Search found 359 matches

by Luxray
Sun Jan 07, 2018 3:39 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 44
Views: 4052

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Feedback: Make the 'someone in particular' direct you more openly to J'Diir. I expected him to be in the poor quarter or in the droopy mare tavern, instead he was in a tavern on the other side of town (not hinted anywhere, quite annoying IMO). If it's hinted something like 'he's usually hanging arou...
by Luxray
Sat Dec 30, 2017 6:34 pm
Forum: Claimed
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 3
Views: 312

Re: Karthwasten Quests: Fighters Guild

I'll take a crack on this next please.
by Luxray
Sat Dec 30, 2017 4:04 pm
Forum: Claimed
Topic: Karthwasten: A Lost Sister
Replies: 6
Views: 380

Re: Karthwasten: A Lost Sister

OK, it should be ready for a good testin' I've played through it and it seems to work alright, please point out any errors you find. The only conflict I found playing it alongside Sky main was that Carincia got doubled in the Black Teeth Caverns. So that might need fixing when merging. Clean Sky_qRE...
by Luxray
Mon Dec 25, 2017 11:46 pm
Forum: Unclaimed
Topic: Haimtír Quest: Ghoul Hunt
Replies: 6
Views: 192

Re: Haimtír Quest: Ghoul Hunt

What kind of foul task would the Namirans want? Maybe to take care of a local necromancer who is stealing all the fresh bodies? Having to kill Rilor Draan in Karthwasten would be fun.
by Luxray
Mon Dec 25, 2017 11:42 pm
Forum: Claimed
Topic: Karthwasten: A Lost Sister
Replies: 6
Views: 380

Re: Karthwasten: A Lost Sister

Sounds like a better way for Jhorcian to talk. I'll definitely use your input for him. Same for the accented I. I was just being lazy :) Yeah, this quest shouldn't conflict with too much in Sky_Main and should require pretty few merging edits. I'll work on the .esp implementation once the xmas relat...
by Luxray
Sat Dec 16, 2017 10:23 pm
Forum: Claimed
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 9
Views: 502

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

I added some in the Merchant Captains Guild, that was a consequence of having multiple Hookah statics though. Perhaps you could add some?
by Luxray
Sat Dec 16, 2017 9:07 pm
Forum: Claimed
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 9
Views: 502

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Looks structurally sound. Perhaps the lowest floor could use more tapestries/a little more clutter.
by Luxray
Fri Dec 15, 2017 9:00 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 4
Views: 388

Re: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]

All done
Clean Sky_iRe_DH34.ESP
(6.69 KiB) Downloaded 7 times
by Luxray
Thu Dec 14, 2017 6:43 pm
Forum: Claimed
Topic: Karthwasten: A Lost Sister
Replies: 6
Views: 380

Re: Karthwasten: A Lost Sister

Written this quest up and will implement soon pending any comments. For now Haimtir doesn't have generic npc dialog but the NPCs are in place, so I should still be able to implement the quest pretty easily without having to whip up the whole town. https://docs.google.com/document/d/1ZjnQy4yPdTKTp-p9...
by Luxray
Thu Dec 14, 2017 2:38 pm
Forum: Claimed
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Replies: 6
Views: 971

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]

Dropping this. Made some decent progress but I can't motivate myself to finish cluttering the rest of the rooms before everything else in DS gets finished. I imagined those 2 rooms by the rich furniture downstairs to be the merchant's quarters, but finish this as you see fit. I'm going to work on th...
by Luxray
Thu Dec 14, 2017 1:52 pm
Forum: Reviewing
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 170
Views: 27129

Re: Markarth (Sky_xRe_Mk) [berry]

This is a fine piece of work.
by Luxray
Wed Nov 29, 2017 10:07 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 4
Views: 388

Re: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]

It has all those furs on the roof, so surely seems wise to make it hunter-y.
by Luxray
Wed Nov 29, 2017 10:04 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 4
Views: 388

Re: The Reach: Orc Tent(Sky_iRe_DH34)

I'll claim this one please
by Luxray
Wed Nov 29, 2017 9:59 pm
Forum: Modder Showcase
Topic: Loremaster's Showcase
Replies: 6
Views: 437

Re: Loremaster's Showcase

Congratulations and welcome to the modding club B)
by Luxray
Wed Nov 29, 2017 9:58 pm
Forum: Modder Showcase
Topic: Loremaster's Showcase
Replies: 6
Views: 437

Re: Loremaster's Showcase

Much improved, can't see any immediate faults, all objects well rotated and interior well cluttered

Modder recommended for promotion
by Luxray
Tue Nov 28, 2017 7:27 pm
Forum: Modder Showcase
Topic: Loremaster's Showcase
Replies: 6
Views: 437

Re: Loremaster's Showcase

Hello Loremaster, thanks for submitting your showcase! I've had a look and prepared a review. It's certainly at least 'half good' but you need to work on a few things. Anyway here's the review notes: Review Clean Yes Illegal to Sleep No, this needs to be ticked in houses Lighting Yes, fine Northmark...
by Luxray
Sun Nov 19, 2017 8:35 pm
Forum: SHotN Literature
Topic: [Book] Songs of the Reaver Clans
Replies: 2
Views: 252

Re: [Book] Songs of the Reaver Clans

I like this. In that first text, where you say 'ghost sea', is it the sea of ghosts? not sure if it's intentional to make the imperial scrivener seem out of touch with skyrim completely (which is how i took it, pretty fun if so).
by Luxray
Fri Nov 17, 2017 6:26 pm
Forum: Claimed
Topic: Karthwasten: A Lost Sister
Replies: 6
Views: 380

Re: Karthwasten: A Lost Sister

I'll claim this one please
by Luxray
Wed Nov 15, 2017 12:13 am
Forum: Reviewing
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 170
Views: 27129

Re: Markarth (Sky_xRe_Mk) [berry]

Awesome looking screens, the view of this whole region between your and Scamp's effort is really great stuff.
by Luxray
Tue Nov 14, 2017 11:41 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 15
Views: 634

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Ah sorry, thought you meant that you had just left it B) Oh well, nothing to worry about then! Keep up the good work!
by Luxray
Tue Nov 14, 2017 2:45 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 15
Views: 634

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Please check my attached file, it will show you how to use these transition trim pieces effectively.
You will need to move your basement up 2 clicks on the gridsnap
Sky_iRe_Ds12_Shell.ESP
(6.16 KiB) Downloaded 9 times
by Luxray
Mon Nov 13, 2017 3:28 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 15
Views: 634

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Looks good but on the far wall where you are overlapping pillars in the wall, instead use T_Rga_SetReach_I_TileTrim_01s rather than 02s, as they come with the 'middle' bit of pillar to make a seamless transition between the upper and lower walls. Otherwise looks great, well done for remembering to a...
by Luxray
Thu Nov 09, 2017 1:36 pm
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 432

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

sky_iRE_ds9 Review Clean Yes Gridsnap N/A Northmarker Yes Illegal to sleep Yes Lighting Fine, added window lights - Sank T_Rga_SetReach_Door_01 a little further back - T_Com_Farm_Scythe_01 not quite touching the wall - Replaced T_Com_PotionBottle_01 with empty potion sacks x2 - Replaced T_Com_Potion...
by Luxray
Mon Nov 06, 2017 3:46 pm
Forum: Modder Showcase
Topic: Showcase - ClownApocalypse
Replies: 3
Views: 294

Re: Showcase - ClownApocalypse

"Removed dead children" must be one of the better changelogs I've read in 5 years on this project Review time! Review Clean: Yes Lighting: Yes Gridsnap: Yes Northmarker: Yes Illegal to Sleep: Yes furn_de_shack_basket_02 rotated right but slightly floating pc_chest_small floats slightly misc_com_silv...
by Luxray
Mon Nov 06, 2017 3:31 pm
Forum: Modder Showcase
Topic: Iskuss/Luke's Interior Showcase
Replies: 4
Views: 397

Re: Iskuss/Luke's Interior Showcase

You fixed all the issues I had with this interior.

Member recommended for promotion

Congratulations! Someone will be around to put you in the right groups shortly, one would imagine.
by Luxray
Sat Oct 28, 2017 8:15 pm
Forum: SHotN Skyrim Discussion
Topic: SHotN Exterior Progress Map [Last update: October 2017]
Replies: 1
Views: 257

SHotN Exterior Progress Map [Last update: October 2017]

SHotN Exterior Progress Map

CreateMaps Morrowind 'in-game' style map generated for current exterior progress.

https://www.dropbox.com/s/4km8bmoeq9m0z ... p.png?dl=0

Warning - 40MB download.
by Luxray
Fri Oct 27, 2017 4:19 pm
Forum: Completed
Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Replies: 11
Views: 922

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

When I post a review the changelog is all things that I've fixed during reviewing that were errors. The commentary is just so you know what I fixed, plus if you see the same kind of thing all the time, you can pay attention to that in the future. If you are needed to do anything on a reviewed interi...
by Luxray
Fri Oct 27, 2017 4:17 pm
Forum: Completed
Topic: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
Replies: 8
Views: 903

Re: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]

lighting: set illegal to sleep: yes gridsnap: yes northmarker: yes clean: yes - moved the door north a little - swapped some T_Rga_SetReach_I_TileTrim_01s to avoid caspering bottom - T_Rga_SetReach_X_Railing_01 bit huge for an interior setting. I added a trim and replaced with the interior railing -...
by Luxray
Fri Oct 27, 2017 2:53 pm
Forum: Completed
Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Replies: 11
Views: 922

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

lighting: set illegal to sleep: yes gridsnap: yes northmarker: yes clean: yes iRe_DS4 - T_Nor_CeramicBowl_01 bleeds - put some rotation on your cups and baskets and stuff - T_Nor_DeerskinDrum_01 not resting properly - T_Nor_SilverVase_02 needed to be a nopickup variant - T_SkyCom_Var_Sk4Food bleedin...
by Luxray
Fri Oct 27, 2017 1:30 am
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 12
Views: 1303

Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

lighting: set illegal to sleep: yes gridsnap: yes northmarker: no, added - T_Rga_SetReach_X_Doorframe_02 not in wall properly - T_Com_Saw_01 not resting properly - didnt know we had T_Com_Var_Nails_01, thats a neat static - T_Imp_Furn_TapestryBastLarge_02 not in wall properly (x2) - T_Rga_SetReach_I...

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