Forum: Completed
- Topic: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti][Reviewed]
- Replies: 6
- Views: 1613
Re: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti]
Progress update. About 80 percent done.
- Sat Sep 04, 2021 3:23 pm
- Forum: Completed
- Topic: Beorinhal: Flophouse (Sky_iRe_BE15) [Lumpag][Reviewed]
- Replies: 14
- Views: 2008
Re: Beorinhal: Quarry (Sky_iRe_BE15) [Yeti]
Hmmm, I agree. The entrance itself doesn't provide enough room to move quarried stone. I feel Beorinhal should have some kind of local industry, though.
- Fri Sep 03, 2021 5:20 pm
- Forum: Completed
- Topic: Beorinhal: Flophouse (Sky_iRe_BE15) [Lumpag][Reviewed]
- Replies: 14
- Views: 2008
- Fri Sep 03, 2021 5:12 pm
- Forum: Completed
- Topic: Beorinhal: Trader (Sky_iRe_BE10) [Yeti][reviewed]
- Replies: 5
- Views: 1018
Re: Beorinhal: Trader (Sky_iRe_BE10) [Yeti]
Ready for review.
- Sat Aug 28, 2021 2:15 pm
- Forum: SHotN Characters & Questing
- Topic: Beorinhal Character Ideas
- Replies: 3
- Views: 1934
Re: Beorinhal Character Ideas
Updated list of NPCs for Beorinhal. Work in progress. Beorinhal: Clan Hall (Sky_iRe_BE01) Thane Rojorn Iron-Bone – Male Nord Noble Rojorn is the patriarch of the Iron-Bone Clan of Beorinhal. He's a coarse, brutal man, greedy for lands and wealth, who urges on the old Jarl's violent impulses. His cla...
- Sat Aug 07, 2021 5:35 pm
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3036
Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]
Ready for review. I placed a pedestal in Orin's tomb for an artifact, if we want to place one here in the future.
- Mon Jul 26, 2021 12:43 am
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3036
Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]
Update with final layout. Just a little more detailing left to do in King Orin's Tomb.
- Mon Jul 19, 2021 2:09 pm
- Forum: Completed
- Topic: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti][Reviewed]
- Replies: 6
- Views: 1613
Re: Reach Barrow (Sky_iRe30_Barrow_2) [Unclaimed]
Claiming to repurpose cells from Sky_ire_mid52 that Vern and I agreed would work better as a standalone barrow. I will make a new entrance cell and reconfigure the others as needed.
- Sat Jul 17, 2021 6:28 am
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3036
Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]
Here's an update with more cluttering. I'd like to receive some feedback on my use of rock statics before I put the finishing touches on this claim.
- Tue Apr 27, 2021 10:51 am
- Forum: Completed
- Topic: Beorinhal: Trader (Sky_iRe_BE10) [Yeti][reviewed]
- Replies: 5
- Views: 1018
- Mon Apr 19, 2021 12:24 am
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3036
Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]
First WIP. I am finally satisficed with the layout. Cell _Sky_iRe_Mid52_1_Orinshoj is mostly finished, but the others still need detailing/fixing up. I plan on having the sealed tomb of King Orin sealed with some kind of script that has the player explore the whole barrow to unlock.
- Sun Apr 11, 2021 6:18 pm
- Forum: SHotN General Discussion
- Topic: Vorndgad Ref Cutting Test
- Replies: 0
- Views: 1428
Vorndgad Ref Cutting Test
Here's an ESP that contains three cells of Vorndgad Forest I cut out to experiment with trimming refs for performance improvement. Just as a little test. Mostly, it's just pruning shrubs and grass statics, cutting rocks in the riverbed, and cutting a few trees.
- Fri Mar 26, 2021 8:58 pm
- Forum: Completed
- Topic: Reach Cave (Sky_iRe21_Cave_5) [Yeti][Reviewed]
- Replies: 8
- Views: 5292
Re: Reach Cave (Sky_iRe21_Cave_5) [Yeti]
Ready for review.
A natural cave untouched by civilization. Home to hostile black bears (larger bears seem to have trouble navigating in the small cave tunnel pieces).
EDIT: Might be better to have sabre cats living here that have wandered into the forest from the Sundered Hills.
A natural cave untouched by civilization. Home to hostile black bears (larger bears seem to have trouble navigating in the small cave tunnel pieces).
EDIT: Might be better to have sabre cats living here that have wandered into the forest from the Sundered Hills.
- Sat Feb 06, 2021 4:32 am
- Forum: SHotN Characters & Questing
- Topic: Beorinhal Character Ideas
- Replies: 3
- Views: 1934
Beorinhal Character Ideas
Recently, I felt inspired to do a little character brainstorming for Beorinhal. Here is what I came up with. Horir the Grey - Male Nord - Jarl Horir the Grey of Beorinhal, Lord of the Granite Hall and Warden of the Sundered Hills. Roerich: "Horir is a senile, warlike, stubborn old veteran. Surp...
- Sat Jan 30, 2021 8:19 pm
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3036
Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [unclaimed]
Claiming. Experimenting with a few ideas for this already. Will make it reasonably big and interesting.
- Thu Jan 21, 2021 2:29 am
- Forum: Claimed
- Topic: Falkreath(/Chorrol) building set [joanasc]
- Replies: 9
- Views: 2657
Re: Falkreath(/Chorrol) building set [joanasc]
Sharing with Chorrol sounds very reasonable to me. It will highlight Falkreath's Colovian identity nicely (and save us time and work).
- Sun Jan 17, 2021 10:58 pm
- Forum: Completed
- Topic: Reach Cave (Sky_iRe21_Cave_5) [Yeti][Reviewed]
- Replies: 8
- Views: 5292
- Sat Dec 26, 2020 6:16 pm
- Forum: Completed
- Topic: Midkarth Barrow (Sky_iRe_Mid53) [Yeti][Reviewed]
- Replies: 5
- Views: 1473
Re: Midkarth Barrow (Sky_iRe_Mid53) [Yeti]
Finished. Ready for review.
- Sat Oct 10, 2020 11:33 pm
- Forum: Completed
- Topic: Fenbru Reachman House (Sky_iRe_Mid32) [Yeti][Reviewed]
- Replies: 5
- Views: 1277
Re: Fenbru Reachman House (Sky_iRe_Mid32) [Yeti]
Finished. Ready for review.
- Sat Sep 05, 2020 8:22 pm
- Forum: Completed
- Topic: Midkarth Barrow (Sky_iRe_Mid53) [Yeti][Reviewed]
- Replies: 5
- Views: 1473
Re: Midkarth Barrow (Sky_iRe_Mid53) [Unclaimed]
Claiming. A barrow that has been looted fairly regularly over the centuries, but with some deeper parts still undisturbed.
- Sat Sep 05, 2020 7:59 pm
- Forum: Completed
- Topic: Fenbru Reachman House (Sky_iRe_Mid32) [Yeti][Reviewed]
- Replies: 5
- Views: 1277
- Fri Sep 04, 2020 11:31 pm
- Forum: Completed
- Topic: Midkarth Reachman Hut (Sky_iRe_Mid42) [Yeti][Reviewed]
- Replies: 5
- Views: 1105
Re: Midkarth Reachman Hut (Sky_iRe_Mid42) [Yeti]
Ready for review.
- Fri Sep 04, 2020 11:30 pm
- Forum: Completed
- Topic: Fenbru Fishermans House (Sky_iRe_Mid33) [Yeti][Reviewed]
- Replies: 5
- Views: 1063
Re: Fenbru Fishermans House (Sky_iRe_Mid33) [Yeti]
Ready for review.
- Sun Apr 19, 2020 8:18 am
- Forum: Completed
- Topic: Midkarth Reachman Hut (Sky_iRe_Mid42) [Yeti][Reviewed]
- Replies: 5
- Views: 1105
Re: Midkarth Reachman Hut (Sky_iRe_Mid42) [Unclaimed]
Claiming this too.
- Sun Apr 19, 2020 8:16 am
- Forum: Completed
- Topic: Fenbru Fishermans House (Sky_iRe_Mid33) [Yeti][Reviewed]
- Replies: 5
- Views: 1063
- Fri Apr 17, 2020 3:09 am
- Forum: Completed
- Topic: Reach House (Sky_iRe21_House_B) [Yeti][Reviewed]
- Replies: 7
- Views: 4844
Re: Reach House (Sky_iRe21_House_B) [Yeti]
Ready for review.
- Thu Apr 09, 2020 1:01 am
- Forum: SHotN Characters & Questing
- Topic: Dragonstar - Dialogue
- Replies: 25
- Views: 24570
Re: Dragonstar - Dialogue
Hello everyone. I believe I have finally finished writing and editing the dialogue I would like to contribute for Dragonstar. I believe this should cover the city's generic and unique flavor dialogue, other than a few "latest rumor" topics to point the player towards miscellaneous quests. ...