Search found 362 matches

by Luxray
Fri Apr 20, 2018 12:43 pm
Forum: Unclaimed
Topic: Markarth: Commoner home (Sky_iRe_Mk06)
Replies: 2
Views: 139

Re: Markarth: Commoner home (Sky_iRe_Mk06)

This seems like it'd be good to ease back into things. I'll claim it please
by Luxray
Thu Apr 19, 2018 9:28 pm
Forum: Reviewing
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]
Replies: 10
Views: 1390

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]

Frankly, great job on finishing this. There's only so many RG style bedrooms I can make :) your finish was very creative.
by Luxray
Wed Mar 07, 2018 4:52 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH13) [Tristior]
Replies: 9
Views: 1340

Re: The Reach: House (Sky_iRe_DH13) [Luxray]

Not much going on with these other 2, please revoke. Sorry!
by Luxray
Wed Mar 07, 2018 4:51 pm
Forum: Claimed
Topic: Markarth Cave (Sky_iRe_Mk02) [Luxray]
Replies: 9
Views: 2387

Re: Markarth Cave (Sky_iRe_Mk02) [Luxray]

Here's a version patched to use tamriel-data. One side of access to the waterfall cave needs finishing off and there's a (overambitious) underwater passage in the first room that needs finishing or removing. If anyone wants to have a crack at this you're more than welcome to claim it off me, otherwi...
by Luxray
Tue Feb 06, 2018 7:41 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_FF04) [urm]
Replies: 8
Views: 499

Re: The Reach: House (Sky_iRe_FF04) [urm]

Lighting: Yes Clean: yes Illegal to sleep: yes Northmarker yes Gridsnap n/a furn_log_02 bleeds into each other x6 T_Nor_Furn_Fireplace_01 floating (Needs F'ing 2x) T_SkyCom_Var_Sk4Food not resting properly x2 the shelf with all those eggs has all the objects on it weirdly uniformly spaced apart, try...
by Luxray
Sun Jan 28, 2018 2:09 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_FF03) [Tristior]
Replies: 7
Views: 452

Re: The Reach: House (Sky_iRe_FF03)

Why not just delete the dormers from the exterior for now? Seems like the least effort-intensive solution.
by Luxray
Sun Jan 07, 2018 3:39 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 48
Views: 5417

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Feedback: Make the 'someone in particular' direct you more openly to J'Diir. I expected him to be in the poor quarter or in the droopy mare tavern, instead he was in a tavern on the other side of town (not hinted anywhere, quite annoying IMO). If it's hinted something like 'he's usually hanging arou...
by Luxray
Sat Dec 30, 2017 6:34 pm
Forum: Claimed
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 3
Views: 599

Re: Karthwasten Quests: Fighters Guild

I'll take a crack on this next please.
by Luxray
Sat Dec 30, 2017 4:04 pm
Forum: Completed
Topic: Karthwasten: A Lost Sister
Replies: 7
Views: 697

Re: Karthwasten: A Lost Sister

OK, it should be ready for a good testin' I've played through it and it seems to work alright, please point out any errors you find. The only conflict I found playing it alongside Sky main was that Carincia got doubled in the Black Teeth Caverns. So that might need fixing when merging. Clean Sky_qRE...
by Luxray
Mon Dec 25, 2017 11:46 pm
Forum: Completed
Topic: Haimtír Quest: Ghoul Hunt [Texafornian]
Replies: 14
Views: 979

Re: Haimtír Quest: Ghoul Hunt

What kind of foul task would the Namirans want? Maybe to take care of a local necromancer who is stealing all the fresh bodies? Having to kill Rilor Draan in Karthwasten would be fun.
by Luxray
Mon Dec 25, 2017 11:42 pm
Forum: Completed
Topic: Karthwasten: A Lost Sister
Replies: 7
Views: 697

Re: Karthwasten: A Lost Sister

Sounds like a better way for Jhorcian to talk. I'll definitely use your input for him. Same for the accented I. I was just being lazy :) Yeah, this quest shouldn't conflict with too much in Sky_Main and should require pretty few merging edits. I'll work on the .esp implementation once the xmas relat...
by Luxray
Sat Dec 16, 2017 10:23 pm
Forum: Reviewing
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 12
Views: 952

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

I added some in the Merchant Captains Guild, that was a consequence of having multiple Hookah statics though. Perhaps you could add some?
by Luxray
Sat Dec 16, 2017 9:07 pm
Forum: Reviewing
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 12
Views: 952

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Looks structurally sound. Perhaps the lowest floor could use more tapestries/a little more clutter.
by Luxray
Fri Dec 15, 2017 9:00 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 4
Views: 590

Re: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]

All done
Clean Sky_iRe_DH34.ESP
(6.69 KiB) Downloaded 23 times
by Luxray
Thu Dec 14, 2017 6:43 pm
Forum: Completed
Topic: Karthwasten: A Lost Sister
Replies: 7
Views: 697

Re: Karthwasten: A Lost Sister

Written this quest up and will implement soon pending any comments. For now Haimtir doesn't have generic npc dialog but the NPCs are in place, so I should still be able to implement the quest pretty easily without having to whip up the whole town. https://docs.google.com/document/d/1ZjnQy4yPdTKTp-p9...
by Luxray
Thu Dec 14, 2017 2:38 pm
Forum: Reviewing
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]
Replies: 10
Views: 1390

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]

Dropping this. Made some decent progress but I can't motivate myself to finish cluttering the rest of the rooms before everything else in DS gets finished. I imagined those 2 rooms by the rich furniture downstairs to be the merchant's quarters, but finish this as you see fit. I'm going to work on th...
by Luxray
Thu Dec 14, 2017 1:52 pm
Forum: Completed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 171
Views: 30840

Re: Markarth (Sky_xRe_Mk) [berry]

This is a fine piece of work.
by Luxray
Wed Nov 29, 2017 10:07 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 4
Views: 590

Re: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]

It has all those furs on the roof, so surely seems wise to make it hunter-y.
by Luxray
Wed Nov 29, 2017 10:04 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 4
Views: 590

Re: The Reach: Orc Tent(Sky_iRe_DH34)

I'll claim this one please
by Luxray
Wed Nov 29, 2017 9:59 pm
Forum: Modder Showcase
Topic: Loremaster's Showcase
Replies: 6
Views: 874

Re: Loremaster's Showcase

Congratulations and welcome to the modding club B)
by Luxray
Wed Nov 29, 2017 9:58 pm
Forum: Modder Showcase
Topic: Loremaster's Showcase
Replies: 6
Views: 874

Re: Loremaster's Showcase

Much improved, can't see any immediate faults, all objects well rotated and interior well cluttered

Modder recommended for promotion
by Luxray
Tue Nov 28, 2017 7:27 pm
Forum: Modder Showcase
Topic: Loremaster's Showcase
Replies: 6
Views: 874

Re: Loremaster's Showcase

Hello Loremaster, thanks for submitting your showcase! I've had a look and prepared a review. It's certainly at least 'half good' but you need to work on a few things. Anyway here's the review notes: Review Clean Yes Illegal to Sleep No, this needs to be ticked in houses Lighting Yes, fine Northmark...
by Luxray
Sun Nov 19, 2017 8:35 pm
Forum: SHotN Literature
Topic: [Book] Songs of the Reaver Clans
Replies: 2
Views: 421

Re: [Book] Songs of the Reaver Clans

I like this. In that first text, where you say 'ghost sea', is it the sea of ghosts? not sure if it's intentional to make the imperial scrivener seem out of touch with skyrim completely (which is how i took it, pretty fun if so).
by Luxray
Fri Nov 17, 2017 6:26 pm
Forum: Completed
Topic: Karthwasten: A Lost Sister
Replies: 7
Views: 697

Re: Karthwasten: A Lost Sister

I'll claim this one please
by Luxray
Wed Nov 15, 2017 12:13 am
Forum: Completed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 171
Views: 30840

Re: Markarth (Sky_xRe_Mk) [berry]

Awesome looking screens, the view of this whole region between your and Scamp's effort is really great stuff.
by Luxray
Tue Nov 14, 2017 11:41 pm
Forum: Reviewing
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 1132

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Ah sorry, thought you meant that you had just left it B) Oh well, nothing to worry about then! Keep up the good work!
by Luxray
Tue Nov 14, 2017 2:45 pm
Forum: Reviewing
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 1132

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Please check my attached file, it will show you how to use these transition trim pieces effectively.
You will need to move your basement up 2 clicks on the gridsnap
Sky_iRe_Ds12_Shell.ESP
(6.16 KiB) Downloaded 26 times
by Luxray
Mon Nov 13, 2017 3:28 pm
Forum: Reviewing
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 1132

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Looks good but on the far wall where you are overlapping pillars in the wall, instead use T_Rga_SetReach_I_TileTrim_01s rather than 02s, as they come with the 'middle' bit of pillar to make a seamless transition between the upper and lower walls. Otherwise looks great, well done for remembering to a...
by Luxray
Thu Nov 09, 2017 1:36 pm
Forum: Completed
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 7
Views: 697

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

sky_iRE_ds9 Review Clean Yes Gridsnap N/A Northmarker Yes Illegal to sleep Yes Lighting Fine, added window lights - Sank T_Rga_SetReach_Door_01 a little further back - T_Com_Farm_Scythe_01 not quite touching the wall - Replaced T_Com_PotionBottle_01 with empty potion sacks x2 - Replaced T_Com_Potion...
by Luxray
Mon Nov 06, 2017 3:46 pm
Forum: Modder Showcase
Topic: Showcase - ClownApocalypse
Replies: 3
Views: 514

Re: Showcase - ClownApocalypse

"Removed dead children" must be one of the better changelogs I've read in 5 years on this project Review time! Review Clean: Yes Lighting: Yes Gridsnap: Yes Northmarker: Yes Illegal to Sleep: Yes furn_de_shack_basket_02 rotated right but slightly floating pc_chest_small floats slightly misc_com_silv...

Go to advanced search