Search found 377 matches

by Luxray
Sun Jun 17, 2018 11:17 pm
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 32
Views: 6825

Re: SHotN Oddities and Bugs

Nelisse horse quest bugged if you speak to Nelisse again without leaving camp.

": Someone wanted me to find their two horses and when I talked to them again without even leaving the camp and definitely not retuning their horse, they gave me 400 gold and told me to go find the second horse" -- Kaiel
by Luxray
Sun Jun 17, 2018 8:01 pm
Forum: Reviewing
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 11
Views: 1185

Re: Karthwasten Quests: Fighters Guild [Luxray]

Note to self: addtopic "join the Karthwasten Fighters Guild" in the result of Geod's pre-first-quest greeting

Also check FG chest ownership so you can take items after joining sky fightersguild
by Luxray
Mon Jun 11, 2018 8:56 pm
Forum: SHotN Character's & Questing
Topic: Dragonstar - Dialogue
Replies: 13
Views: 1128

Re: Dragonstar - Dialogue

I think the inference is that there will be very few, if any, Redguards in DSE.
by Luxray
Mon May 21, 2018 5:22 pm
Forum: Reviewing
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 11
Views: 1185

Re: Karthwasten Quests: Fighters Guild [Luxray]

Moved to Reviewing (holy sextuple post)
by Luxray
Mon May 21, 2018 5:21 pm
Forum: Reviewing
Topic: Karthwasten - Pursuit of Knowledge (Sky_qRe_KW05) [Texafornian]
Replies: 4
Views: 376

Re: Karthwasten - Pursuit of Knowledge (Sky_qRe_KW05) [Texafornian]

Moved to Reviewing. (Please DL and playtest!)
by Luxray
Mon May 21, 2018 5:20 pm
Forum: Reviewing
Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
Replies: 50
Views: 6134

Re: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]

Moved to Reviewing. (Please DL and playtest!)
by Luxray
Mon May 21, 2018 2:04 pm
Forum: Reviewing
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 11
Views: 1185

Re: Karthwasten Quests: Fighters Guild [Luxray]

All quests playable and hopefully working for all outcomes.
Please play and voice your annoyances.
The fights may be a little over-difficult, also Advancement isn't yet implemented.
Clean Sky_qRE_KWFightersGuild2_fixed.esp
(106.04 KiB) Downloaded 12 times
by Luxray
Sun May 20, 2018 4:02 pm
Forum: Reviewing
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 11
Views: 1185

Re: Karthwasten Quests: Fighters Guild [Luxray]

Lots of progress, not quite playable for quests 3 or 4 yet however
Clean3 Sky_qRE_KWFightersGuild2.esp
(95.96 KiB) Downloaded 10 times
by Luxray
Sat May 19, 2018 12:30 am
Forum: SHotN Character's & Questing
Topic: Dragonstar West - Mages Guild Quests
Replies: 3
Views: 604

Re: Dragonstar West - Mages Guild Quests

Discord brainstorming One -- a young student at the Dragonstar West guild has snuck into the eastern part of the city and plans to enter the arena pits in the hope of winning (he is full of hubris). His betters at the DSW guild know he'll just be torn to shreds. They give you some fairly powerful sc...
by Luxray
Fri May 18, 2018 8:18 pm
Forum: Reviewing
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 11
Views: 1185

Re: Karthwasten Quests: Fighters Guild [Luxray]

- Quests 1 and 2 implemented and playable
Let me know of any oddities, typos, style, etc

known issues
-- wormmouth needs a 'nest' of some kind built around it and/or better placement
Clean Sky_qRE_KWFightersGuild.ESP
(46.28 KiB) Downloaded 11 times
by Luxray
Sat May 05, 2018 6:20 pm
Forum: Reviewing
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 11
Views: 1185

Re: Karthwasten Quests: Fighters Guild [Luxray]

Quests 2 and 3 now have dialogue written for the various outcomes. Quest 3 in particular has a lot of different dialogues depending on whom you talk to and kill out of the 2 rival merchants involved in the quest.
by Luxray
Thu May 03, 2018 6:59 pm
Forum: Reviewing
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 11
Views: 1185

Re: Karthwasten Quests: Fighters Guild [Luxray]

Here's the doc I'm working on.

https://docs.google.com/document/d/1lus ... sp=sharing

Making progress, but not finished dialogue past quest 1 and half of 2 so far.
by Luxray
Thu May 03, 2018 3:50 pm
Forum: Claimed
Topic: Blocked From Worship (Sky_qRe_KG03) [Violet]
Replies: 6
Views: 345

Blocked From Worship (Sky_qRe_KG03) [Violet]

Blocked From Worship (Sky_qRe_KG03) When spoken to in her home Karthgad's shaman Jolna Bear-Voice will chastise the player for interrupting her rituals, saying offhand that she's had a hard time performing her duties lately because she can't visit Kyne's shrine in the Vorndgad Forest (cell: -106,14...
by Luxray
Sun Apr 22, 2018 4:22 pm
Forum: Modder Showcase
Topic: lain4lyfe's interior showcase
Replies: 4
Views: 411

Re: lain4lyfe's interior showcase

You should be properly promoted now. Welcome!
by Luxray
Sun Apr 22, 2018 4:09 pm
Forum: Modder Showcase
Topic: lain4lyfe's interior showcase
Replies: 4
Views: 411

Re: lain4lyfe's interior showcase

- light_de_candle_09_64 rotated off the vertical (as discussed in discord, has unintended consequences)

Otherwise I couldn't find any errors. One of the best displays of rotation I have seen in a showcase.

Member recommended for promotion
by Luxray
Fri Apr 20, 2018 12:43 pm
Forum: Claimed
Topic: Markarth: Commoner home (Sky_iRe_Mk06)[Luxray]
Replies: 2
Views: 296

Re: Markarth: Commoner home (Sky_iRe_Mk06)

This seems like it'd be good to ease back into things. I'll claim it please
by Luxray
Thu Apr 19, 2018 9:28 pm
Forum: Reviewing
Topic: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]
Replies: 10
Views: 1585

Re: Dragonstar: Merchant Captains Guildhall (Sky_iRe_Ds33) [Tristior]

Frankly, great job on finishing this. There's only so many RG style bedrooms I can make :) your finish was very creative.
by Luxray
Wed Mar 07, 2018 4:52 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH13) [Tristior]
Replies: 9
Views: 1567

Re: The Reach: House (Sky_iRe_DH13) [Luxray]

Not much going on with these other 2, please revoke. Sorry!
by Luxray
Wed Mar 07, 2018 4:51 pm
Forum: Claimed
Topic: Markarth Cave (Sky_iRe_Mk02) [Luxray]
Replies: 9
Views: 2510

Re: Markarth Cave (Sky_iRe_Mk02) [Luxray]

Here's a version patched to use tamriel-data. One side of access to the waterfall cave needs finishing off and there's a (overambitious) underwater passage in the first room that needs finishing or removing. If anyone wants to have a crack at this you're more than welcome to claim it off me, otherwi...
by Luxray
Tue Feb 06, 2018 7:41 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_FF04) [urm]
Replies: 8
Views: 652

Re: The Reach: House (Sky_iRe_FF04) [urm]

Lighting: Yes Clean: yes Illegal to sleep: yes Northmarker yes Gridsnap n/a furn_log_02 bleeds into each other x6 T_Nor_Furn_Fireplace_01 floating (Needs F'ing 2x) T_SkyCom_Var_Sk4Food not resting properly x2 the shelf with all those eggs has all the objects on it weirdly uniformly spaced apart, try...
by Luxray
Sun Jan 28, 2018 2:09 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_FF03) [Tristior]
Replies: 7
Views: 555

Re: The Reach: House (Sky_iRe_FF03)

Why not just delete the dormers from the exterior for now? Seems like the least effort-intensive solution.
by Luxray
Sun Jan 07, 2018 3:39 pm
Forum: Reviewing
Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
Replies: 50
Views: 6134

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Feedback: Make the 'someone in particular' direct you more openly to J'Diir. I expected him to be in the poor quarter or in the droopy mare tavern, instead he was in a tavern on the other side of town (not hinted anywhere, quite annoying IMO). If it's hinted something like 'he's usually hanging arou...
by Luxray
Sat Dec 30, 2017 6:34 pm
Forum: Reviewing
Topic: Karthwasten Quests: Fighters Guild [Luxray]
Replies: 11
Views: 1185

Re: Karthwasten Quests: Fighters Guild

I'll take a crack on this next please.
by Luxray
Sat Dec 30, 2017 4:04 pm
Forum: Completed
Topic: Karthwasten: A Lost Sister
Replies: 7
Views: 919

Re: Karthwasten: A Lost Sister

OK, it should be ready for a good testin' I've played through it and it seems to work alright, please point out any errors you find. The only conflict I found playing it alongside Sky main was that Carincia got doubled in the Black Teeth Caverns. So that might need fixing when merging. Clean Sky_qRE...
by Luxray
Mon Dec 25, 2017 11:46 pm
Forum: Completed
Topic: Haimtír Quest: Ghoul Hunt [Texafornian]
Replies: 14
Views: 1313

Re: Haimtír Quest: Ghoul Hunt

What kind of foul task would the Namirans want? Maybe to take care of a local necromancer who is stealing all the fresh bodies? Having to kill Rilor Draan in Karthwasten would be fun.
by Luxray
Mon Dec 25, 2017 11:42 pm
Forum: Completed
Topic: Karthwasten: A Lost Sister
Replies: 7
Views: 919

Re: Karthwasten: A Lost Sister

Sounds like a better way for Jhorcian to talk. I'll definitely use your input for him. Same for the accented I. I was just being lazy :) Yeah, this quest shouldn't conflict with too much in Sky_Main and should require pretty few merging edits. I'll work on the .esp implementation once the xmas relat...
by Luxray
Sat Dec 16, 2017 10:23 pm
Forum: Reviewing
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 12
Views: 1130

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

I added some in the Merchant Captains Guild, that was a consequence of having multiple Hookah statics though. Perhaps you could add some?
by Luxray
Sat Dec 16, 2017 9:07 pm
Forum: Reviewing
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 12
Views: 1130

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Looks structurally sound. Perhaps the lowest floor could use more tapestries/a little more clutter.
by Luxray
Fri Dec 15, 2017 9:00 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 4
Views: 695

Re: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]

All done
Clean Sky_iRe_DH34.ESP
(6.69 KiB) Downloaded 28 times
by Luxray
Thu Dec 14, 2017 6:43 pm
Forum: Completed
Topic: Karthwasten: A Lost Sister
Replies: 7
Views: 919

Re: Karthwasten: A Lost Sister

Written this quest up and will implement soon pending any comments. For now Haimtir doesn't have generic npc dialog but the NPCs are in place, so I should still be able to implement the quest pretty easily without having to whip up the whole town. https://docs.google.com/document/d/1ZjnQy4yPdTKTp-p9...

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