Search found 343 matches

by Luxray
Sun Nov 19, 2017 8:35 pm
Forum: SHotN Literature
Topic: [Book] Songs of the Reaver Clans
Replies: 2
Views: 111

Re: [Book] Songs of the Reaver Clans

I like this. In that first text, where you say 'ghost sea', is it the sea of ghosts? not sure if it's intentional to make the imperial scrivener seem out of touch with skyrim completely (which is how i took it, pretty fun if so).
by Luxray
Fri Nov 17, 2017 6:26 pm
Forum: Claimed
Topic: Karthwasten: A Lost Sister
Replies: 2
Views: 97

Re: Karthwasten: A Lost Sister

I'll claim this one please
by Luxray
Wed Nov 15, 2017 12:13 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 163
Views: 24161

Re: Markarth (Sky_xRe_Mk) [berry]

Awesome looking screens, the view of this whole region between your and Scamp's effort is really great stuff.
by Luxray
Tue Nov 14, 2017 11:41 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]
Replies: 9
Views: 236

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Ah sorry, thought you meant that you had just left it B) Oh well, nothing to worry about then! Keep up the good work!
by Luxray
Tue Nov 14, 2017 2:45 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]
Replies: 9
Views: 236

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Please check my attached file, it will show you how to use these transition trim pieces effectively.
You will need to move your basement up 2 clicks on the gridsnap
Sky_iRe_Ds12_Shell.ESP
(6.16 KiB) Downloaded 3 times
by Luxray
Mon Nov 13, 2017 3:28 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]
Replies: 9
Views: 236

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Looks good but on the far wall where you are overlapping pillars in the wall, instead use T_Rga_SetReach_I_TileTrim_01s rather than 02s, as they come with the 'middle' bit of pillar to make a seamless transition between the upper and lower walls. Otherwise looks great, well done for remembering to a...
by Luxray
Thu Nov 09, 2017 1:36 pm
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 223

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

sky_iRE_ds9 Review Clean Yes Gridsnap N/A Northmarker Yes Illegal to sleep Yes Lighting Fine, added window lights - Sank T_Rga_SetReach_Door_01 a little further back - T_Com_Farm_Scythe_01 not quite touching the wall - Replaced T_Com_PotionBottle_01 with empty potion sacks x2 - Replaced T_Com_Potion...
by Luxray
Mon Nov 06, 2017 3:46 pm
Forum: Modder Showcase
Topic: Showcase - ClownApocalypse
Replies: 3
Views: 167

Re: Showcase - ClownApocalypse

"Removed dead children" must be one of the better changelogs I've read in 5 years on this project Review time! Review Clean: Yes Lighting: Yes Gridsnap: Yes Northmarker: Yes Illegal to Sleep: Yes furn_de_shack_basket_02 rotated right but slightly floating pc_chest_small floats slightly misc_com_silv...
by Luxray
Mon Nov 06, 2017 3:31 pm
Forum: Modder Showcase
Topic: Iskuss/Luke's Interior Showcase
Replies: 4
Views: 229

Re: Iskuss/Luke's Interior Showcase

You fixed all the issues I had with this interior.

Member recommended for promotion

Congratulations! Someone will be around to put you in the right groups shortly, one would imagine.
by Luxray
Sat Oct 28, 2017 8:15 pm
Forum: SHotN Skyrim Discussion
Topic: SHotN Exterior Progress Map [Last update: October 2017]
Replies: 1
Views: 159

SHotN Exterior Progress Map [Last update: October 2017]

SHotN Exterior Progress Map

CreateMaps Morrowind 'in-game' style map generated for current exterior progress.

https://www.dropbox.com/s/4km8bmoeq9m0z ... p.png?dl=0

Warning - 40MB download.
by Luxray
Fri Oct 27, 2017 4:19 pm
Forum: Completed
Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Replies: 11
Views: 602

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

When I post a review the changelog is all things that I've fixed during reviewing that were errors. The commentary is just so you know what I fixed, plus if you see the same kind of thing all the time, you can pay attention to that in the future. If you are needed to do anything on a reviewed interi...
by Luxray
Fri Oct 27, 2017 4:17 pm
Forum: Completed
Topic: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
Replies: 8
Views: 597

Re: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]

lighting: set illegal to sleep: yes gridsnap: yes northmarker: yes clean: yes - moved the door north a little - swapped some T_Rga_SetReach_I_TileTrim_01s to avoid caspering bottom - T_Rga_SetReach_X_Railing_01 bit huge for an interior setting. I added a trim and replaced with the interior railing -...
by Luxray
Fri Oct 27, 2017 2:53 pm
Forum: Completed
Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Replies: 11
Views: 602

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

lighting: set illegal to sleep: yes gridsnap: yes northmarker: yes clean: yes iRe_DS4 - T_Nor_CeramicBowl_01 bleeds - put some rotation on your cups and baskets and stuff - T_Nor_DeerskinDrum_01 not resting properly - T_Nor_SilverVase_02 needed to be a nopickup variant - T_SkyCom_Var_Sk4Food bleedin...
by Luxray
Fri Oct 27, 2017 1:30 am
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 12
Views: 1021

Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

lighting: set illegal to sleep: yes gridsnap: yes northmarker: no, added - T_Rga_SetReach_X_Doorframe_02 not in wall properly - T_Com_Saw_01 not resting properly - didnt know we had T_Com_Var_Nails_01, thats a neat static - T_Imp_Furn_TapestryBastLarge_02 not in wall properly (x2) - T_Rga_SetReach_I...
by Luxray
Fri Oct 27, 2017 1:03 am
Forum: Modder Showcase
Topic: Iskuss/Luke's Interior Showcase
Replies: 4
Views: 229

Re: Iskuss/Luke's Interior Showcase

Hello, thanks for submitting your showcase! I've had a look and prepared a review in our inimitable style. Please note that there are a great many good things about your showcase file; some not so great, though these are very easily fixed. I'll talk at the end about what needs changing before I can ...
by Luxray
Fri Oct 20, 2017 7:08 pm
Forum: Claimed
Topic: The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander]
Replies: 6
Views: 377

Re: The Reach: Barrow (Sky_iRe_Lorchw04)

Bloody excellent work
by Luxray
Fri Oct 20, 2017 5:32 pm
Forum: Claimed
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Replies: 5
Views: 712

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]

Got the rest of the rooms laid out and started furniture work
Sky_iRe_Ds33.ESP
(69.56 KiB) Downloaded 5 times
by Luxray
Tue Oct 17, 2017 7:22 pm
Forum: Modder Showcase
Topic: Outlander's Interior Showcase
Replies: 4
Views: 328

Re: Outlander's Interior Showcase

sc_paper plain(s) need to be lower in future interiors, ramming the F key is not enough to sink them all the way, they are a weird mesh. Same for the shirts and any clothing meshes really Otherwise your interior looks quite decently cluttered, minus a few things that just need a little more sinking ...
by Luxray
Sun Aug 20, 2017 2:51 pm
Forum: Claimed
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Replies: 5
Views: 712

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]

Touch of progress
Sky_iRe_Ds33.ESP
(40.5 KiB) Downloaded 17 times
by Luxray
Fri Jul 14, 2017 8:57 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds28) [Torlof]
Replies: 9
Views: 853

Re: Dragonstar: House (Sky_iRe_Ds28)

Looks good to me so far, there are 1-side see-thru rock RG walls if you would rather use for convenience though.
by Luxray
Tue Jun 27, 2017 11:40 am
Forum: Claimed
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Replies: 5
Views: 712

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]

Been tinkering with this one today, managed to make a solid start.
Sky_iRe_Ds33.ESP
(20.61 KiB) Downloaded 23 times
by Luxray
Tue May 30, 2017 1:33 pm
Forum: SHotN Screenshot Gallery
Topic: Videos & trailers
Replies: 28
Views: 18099

Re: Videos & trailers

Looks great to me Darkelfguy. Thanks for all the hard work you've put into your videos concerning us.
by Luxray
Tue May 16, 2017 5:22 pm
Forum: Modder Showcase
Topic: Torlof's Interior Showcase
Replies: 7
Views: 913

Re: Torlof's Interior Showcase

Hello Torlof, After looking at your newest file I can see you know how to rotate objects sufficiently now. Nice work on matching the objects to those shelves so well. I would say overall the reference count is a little low but nothing apart from vanilla-mw standards; for PT we like to have 200-300 r...
by Luxray
Mon May 15, 2017 6:16 pm
Forum: Modder Showcase
Topic: Torlof's Interior Showcase
Replies: 7
Views: 913

Re: Torlof's Interior Showcase

Hi Torlof. Apologies for the delay in posting this review for you, I got quite waylaid earlier before I could finish. My overall thoughts are that this is a good first effort with some really cool touches, it just needs some finesse in rotation and placement of objects to showcase your skills. Here ...
by Luxray
Sun May 14, 2017 4:51 pm
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 12
Views: 1021

Re: Dragonstar: House (Sky_iRe_Ds32)

There are plaster walls available for the top floor. We have been trying to match stonework to exterior-stonework and plaster to exterior plasterwork on this set. Otherwise looks good!
by Luxray
Sun May 14, 2017 4:16 pm
Forum: Modder Showcase
Topic: Tristior interior showcase
Replies: 16
Views: 1096

Re: Tristior interior showcase

It is not so much of a problem if the shell is finished but when moving multiple items offset to the gridsnap grid at once using gridsnap, it will stay on the offset. So best in future not to move shells around after creation. It makes altering them annoying as you'd have to resnap every individual ...
by Luxray
Sun May 14, 2017 3:22 pm
Forum: Modder Showcase
Topic: Tristior interior showcase
Replies: 16
Views: 1096

Re: Tristior interior showcase

Everything has lined up gridsnap relative to each other. You must have moved the whole shell + northmarker to another point in the interior.

Interiors that don't have water as a feature of the interior should have the option to include water unchecked in the interior settings.
by Luxray
Wed May 03, 2017 8:02 pm
Forum: P:C Screenshot Gallery
Topic: The Isle of Stirk
Replies: 2
Views: 1136

Re: The Isle of Stirk

A Thieves' Guild quest where you hijack a painting would be quite cool in my opinion!
by Luxray
Tue May 02, 2017 11:04 pm
Forum: Cross-Project Coordination
Topic: Post - Release priorities
Replies: 7
Views: 1081

Re: Post - Release priorities

SHOTN:

- Bugfixing
- Karthwasten Fighters Guild and Thieves Guild quests, as well as misc quests
- Dragonstar and/or Markarth interiors
- New SHOTN map

PC

- Bugfixing
- Any other Stirk misc or Abecean Sea misc quests
- Anvil interiors and GC interiors
- New PC Map

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