Search found 328 matches

by Luxray
Fri Oct 20, 2017 7:08 pm
Forum: Claimed
Topic: The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander]
Replies: 4
Views: 181

Re: The Reach: Barrow (Sky_iRe_Lorchw04)

Bloody excellent work
by Luxray
Fri Oct 20, 2017 5:32 pm
Forum: Claimed
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Replies: 5
Views: 570

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]

Got the rest of the rooms laid out and started furniture work
Sky_iRe_Ds33.ESP
(69.56 KiB) Downloaded 1 time
by Luxray
Tue Oct 17, 2017 7:22 pm
Forum: Modder Showcase
Topic: Outlander's Interior Showcase
Replies: 4
Views: 211

Re: Outlander's Interior Showcase

sc_paper plain(s) need to be lower in future interiors, ramming the F key is not enough to sink them all the way, they are a weird mesh. Same for the shirts and any clothing meshes really Otherwise your interior looks quite decently cluttered, minus a few things that just need a little more sinking ...
by Luxray
Sun Aug 20, 2017 2:51 pm
Forum: Claimed
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Replies: 5
Views: 570

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]

Touch of progress
Sky_iRe_Ds33.ESP
(40.5 KiB) Downloaded 13 times
by Luxray
Fri Jul 14, 2017 8:57 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds28) [Torlof]
Replies: 9
Views: 693

Re: Dragonstar: House (Sky_iRe_Ds28)

Looks good to me so far, there are 1-side see-thru rock RG walls if you would rather use for convenience though.
by Luxray
Tue Jun 27, 2017 11:40 am
Forum: Claimed
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]
Replies: 5
Views: 570

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Luxray]

Been tinkering with this one today, managed to make a solid start.
Sky_iRe_Ds33.ESP
(20.61 KiB) Downloaded 17 times
by Luxray
Tue May 30, 2017 1:33 pm
Forum: SHotN Screenshot Gallery
Topic: Videos & trailers
Replies: 28
Views: 17390

Re: Videos & trailers

Looks great to me Darkelfguy. Thanks for all the hard work you've put into your videos concerning us.
by Luxray
Tue May 16, 2017 5:22 pm
Forum: Modder Showcase
Topic: Torlof's Interior Showcase
Replies: 7
Views: 733

Re: Torlof's Interior Showcase

Hello Torlof, After looking at your newest file I can see you know how to rotate objects sufficiently now. Nice work on matching the objects to those shelves so well. I would say overall the reference count is a little low but nothing apart from vanilla-mw standards; for PT we like to have 200-300 r...
by Luxray
Mon May 15, 2017 6:16 pm
Forum: Modder Showcase
Topic: Torlof's Interior Showcase
Replies: 7
Views: 733

Re: Torlof's Interior Showcase

Hi Torlof. Apologies for the delay in posting this review for you, I got quite waylaid earlier before I could finish. My overall thoughts are that this is a good first effort with some really cool touches, it just needs some finesse in rotation and placement of objects to showcase your skills. Here ...
by Luxray
Sun May 14, 2017 4:51 pm
Forum: Reviewing
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 10
Views: 725

Re: Dragonstar: House (Sky_iRe_Ds32)

There are plaster walls available for the top floor. We have been trying to match stonework to exterior-stonework and plaster to exterior plasterwork on this set. Otherwise looks good!
by Luxray
Sun May 14, 2017 4:16 pm
Forum: Modder Showcase
Topic: Tristior interior showcase
Replies: 16
Views: 893

Re: Tristior interior showcase

It is not so much of a problem if the shell is finished but when moving multiple items offset to the gridsnap grid at once using gridsnap, it will stay on the offset. So best in future not to move shells around after creation. It makes altering them annoying as you'd have to resnap every individual ...
by Luxray
Sun May 14, 2017 3:22 pm
Forum: Modder Showcase
Topic: Tristior interior showcase
Replies: 16
Views: 893

Re: Tristior interior showcase

Everything has lined up gridsnap relative to each other. You must have moved the whole shell + northmarker to another point in the interior.

Interiors that don't have water as a feature of the interior should have the option to include water unchecked in the interior settings.
by Luxray
Wed May 03, 2017 8:02 pm
Forum: P:C Screenshot Gallery
Topic: The Isle of Stirk
Replies: 2
Views: 987

Re: The Isle of Stirk

A Thieves' Guild quest where you hijack a painting would be quite cool in my opinion!
by Luxray
Tue May 02, 2017 11:04 pm
Forum: Cross-Project Coordination
Topic: Post - Release priorities
Replies: 7
Views: 856

Re: Post - Release priorities

SHOTN:

- Bugfixing
- Karthwasten Fighters Guild and Thieves Guild quests, as well as misc quests
- Dragonstar and/or Markarth interiors
- New SHOTN map

PC

- Bugfixing
- Any other Stirk misc or Abecean Sea misc quests
- Anvil interiors and GC interiors
- New PC Map
by Luxray
Mon May 01, 2017 9:34 pm
Forum: News
Topic: Province Cyrodiil Playable Beta
Replies: 2
Views: 1437

Province Cyrodiil Playable Beta

Hi all,

PC has also today released a playable beta of Stirk area for you all to download and play.

Download it from Nexus Mods!

Since it is a beta, you will encounter bugs and other strangeness. Kindly report these on the Nexus or on the PC-specific forum.

Thank you and enjoy!
by Luxray
Mon May 01, 2017 9:10 pm
Forum: News
Topic: Skyrim: Home of the Nords Playable Beta
Replies: 5
Views: 1901

Skyrim: Home of the Nords Playable Beta

Hi all,

SHOTN has today released a playable beta of the Karthwasten area for you all to download and play.

Download it from Nexus Mods!

Since it is a beta, you will encounter bugs and other strangeness. Kindly report these on the Nexus or on the SHOTN-specific forum.

Thank you and enjoy!
by Luxray
Sun Apr 30, 2017 1:36 pm
Forum: Reviewing
Topic: Druadach Highlands - (Sky_iRe_DH05)
Replies: 4
Views: 1086

Re: Druadach Highlands - (Sky_iRe_DH05)

Here you go
Image
by Luxray
Sat Apr 29, 2017 9:15 am
Forum: The Reach
Topic: Region Planning: Sundered Hills
Replies: 2
Views: 1080

Re: Region Planning: Sundered Hills

Perhaps when Talos shouted down the walls of Hroldan, the resulting shockwave shattered the rocks for miles around, leaving the gravel and dead trees of the sundered hills?
by Luxray
Fri Apr 28, 2017 9:56 pm
Forum: Completed
Topic: Druadach Highlands - House (Sky_iRe_DH04)
Replies: 21
Views: 3339

Re: Druadach Highlands - House (Sky_iRe_DH04)

I have DH05 if you want to work on this one on Saturday I'll have the other done then as well.
by Luxray
Thu Apr 27, 2017 3:04 pm
Forum: Completed
Topic: Karthwasten Quest: Aladoer (Sky_qRe-Kw02)
Replies: 6
Views: 1574

Re: Karthwasten Quest: Aladoer (Sky_qRe-Kw02)

pre-merge backup. Quest nearly completed pending some tweaks and scripting on the books themselves. Can be expanded for more hidden codexes in future.
edit: sniped file for fixes
by Luxray
Wed Apr 26, 2017 6:56 pm
Forum: Modder Showcase
Topic: Trey's Interior Showcase
Replies: 8
Views: 820

Re: Trey's Interior Showcase

Hi Trey, I believe you've cracked it, I checked the interior and only found 1-2 small errors now. Please acccept my recommendation for promotion to Interiors . Someone with the right permissions should be along to add you to the usergroup and you'll have forum access on downloads and interior forums...
by Luxray
Wed Apr 26, 2017 11:10 am
Forum: Modder Showcase
Topic: Trey's Interior Showcase
Replies: 8
Views: 820

Re: Trey's Interior Showcase

This version was a lot improved! I hope you'll agree and you can definitely see the difference that adding more references makes. Ok, new review to follow: Northmarker: Yes Fits Exterior: Yes Illegal to sleep: Yes Gridsnap: Yes Lighting: Set Clean: Yes furn_de_tapestry_13 rope clips through beam (x4...
by Luxray
Wed Apr 19, 2017 5:03 pm
Forum: Modder Showcase
Topic: Trey's Interior Showcase
Replies: 8
Views: 820

Re: Trey's Interior Showcase

Hello Trey. Thank you for submitting your showcase file! Always nice to see a new face around here. Now, I'm going to post my review of your showcase. It's long, but don't be put off, as hopefully you'll learn some stuff along the way that will tide you on for future interiors! Clean: Yes Northmarke...
by Luxray
Fri Apr 14, 2017 8:04 pm
Forum: Unclaimed
Topic: Sundered Hills (Sky_xRe_30) [Unclaimed]
Replies: 4
Views: 856

Re: Sundered Hills (Sky_xRe_30) [Unclaimed]

What about a claim further out towards Lainalten way? If not, we should find wolli some new claim he can have, he is keen! :)

Also, that progress on Beorinhal etc should get uploaded. Totally for posterity and not because i want to snoop in the CS (I do)
by Luxray
Fri Apr 14, 2017 8:02 pm
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 3177

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

You have done the hard work on these quest claims, it's not been too necessary to tweak much! Yes thank you for reminding me the Thane's name got changed, I need to rename the interior cell as well yet.
by Luxray
Wed Apr 12, 2017 6:40 pm
Forum: Completed
Topic: Stirk NPCs [Infragris]
Replies: 266
Views: 17711

Re: Stirk NPCs [Infragris]

There is a floating welkynd in the Vabriasel interior in this room by the plinth
by Luxray
Wed Apr 12, 2017 6:18 pm
Forum: Completed
Topic: Stirk NPCs [Infragris]
Replies: 266
Views: 17711

Re: Stirk NPCs [Infragris]

Yeah, I just found the guy who tells you where he is. Nevermind!
by Luxray
Wed Apr 12, 2017 3:29 pm
Forum: Completed
Topic: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)
Replies: 16
Views: 3177

Re: Karthgad Quest: Falling in the back (Sky_qRe-Kg02)

Did Carnas' house get nixed by Yeti in the latest mainfile? I can move the 'murder victim' to another house if that's the case; also if that is the case, any preference in which, else I'll pick one that looks unimportant.
by Luxray
Wed Apr 12, 2017 2:47 pm
Forum: Completed
Topic: Stirk NPCs [Infragris]
Replies: 266
Views: 17711

Re: Stirk NPCs [Infragris]

For the 'golden amulet' quest, I got the rumour that pointed me to the fisherman Kaya, so I went down to the docks to find him but it turned out he was in the town just wandering about. I don't know if you could add a hint to his location somewhere.

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