Search found 326 matches

by Yeti
Wed Oct 18, 2017 1:48 am
Forum: Unclaimed
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 13
Views: 1885

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

I'd like to finish this. I'll add more evidence of Reachmen activity to Minerman's cells, including a nest/sleeping area for the hagraven
by Yeti
Mon Oct 16, 2017 10:09 am
Forum: Reviewing
Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Replies: 7
Views: 283

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Off to review!
by Yeti
Wed Oct 11, 2017 3:30 am
Forum: Unclaimed
Topic: Karthwasten Quests: Fighters Guild
Replies: 1
Views: 77

Karthwasten Quests: Fighters Guild

Since no one raised any objections to these in the previous thread, I'll post them here for claiming. By design, this is a fairly straightforward line of quests. The characters involved already have established personalities, so feel free to look at their existing dialogue to see how they should be ...
by Yeti
Wed Oct 11, 2017 1:43 am
Forum: Claimed
Topic: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]
Replies: 19
Views: 4489

Re: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]

Many thanks, roerich. I'm trying to get a sense of just how much work we have left to do on the Reach's exterior. Thankfully, it's looking like a reasonable amount now that we've moved Falkirstad north. The exteriors of all the Reach's major settlements are pretty close to completion, it seems. We m...
by Yeti
Wed Oct 11, 2017 1:14 am
Forum: Unclaimed
Topic: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)
Replies: 1
Views: 1187

Re: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)

The above description is a little outdated. In the current file, Kenovi was found trespassing on the Bear Clan's hunting grounds and was taken captive. The other two Reachmen mentioned in the claim want to rescue her, but she doesn't want any blood spilled. Horgard is now Jurgar Bear-Biter and the l...
by Yeti
Tue Oct 10, 2017 7:33 pm
Forum: Claimed
Topic: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]
Replies: 19
Views: 4489

Re: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]

Could you post your file for this, roerich? I'd liked to take a look around Beorinhal and the surrounding area.
by Yeti
Mon Oct 09, 2017 5:50 pm
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12656

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Yes, matching with neighboring cells would need to wait. But overall, working on smaller NPC claims will be far more manageable than doing all that work on the main file directly. At the very least, it will allow us to work on more things at once.
by Yeti
Mon Oct 09, 2017 12:49 pm
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12656

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Exterior files really shouldn't be merged with the main file until they've had NPCs and dialogue added to them. That way, NPC modding for one area doesn't hold up work on the main file, and you don't have to sort through long lists of NPCs from other areas while working. Also makes cleaning the file...
by Yeti
Sun Oct 08, 2017 6:47 pm
Forum: Claimed
Topic: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
Replies: 4
Views: 500

Re: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]

Ah, that's a good idea. Carry on then.
by Yeti
Sun Oct 08, 2017 3:06 am
Forum: Claimed
Topic: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
Replies: 4
Views: 500

Re: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]

Would it possible to include some kind of fort ruin in this claim? It would be the ruins of Lakvan's Stronghold from Shadowkey, which based on this map was located somewhere north of Dragonstar, on the Skryim side of the border. Lakvan was a minion of Jagar Tharn and worked with the Shadowmage Perga...
by Yeti
Wed Oct 04, 2017 4:01 am
Forum: Reviewing
Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Replies: 7
Views: 283

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

A civilized Reachman would keep normal items you'd find in any house, with a few trinkets from his people to remind him of his heritage.
by Yeti
Sun Oct 01, 2017 8:20 pm
Forum: Unclaimed
Topic: Falkheim (Sky_xRe_02) [Unclaimed]
Replies: 5
Views: 1189

Re: Falkheim (Sky_xRe_02) [Unclaimed]

Now that this claim doesn't have a settlement, what should go here? Perhaps some Reachmen activity? The Nourhtu tribe could have a presence here. Blanket term for the northern tribes in Western Haafinheim. Nomadic tribes that migrate with elk end reindeer herds across the northern tundras. Hostile w...
by Yeti
Sun Oct 01, 2017 8:15 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 20
Views: 1811

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Before I forget, I think it would be best to script the door to the Sogat Dur-Gada hideout so that it only opens if the player gives a password provided to the Thieves Guild. It's a little odd that the Redguards inside don't kill people on sight upon entering their secret hideout, so having it so on...
by Yeti
Mon Sep 25, 2017 5:13 pm
Forum: SHotN Skyrim Discussion
Topic: SHotN Basemap
Replies: 9
Views: 505

Re: SHotN Basemap

Based on the map, Falkirstad is no longer in the Reach, correct? I wouldn't mind that at all, actually. As it is, the Reach is rather crowded with settlements. Putting Falkirstad north of Snowhawk Peak will let us finish the Hold sooner. Good idea.
by Yeti
Thu Sep 21, 2017 12:51 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22323

Re: Markarth (Sky_xRe_Mk) [berry]

I keep forgetting how great this claim looks. Markarth is a masterpiece. As for the surrounding wilderness, here are a few observations/suggestions. - For some time, I've thought Markarth Bay could stand to be narrower/smaller in places, but it doesn't seem to need shrinking in this claim, at least....
by Yeti
Wed Sep 20, 2017 5:32 pm
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 230

Re: Region Planning: Solitude Forest

The density of trees should definitely be thinned out a bit, to ease performance and navigation (we wouldn't want creatures getting caught on every tree in their path). Various ruins should be scattered around the region, including maybe a few villages that are now overgrown with trees. In lore, the...
by Yeti
Wed Sep 20, 2017 5:07 pm
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 165

Re: Region Planning: Small Marsh Plains

I agree on limiting the number of mini-regions. Merging this area with the Ridgelands sounds reasonable to me. If we go with that option, I don't necessarily think it would need a separate name. Just make it a lower area that transitions into the higher parts.
by Yeti
Mon Sep 18, 2017 7:35 am
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 20
Views: 1811

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Those sound like fine suggestions. Feel free to go ahead with whichever you prefer. Sadly, I would need to dedicate far too much time to learning the ins and outs of scripting to even become somewhat competent. I feel it would be best for me to focus on the areas of modding that come more naturally ...
by Yeti
Sat Sep 16, 2017 9:32 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 20
Views: 1811

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Feel free to expand the quests where you think it is reasonable, Texafornian. I wrote them to be as simple as possible (I always write quests that I know I could theoretically script myself, and I am awful at scripting) and I am sure they could be fleshed out and improved in many ways. I would still...
by Yeti
Wed Sep 06, 2017 10:55 pm
Forum: SHotN Character's & Questing
Topic: Rentable Beds for KW [ESP]
Replies: 1
Views: 153

Re: Rentable Beds for KW [ESP]

Huh. I thought this had already been done. Well, no matter. Thanks for putting this together, Texafornian. Once I've done some testing, I'll make sure to merge it into the file.
by Yeti
Wed Sep 06, 2017 12:22 am
Forum: Completed
Topic: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]
Replies: 8
Views: 438

Re: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]

Pretty much everything involving Karthwasten was too big at some point. :D
by Yeti
Mon Jul 31, 2017 7:30 am
Forum: SHotN Character's & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 1715

Re: Haimtír NPC + Dialogue Planning

I've been slowly trying to edit this together. Here's what I have so far. I sort of lost inspiration for Unahon's dialogue. Generic Greetings (High Disposition) You’ve reached Haimtír, a village on the Braig Cnoss mesa. Anything you need help with? Well met, traveler. Are you going to be in Haimtír ...
by Yeti
Thu Jul 06, 2017 10:03 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds28) [Torlof]
Replies: 9
Views: 669

Re: Dragonstar: House (Sky_iRe_Ds28)

Granted. Go ahead.
by Yeti
Wed Jun 21, 2017 10:16 pm
Forum: SHotN Character's & Questing
Topic: Dragonstar Character Development
Replies: 3
Views: 374

Re: Dragonstar Character Development

Thank you for the information, roerich. Reading through the interior claims didn't give me this much insight, so I appreciate the corrections. Do you have plans for all the claims yet? They would help me fill out the people sections. Aren't the merchant captains and the Convent of Zeht the same grou...
by Yeti
Wed Jun 21, 2017 3:15 pm
Forum: SHotN Character's & Questing
Topic: Dragonstar Character Development
Replies: 3
Views: 374

Dragonstar Character Development

Going off of Infragris's overviews of Brina Cross and Thresvy, I've tried to give Dragonstar a similar treatment. This replaces the previous unorganized thread, though there is still information in it that hasn't made its way into the new outline. Background Dragonstar is a fortified settlement that...
by Yeti
Fri Jun 09, 2017 9:15 pm
Forum: Reviewing
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 13
Views: 1058

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)

No problem, Torlof. Thanks for updating it so quickly. Your work on the barracks looks great: concise in its size and full of detail. Overall, it's very encouraging to see speedy progress on Dragonstar's interiors so far.
by Yeti
Fri Jun 09, 2017 6:28 pm
Forum: Reviewing
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 13
Views: 1058

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)

This needs to have its TR_Mainland dependency removed.
by Yeti
Mon Jun 05, 2017 7:20 pm
Forum: Claimed
Topic: Dunbarrow (Sky_xHf_Db) [roerich]
Replies: 42
Views: 4726

Re: Dunbarrow (Sky_xHf_Db) [roerich]

Ha, now you're the one editing before I get to replay. I agree on the trees. A balance should be sought between the current density and the more open Vorndgad Forest. They should certainly be foreboding, but that doesn't mean making them impossible to navigate. I love your barrow overlooking the tow...
by Yeti
Mon Jun 05, 2017 7:13 pm
Forum: Claimed
Topic: Dunbarrow (Sky_xHf_Db) [roerich]
Replies: 42
Views: 4726

Re: Dunbarrow (Sky_xHf_Db) [roerich]

Cool. Thanks for the speedy reply. You actually caught me in the middle of editing my post! What you do think about my suggestion for the trees?

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